• Title/Summary/Keyword: multimedia scenario

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Layered Object and Script Language Model for Avatar Behavior Scenario Generation (아바타 행위 시나리오 생성을 위한 계층적 객체 및 스크립트 언어 모델)

  • Kim, Jae-Kyung;Sohn, Won-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.61-75
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    • 2008
  • A script language, which represents and controls avatar behaviors in a natural language style, is especially remarkable, because it can provide a fast and easy way to develop an animation scenario script. However, the studies that consider avatar behavior interactions with various virtual objects and intuitive interface techniques to design scenario script have been lack. Therefore, we proposed a context-based avatar-object behavior model and layered script language. The model defines context-based elements to solve ambiguity problems that occur in abstract behavior interface and it provides user interface to control avatar in the object-based approach. Also, the proposed avatar behavior script language consisted of a layered structure that represents domain user interface, motion sequence, and implement environment information at each level. Using the proposed methods, the user can conveniently and quickly design an avatar-object behavior scenario script.

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A Study on Methods to Estimate the Time Required for Finishing Hypermedia Scenario (하이퍼미디어 시나리오 수행시간 예측 방법 고찰)

  • 임재걸;이계영
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.10a
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    • pp.31.1-36
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    • 1998
  • 본 논문은 하이퍼미디어 시나리오 수행시간 예측 방법을 고찰한다. 시나리오 수행 시간 정보는 사용자가 본인의 시간 사용 계획 수립이나, 정보 제공자가 효율적인 정보 감상 스케쥴을 수립하여 제시하는 데 중요한 역할을 담당한다. 그럼에도 불구하고 이러한 정보를 얻는 방법에 대한 연구는 [1]과 [2]에 소개된 두 가지 밖에 없다. 이 두가지 방법은 모두 변형된 페트리 넷을 이용하여 시나리오를 모델링 한 다음, [1]은 몬테칼로 시뮬레이션 방법을 적용하고 [2]는 통계적 기대값을 이용한다. 본 논문에서는 이 두가지 방법을 소개한다.

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The Design of BURP Scenario for Popup Users in Pervasive Computing Environment (Pervasive 컴퓨팅 환경에서 popup 사용자를 위한 BURP 시나리오 설계)

  • 송창렬;조기환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.675-679
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    • 2002
  • 지난 1월말 cdma2000 1x EvDo의 상용서비스 개시와, 비슷한 시기인 2월초 주요 Hot-Spot 지역을 중심으로 무선 LAN 서비스의 상용화에 들어서면서 본격적인 패킷 서비스가 시작되었다. 이와 같은 널리 퍼진 인프라를 중심으로 사용자들은 머지 않아 언제 어디서든지 근접한 컴퓨팅 장비를 이용해서 주변 환경을 이용하고 제어하는 pervasive 컴퓨팅 환경에 이르게 될 것이다. 본 논문에서는 이와 같은 컴퓨팅 환경을 위한 lightweight 프로토콜인 BURP(Basic User Registration Protocol)를 통해 멀티미디어 서비스, 고화질 QoS 서비스, 네비게이션 서비스, 파일 출력/인쇄 서비스 등 사용자의 위치에서 사용자에 특정한 서비스 시나리오를 구성하였다.

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Estimation of the to Execute A Multimedia Scenario Using Expectation of Probability (확률의 기대값을 이용한 멀티미디어 시나리오 수행시간 예측)

  • 임재걸;태돌만
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.141-143
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    • 1998
  • 본 논문은 멀티미디어 시나리오 수행시간 예측 방법을 제안한다. 제안된 방법은 멀티미디어 시나리오를 확률분포표를 갖는 페트리넷(Multimedia Petri Net with probability Distribution Table: MPNDT)으로 모델링하고, MPNDT 모델에서 시나리오의 흐름을 시뮬레이션하여 시작부터 종료에 이르기까지의 수행시간을 계산하다. 사용자는 이를 참조하여 시간 사용 계획을 세울 수 있고 , 멀티미디어 정보제공자는 이를 참조하여 사용자에게 가장 효율적인 감상 스케쥴을 작성하여 줄 수 있다.

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A Design of Integrated System for Real Time Multimedia Presentation and Content Authoring Tool (실시간 멀티미디어 프리젠테이션 및 컨텐트 제작을 위한 통합 시스템 설계)

  • 양종운;이규남;나인호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.426-432
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    • 2000
  • This paper presents methods to design an integrated system for supporting both multimedia contents creations and its presentation in a windows system. Especially, it describes methods for designing an integrated editor that can be used to crate and edit various media data including continuous media such as audio and video. And it also proposes a system model for systematically integrating multimedia creating tool with multimedia presentation system where the heeling and scenario-based presentation methods are included in the propose system for supporting effective multimedia presentation through a network Finally, we describe a threads processing technique based on event monitoring to satisfy effectively needs for presentation control, synchronization control, and user's input control during a multimedia presentation.

