• Title/Summary/Keyword: multimedia data

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Using Malmquist Analysis to evaluate productivity of relocating Public Institution (맘퀴스트 분석을 이용한 지방이전 공공기관 생산성 평가)

  • Kim, Ju-Young;Hong, Jong-Yi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.395-404
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    • 2019
  • South Korea's economic growth was rapid, It was occasioned the concentration of resources in the metropolitan area. On the other hand, the province has a narrow economic base compared to the metropolitan area, and the underpopulation have been identified. Thus, The government announced the 'National balanced development law' in 2004 to reduce the problem of regional imbalances. The study collected data on 95 of relocated public institutions, and unlike previous studies, Mamquist analysis was used to compare the productivity before and after each public institutions' s relocation. The study focused on how the relocation of public institutions affected the productivity of public institutions through Malmquist Analysis. The results of the analysis show that productivity is declining after most public institutions have moved. And two independent samples T-test result, respective yearly average is nonsignificant.

The Impact of Psychological Factors, Game Efficacy and Game Motivation and on Adolescent's Game Leadership : Focus on MOBA Genre Players (심리적 요인, 게임 효능감 그리고 게임 동기가 청소년의 게임 리더십에 미치는 영향 : MOBA 장르 플레이어를 중심으로)

  • Lee, Seung Je;Jeong, Eui Jun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.6
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    • pp.341-352
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    • 2019
  • Recently, e-sports has been receiving social attention. Game leadership is a necessary skill to perform effective game tasks, and it is very important to e-sports game and improve teamwork. As a result, there is a need to identify psychosocial factor that promote game leadership. This study tried to examine how game motivation, game efficacy, and psychological factors(self-control, social intelligence, self-esteem) reported to have an important effect on leadership have relation with game leadership to MOBA genre users who were known to consider role of game leadership as important factor. We used data from 196 adolescents using MOBA games for surveys. As a result of analysis, internet game time, game efficacy, and social intelligence had a positive relationship with game leadership. And game motivation(social, exploration and escape) also had a positive effect on game leadership. But self-control, self-esteem and some game motivations(acquisition, achievement) was not significant.

The Moderating Effect of Self-Identity in Relationship Between Depression·Anxiety, and School Adaptation of Adolescents from Overseas-Employed families of Yanbian in China (중국 연변지역 내 해외취업가정 청소년의 우울·불안과 학교적응의 관계에서 자아정체감의 조절효과)

  • Piao, Xiu-ying;Kim, Soongyu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.5
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    • pp.689-697
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    • 2019
  • This study's target is adolescents from overseas-employed families. Adolescents from overseas-employed families experience psychological and emotional problems because of long term separation from their parents. This study examined the moderating effect of self-identity between depression, anxiety, and school adaptation of adolescents from overseas-employed families in Yanbian, China. The data was collected through a survey of 285 middle school students and 167 valid questionnaires which marked as overseas-employed family, SPSS 24.0, regression analysis was performed. The results were as follows: depression and anxiety had a significant effect on the school adaptation of adolescence from overseas-employed families in Yanbian, China. Furthermore, depression, anxiety, and self-identity had significant interactions with school adaptation. In the conclusion, the researchers suggest various practical strategies based on results of the study to improve the self-identity and school adaptation of Chinese-Korean adolescents in China.

Image retrieval based on a combination of deep learning and behavior ontology for reducing semantic gap (시맨틱 갭을 줄이기 위한 딥러닝과 행위 온톨로지의 결합 기반 이미지 검색)

  • Lee, Seung;Jung, Hye-Wuk
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.11
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    • pp.1133-1144
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    • 2019
  • Recently, the amount of image on the Internet has rapidly increased, due to the advancement of smart devices and various approaches to effective image retrieval have been researched under these situation. Existing image retrieval methods simply detect the objects in a image and carry out image retrieval based on the label of each object. Therefore, the semantic gap occurs between the image desired by a user and the image obtained from the retrieval result. To reduce the semantic gap in image retrievals, we connect the module for multiple objects classification based on deep learning with the module for human behavior classification. And we combine the connected modules with a behavior ontology. That is to say, we propose an image retrieval system considering the relationship between objects by using the combination of deep learning and behavior ontology. We analyzed the experiment results using walking and running data to take into account dynamic behaviors in images. The proposed method can be extended to the study of automatic annotation generation of images that can improve the accuracy of image retrieval results.

Improved Quality Keyframe Selection Method for HD Video

  • Yang, Hyeon Seok;Lee, Jong Min;Jeong, Woojin;Kim, Seung-Hee;Kim, Sun-Joong;Moon, Young Shik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3074-3091
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    • 2019
  • With the widespread use of the Internet, services for providing large-capacity multimedia data such as video-on-demand (VOD) services and video uploading sites have greatly increased. VOD service providers want to be able to provide users with high-quality keyframes of high quality videos within a few minutes after the broadcast ends. However, existing keyframe extraction tends to select keyframes whose quality as a keyframe is insufficiently considered, and it takes a long computation time because it does not consider an HD class image. In this paper, we propose a keyframe selection method that flexibly applies multiple keyframe quality metrics and improves the computation time. The main procedure is as follows. After shot boundary detection is performed, the first frames are extracted as initial keyframes. The user sets evaluation metrics and priorities by considering the genre and attributes of the video. According to the evaluation metrics and the priority, the low-quality keyframe is selected as a replacement target. The replacement target keyframe is replaced with a high-quality frame in the shot. The proposed method was subjectively evaluated by 23 votes. Approximately 45% of the replaced keyframes were improved and about 18% of the replaced keyframes were adversely affected. Also, it took about 10 minutes to complete the summary of one hour video, which resulted in a reduction of more than 44.5% of the execution time.

