• Title/Summary/Keyword: multimedia server

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A Study on Efficient Transmission of MultiMedia Contents based on CDN Infrastructure (CDN 인프라를 기반으로 한 멀티미디어 컨텐츠의 효율적인 전송 방안에 관한 연구)

  • 김선호;김기영;신용태
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1025-1033
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    • 2003
  • The CDN is proposed as a solution of network bottleneck problem resulting from the rapid growth of Internet user and multimedia contents on the Internet. This paper suggests MDC and path diversity between CDN Edge server and end-user, and multicast transmission among CDN servers based on CDN infrastructure. It may be a solution for reliable and fast transmission of rich multimedia contents. These research will support to solve the unreliable transmission problem of multicasting and to create the new business models in the field of web contents.

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Agent-Based Intelligent Multimedia Broadcasting within MPEG-21 Multimedia Framework

  • Kim, Mun-Churl;Lim, Jeong-Yeon;Kang, Kyeong-Ok;Kim, Jin-Woong
    • ETRI Journal
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    • v.26 no.2
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    • pp.136-148
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    • 2004
  • It is expected that an intelligent broadcasting service (IBS) will be able to provide broadcast programs based on user preference and program-associated information (metadata) in order to assist users in easy navigation of the program content being broadcast. In this way, users will be able to access program content anytime, anywhere, and in the manner they wish. This type of IBS will be a basis for future broadcasting services such as customized broadcasting or personal casting. In this paper, we introduce an agent-based multimedia broadcasting framework using the Foundation for Intelligent Physical Agents (FIPA) and MPEG-7 technologies within MPEG-21. We use a FIPA implementation called FIPA open source as a platform for exchanging user preferences and program information as FIPA messages between a server and its clients. The user preference is modeled as the User Preference description scheme in MPEG-7 multimedia description schemes. We discuss a framework structure and implementation for the IBS.

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A Scheme of Transmission of Multimedia Stream Through SCTP (SCTP를 통한 멀티미디어 스트림 전송기법 연구)

  • Seok, Seung-Joon
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.401-410
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    • 2007
  • Multimedia streams transmitted through the Internet have a strict playback delay time. Multimedia data arriving aster the playback time cannot be played in the receiver and are discarded. Thus, this paper proposed a protocol, in which the multimedia stream server determines whether data can be played in the receiver before sending the data. The proposed model has a PSCTP sub-layer on top of existing PR-SCTP and decides whether to send data messages, which have come from the multimedia applicationserver, and which PR-SCTP stream the data will be sent to. In addition, the proposed model uses the differentiated retransmission function of PR-SCTP. We evaluated the performance of SCTP, PR-SCTP and PSCTP using NS2 simulator. According to the results of the evaluation, the PSCTP protocol decreased the volume of transmission and increased the video decodable ratio compared to other protocols.

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A P2P Overlay System based on P4P-framework for Live Multimedia Streaming Services (라이브 멀티미디어 스트리밍 서비스를 위한 P4P 프레임워크 기반의 P2P 오버레이 시스템)

  • Byun, Hae-Sun;Lee, Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.18C no.1
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    • pp.51-60
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    • 2011
  • In this paper, we propose a P4P based P2P system for live multimedia streaming services. In order to satisfy the strict requirement of delay in live multimedia streaming, in the proposed scheme, the P4P server of network provider provides the network status information related to delay and congestion links to P2P system in addition to the information to optimize the network resource utilization. The P2P system server, then, makes the peering suggestion based on the information from the network server. Also, we propose a playback synchronization mechanism that enable each peer to start the playback within the limited variation from the playback positions of source peer. Through the simulation results, it is shown that the proposed scheme not only deals with the original objective of the P4P framework, i.e., effective network utilization, but also the live multimedia streaming requirements. It enhances the playback continuity, and reduces the playback start-up latency and the control overhead. In addition, the proposed scheme reduces the variation in playback positions of the peers.

M2M Network Platform Using the MSRP (MSRP를 이용한 M2M 플랫폼 구조)

  • Kim, Jung-Ho;Been, Jae-Man;Kang, Seung-Chan;Lee, Jae-Oh
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.752-757
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    • 2016
  • Machine to Machine (M2M) communications is communications between a business application and devices via a communication network without any direct human interaction. The aim of our research is to connect any M2M device with an M2M AS (Application server) through an IMS (IP Multimedia Subsystem) Network Core using a M2M Gateway, in order to develop an M2M Horizontal Services Platform over IMS. An IP Multimedia Subsystem (IMS) is an architectural framework defined by the wireless standards body of the 3rd Generation Partnership Project (3GPP) for delivering IP multimedia services to mobile users. This paper shows the design and implementation of a Horizontal M2M Network Services Platform over an IP Multimedia Subsystem (IMS) using the Message Session Relay Protocol (MSRP). We summarize the protocols and architectures that formed the basis for the creation of our architecture. We provide a detailed description of our architecture design, describing the call flow of the proposed architecture and the entities operating in each process. We also describe the design and implementation process detailing the different tools used, explaining the selection of each component and its importance; also how we designed and implemented the M2M gateway, M2M Application Server, Open IMS Core, business application and M2M devices.

