• Title/Summary/Keyword: multi-way tree

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IP Prefix Update of Routing Protocol in the Multi-way Search Tree (멀티웨이 트리에서의 IP Prefix 업데이트 방안)

  • 이상연;이강복;이형섭
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.269-272
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    • 2001
  • Since Multi-way Search Tree reduces the number of the memory access by increasing the branch factor, it is considered a method to archive the high-speed IP address lookup. Using the combination of initial 16 bit may and Multi-way Search Tree, it also reduces the search time of If address lookup. Multi-way Search Tree consists of K keys and K+1 key pointers. This paper shows how the E update of Multi-way Search Tree which consists of the one pointer within a node can be performed. Using the one pointer within a node, it increases the number of keys within a node and reduces the search time of IP lookup. We also describes IP updating methods such as modification, Insertion and Deletion of address entries. Our update scheme performs better than the method which rebuilds the entire IP routing table when IP update processes.

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An Optimized Address Lookup Method in the Multi-way Search Tree (멀티웨이 트리에서의 최적화된 어드레스 룩업 방법)

  • 이강복;이상연;이형섭
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.261-264
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    • 2001
  • This paper relates to a node structure of a multiway search tree and a search method using the node structure and, more particularly, to a search method for accelerating its search speed by reducing the depth of each small tree in a multi-way search tree. The proposed idea can increase the number of keys capable of being recorded on a cache line by using one pointer at a node of the multi-way search tree so that the number of branches in a network address search is also increased and thus the tree depth is reduced. As a result, this idea can accelerate the search speed and the speed of the forwarding engine and accomplish a further speed-up by decreasing required memories and thus increasing a memory rate.

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Efficient Multi-way Tree Search Algorithm for Huffman Decoder

  • Cha, Hyungtai;Woo, Kwanghee
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.1
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    • pp.34-39
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    • 2004
  • Huffman coding which has been used in many data compression algorithms is a popular data compression technique used to reduce statistical redundancy of a signal. It has been proposed that the Huffman algorithm can decode efficiently using characteristics of the Huffman tables and patterns of the Huffman codeword. We propose a new Huffman decoding algorithm which used a multi way tree search and present an efficient hardware implementation method. This algorithm has a small logic area and memory space and is optimized for high speed decoding. The proposed Huffman decoding algorithm can be applied for many multimedia systems such as MPEG audio decoder.

Using Indirect Predicates in Multi-way Spatial Joins (다중 공간 조인에서 간접 술어의 활용)

  • 박호현;정진완
    • Journal of KIISE:Databases
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    • v.30 no.6
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    • pp.593-605
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    • 2003
  • Since spatial join processing consumes much time, several algorithms have been proposed to improve spatial join performance. The M-way R-tree join (MRJ) is a join algorithm which synchronously traverses M R-trees in the M-way spatial join. In this paper, we introduce indirect predicates which do not directly come from the multi-way join conditions but are indirectly derived from them. By applying the concept of indirect predicates to MRJ, we improve the performance of MRJ. We call such a multi-way R-tree join algorithm using indirect predicates indirect predicate filtering (IPF). Through experiments using synthetic data and real data, we show that IPF significantly

THE EXTENSION OF THREE-WAY BALANCED MULTI-LEVEL ROTATION SAMPLING DESIGNS

  • Kim, K.W.;Park, Y.S.;Lee, D.H.
    • Journal of the Korean Statistical Society
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    • v.35 no.4
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    • pp.343-353
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    • 2006
  • The two-way balanced one-level rotation design, $r_1^m-r_2^{m-1}$, and the three-way balanced multi-level rotation design, $r_1^m(\iota)-r_1^{m-1}$, were discussed (Park et al., 2001, 2003). Although these rotation designs enjoy balancing properties, they have a restriction of $r_2=c{\cdot}r_1$ (c should be a integer value) which interferes with applying these designs freely to various situations. To overcome this difficulty, we extend the $r_1^m(\iota)-r_1^{m-1}$ design to new one under the most general rotation system. The new multi-level rotation design also satisfies tree-way balancing which is done on interview time, rotation group and recall time. We present the rule and rotation algorithm which guarantee the three-way balancing. In particular, we specify the necessary condition for the extended three-way balanced multi-level rotation sampling design.

