• Title/Summary/Keyword: multimedia performance

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Relevance Feedback using Region-of-interest in Retrieval of Satellite Images (위성영상 검색에서 사용자 관심영역을 이용한 적합성 피드백)

  • Kim, Sung-Jin;Chung, Chin-Wan;Lee, Seok-Lyong;Kim, Deok-Hwan
    • Journal of KIISE:Databases
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    • v.36 no.6
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    • pp.434-445
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    • 2009
  • Content-based image retrieval(CBIR) is the retrieval technique which uses the contents of images. However, in contrast to text data, multimedia data are ambiguous and there is a big difference between system's low-level representation and human's high-level concept. So it doesn't always mean that near points in the vector space are similar to user. We call this the semantic-gap problem. Due to this problem, performance of image retrieval is not good. To solve this problem, the relevance feedback(RF) which uses user's feedback information is used. But existing RF doesn't consider user's region-of-interest(ROI), and therefore, irrelevant regions are used in computing new query points. Because the system doesn't know user's ROI, RF is proceeded in the image-level. We propose a new ROI RF method which guides a user to select ROI from relevant images for the retrieval of complex satellite image, and this improves the accuracy of the image retrieval by computing more accurate query points in this paper. Also we propose a pruning technique which improves the accuracy of the image retrieval by using images not selected by the user in this paper. Experiments show the efficiency of the proposed ROI RF and the pruning technique.

A Practical TCP-friendly Rate Control Scheme for SVC Video Transport (SVC 비디오 전송을 위한 실용적인 TCP 친화적 전송률 제어 기법)

  • Seo, Kwang-Deok
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.2
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    • pp.114-124
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    • 2009
  • In this paper, we propose a practical TCP friendly rate control scheme that considers the minimum channel bandwidth of the network when transporting SVC (scalable video coding) video over IP netowrks such as Internet. RTP and RTCP is mainly designed for use with UDP (User Datagram Protocol) for real-time video transport over the Internet. TCP-friendly rate control was proposed to satisfy the demands of multimedia applications while being reasonably fair when competing for bandwidth with conventional TCP applications. However the rate control model of the conventional TCP-friendly rate control scheme does not consider the minimum channel bandwidth of the network. Thus the estimated channel bandwidth by the conventional rate control model might be quite different from the real channel bandwidth when the packet loss ratio of the network is very large. In this paper, we propose a modified TCP-friendly rate control scheme that considers the minimum channel bandwidth of the network. Based on the modified TCP-friendly rate control, we assign the minimum channel bandwidth to the base layer bitstream of SVC video, and remaining available bandwidth is allocated to the enhancement layer of SVC video for the TCP friendly scalable video transmission. It is shown by simulations that the modified TCP-friendly rate control scheme can be effectively used for a wider range of controlled bit rates depending on the packet loss ratio than the conventional TCP-friendly control scheme. Furthermore, the effectiveness of the proposed scheme in terms of objective video quality is proved by comparing PSNR performance with the conventional scheme.

Design and Implementation of the Digital Photo Frame based on Ubiquitous (유비쿼터스 기반 전자액자의 설계 및 구현)

  • Lee, Joa-Hyoung;Park, Chong-Myung;Heo, Nan-Sook;Jo, Young-Tae;Kwon, Young-Wan;Han, Woo-Ram;Seon, Ju-Ho;Kim, Jong-Wook;Yoo, Jae-Wook;Lee, Kang-Hee;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.9
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    • pp.1703-1710
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    • 2008
  • As the performance of digital camera keeps going on, the digital camera becomes into wide use recently so that the number of digital images taken by digital camera is increased rapidly. Given the augmentation of digital images, the digital photo frame has appeared for storing and enjoying the digital image and receives attention as the price of digital frame becomes down. However, users with the existing digital frame only could display the digital images and stream media stored in local disk. In the paper, we design and implement a new digital photo frame baled on ubiquitous which could provide a more variety of service to the user. With the proposed digital photo frame, the user could obtain the environment information and the digital image from multimedia sensor network. The users also could enjoy the various stream media stored in the remote streaming server seamlessly. In addition, the user could update the digital image through the web site at anywhere.