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A Design of Integrated System for Real Time Multimedia Presentation and Content Creation (실시간 멀티미디어 프리젠테이션 및 컨텐트 제작을 위한 통합 시스템 설계)

  • 이규남;나인호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.4
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    • pp.835-843
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    • 2000
  • This paper presents a method to design the integrated system for supporting both multimedia contents creation and its presentation in a windows system. Especially, it describes techniques for designing an integrated editor that can be used to crate and edit various media data including continuous media such as audio and video. And it also proposes a system model for systematically integrating multimedia creation tool with multimedia presentation system where the buffering and scenario-based presentation methods are included in the propose system for supporting effective multimedia presentation through a network. Finally, we describe a threads processing technique based on event monitoring to satisfy needs for presentation control, synchronization control, and user's input control during a multimedia presentation.

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A Survey on Transport Protocols for Wireless Multimedia Sensor Networks

  • Costa, Daniel G.;Guedes, Luiz Affonso
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.241-269
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    • 2012
  • Wireless networks composed of multimedia-enabled resource-constrained sensor nodes have enriched a large set of monitoring sensing applications. In such communication scenario, however, new challenges in data transmission and energy-efficiency have arisen due to the stringent requirements of those sensor networks. Generally, congested nodes may deplete the energy of the active congested paths toward the sink and incur in undesired communication delay and packet dropping, while bit errors during transmission may negatively impact the end-to-end quality of the received data. Many approaches have been proposed to face congestion and provide reliable communications in wireless sensor networks, usually employing some transport protocol that address one or both of these issues. Nevertheless, due to the unique characteristics of multimedia-based wireless sensor networks, notably minimum bandwidth demand, bounded delay and reduced energy consumption requirement, communication protocols from traditional scalar wireless sensor networks are not suitable for multimedia sensor networks. In the last decade, such requirements have fostered research in adapting existing protocols or proposing new protocols from scratch. We survey the state of the art of transport protocols for wireless multimedia sensor networks, addressing the recent developments and proposed strategies for congestion control and loss recovery. Future research directions are also discussed, outlining the remaining challenges and promising investigation areas.

Local Feature Learning using Deep Canonical Correlation Analysis for Heterogeneous Face Recognition (이질적 얼굴인식을 위한 심층 정준상관분석을 이용한 지역적 얼굴 특징 학습 방법)

  • Choi, Yeoreum;Kim, Hyung-Il;Ro, Yong Man
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.848-855
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    • 2016
  • Face recognition has received a great deal of attention for the wide range of applications in real-world scenario. In this scenario, mismatches (so called heterogeneity) in terms of resolution and illumination between gallery and test face images are inevitable due to the different capturing conditions. In order to deal with the mismatch problem, we propose a local feature learning method using deep canonical correlation analysis (DCCA) for heterogeneous face recognition. By the DCCA, we can effectively reduce the mismatch between the gallery and the test face images. Furthermore, the proposed local feature learned by the DCCA is able to enhance the discriminative power by using facial local structure information. Through the experiments on two different scenarios (i.e., matching near-infrared to visible face images and matching low-resolution to high-resolution face images), we could validate the effectiveness of the proposed method in terms of recognition accuracy using publicly available databases.

A Reliability Verification of Screening Time Prediction Reporting of 'Cine-Hangeul'

  • Jeon, Byoung-Won
    • Journal of Multimedia Information System
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    • v.7 no.2
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    • pp.141-146
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    • 2020
  • Cine-Hangeul is a program that can predict the running time of a movie based on the screenplay before production. This paper seeks to verify the prediction reporting function of Cine-Hangeul, which is the standard Korean screenplay format. Moreover, this paper presents a method to increase the accuracy of the Cine-Hangeul reporting function. The objective of this paper is to offer a correction method based on scientific evidence because the current Cine-Hangeul reporting function has many errors. The verification process for five scenarios and movies confirmed that the default setting value of Cine- Hangeul's screening time prediction reporting was many errors. Cine-Hangeul analyzes the amount of textual information to predict the time of the scene and the time of the dialogue and helps predict the total time of the movie. Therefore, if a certain amount of text information is not available, the accuracy is unreliable. The current Cine-Hangeul prediction report confirms that the efficiency is high when the scenario volume is about 90 to 100 pages. As a result, prediction of screening time by Cine-Hangeul, a Korean scenario standard format program, confirmed the verification that it could secure the same level of reliability as the actual screening time by correcting the reporting settings. This verification also affirms that when applying about 50 percent of the basic set of screening time reporting, it is almost identical to the screening time.

Evaluation of Face Recognition System based on Scenarios (얼굴인식 시스템의 시나리오 기반 평가 방법론)

  • Maeng, Doo-Lyel;Hong, Byung-Woo;Kim, Sung-Jo
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.487-495
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    • 2010
  • It has been required to develop an accurate and reliable evaluation method for the performance of biometric systems as their use is getting popular. Among a number of biometric systems, face recognition is one of the most widely used techniques and this leads to develop a stable evaluation method for face recognition systems in order to standardize the performance of face recognition systems. However, it is considered as a difficult task to evaluation such systems due to a large number of factors that affect their performance. Thus, it may be infeasible to take into account all the environmental factors that are related to the performance of face recognition systems and this naturally suggests an evaluation method for the overall performance based on scenarios. In this paper, we have analyzed environmental factors that are related to the performance of general face recognition systems and proposed their evaluation method taking into account those factors. We have proposed an evaluation method based on scenario that considers the combination of individual environment factors instead of evaluating the performance of face recognition systems regarding each factor. Indeed, we have presented examples on the evaluation of face recognition systems based on scenario that takes into account overall environmental factors.