High-speed W Address Lookup using Balanced Multi-way Trees (균형 다중 트리를 이용한 고속 IP 어드레스 검색 기법)

  • Kim, Won-Iung;Lee, Bo-Mi;Lim, Hye-Sook
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.427-432
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    • 2005
  • Packet arrival rates in internet routers have been dramatically increased due to the advance of link technologies, and hence wire-speed packet processing in Internet routers becomes more challenging. As IP address lookup is one of the most essential functions for packet processing, algorithm and architectures for efficient IP address lookup have been widely studied. In this paper, we Propose an efficient I address lookup architecture which shows yeW good Performance in search speed while requires a single small-size memory The proposed architecture is based on multi-way tree structure which performs comparisons of multiple prefixes by one memory access. Performance evaluation results show that the proposed architecture requires a 280kByte SRAM to store about 40000 prefix samples and an address lookup is achieved by 5.9 memory accesses in average.

Comparison of Off-the-Shelf DCNN Models for Extracting Bark Feature and Tree Species Recognition Using Multi-layer Perceptron (수피 특징 추출을 위한 상용 DCNN 모델의 비교와 다층 퍼셉트론을 이용한 수종 인식)

  • Kim, Min-Ki
    • Journal of Korea Multimedia Society
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    • v.23 no.9
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    • pp.1155-1163
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    • 2020
  • Deep learning approach is emerging as a new way to improve the accuracy of tree species identification using bark image. However, the approach has not been studied enough because it is confronted with the problem of acquiring a large volume of bark image dataset. This study solved this problem by utilizing a pretrained off-the-shelf DCNN model. It compares the discrimination power of bark features extracted by each DCNN model. Then it extracts the features by using a selected DCNN model and feeds them to a multi-layer perceptron (MLP). We found out that the ResNet50 model is effective in extracting bark features and the MLP could be trained well with the features reduced by the principal component analysis. The proposed approach gives accuracy of 99.1% and 98.4% for BarkTex and Trunk12 datasets respectively.

Data Cube Generation Method Using Hash Table in Spatial Data Warehouse (공간 데이터 웨어하우스에서 해쉬 테이블을 이용한 데이터큐브의 생성 기법)

  • Li, Yan;Kim, Hyung-Sun;You, Byeong-Seob;Lee, Jae-Dong;Bae, Hae-Young
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1381-1394
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    • 2006
  • Generation methods of data cube have been studied for many years in data warehouse which supports decision making using stored data. There are two previous studies, one is multi-way array algorithm and the other is H-cubing algorithm which is based on the hyper-tree. The multi-way array algorithm stores all aggregation data in arrays, so if the base data is increased, the size of memory is also grow. The H-cubing algorithm which is based on the hyper-tree stores all tuples in one tree so the construction cost is increased. In this paper, we present an efficient data cube generation method based on hash table using weight mapping table and record hash table. Because the proposed method uses a hash table, the generation cost of data cube is decreased and the memory usage is also decreased. In the performance study, we shows that the proposed method provides faster search operation time and make data cube generation operate more efficiently.

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An Approach for Multi-User Multimedia Requests Service to Overlay Multicast Trees (다중 사용자의 멀티미디어 요구 서비스를 위한 오버레이 멀티캐스트 트리의 구성과 복구 방안)

  • Kang, Mi-Young;Yang, Hyun-Jong;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12B
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    • pp.1058-1065
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    • 2008
  • In the Internet, as computer resource is developed, multimedia data request being increase more and more. It is effective way that process both high capacity-data and real-time data. Overlay Multicast is an effective method for efficient utilization of system resources and network bandwidth without using hardware customization. Overlay Multicast is an effective method for multimedia data service to multi-users. Multicast tree reconstruction is required when a non-leaf host leaves or fails. In this paper, relay-frame interval is selected as revealed network-state with jitter. In our proposal, multi-user service control algorithm gives a delay effect in multimedia request time. The simulation results show that our proposal takes shorter period of time than the other algorithms to reconstruct a similar tree and that it is a more effective way to deal with a lot of nodes that have lost their multi-user nodes.

A search mechanism for moving objects in a spatial database (공간 데이타베이스에서 이동 객체의 탐색기법)

  • 유병구;황수찬;백중환
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.1
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    • pp.25-33
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    • 1998
  • This paepr presents an algorithm for searching an object in a fast way which contains a continuous moving object in multi-dimensional spatical databases. This algorithm improves the search method of R-tree for the case that a target object is continuously moving in a spatial database. It starts the searching from the current node instead of the root of R-tree. Thus, the algorithm will find the target object from the entries of current node or sibling nodes in the most cases. The performance analysis shows that it is more efficient than the existing algorithm for R-tree when search windows or target objects are continuously moving.

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