A Study on the Implementation of an All-IP Train Communication Network Using Plastic Optical Fiber (플라스틱 광섬유를 이용한 All-IP 열차통신네트워크 구현에 관한 연구)

  • Kim, Dongha;Lee, Soyoung;Choi, Kyuhyong
    • Journal of the Korean Society for Railway
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    • v.16 no.3
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    • pp.189-195
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    • 2013
  • Recent trains have broadband train communication networks to improve train operation safety and to provide passengers with multimedia services. Compared to glass optical fiber, plastic optical fiber (POF) has a large diameter; it also provides the good durability and maintainability necessary to railway applications. This paper suggests an All-IP broadband train communication network that connects all devices in the train through a POF interface. Performance tests according to Korean railroad standards shows that this POF interface is usable in the range of vibration and temperature conditions encountered in trains. A dedicated Layer-2 switch with the POF interface is developed for the construction of the All-IP train communication network. A prototype 1Gbps train communication network was set up in a trial-run of train on a metro line using the developed Layer-2 switch and POF. On-track tests indicated the feasibility of the POF train communication network. POF has an additional advantage of economic feasibility, and it is expected to start a trend toward broadband train communication networks using POF.

Discussions on the Reconstruction of Visual Illusion in Dynamic Images - Take of Paul Sermon as an example (다이나믹 이미지 예술 중 착시의 재구성에 관한 연구 - 폴 셔먼의 을 중심으로)

  • GAO, XIAOYA;Paik, Joonki
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.189-201
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    • 2021
  • The art of dynamic images has experienced three development stages, including experimental films, recording art, and new media image. By introducing all kinds of new materials, new media to the art, and the art of dynamic images has created more freedom for art creation. With the development of digital information technology, dynamic image works have put forward an increasingly high requirement of visual art. The combination of dynamic images and visual illusion can give rise to different forms and expression methods, thus endowing artworks with more vigor. This paper provides an overview by sorting out the lineage and development of dynamic images in the background, as well as understanding the application and performance of contrasted visual illusion. Based on the understanding of the characteristics of visual illusion, we discuss the new characteristics of applying the theory of visual illusion to new media dynamic images in relation to the technical approach of dynamic images. Through the analysis of specific works of Telematic Vision, we search for its reasonable combination and find the appropriate technical means of implementation. We discuss how to use digital multimedia technology and spatial optical illusion to make the design more novel and impactful, and consider how the combination of digital dynamic image technology and visual illusion should be interpreted and applied.

Determinants of New Product Performance and Environmental Dynamics as a Moderating Effect (신제품개발성과의 결정요인과 환경동태성의 조절효과)

  • Liu, Zhen;Bang, Ho-Yeol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.845-858
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    • 2019
  • The most serious problem company facing in today's business environment is the failure of new product development outcomes. Statistically, almost half of the new products released each year failed. Despite the innovative technological advances, consumers' expectation level become much higher and global competition is intensifying. In addition, the new product life cycle is becoming shorter and shorter. It is difficult for a company to survive without developing long-lived products. The most important issue in a company's success and failure is the successful development and introduction of new products. Previous research has presented many determinants to achieve a successful new product development. This study focuses on dynamic competence as an important determinant, and identifies the constituting elements. Enterprises need to acquire, absorb, integrate and reconfigure their resources to survive and develop continuously. It is necessary to hold a dynamic ability switching resource bases in order to adapt to changing environments. The results of this study are as follows: First, the effect of learning, reconfiguration, and alliance capabilities on the new product development of small and medium-sized manufacturing enterprises seems to be positive. Second, the integrative and reconfiguration capabilities positively affect a new product development under high environmental turbulence.

Smoke Control Experiment of a Very Deep Underground Station Where Platform Screens Doors are Installed - Analysis on Smoke Control Performance by Fans equipped in Tunnel (스크린도어가 설치된 대심도 지하역사의 제연 실험 - 터널 송풍기에 의한 제연의 효과 분석)

  • Park, Won-Hee;Kim, Chang-Yong;Cho, Youngmin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.9
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    • pp.721-736
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    • 2019
  • In this paper, the behavior of the fire smoke due to the operation of the ventilation systems when the fire occurred in the underground station (6 basement floors) and the tunnel at the great depth was measured. Fire smoke was generated by using a smoke generator which realized heat buoyancy effect by using hot air blower. The two locations of the fire were selected on the platform and on the platform of the tunnel located outside the screen door. A ventilation mode is generally used in which smoke is exhausted through a vent hole provided in a platform when a platform fire occurs. The tests were performed by operating the exhaust through the ventilation holes of the tunnel part located at both ends of the platform. The smoke density and the wind speed/velocity were measured at various positions, and the videos were taken to analyze the movement and smoke of the smoke. In both cases for fire inside the platform and in the railway tunnel, due to the ventilation mode operation of the fan for the platform and the exhaust of the fans in the tunnel smoke were well exhausted and the smoke propagation to the area near the smoke zone was suppressed. The smoke-control mode, which is applied to both fans for the platform and fans for in the tunnel at both ends of the platform, can provide a safer evacuation environment to the passengers from the fire smoke when the platform fire or fire train stops.

