• Title/Summary/Keyword: multimedia age

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Implementation of Character Floating Hologram by Age and Gender Recognitions using Depth Images (깊이영상을 이용한 나이와 성별인식을 통해 캐릭터 플로팅 홀로그램 구현)

  • Oh, Kyoojin;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.146-156
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    • 2019
  • In this paper, we propose a character floating hologram system using the user's gender and age. The proposed system recognizes the gender and age of the user through depth images and color images. The depth images are used to find and normalize facial position. Next, by using facial color images, the age and gender are estimated through an verified database-based model of CNN. Finally, the estimated age and gender are expressed to a character for the floating hologram. The proposed system can be used in a variety of areas, including marketing, advertising, and exhibition events using gender or age.

English Education and the Information Age (영어교육과 정보화 시대)

  • Choe, Sook-Hee;Kim, Sung-Hun;Kim, In-Churl
    • English Language & Literature Teaching
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    • v.12 no.1
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    • pp.239-256
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    • 2006
  • With the rapid development in computer hardware and software in recent years, the contents and methods of teaching English have been altered greatly. The use of multimedia and the Internet as a means of language teaching is increasing as information technology accelerates. Using multimedia and the Internet in language teaching allows teachers to have more time to devote to interacting with their students. Above all, it arouses in students the motivation for learning and enables each student to study with the speed commensurate to his/her own ability. Both teachers and students can choose their own style that is most efficient for their classes. When students are efficiently stimulated through visual and auditory materials, they can be more easily motivated to utilize and develop creative techniques by using multimedia and the Internet. Thus, in the information age, it would be desirable to innovate the existing concepts of lineal education and allow more student-centered lessons to more readily expose students to contents and experiences according to their own demands.

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Design and Evaluation of a Rough Set Based Anomaly Detection Scheme Considering the Age of User Profiles

  • Bae, Ihn-Han
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1726-1732
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    • 2007
  • The rapid proliferation of wireless networks and mobile computing applications has changed the landscape of network security. Anomaly detection is a pattern recognition task whose goal is to report the occurrence of abnormal or unknown behavior in a given system being monitored. This paper presents an efficient rough set based anomaly detection method that can effectively identify a group of especially harmful internal attackers - masqueraders in cellular mobile networks. Our scheme uses the trace data of wireless application layer by a user as feature value. Based on this, the used pattern of a mobile's user can be captured by rough sets, and the abnormal behavior of the mobile can be also detected effectively by applying a roughness membership function with the age of the user profile. The performance of the proposed scheme is evaluated by using a simulation. Simulation results demonstrate that the anomalies are well detected by the proposed scheme that considers the age of user profiles.

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Light-weight Gender Classification and Age Estimation based on Ensemble Multi-tasking Deep Learning (앙상블 멀티태스킹 딥러닝 기반 경량 성별 분류 및 나이별 추정)

  • Huy Tran, Quoc Bao;Park, JongHyeon;Chung, SunTae
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.39-51
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    • 2022
  • Image-based gender classification and age estimation of human are classic problems in computer vision. Most of researches in this field focus just only one task of either gender classification or age estimation and most of the reported methods for each task focus on accuracy performance and are not computationally light. Thus, running both tasks together simultaneously on low cost mobile or embedded systems with limited cpu processing speed and memory capacity are practically prohibited. In this paper, we propose a novel light-weight gender classification and age estimation method based on ensemble multitasking deep learning with light-weight processing neural network architecture, which processes both gender classification and age estimation simultaneously and in real-time even for embedded systems. Through experiments over various well-known datasets, it is shown that the proposed method performs comparably to the state-of-the-art gender classification and/or age estimation methods with respect to accuracy and runs fast enough (average 14fps) on a Jestson Nano embedded board.

Audio-visual Interaction and Design-education in the Age of Multimedia (시청각 상호작용과 멀티미디어 시대의 디자인교육)

  • 서계숙
    • Archives of design research
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    • v.14 no.3
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    • pp.49-58
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    • 2001
  • The communication designer in the multimedia age should have a consideration that the sound also can be an important expression element to transmit ones thought as well as the visual sense like color, shape and motion. As you already know, someones thought can be better understood when transmitted to others using the visual and auditory senses together than using the visual or auditory sense alone. The meeting of sight and hearing bases on the synesthesia. For example, low sound reminds a person of dark color and high sound usually reminds light color. And a percussion instrument reminds a person a circle and melody reminds a line. The visual and auditory senses In communication of the multimedia age should act as an independent expression element gotten out of the synchronizing that just serves simple sight and related sound at the same time. Interaction between sight and hearing arose a different emotion that cannot be happened just by one element alone. So, the programs of communication design education in this multimedia age should fulfill the requirement that it can develop ones expression ability through the understanding of interaction between sight and hearing. In this study, we suggest the education programs Classified into following categories; audio visual Gestaltung, audio visual moving graphics, audio visual design.

