• Title/Summary/Keyword: multiagent learning

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A Naive Bayesian-based Model of the Opponent's Policy for Efficient Multiagent Reinforcement Learning (효율적인 멀티 에이전트 강화 학습을 위한 나이브 베이지만 기반 상대 정책 모델)

  • Kwon, Ki-Duk
    • Journal of Internet Computing and Services
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    • v.9 no.6
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    • pp.165-177
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    • 2008
  • An important issue in Multiagent reinforcement learning is how an agent should learn its optimal policy in a dynamic environment where there exist other agents able to influence its own performance. Most previous works for Multiagent reinforcement learning tend to apply single-agent reinforcement learning techniques without any extensions or require some unrealistic assumptions even though they use explicit models of other agents. In this paper, a Naive Bayesian based policy model of the opponent agent is introduced and then the Multiagent reinforcement learning method using this model is explained. Unlike previous works, the proposed Multiagent reinforcement learning method utilizes the Naive Bayesian based policy model, not the Q function model of the opponent agent. Moreover, this learning method can improve learning efficiency by using a simpler one than other richer but time-consuming policy models such as Finite State Machines(FSM) and Markov chains. In this paper, the Cat and Mouse game is introduced as an adversarial Multiagent environment. And then effectiveness of the proposed Naive Bayesian based policy model is analyzed through experiments using this game as test-bed.

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Policy Modeling for Efficient Reinforcement Learning in Adversarial Multi-Agent Environments (적대적 멀티 에이전트 환경에서 효율적인 강화 학습을 위한 정책 모델링)

  • Kwon, Ki-Duk;Kim, In-Cheol
    • Journal of KIISE:Software and Applications
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    • v.35 no.3
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    • pp.179-188
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    • 2008
  • An important issue in multiagent reinforcement learning is how an agent should team its optimal policy through trial-and-error interactions in a dynamic environment where there exist other agents able to influence its own performance. Most previous works for multiagent reinforcement teaming tend to apply single-agent reinforcement learning techniques without any extensions or are based upon some unrealistic assumptions even though they build and use explicit models of other agents. In this paper, basic concepts that constitute the common foundation of multiagent reinforcement learning techniques are first formulated, and then, based on these concepts, previous works are compared in terms of characteristics and limitations. After that, a policy model of the opponent agent and a new multiagent reinforcement learning method using this model are introduced. Unlike previous works, the proposed multiagent reinforcement learning method utilize a policy model instead of the Q function model of the opponent agent. Moreover, this learning method can improve learning efficiency by using a simpler one than other richer but time-consuming policy models such as Finite State Machines(FSM) and Markov chains. In this paper. the Cat and Mouse game is introduced as an adversarial multiagent environment. And effectiveness of the proposed multiagent reinforcement learning method is analyzed through experiments using this game as testbed.

Two tales of platoon intelligence for autonomous mobility control: Enabling deep learning recipes

  • Soohyun Park;Haemin Lee;Chanyoung Park;Soyi Jung;Minseok Choi;Joongheon Kim
    • ETRI Journal
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    • v.45 no.5
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    • pp.735-745
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    • 2023
  • This paper surveys recent multiagent reinforcement learning and neural Myerson auction deep learning efforts to improve mobility control and resource management in autonomous ground and aerial vehicles. The multiagent reinforcement learning communication network (CommNet) was introduced to enable multiple agents to perform actions in a distributed manner to achieve shared goals by training all agents' states and actions in a single neural network. Additionally, the Myerson auction method guarantees trustworthiness among multiple agents to optimize rewards in highly dynamic systems. Our findings suggest that the integration of MARL CommNet and Myerson techniques is very much needed for improved efficiency and trustworthiness.

Multiagent-based Distance Learning Framework using CORBA (CORBA를 이용한 멀티에이전트 기반 원격 학습프레임워크)

  • Jeong, Mok-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.2989-3000
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    • 1999
  • Until now, most Intelligent Tutoring Systems are lacking in the modularity, the extensibility of the system, and the flexibility in the dynamic environment due to the static exchanges of knowledge among modules. To overcome these flexibility in the dynamic due to the static exchanges of knowledge among modules. To overcome these problems, we will suggest, in this paper, a Distance Intelligent Tutoring Framework, called DELFOM, based on the multiagent to cope with the various and complicated learner's requests. We could make different types of learning systems by simply changing the contents of DELFOM External that is variant part of DELFOM. This framework, therefore, provides software reuse and the extensibility based on object-oriented paradigm. And we will propose two different distance learning systems using DELFOM. Therefore this framework gives the developer/the learner the effective and easy development/learning environment. DELFOM is implemented using CORBA and Java for the network transparency and platform independence.

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Survey on Recent Advances in Multiagent Reinforcement Learning Focusing on Decentralized Training with Decentralized Execution Framework (멀티에이전트 강화학습 기술 동향: 분산형 훈련-분산형 실행 프레임워크를 중심으로)

  • Y.H. Shin;S.W. Seo;B.H. Yoo;H.W. Kim;H.J. Song;S. Yi
    • Electronics and Telecommunications Trends
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    • v.38 no.4
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    • pp.95-103
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    • 2023
  • The importance of the decentralized training with decentralized execution (DTDE) framework is well-known in the study of multiagent reinforcement learning. In many real-world environments, agents cannot share information. Hence, they must be trained in a decentralized manner. However, the DTDE framework has been less studied than the centralized training with decentralized execution framework. One of the main reasons is that many problems arise when training agents in a decentralized manner. For example, DTDE algorithms are often computationally demanding or can encounter problems with non-stationarity. Another reason is the lack of simulation environments that can properly handle the DTDE framework. We discuss current research trends in the DTDE framework.

