• 제목/요약/키워드: multimedia design education

검색결과 283건 처리시간 0.041초

Exploration of Chinese-Korean Cooperative Multimedia Design Education

  • Jiang, Zheng-Qing;Lee, Dong-Hun
    • International Journal of Contents
    • /
    • 제5권4호
    • /
    • pp.69-74
    • /
    • 2009
  • This paper has done a study of Chinese-Korean cooperative multimedia design education. Sino-Korean school of multimedia was set up by Shanghai University of Engineering Science (SUES) and Korea Dongseo University in October 2002. We have created "3.5+0.5 Teaching Model". In this model, Chinese and Korea professors take courses together. Firstly, paper points our the Chinese government policy background of Chinese-Foreign Cooperation in running schools and the development of Chinese-Korean cooperative multimedia design education in SUES. Secondly, by analyzing the multimedia design industry to understand the Chinese multi-media design education. Thirdly, paper made in-depth studies for "3.5+0.5 Teaching Model" so as to draw the experience of successes and problems. Through analysis of "Questionnaires for students' learning and living conditions in Dongseo University in 2009" by spss 16.0, paper made a research of mode of "A semester studying in Korea". Finally, paper points out the development direction of Chinese-Korean cooperative multimedia design.

전통적 교육이론에 따른 유아교육용 멀티미디어 콘텐츠 설계 방안 (Multimedia Contents Design for Early Childhood Education to Traditional Education Theory)

  • 이범석
    • 디지털산업정보학회논문지
    • /
    • 제12권1호
    • /
    • pp.107-117
    • /
    • 2016
  • This study investigates design strategies for improving the educational quality of multimedia contents for early childhood education. It emphasizes both traditional education theory and developmental aspects in its exploration of interactive and educational qualitative multimedia contents for early children. Accordingly, for an effective early childhood education, it is necessary to experience of the playful learning for the conception of ideas and the understanding of the social life. Because this study 1) possibility of multimedia contents for early childhood education, 2) computer application method for early childhood education, 3) examines used in the designing of multimedia contents for early childhood education according to traditional education theory. Multimedia early childhood education system is possible to organize information such as test, image, sound and video based on hyperlink system. I use Microsoft's Ms-office and Asymetrix's ToolBook software that are useful for hyperlink and parameter. Multimedia contents and other pages are used by Dynamic Data Exchange(DDE). Therefore multimedia contents for early childhood education is a useful tool for students of early childhood education department, parents, and children.

Development and Application of a Nutrition Education Game for Preschoolers

  • Oh, Yu-Jin;Kim, Dong-Sik
    • Journal of Community Nutrition
    • /
    • 제8권4호
    • /
    • pp.165-170
    • /
    • 2006
  • This study was conducted to develop and apply a computer-based multimedia nutrition education program for preschoolers based on the Dick and Carey model of instructional design. The Dick and Carey model included 4 phases: analysis, design, development, and evaluation. The program's instructional goals, objectives, assessment instruments, content, examples, and practice questions with feedback were written in the design phase. To be familiar with the 5 food groups, 'Nutrition exploration' were programmed using Hyperstudio. 'Nutrition exploration' was designed as a five-session, interactive multimedia game, with each session taking about 5 minutes to complete. Nineteen preschoolers, aged 6, volunteered to participate formative evaluation. The effectiveness of the program was examined using a pre-post test design. Participants were recruited by personal contact at the individual preschool education center. The application was carried out during 4 weeks. The results showed that intervention participants significantly increased knowledge between pre-test and post-test. The results support using IMM (interactive multimedia) to disseminate nutrition education to the target population. This research provides the basis for continuing development of computer-based nutrition education materials.

