• Title/Summary/Keyword: multimedia collaboration environment

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A Multimedia Replicated Architecture for Transportation Safety Service (운송 안전 서비스를 위한 멀티미디어 복제 형 구조)

  • Ko, Eung-Nam
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.226-231
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    • 2014
  • Because of development of information communication and multimedia technology, the focus of M2M(Machine to Machine) intelligent network, multimedia collaboration environment, and transportation safety service is increased. This paper describes a multimedia replicated architecture based on Shepherd environment for transportation safety service. The relationship of information collection and utility is relationship of man to man, but is developed object to object by information communication and control system. This paper suggests a design of multimedia cyber collaboration environment based on M2M. This structure can make multimedia collaboration environment and fault tolerance, so on easily. Because M2M system does not affected to all system in spite of occurring to fault to a node or resource, it has a good condition for design of transportation safety service running on M2M.

A Fault-Tolerance Agent for Multimedia Collaboration Works running on Vehicle Environment (차량 환경 상에서 멀티미디어 공동 작업을 위한 결함 허용 에이전트)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.15 no.1
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    • pp.157-161
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    • 2011
  • This paper explains an error process for multimedia collaboration works with session management running on vehicle network environment. This system consists of an FDA and FRA. FDA is an agent that detects an error by hooking techniques for multimedia system based on vehicle network environment with session management. FRA is a system that is suitable for recovering software error for multimedia system with session management based on vehicle network environment. This paper describes only FRA. When multiple local sessions is opened, each local session manager sends information of participant to global session manager and take current information about session of processing in network.

A Synchronization Error Control System for Web based Multimedia Collaboration Environment (웹 기반 멀티미디어 공동 작업 환경에서의 동기화 오류 제어 시스템)

  • Ko, Eung-Nam
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.45-52
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    • 2004
  • We propose ESS_WMCE. This paper explains the design and implementation of the EDSS running on ESS_WMCE. EDSS is a synchronization error control system for web based multimedia collaboration environment. We have an error detection approach by using hooking method. The technique of an error transmission is a mended model of utilizing an application sharing system. DOORAE is a good framework model for supporting development on application for computer supported cooperated works. It has primitive service functions. Service functions are implemented with an object oriented concept. It is a system that is suitable for detecting and sharing a software error rapidly occurring on web based multimedia collaboration environment by using software techniques. It is able to share an error as well as providing URL synchronization to access shared objects. When an error occurs, this system detects an error by using hooking methods in MS-Windows API(Application Program Interface) function. If an error is found, it is able to provide an error sharing to access shared objects.

A Whiteboard for Multimedia Collaboration Work Space based on Home Network (홈 네트워크 기반에서 멀티미디어 공동 작업 공간을 위한 화이트보드)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.39-43
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    • 2014
  • This paper suggested a whiteboard for multimedia collaboration work. We implemented the whiteboard so that the users participated in collaborative work may refer shared media objects as the same view to others. In this paper, we discuss a method for increasing reliability of media data through whiteboard. This paper explains a performance analysis of a media data system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques.

An Error Detection running on White Board for Multimedia Collaboration Works of Home Network Environment (홈 네트워크 환경의 멀티미디어 공동 작업을 위한 화이트보드에서의 오류 감지)

  • Ko, Eung Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.1 no.3
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    • pp.49-52
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    • 2008
  • This paper explains a system that is suitable for detecting software error for multimedia distance education based on home network environment. This system consists of an ED, and ES. ED is an agent that detects an error by hooking techniques for multimedia distance education based on home network environment. ES is an agent that is an error sharing system for multimedia distance education based on home network environment. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work.

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An Application and Error Hooking running on Nested Session Management of Cloud Computing Collaboration Environment (클라우드 컴퓨팅 공동 환경의 네스티드 세션관리에서의 응용 및 오류 훅킹)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.16 no.1
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    • pp.145-150
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    • 2012
  • This paper explains a performance analysis of an error detection system running on nested session management of cloud computing collaboration environment using rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions. This paper explains the design and implementation of the FDA(Fault Detection Agent). FDA is a system that is suitable for detecting software error for multimedia remote control based on nested session management of cloud computing collaboration environment.