Survey on Communication Algorithms for Multiagent Reinforcement Learning (멀티에이전트 강화학습을 위한 통신 기술 동향)

  • S.W. Seo;Y.H. Shin;B.H. Yoo;H.W. Kim;H.J. Song;S. Yi
    • Electronics and Telecommunications Trends
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    • v.38 no.4
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    • pp.104-115
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    • 2023
  • Communication for multiagent reinforcement learning (MARL) has emerged to promote understanding of an entire environment. Through communication for MARL, agents can cooperate by choosing the best action considering not only their surrounding environment but also the entire environment and other agents. Hence, MARL with communication may outperform conventional MARL. Many communication algorithms have been proposed to support MARL, but current analyses remain insufficient. This paper presents existing communication algorithms for MARL according to various criteria such as communication methods, contents, and restrictions. In addition, we consider several experimental environments that are primarily used to demonstrate the MARL performance enhanced by communication.

An Automatic Cooperative coordination Model for the Multiagent System using Reinforcement Learning (강화학습을 이용한 멀티 에이전트 시스템의 자동 협력 조정 모델)

  • 정보윤;윤소정;오경환
    • Korean Journal of Cognitive Science
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    • v.10 no.1
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    • pp.1-11
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    • 1999
  • Agent-based systems technology has generated lots of excitement in these years because of its promise as a new paradigm for conceptualizing. designing. and l implementing software systems Especially, there has been many researches for multi agent system because of the characteristics that it fits to the distributed and open Internet environments. In a multiagent system. agents must cooperate with each other through a Coordination procedure. when the conflicts between agents arise. where those are caused b by the point that each action acts for a purpose separately without coordination. But P previous researches for coordination methods in multi agent system have a deficiency that they can not solve correctly the cooperation problem between agents which have different goals in dynamic environment. In this paper. we solve the cooperation problem of multiagent that has multiple goals in a dynamic environment. with an automatic cooperative coordination model using I reinforcement learning. We will show the two pursuit problems that we extend a traditional problem in multi agent systems area for modeling the restriction in the multiple goals in a dynamic environment. and we have verified the validity of the proposed model with an experiment.

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C-COMA: A Continual Reinforcement Learning Model for Dynamic Multiagent Environments (C-COMA: 동적 다중 에이전트 환경을 위한 지속적인 강화 학습 모델)

  • Jung, Kyueyeol;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.4
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    • pp.143-152
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    • 2021
  • It is very important to learn behavioral policies that allow multiple agents to work together organically for common goals in various real-world applications. In this multi-agent reinforcement learning (MARL) environment, most existing studies have adopted centralized training with decentralized execution (CTDE) methods as in effect standard frameworks. However, this multi-agent reinforcement learning method is difficult to effectively cope with in a dynamic environment in which new environmental changes that are not experienced during training time may constantly occur in real life situations. In order to effectively cope with this dynamic environment, this paper proposes a novel multi-agent reinforcement learning system, C-COMA. C-COMA is a continual learning model that assumes actual situations from the beginning and continuously learns the cooperative behavior policies of agents without dividing the training time and execution time of the agents separately. In this paper, we demonstrate the effectiveness and excellence of the proposed model C-COMA by implementing a dynamic mini-game based on Starcraft II, a representative real-time strategy game, and conducting various experiments using this environment.

Multagent Control Strategy Using Reinforcement Learning (강화학습을 이용한 다중 에이전트 제어 전략)

  • Lee, Hyong-Ill;Kim, Byung-Cheon
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.249-256
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    • 2003
  • The most important problems in the multi-agent system are to accomplish a goal through the efficient coordination of several agents and to prevent collision with other agents. In this paper, we propose a new control strategy for succeeding the goal of the prey pursuit problem efficiently. Our control method uses reinforcement learning to control the multi-agent system and consider the distance as well as the space relationship between the agents in the state space of the prey pursuit problem.

GENETIC PROGRAMMING OF MULTI-AGENT COOPERATION STRATEGIES FOR TABLE TRANSPORT

  • Cho, Dong-Yeon;Zhang, Byoung-Tak
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.170-175
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    • 1998
  • Transporting a large table using multiple robotic agents requires at least two group behaviors of homing and herding which are to bo coordinated in a proper sequence. Existing GP methods for multi-agent learning are not practical enough to find an optimal solution in this domain. To evolve this kind of complex cooperative behavior we use a novel method called fitness switching. This method maintains a pool of basis fitness functions each of which corresponds to a primitive group behavior. The basis functions are then progressively combined into more complex fitness functions to co-evolve more complex behavior. The performance of the presented method is compared with that of two conventional methods. Experimental results show that coevolutionary fitness switching provides an effective mechanism for evolving complex emergent behavior which may not be solved by simple genetic programming.

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