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Information Ethics on the Net among Youths and Related Variables (청소년의 인터넷 정보윤리의식 및 영향요인에 관한 연구)

  • 진연주;김혜연
    • Journal of Families and Better Life
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    • v.20 no.5
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    • pp.99-112
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    • 2002
  • This study is aimed to investigate ethics cognition to information of youths who are main users of computers, but yet not built up the own ethics and the sense of value, as ethical problems are raised in information-oriented society. The research was focused on youths ethics cognition to information according to contact of multimedia pornography, surreptitious use of others and abusion of indecent languages in chatting. The survey was conducted to 520 students from middle and high schools in Jeju region and analyzed Probit Regression. The major results of this study are as follows; First, most of youths possess own-computers, and use Internet. Second, looking into experiencing or not according to sub-spheres of ethics cognition to information, the experience of contacting multimedia pornography was few. but the primary place of using it was a house. Most of youths approach multimedia pornography in awareness of a ban on youths' contact. The experience of surreptitious use of others was less than other spheres, and mainly only once. The number of youths who have an experience of abusing indecent languages was less than that of youths who don't have, but the frequency of was high when the youths have an experience. Third, the experience or no experience on each sub-sphere has a significant difference on personal-relative variables such as gender, age, education levels, number of siblings, academic records, personal expenses, relationship with friends. The experience or no experience on each sub-sphere has a meaningful influence upon family-relative variables such as father's education levels, Job, mother's age, education levels, employment, family type, monthly household expense. The experience or no experience on each sub-sphere has a meaningful influence upon PC-relative variables such as deviation experience in PC rooms, the experience of request for age confirmation(I.D. card), average use hour of PC rooms. The experience or no experience on each sub-sphere has a more meaningful influence on personal-relative variables and PC-relative variables than family-relative variables.

A Bone Age Assessment Method Based on Normalized Shape Model (정규화된 형상 모델을 이용한 뼈 나이 측정 방법)

  • Yoo, Ju-Woan;Lee, Jong-Min;Kim, Whoi-Yul
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.383-396
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    • 2009
  • Bone age assessment has been widely used in pediatrics to identify endocrine problems of children. Since the number of trained doctors is far less than the demands, there has been numerous requests for automatic estimation of bone age. Therefore, in this paper, we propose an automatic bone age assessment method that utilizes pattern classification techniques. The proposed method consists of three modules; a finger segmentation module, a normalized shape model generation module and a bone age estimation module. The finger segmentation module segments fingers and epiphyseal regions by means of various image processing algorithms. The shape model abstraction module employ ASM to improves the accuracy of feature extraction for bone age estimation. In addition, SVM is used for estimation of bone age. Features for the estimation include the length of bone and the ratios of bone length. We evaluated the performance of the proposed method through statistical analysis by comparing the bone age assessment results by clinical experts and the proposed automatic method. Through the experimental results, the mean error of the assessment was 0.679 year, which was better than the average error acceptable in clinical practice.

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Video and Film Rating Algorithm using EEG Response Measurement to Content: Focus on Sexuality

  • Kwon, Mahnwoo
    • Journal of Korea Multimedia Society
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    • v.23 no.7
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    • pp.862-869
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    • 2020
  • This study attempted to analyze human brain responses toward visual content through EEG signals and intended to measure brain wave reactions of different age groups to determine the sexuality level of the media. The experimental stimuli consist of three different video footage (rated ages 12, 15, and 18) to analyze how subjects react in situations where they actually watch sexual content. For measuring and analyzing brain wave reactions, EEG equipment records alpha, beta, and gamma wave responses of the subjects' left and right frontal lobes, temporal lobes, and occipital lobes. The subjects of this study were 28 total and they are divided into two groups. The experiment configures a sexual content classification scale with age or gender as a discriminating variable and brain region-specific response frequencies (left/right, frontal/temporal/occipital, alpha/beta/gamma waves) as independent variables. The experimental results showed the possibility of distinguishing gender and age differences. The apparent differences in brain wave response areas and bands among high school girls, high school boys, and college students are found. Using these brain wave response data, this study explored the potential of developing algorithm for measurement of age-specific responses to sexual content and apply it as a film rating.

A Study on the Relationship between Cognitive Style and Elaboration strategy with regards to Multimedia Learning for Children (아동의 멀티미디어 활용학습에서 인지양식과 정교화전략의 관계)

  • Byun, Soo-Kyoung
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.153-160
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    • 2010
  • The purpose of this study was to investigate the elaboration strategy associated with multimedia learning for children. Main subjects of this study, which were 157 eight-, 150 ten- and 152 twelve-year-old children(total: 459). As a result, the elaboration strategy could find the facts to be effective to twelve-year-old children. And the elaboration strategy at cognitive style was not significant. We would suggest that the age is a significant variable to apply the elaboration strategy in multimedia learning.