Mobile Proxy Architecture and Its Practice: Mobile Multimedia Collaboration System (모바일 기기를 위한 프록시 구조와 모바일 멀티미디어 협업 시스템 적용예)

  • Oh, Sang-Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.7
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    • pp.123-132
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    • 2009
  • The perforrnance and portability of mobile applications can be greatly increased by adopting proxy modiles which exists between the conventional system and the device. When mobile devices collaborate with the conventional computers, there are problems to address: a battery life problem, limited input and output methods, and intermittent wireless connection. Those issues are magnified in the multimedia collaboration environment since it works in a real-time condition and the size of the message in the system is big in many cases. Additionally, because multimedia collaboration system softwares are too heavy and complex for mobile devices, it is veη hard to integrate them with conventional systems. In this paper, we describe our design and its implementation of a novel approach to map events (i.e. messages) using a proxy for mobile applications. We adopt a proxy to provide a content adaptation (i.e. transcoding) where the message contents are customized. Also, we design a mobile version publish/subscribe system to provide communication service for mobile device in loosely coupled and flexible manner. We present our empirical results which show that our design can be efficiently implemented and integrated with a conventional multimedia collaboration system.

Business Collaborative System Based on Social Network Using MOXMDR-DAI+

  • Lee, Jong-Sub;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.223-230
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    • 2020
  • Companies have made an investment of cost and time to optimize processing of a new business model in a cloud environment, applying collaboration technology utilizing business processes in a social network. The collaborative processing method changed from traditional BPM to the cloud and a mobile cloud environment. We proposed a collaborative system for operating processes in social networks using MOXMDR-DAI+ (eXtended Metadata Registry-Data Access & Integration based multimedia ontology). The system operating cloud-based collaborative processes in application of MOXMDR-DAI+, which was suitable for data interoperation. MOXMDR-DAI+ applied to this system was an agent effectively supporting access and integration between multimedia content metadata schema and instance, which were necessary for data interoperation, of individual local system in the cloud environment, operating collaborative processes in the social network. In operating the social network-based collaborative processes, there occurred heterogeneousness such as schema structure and semantic collision due to queries in the processes and unit conversion between instances. It aimed to solve the occurrence of heterogeneousness in the process of metadata mapping using MOXMDR-DAI+ in the system. The system proposed in this study can visualize business processes. And it makes it easier to operate the collaboration process through mobile support. Real-time status monitoring of the operation process is possible through the dashboard, and it is possible to perform a collaborative process through expert search using a community in a social network environment.

An Error Manager for Web Based Multimedia Collaboration Work Environment (웹 기반 멀티미디어 협력 작업 환경에서의 오류 관리기)

  • 고응남;황대준
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.252-255
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    • 2001
  • 본 연구에서는 웹 기반 멀티미디어 협력 작업 환경에서의 오류 관리기에 대해서 기술한다. 웹 기반 멀티미디어 협력 작업 환경은 멀티미디어 협력 작업에 웹의 동기화 기술을 확장한 웹노트, 즉 복제형 구조에 기반한 응용 공유의 동작 원리를 이용하여 동기화를 수행할 수 있는 환경을 의미한다. 오류 관리기의 기능에는 오류 검출과 복구가 있다. 웹 상에서의 세션 유지와 복원을 위하여 웹 세션과 직접 연관된 프로세서만을 주기적으로 폴링(polling)하여 오류 감지를 수행하고 복구를 위하여 복원이 가능한 경우에는 단순 재실행 방법을 사용한다.

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A White Board Error Control Running on a Multimedia Collaboration Works for Transportation Safety Service (운송 안전 서비스를 위한 멀티미디어 공동 작업에서의 화이트보드 오류 제어)

  • Ko, Eung-Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.1
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    • pp.53-56
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    • 2010
  • This paper explains a system that is suitable for detecting software error running on multimedia distance control for transportation safety environment. This system consists of an ED, and ES. ED is an agent that detects an error by hooking techniques for multimedia distance education based on IP-USN gateway software stack environment. ES is an agent that is an error sharing system for multimedia distance control based on IP-USN gateway software stack environment. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work.

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