• Title/Summary/Keyword: multimedia data

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Study on R-peak Detection Algorithm of Arrhythmia Patients in ECG (심전도 신호에서 부정맥 환자의 R파 검출 알고리즘 연구)

  • Ahn, Se-Jong;Lim, Chang-Joo;Kim, Yong-Gwon;Chung, Sung-Taek
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.10
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    • pp.4443-4449
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    • 2011
  • ECG consists of various types of electrical signal on the heart, and feature point of these signals can be detected by analyzing the arrhythmia. So far, feature points extraction method for the detection of arrhythmia done in the many studies. However, it is not suitable for portable device using real time operation due to complicated operation. In this paper, R-peak were extracted using R-R interval and QRS width informations on patients. First, noise of low frequency bands eliminated using butterworth filter, and the R-peak was extracted by R-R interval moving average and QRS width moving average. In order to verify, it was experimented to compare the R-peak of data in MIT-BIH arrhythmia database and the R-peak of suggested algorithm. As a results, it showed an excellent detection for feature point of R-peak, even during the process of operation could be efficient way to confirm.

On the Implementation of a Facial Animation Using the Emotional Expression Techniques (FAES : 감성 표현 기법을 이용한 얼굴 애니메이션 구현)

  • Kim Sang-Kil;Min Yong-Sik
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.147-155
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    • 2005
  • In this paper, we present a FAES(a Facial Animation with Emotion and Speech) system for speech-driven face animation with emotions. We animate face cartoons not only from input speech, but also based on emotions derived from speech signal. And also our system can ensure smooth transitions and exact representation in animation. To do this, after collecting the training data, we have made the database using SVM(Support Vector Machine) to recognize four different categories of emotions: neutral, dislike, fear and surprise. So that, we can make the system for speech-driven animation with emotions. Also, we trained on Korean young person and focused on only Korean emotional face expressions. Experimental results of our system demonstrate that more emotional areas expanded and the accuracies of the emotional recognition and the continuous speech recognition are respectively increased 7% and 5% more compared with the previous method.

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Development of a Reflective Collaborative Work System for e-Learning Contents Development (e-Learning 콘텐츠 개발을 위한 성찰적 협력작업시스템 개발)

  • Cho Eun-Soon;Kim In-Sook
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.108-115
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    • 2006
  • e-Learning contents are composed of compounding multimedia data. It requires many professionals in contents development stage. The process of e-learning contents development can be seen as a collaborative work. In the perspective of a collaborative work process, the whole process of e-learning contents development would be regarded as collaborative work process for each participant as well as for whole group members. Most of collaborative works in contents development field are widely distributed. Members of work groups require workspaces for sharing information and communicating each other. In addition to workspaces, it also needs to support collaborative reflection such as planning for collaborative work and monitoring for work process. This paper is intended to develop the reflective collaborative work system for e-Learning contents development in order to support the systemic process of e-learning contents development. The reflective collaborative work system is composed of four supportive parts: work flow management, personal workspace, collaborative workspace, and collaborative reflection.

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Development of the Constructing Integrated Interface for a MP3 Service Vending Machine (MP3 자판기를 위한 통합적 인터페이스 구축에 관한 연구)

  • 홍석기;김상일
    • Archives of design research
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    • v.13 no.1
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    • pp.139-148
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    • 2000
  • Development of the digital technology made possible the Integrated media that is combined computer with information network technology. Integrated media is the data transferring method through the multimedia, and has been developed by the similar form with the human's information transferring system. For that reason, interface has been developed as the important theme, Human Computer Interaction, according to the formal development. Using interface is not activated yet for the lack of connection with various divisions and the system of the product development although interfaces formatic development is re-arranged and re-established in design. This is the try to construct new model of the interface by re-arrange of the factors for the information transferring form development on the ground of the mp3 service vending machine development. Interface is divided into logical I formatic and hardware I software for he systematic classification and also arranged so that anybody can understand. Consequently, presenting of the new integrated interface paradigm can make possible to suggest the fundamental framework that is the new direction of the design re-arranged by the integrated media.

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Design of a Three Dimensional Audio System for Multicast Conferencing (멀티캐스트 화상회의를 위한 3-D 음향시스템 설계)

  • 김영오;고대식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1B
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    • pp.71-76
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    • 2000
  • On multimedia teleconferencing system existing a number of participants, face of the participants can beperceived by visual image. However, differentiation of each participant's voice and spaciousness sense are very hard since voice of all participants is processed with one dimensional data. In this paper, we implemented three dimensional audio rendering system using the HRTF(Head Related Transfer Function) and distance sense reproduction method and determined the optimal location of the participants for teleconferencing system. In the results of the listening test using elevation and azimuth angle, we showed that directional perception of the azimuth angles were better than that of the elevation angles. Specially, we showed that participant location using the HRTFS of the azimuth angle 10" , 90" , 270" and350" was efficient in teleconferencing system existing four participants. We also proposed that distance cue was used for enhancement of the reality and location of many participants more than five.ipants more than five.