A Phenomenological Research on Simulation Practice and Video Watching Educational Experience Using Dyspnea Case in Nursing Students. (간호대학생의 호흡곤란 사례를 이용한 시뮬레이션 실습과 동영상 시청교육 경험에 관한 현상학적 연구)

  • Kim, Mi Seon;Jeong, Hyeon Cheol
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.287-296
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    • 2019
  • This study is a qualitative research attempted to understand meaning and essential structure of experience of nursing students who received simulation training and video watching education. The collected data were analyzed using the Colaizzi method among the phenomenological methods. The results of the study showed that the simulation practice was divided into three categories (experience of clinical nursing in advance, benefit of simulation exercise, limitation of simulation exercise) and 14 themes. Video watching education was derived from three categories (convenience of education, increase of educational effect, lack of knowledge transfer) and 6 themes. In conclusion, it is suggested that the simulation training and the video watching education should be reflected the results of this study in order to apply to the nursing curriculum effectively.

A Study on the Internet Broadcasting Image Processing based on Offloading Technique on the Mobile Environments (모바일 환경에서 오프로딩 기술 기반 인터넷 방송 영상 처리에 관한 연구)

  • Kang, Hong-gue
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.63-68
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    • 2018
  • Offloading is a method of communicating, processing, and receiving results from some of the applications performed on local computers to overcome the limitations of computing resources and computational speed.Recently, it has been applied in mobile games, multimedia data, 360-degree video processing, and image processing for Internet broadcasting to speed up processing and reduce battery consumption in the mobile computing sector. This paper implements a viewer that enables users to convert various flat-panel images and view contents in a wireless Internet environment and presents actual results of an experiment so that users can easily understand the images. The 360 degree spherical image is successfully converted to a plane image with Double Panorama, Quad, Single Rectangle, 360 Overview + 3 Rectangle depending on the image acquisition position of the 360 degree camera through the interface. During the experiment, more than 100 360 degree spherical images were successfully converted into plane images through the interface below.

A Study on Modified Adaptive Weighted Filter in Mixed Noise Environments (복합잡음 환경에서 변형된 적응 가중치 필터에 관한 연구)

  • Kwon, Se-Ik;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.798-801
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    • 2014
  • Nowadays, the demand for multimedia services has grown with the rapid evolution in the digital era. But due to external causes in the process of processing, transmitting and storing image data, the images are damaged. One of the major causes of such damage is known to be noise. Some of the most commonly used methods for removing noise are CWMF(center weighted median filter), A-TMF(alpha-trimmed mean filter) and AWMF(adaptive weighted median filter). However, these filters all leave a bit to be desired in removing noise in a complex noise environment. Therefore this paper suggest an image restoration filter algorithm that first judges the noise and sets a adjustment weight based on the median value and distance of the mask to remove the complex noise. For an objective analysis, the results were compared against existing methods and the PSNR(peak signal to noise ratio) was used as a reference.

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Contrast Enhancement Method using Color Components Analysis (컬러 성분 분석을 이용한 대비 개선 방법)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.707-714
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    • 2019
  • Recently, as the sensor network technologies and camera technologies develops, there are increasing needs by combining two technologies to effectively observe or monitor the areas that are difficult for people to access by using the visual sensor network. Since the applications using visual sensors take pictures of the outdoor areas, the images may not be well contrasted due to cloudy weather or low-light time periods such as a sunset. In this paper, we first model the color characteristics according to illumination using the characteristics of visual sensors that continuously capture the same area. Using this model, a new method for improving low contrast images in real time is proposed. In order to make the model, the regions of interest consisting of the same color are set up and the changes of color according to the brightness of images are measured. The gamma function is used to model color characteristics using the measured data. It is shown by experimental results that the proposed method improves the contrast of an image by adjusting the color components of the low contrast image simply and accurately.

Algorithm to decide Minimum New Store Positioning with Maximum Competitiveness (최대 경쟁력을 갖는 최소 신설 점포위치 결정 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.203-209
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    • 2019
  • We will be establish the new $q(1{\leq}q{\leq}p-1)$ stores of firm $F_B$ to gain pop/(p+q) over rival firm $F_A$ that has already operate with p stores in a city of population pop. Han proposes inclusion-exclusion algorithm(IEA) that searches maximal pop top 5 location and select the maximum location take account of locate variation with increasing of $q=1,2,{\cdots},p-1$. This paper reduced the orignal graph into partial graph initially and search only q=1 node continually reduced in accordance with increasing $q=1,2,{\cdots},p-1$. If the final result is shown in the case of steel customer between q, the q locations farther separate in order to improve of solution. For the eleven experimental data, this algorithm is a relative simplicity and more optimal solution than Han's IEA.