전문대학 멀티미디어 관련학과의 전문화와 차별화 방안 연구 (A Study on the Specialized and Differentiated Eucation in Mltimedia-related Department of Technology Institute)

  • 이화종
    • 디자인학연구
    • /
    • 제11권3호
    • /
    • pp.91-99
    • /
    • 1998
  • 95년도부터 시작되어진 전문대학의 멀티미디어 관련학과 교육은 질적으로 내실 있는 교육이라기 보다는 사회의 멀티미디어 관련산업의 거품현상에 편승(便乘)하여 무리하게 급조(急造)된 제작 실무자를 양산(量産)하고 있는 실정이다. IMF 이후 현 경제 상황에서 멀티미디어 관련 인력의 과다 공급과 소비 인력의 극한 감소는 우선적으로 선택되어지기 위한 교육의 질적인 전문화와 차별화를 필요로 하고 있다. 본 연구는 멀티미디어 관련학과의 전문화와 차별화를 이루기 위한 현실적인 문제점과 교육목표, 특히 전임교수에 대한 문제점과 해결방안(方案)을 제시하며, 이런 상황에 처해 있는 전문대학의 상황 극복 방법을 바탕으로 앞으로 전문대학이 추구해야할 미래 지향적이고 사회의 요구를 앞서가는 전문대학의 위상(位相)을 제시하고자 한다.

  • PDF

기초조형요소를 활용한 멀티미디어 디자인교육에 관한 연구 - 플래쉬를 활용한 사례연구를 중심으로- (A Study on the Multimedia Design Education using Basic Design Elements with an Emphasis on Case Study using Flash Application)

  • 김소영
    • 디자인학연구
    • /
    • 제14권4호
    • /
    • pp.217-226
    • /
    • 2001
  • 최근 IT분야의 발달과 함께, 디자인분야와 프로그래밍분야의 결합 형태로 운영되는 멀티미디어관련 학과들이 생겨나고 있다. 본 연구에서는 이와 같은 형태의 교육기관 중 2년제 전문대학에서의 디자인 교육에 대하여 고찰하였다. 이들 교육 기관은 디자인 전공 학과에 비하여 디자인 전공 과목의 비중이 상대적으로 줄어들게 되고, 이는 기초조형 교육분야를 축소하는 결과를 가져왔다. 그러나 바람직한 멀티미디어 디자인 교육을 위해서는 기능적인 측면과 조형적인 측면의 적절한 조화를 유지해야 하며, 학습자들에게 멀티미디어와 기초조형과의 관계를 이해할 수 있는 기회를 제공해야 할 것이다. 이와 같은 이유로 멀티미디어가 가지고 있는 매체로서의 고유한 특성을 살리면서, 디자인 분야와 전산 분야의 조화를 창출하고자 하는 학과의 교육목표, 그리고 두 분야의 능력을 갖추어야하는 학습자들의 특성을 고려하여 교육내용을 개발하였다 이는 기초조형 교육 내용을 활용한 멀티미디어 디자인 교육과정으로, 디자인관련 소주제에 관한 이론강의, 플래쉬 활용에 관한 실습강의, 과제를 위한 개별 진행으로 이루어져 있다. 그리고, 이 내용을 바탕으로 1학기 동안 3가지 주제에 대하여 사례연구를 진행하여 학습효과를 고찰하였다.

  • PDF

멀티미디어 온라인 학습 컨텐츠의 특성이 학습자의 학습 효과에 미치는 영향에 관한 연구 (A Study on the Effect of Multimedia Online Learning Contents on Learner's Performance)

  • 배순한;김지훈;임양환
    • 디지털산업정보학회논문지
    • /
    • 제5권1호
    • /
    • pp.127-139
    • /
    • 2009
  • Recently a rapid development of Information Technology including Internet have brought new way of education such as Distance education, Cyber University, Home Schooling and so on. This change of education have also brought about the change of a tool and medium for education. It is a using multimedia contents in education. Using the multimedia learning contents on line education is considered as one of new way of education and expected to bring learner's better performance. Therefore, it's necessary to research online education contents and its design. In this paper, we discussed how the multimedia contents should be designed to help to reinforce what the learner have learned and researched a critical factor of online contents to effect on learner's better performance.

국가 수준의 중학교 ‘기술 .가정 1’교과의 멀티미디어 교육자료 개발 연구 (Development of the Multimedia Teaching Materials for “Technology - Home Economics 1” Subject in Middle School in National Level.)