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Stateful Virtual Proxy Server for Attack Detection based on SIP Protocol State Monitoring Mechanism (SIP 프로토콜 상태정보 기반 공격 탐지 기능을 제공하는 가상 프록시 서버 설계 및 구현)

  • Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.9 no.6
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    • pp.37-48
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    • 2008
  • VoIP service is a transmission of voice data using SIP protocol on IP based network, The SIP protocol has many advantages such as providing IP based voice communication and multimedia service with cheap communication cost and so on. Therefore the SIP protocol spread out very quickly. But, SIP protocol exposes new forms of vulnerabilities on malicious attacks such as Message Flooding attack and protocol parsing attack. And it also suffers threats from many existing vulnerabilities like on IP based protocol. In this paper, we propose a new Virtual Proxy Server system in front of the existed Proxy Server for anomaly detection of SIP attack and stateful management of SIP session with enhanced security. Based on stateful virtual proxy server, out solution shows promising SIP Message Flooding attack verification and detection performance with minimized latency on SIP packet transmission.

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Efficient Content Sharing in Ad Hoc Networks (애드 혹 네트워크에서의 효율적인 콘텐츠 공유 방법)

  • Kang, Seung-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.2 s.46
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    • pp.209-220
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    • 2007
  • Mobile devices become a pak of our daily life due to their versatility, such as the wireless phone calls, the wireless accessibility to Internet, the display of multimedia content, and the communication with nearby mobile devices. Third generation telecommunication service provides an easy access to the Internet for nubile devices. Mobile users pay a fee charged by the telecommunication provider based on the amount of data transferred. This paper introduces a special ad hoc network in which mobile devices cooperate each other to download an interesting content from the Internet in order to reduce the telecommunication cost. The mobile devices, called the peers, in the ad hoc network are assigned a portion of the target file, and are responsible for downloading the portion using their 3G connection. Then, the peers exchange their downloaded portion with other participating peers using their cost-free ad hoc connection in order to reconstruct the whole content. According to the simulation results, large number of participating peers saves the telecommunication cost up to 90% with as few as 10 peers, although it slightly increase the overall content reconstruction time.

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Steering Control and Geomagnetism Cancellation for an Autonomous Vehicle using MR Sensors

  • Kim, Hong-Reol;Son, Seok-Jun;Kim, Tae-Gon;Kim, Jeong-Heui;Lim, Young-Cheol;Kim, Eui-Sun;Chang, Young-Hak
    • Journal of Sensor Science and Technology
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    • v.10 no.5
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    • pp.329-336
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    • 2001
  • This paper describes the steering control and geomagnetism cancellation for an autonomous vehicle using an MR sensor. The magneto-resistive (MR) sensor obtains the vector summation of the magnetic fields from embedded magnets and the Earth. The vehicle is controlled by the magnetic fields from embedded magnets. So, geomagnetism is the disturbance in the steering control system. In this paper, we propose a new method of the sensor arrangement in order to remove the geomagnetism and vehicle body interference. The proposed method uses two MR sensors located in a level plane and the steering controller has been developed. The controller has three input variables ($dB_x$, $dB_y$, $dB_z$) using the measured magnetic field difference, and an output variable (the steering angle). A simulation program was developed to acquire the data to teach the neural network, in order to test the ability of a neural network to learn the steering control process. Also, the computer simulation of the vehicle (including vehicle dynamics and steering) was used to verify the steering performance of the vehicle controller using the neural network. From the simulation and field test, good result was obtained and we confirmed the robustness of the neural network controller in a real autonomous vehicle.

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Security Enhanced User Authentication Scheme with Key Agreement based on Fuzzy Extraction Technology (보안성이 향상된 퍼지추출 기술 기반 사용자 인증 및 키 동의 스킴)

  • Choi, Younsung;Won, Dongho
    • Journal of Internet Computing and Services
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    • v.17 no.3
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    • pp.1-10
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    • 2016
  • Information and network technology become the rapid development, so various online services supplied by multimedia systems are provided through the Internet. Because of intrinsic open characteristic on Internet, network systems need to provide the data protection and the secure authentication. So various researchers including Das, An, and Li&Hwang proposed the biometric-based user authentication scheme but they has some security weakness. To solve their problem, Li et al. proposed new scheme using fuzzy extraction, but it is weak on off-line password attack, authentication without biometrics, denial-of-service and insider attack. So, we proposed security enhanced user authentication scheme with key agreement to address the security problem of authentication schemes.

A NAT Proxy Server for an Internet Telephony Service (인터넷 전화 서비스를 위한 NAT 프럭시 서버)

  • 손주영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.47-59
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    • 2003
  • The Internet telephony service is one of the commercially successful Internet application services. VoIP technology makes the service come true. VoIP deploys H.323 or SIP as the standard protocol for the distributed multimedia services over the Internet in which QoS is not guaranteed. VoIP carries the packetized voice over the RTP/UDP/IP protocol stack. The data transmission trouble is caused by UDP when the service is provided in private networks and some ISP-provided Internet access networks in the private address space. The Internet telephony users in such networks cannot listen the voices of the other parties in the public Internet or PSTN. Making the problem more difficult, the Internet telephony service considered in this paper gets the incoming voice packets of every session through only one UDP port number. In this paper, three schemes including the terminal proxy, the gateway proxy, and the protocol translation are suggested to solve the problems. The design and implementation of the NAT proxy server based on gateway proxy scheme are described in detail.