Research on the Development of The Era and Social Theme of Chinese Media Industry C.M.G Group's Focus on (중국 미디어 산업에서의 시대·사회적 주제발전에 대한 연구 C.M.G 그룹의 <춘절연환만회>를 중심으로)

  • Liu, Zhang;Ahn, Sung-Hie
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.607-622
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    • 2022
  • The Spring Festival is the most important traditional celebration in China, and it has the important value of condensing the national spirit and emotion, inheriting traditional culture and customs, and showing the development and changes of contemporary China. As a kind of TV performance art and cultural media carrier, The Spring Festival Gala of China Media Group (C.M.G) has been broadcast for 40 years and has exerted a great influence on the development of China's media industry. These days, China's TV performing arts and Chinese media that represented by The Spring Festival Gala, are not only the main front of domestic propaganda, but also shoulder the historical responsibility of building the image of a great country and exporting Chinese remarkable culture to the outside world. Therefore this study had summarizes The Spring Festival Gala change trend in the past 40 years focus on the theme of The Spring Celebration, the development of multimedia, and the interaction between society and culture in different periods of Chinese social background, and also analyzes the current problems of the Spring Festival by combining relevant data and specific cases. so as to make forward-looking suggestions for the and how the Chinese media industry can further develop towards globalization.

Branch-and-Bound Algorithm for Division of Perfect Nine Dart Combinations (퍼펙트 9 다트 조합의 나눗셈 분기한정 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.87-94
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    • 2022
  • This paper researched a study to find a combination of acquisition scores for 9 dart throws, which is the minimum number of dart tactile throws in 501 point dart games. The maximum score that can be obtained by throwing once in a dart game is 60 points, which can end the perfect dart game with 60 points eight times according to 60×8+21×1=501, and if you earn 21 points once, you can finish the game with 9 throws. This is called 9-dart finish. As such, only 18 and 14 studies on the combination of scores that can obtain 501 points with 9 throws are known, and no studies have been conducted applying the exhaustive search algorithm. This paper proposed a division branch-and-bound algorithm as a method of simplifying the O(2n) exponential time performance complexity of the typical branch-and-bound method of a exhaustive search method, to polynomial time complexity. The proposed method limited the level to 8, jumped to a quotient level of 501/60, and backtracked to explore only possible score combinations in the previous level. The possible score combinations of the nine perfect games found with the proposed algorithm were 90(101 cases).

Fake News Detection on YouTube Using Related Video Information (관련 동영상 정보를 활용한 YouTube 가짜뉴스 탐지 기법)

  • Junho Kim;Yongjun Shin;Hyunchul Ahn
    • Journal of Intelligence and Information Systems
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    • v.29 no.3
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    • pp.19-36
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    • 2023
  • As advances in information and communication technology have made it easier for anyone to produce and disseminate information, a new problem has emerged: fake news, which is false information intentionally shared to mislead people. Initially spread mainly through text, fake news has gradually evolved and is now distributed in multimedia formats. Since its founding in 2005, YouTube has become the world's leading video platform and is used by most people worldwide. However, it has also become a primary source of fake news, causing social problems. Various researchers have been working on detecting fake news on YouTube. There are content-based and background information-based approaches to fake news detection. Still, content-based approaches are dominant when looking at conventional fake news research and YouTube fake news detection research. This study proposes a fake news detection method based on background information rather than content-based fake news detection. In detail, we suggest detecting fake news by utilizing related video information from YouTube. Specifically, the method detects fake news through CNN, a deep learning network, from the vectorized information obtained from related videos and the original video using Doc2vec, an embedding technique. The empirical analysis shows that the proposed method has better prediction performance than the existing content-based approach to detecting fake news on YouTube. The proposed method in this study contributes to making our society safer and more reliable by preventing the spread of fake news on YouTube, which is highly contagious.