  • 윤인경;김진수;이수정;신순인
    • 한국가정과교육학회지
    • /
    • 제15권1호
    • /
    • pp.43-55
    • /
    • 2003
  • A purpose of this study is to develop multimedia materials of “Technology and Home Economics” subject matter in a national level. Researchers. writers. examiners. deliverers and developers in order to develop multimedia materials were organized of us with 40 People. First. we analyzed the textbooks of "Technology $.$ Home Economics" subject matter and made the idea design Second we got storyboards based on the idea design. Finally. we developed the 1021 multimedia materials based with storyboards. The developed materials were uploaded to the Edunet website. If the materials developed in this study are utilized. students of middle school will be get easily educational motive. and teachers are able to use the multimedia materials to the Technology $.$ Home Economics 1" subject instruction.

  • PDF

미취학 아동의 영양교육을 위한 멀티미디어 개발에 관한 연구 (The Development of Multimedia Nutrition Education Program for Preschoolers)

  • 오유진;김동식
    • 대한지역사회영양학회지
    • /
    • 제11권3호
    • /
    • pp.338-345
    • /
    • 2006
  • The purpose of this study was to design an interactive multimedia nutrition education program for preschoolers. Computer technology provides the opportunity to explore new and creative methods of delivering nutrition education to pre-schoolers. If this method is effective, more preschoolers can be reached with accurate and consistent nutrition education with less time and teaching staff. This program is a computer-based multimedia nutrition education program for pre-schoolers based on the Dick and Carey (Dick & Carey 2001) model of instructional design which includes analysis, design, development, and evaluation. The overall instructional goal was based on the needs of the target population. The needs assessment was a self-administered survey distributed to 1,426 parents of preschoolers, focusing on the need for preschoolers' nutrition education. The results of the survey indicated that parents wanted their children to learn reasons for eating nutritious food. Therefore, a program titled 'Nutrition Exploration' was developed with the instructional goal of teaching preschoolers the 5 Food Groups. To achieve this goal, the preschoolers were engaged in a game. They could earn colored jewels by completing the game in five sessions. The story line was that people living in a peaceful kingdom become sick after they lose the jewels. The learner takes an adventurous journey through five different countries to retrieve the jewels. These countries are 'Giwoon nahrah' (foods containing carbohydrates, such as rice and potatoes), 'Sangsang nahrah' (foods that are rich in vitamins and minerals, such as vegetables and fruits), 'Sooksook nahrah' (calcium-con-taming products such as milk), 'Teunteun nahrah' (protein-containing foods such as meat and fish) , and 'Gakeum nahrah' (products with high sugar and fat content, such as instant foods and soda). The learner who obtains five jewels in five different countries can save the kingdom. For the program to be effective and efficient, the multimedia had to be easy for the preschooler to enter, use, and exit. The verbal instructions enhanced child autonomy, and the program was developmentally appropriate so that the young child could easily manipulate the software. This research provides the basis for the continued development of computer-based nutrition education materials.

실시간 멀티미디어 교육에서 공정 평가를 위한 인터넷 문제 은행의 설계 및 구현 (Design and Implementation of the Internet Problem bank for the Fairness test on the Realtime Multimedia Education Environment)

  • 김종률;박길철
    • 한국멀티미디어학회:학술대회논문집
    • /
    • 한국멀티미디어학회 2002년도 춘계학술발표논문집(하)
    • /
    • pp.797-801
    • /
    • 2002
  • Information network technologies introduce a new education environment. Cyber education is growing rapidly as a field of practice especially in distance education system. The development of multimedia environment based on such technology as graphics, image, voice, and video, personal computer systems use has become the media for interactive teaching-teaming service. These features have made integrated multimedia education feasible. This research suggested a direction for the development of an interactive distance education system. I have developed an education system which cooperate problem bank and learning system. This system support arbitration of the relative difficulty in the problem bank database. An ongoing version of this research was evaluated. Those findings reveal several factors that influence how the proposed system can be tailored to the students' perspectives in order to come up with the enhanced version of this system.

  • PDF