• 제목/요약/키워드: multimedia application

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A Fast Implementation of JPEG and Its Application to Multimedia Service in Mobile Handset

  • Jeong Gu-Min;Jung Doo-Hee;Na Seung-Won;Lee Yang-Sun
    • 한국멀티미디어학회논문지
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    • 제8권12호
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    • pp.1649-1657
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    • 2005
  • In this paper, a fast implementation of JPEG is discussed and its application to multimedia service is presented for mobile wireless internet. A fast JPEG player is developed based on several fast algorithms for mobile handset. In the color transformation, RCT is adopted instead of ICT for JPEG source. For the most time-consuming DCT part, the binDCT can reduce the decoding time. In upsampling and RGB conversion, the transformation from YCbCr to RGB 16 bit is made at one time. In some parts, assembly language is applied for high-speed. Also, an implementation of multimedia in mobile handset is described using MJPEG (Motion JPEG) and QCELP(Qualcomm Code Excited Linear Prediction Coding). MJPEG and QCELP are used for video and sound, which are synchronized in handset. For the play of MJPEG, the decoder is implemented as a S/W upon the MSM 5500 baseband chip using the fast JPEG decoder. For the play of QCELP, the embedded QCELP player in handset is used. The implemented multimedia player has a fast speed preserving the image quality.

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멀티미디어 저장 시스템에서 참조 유형을 고려한 혼성 버퍼 교체 기법 (Hybrid Buffer Replacement Scheme Considering Reference Pattern in Multimedia Storage Systems)

  • 류연승
    • 한국멀티미디어학회논문지
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    • 제5권1호
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    • pp.47-56
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    • 2002
  • 멀티미디어 저장 시스템을 위한 기존의 버퍼 캐시 기법들은 멀티미디어 파일의 순차적 접근만을 고려하고 반복 참조는 고려하지 않고 있다. 그러나, 외국어 영상 학습의 경우 사용자가 어떤 장면을 반복 구간으로 설정하면 자동으로 수회 반복 상영하는 기능이 있을 수 있다. 본 논문에서는 순차 참조와 반복 참조가 혼재하는 멀티미디어 저장 시스템을 위한 새로운 버퍼 교체 기법인 HBM(Hybrid Buffer Management)을 제안한다. 제안한 기법은 응용 수준에서 파일의 참조 유형을 파일 시스템에게 알려주고 HBM이 각 파일에 적절한 버퍼교체 정책을 적용한다. 실험 결과, HBM은 DISTANCE나 LRU와 같은 이전 버퍼 교체 기법보다 캐시 적중률을 높일 수 있음을 알 수 있었다.

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Smart Agents and Multimedia Systems

  • Kim, Steven H.
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 1997년도 International Conference MULTIMEDIA DATABASES on INTERNET
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    • pp.215-269
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    • 1997
  • Outline $\textbullet$ Introduction $\textbullet$ Multimedia - Types of Data - Motivation - Key issue - Hardware Products - Application Areas $\textbullet$ Agents - Rationale for Agents - Sedentary vs. Mobile - Functional Categories - Application Areas $\textbullet$ Data Mining - 2-D Framework for Data Mining Tools - Classification of Tool - Application Areas - Learning Methodologies * Case Based Reasoning * Neural Networks * Statistical Learning: Orthogonal Arrays * Multi-strategy Learning $\textbullet$ Case Study - Finbot $\textbullet$ Conclusion

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TV-Anytime Metadata Application for DMB MAF

  • 김휘용;이한규
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2006년도 학술대회
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    • pp.91-94
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    • 2006
  • Digital Multimedia Broadcasting (DMB) Multimedia Application Format (MAF) [3] specify how to combine the variety of DMB contents with associated information for a presentation in a well-defined format that facilitates interchange, management, editing, and presentation of the DMB contents. The current metadtata specification for DMB MAF [3] is based on TV-Anytime metadata tools. In this paper, we overview the general application scenarios of DMB MAF and then explore the TV-Anytime metadata tools and usage examples proposed for DMB MAF.

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New chaotic map development and its application in encrypted color image

  • JarJar, Abdellatif
    • Journal of Multimedia Information System
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    • 제8권2호
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    • pp.131-142
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    • 2021
  • This paper traces the process of constructing a new one-dimensional chaotic map, and will provide a simple application in color image encryption. The use of Sarkovskii's theorem will make it possible to determine the existence of chaos and restrict all conditions to ensure the existence of this new sequence. In addition, the sensitivity to initial conditions will be proved by Lyapunov's index value. Similarly, the performance of this new chaotic map will be illustrated graphically and compared with other chaotic maps most commonly used in cryptography. Finally, a humble color image encryption application will show the power of this new chaotic map.