Multicast Group Partitioning Algorithm using Status or Receivers in Content Delivery WDM Network (콘텐츠 전달 WDM망에서 수신기의 상태를 고려한 멀티캐스트 그룹화 알고리즘)

  • Kyohong Jin;Jindeog Kim
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1256-1265
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    • 2003
  • Content Delivery Network(CDN) is a mechanism to deliver multimedia content to end users on behalf of web content providers. Provider's content is distributed from content server to a set of delivery platforms located at Internet Service Providers(ISPs) through the CDN in order to realize better performance and availability than the system of centralized provider's servers. Existing work on CDN has primarily focused on techniques for efficiently multicasting the content from content server to the delivery platforms or to end users. Multimedia contents usually require broader bandwidth and accordingly WDM broadcast network has been highly recommended for the infrastructure network of CDN. In this paper, we propose methods for partitioning a multicast group into smaller subgroups using the previous status of receivers. Through the computer simulation, we show that proposed algorithm are useful to reduce the average receiver's waiting time and the number of transmissions.

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An Efficient Resource Discovery Mechanism based on Distributed Location Information in Pure P2P Environments (순수 P2P 환경에서 분산된 위치 정보를 이용한 자원 검색 기법)

  • Kim In-suk;Kang Yong-hyeog;Eom Young Ik
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.573-581
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    • 2004
  • Recently, the rapid growth of Internet technology and the deployment of high speed networks make many kinds of multimedia services possible. Preexisting multimedia services are designed based on the client/server model which has the problems such as the network failure and the low speed communication due to the high load on the central server. In order to solve these problems, peer-to-peer networks are introduced and expanded through Internet environments. In this paper, we propose a pure peer-to-peer network based resource discovery mechanism for multimedia services. In the proposed scheme, each host maintains the location information of resources which are recently requested by other hosts as well as that oi the replicas of local resources. The proposed scheme has the faster response time and incurs the smaller traffic than the preexisting discovery schemes in pure peer-to-peer network environments. Also, by decentralizing the location information and differentiating the reply path, our proposed scheme can solve the search result loss problem that occurs when the network is unsettled.

An Integrated Synchronization Method for a Hyperpresentation in a distributed Computing Environment (분산 컴퓨팅환경에서 하이퍼 프리젠테이션을 위한 통합 동기화 기법)

  • Lim, Young-Hwan;Kim, Doo-Hyun;Kung, Sang-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.6
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    • pp.1441-1456
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    • 1998
  • The concept of a hyperpresmtation, as an extension of a hypermedia, is the presentation in which time-varying multimedia presentations are dynamically linked together and a hyperlink's context can be changed over time at any time during a continuous presentation. Problems caused by integrating the hyperpresentation into an existing multimedia system which handles a sequential presentation only are, how to describe the hyperprcsentation, how to set up a hyperlink on a continuous media, and how to check the consistency of the synchronized presentations. In this paper. a new synchronization description method for the hyperpresentation and a method for setting a hyper link on a continuous media during" presentation are proposed after havin!; SHrvey of existing methods, The proposed method deals with only the DC value in a stream ut a DCT based compressed data for checking a condition of te link. Finally, the method for checking the consistency of mixed presentations before actual play of the hnlerpresentation is described. Proposed methods are implemented on MuX(Multimedia IO Server) where a sample scenario is tested.

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Mobile Agent Based Discovery Mechanism for Pure P2P Environments (순수 P2P 환경을 위한 이동 에이전트 기반 자원 검색 기법)

  • Kim, In-Suk;Kim, Moon-Jeong;Kim, Moon-Hyun;Kim, Ung-Mo;Eom, Young-Ik
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.327-336
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    • 2003
  • Recently the rapid growth of Internet and the construction of high speed networks make many kinds of multimedia services possible. But most of current multimedia services are designed being by client/server model, which incurs high load of central server. In order to solve this problem, we propose a peer-to-peer network-based discovery mechanism for multimedia services. In the proposed scheme, mobile agents that have autonomy and mobility are used to search the location of resources. Use of mobile agents can solve the loss problem of the search result that occurs when the network is unsettled in pure peer-to-peer network. It also supports interoperability in heterogeneous system environments. In the proposed scheme, each host maintains the location information of resources which are locally requested or recently requested by other hosts. So, the proposed scheme has faster response time than the pre-existing mechanisms in pure peer-to-peer network environments.

Multi-platform Visualization System for Earth Environment Data (지구환경 데이터를 위한 멀티플랫폼 가시화 시스템)

  • Jeong, Seokcheol;Jung, Seowon;Kim, Jongyong;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.36-45
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    • 2015
  • It is important subject of research in engineering and natural science field that creating continuing high-definition image from very large volume data. The necessity of software that helps analyze useful information in data has improved by effectively showing visual image information of high resolution data with visualization technique. In this paper, we designed multi-platform visualization system based on client-server to analyze and express earth environment data effectively constructed with observation and prediction. The visualization server comprised of cluster transfers data to clients through parallel/distributed computing, and the client is developed to be operated in various platform and visualize data. In addition, we aim user-friendly program through multi-touch, sensor and have made realistic simulation image with image-based lighting technique.