Multimedia network system

  • Fukuda, Toshio;Arai, Fumihito
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 Proceedings of the Korea Automatic Control Conference, 11th (KACC); Pohang, Korea; 24-26 Oct. 1996
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    • pp.13-16
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    • 1996
  • Based on the technical innovation of the recent communication system technologies, systems are linked by the worldwide network. We introduce some examples of the multimedia network systems. Especially, we introduce our recent attempt to realize the multimedia tele-surgery system using high speed optical fiber network. At first, we shows the technical problems of the multimedia tele-surgery. We applied this idea to the intravascular neurosurgery. System configuration for the prototype experiments and experimental results are shown.

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모바일 영어 학습을 위한 멀티미디어 교육 시스템의 설계 및 구현 (Design and Implementation of Multimedia Tutoring System for Mobile English Loaming)

  • 김병규;이영석;조정원;최병욱
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅲ
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    • pp.1677-1680
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    • 2003
  • In this paper, we propose the multimedia tutoring system that provides multimedia learning contents for english Loaming on mobile environment. In order to design and implement the system, we have developed mobile multimedia contents from contents modeling based on the types of item, but also mobile interface to provide learning contents for learners effectively under limitation of mobile environment. The contents server in this system creates multimedia learning contents as XML document for each learner and provides those to learners through mobile interface using Wireless Application Protocol at anytime and anyplace.

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SIP기반의 IP Multimedia Network 구축 (SIP based IP Multimedia Network)

  • 정정문
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2003년도 하계학술대회
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    • pp.223-225
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    • 2003
  • Session Initiation Protocol(이하 SIP)은 H.323 network에서 제기된 문제점을 해결하고 다양한 multimedia service를 제공하기위해 IETF에서 정의된 protocol로서, 3GPP의 IP Multimedia Subsystem(이하 IMS)의 기반 protocol로 채택되었다. IMS는 multimedia service를 제공하기 위한 infrastructure로서 CSCF, HSS, MRF, MGCF, IM-GW등 기능적으로 분리된 여러 entity로 구성되며, 향후 추가될 다양한 부가 service에 유연하게 대처할 수 있는 Application Server(이하 AS) mechanism을 포함하고 있다. 현재 AS mechanism을 이용하여 3GPP규격 상에 정의된 대표적 서비스는 presence service이며, presence service network은 presence server, presence agent, presence proxy, watcher등으로 구성된다. 마지막으로 상기에 언급한 규격을 바탕으로 실제 구축된 Instant messaging/presence service network을 제시한다. (본문 참조)

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사전 검증 기법을 활용한 스마트폰용 애플리케이션 콘텐츠 관리 기법 (Pre-qualification based Application Contents Management Method for Smartphone)

  • 박대식;곽진
    • 한국멀티미디어학회논문지
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    • 제13권11호
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    • pp.1677-1686
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    • 2010
  • 안전한 스마트폰 사용 환경을 위해 애플리케이션 콘텐츠의 검증 및 운영은 필수적이다. 기존 스마트폰 환경에서의 애플리케이션 콘텐츠 검증은 애플리케이션 마켓 업체에서만 수행되었으며 해당 애플리케이션은 사용자가 직접 관리해야했다. 하지만 이러한 애플리케이션 콘텐츠 검증 및 관리에는 다양한 보안 취약점이 발생할 수 있다. 따라서 본 논문에서는 기존 방식에서의 보안 취약점을 분석하고 이를 기반으로 사전 검증 방식을 활용한 스마트폰용 애플리케이션 콘텐츠 관리 기법을 제안한다.

EPON의 DBA 방안에서 실시간 트래픽의 패킷 손실률과 지연 성능 분석 (Packet Delay and Loss Analysis of Real-time Traffic in a DBA Scheme of an EPON)

  • 심세용;박철근
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 학술대회 논문집 정보 및 제어부문
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    • pp.86-88
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    • 2004
  • As the rapid incensement of the number of internet users has occurred recently, many multimedia application services have been emerging. To improve quality of service, traffic can be suggested to be classified with priority in EPON(Ethernet Passive Optical Network), which is supporting the multimedia application services. In this paper, multimedia application services treat bandwidth classifying device in serving both delay sensitive traffic for real-time audio, video and voice data such as VoIP(Voice over Internet Protocol), and nonreal-time traffic such as BE(Best Effort). With looking through existing mechanisms, new mechanism to improve the quality will be suggested. The delay performances and packet losses of traffic achieved by supporting bandwidth allocation of upstream traffic in suggested mechanism will be analyzed with simulation.

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