• Title/Summary/Keyword: multi-user and multi-service

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Self-Organization of Multi-UAVs for Improving QoE in Unequal User Distribution

  • Jeon, Young;Lee, Wonseok;Hoang, Tran Manh;kim, Taejoon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.4
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    • pp.1351-1372
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    • 2022
  • A self-organizing multiple unmanned aerial vehicles (multi-UAVs) deployment based on virtual forces has a difficulty in ensuring the quality-of-experience (QoE) of users because of the difference between the assumed center for users in a hotspot and an actual center for users in the hotspot. This discrepancy is aggravated in a non-uniform and mobile user distribution. To address this problem, we propose a new density based virtual force (D-VF) multi-UAVs deployment algorithm which employs a mean opinion score (MOS) as a metric of QoE. Because MOS is based on signal-to-noise ratio (SNR), a sum of users' MOS is a good metric not only to secure a wide service area but to enhance the link quality between multi-UAVs and users. The proposed algorithm improves users' QoE by combining virtual forces with a random search force for the exploration of finding multi-UAVs' positions which maximize the sum of users' MOS. In simulation results, the proposed deployment algorithm shows the convergence of the multi-UAVs into the position of maximizing MOS. Therefore, the proposed algorithm outperforms the conventional virtual force-based deployment scheme in terms of QoE for non-uniform user distribution scenarios.

Role-Behavior Based Access Control on Mobile Agent System for Workflow Management System (워크플로우 응용을 위한 이동 에이전트 시스템에의 역할-행위 기반 접근통제 적용)

  • Shin, Wook;Lee, Dong-Ik;Yoon, Seok-Hwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.10 no.3
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    • pp.11-28
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    • 2000
  • In these days it is rapidly increasing that multi-user, multi-layered commercial software developments for companies or public institutions. Security services are necessary for most of systems and the access control service is the essential of security services. Current access control methods that are used as access control policies are classified as Discretionary Access Control Mandatory Access Control and Role Based Access Control. However there are some inefficiencies when those methods are applied to current multi-user, multi-layered systems. Therefore it is required that a new access control method that takes complex system resources into account from the side of policy. In this paper extending previous Role Based of 'Behavior' and a basic model of the method. And we simply implement the method on the mobile agent based workflow management system that is a representative example of multi-user. multi-layered softwares and shows implementation results to tap possibilities of real-world application.

An Offloading Strategy for Multi-User Energy Consumption Optimization in Multi-MEC Scene

  • Li, Zhi;Zhu, Qi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.10
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    • pp.4025-4041
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    • 2020
  • Mobile edge computing (MEC) is capable of providing services to smart devices nearby through radio access networks and thus improving service experience of users. In this paper, an offloading strategy for the joint optimization of computing and communication resources in multi-user and multi-MEC overlapping scene was proposed. In addition, under the condition that wireless transmission resources and MEC computing resources were limited and task completion delay was within the maximum tolerance time, the optimization problem of minimizing energy consumption of all users was created, which was then further divided into two subproblems, i.e. offloading strategy and resource allocation. These two subproblems were then solved by the game theory and Lagrangian function to obtain the optimal task offloading strategy and resource allocation plan, and the Nash equilibrium of user offloading strategy games and convex optimization of resource allocation were proved. The simulation results showed that the proposed algorithm could effectively reduce the energy consumption of users.

A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game (소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술)

  • Jang, S.E.;Tang, J.M.;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

Design and Implementation of Intelligent Wireless Sensor Network Based Home Network System (무선 센서 네트워크 기반의 지능형 홈 네트워크 시스템 설계 및 구현)

  • Shin, Jae-Wook;Yoon, Ba-Da;Kim, Sung-Gil;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.465-468
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    • 2007
  • An intelligent home network system using low-power and low-cost sensor nodes was designed and implemented. In Intelligent Home Network System, active home appliances control is composed of RSSI (Received Signal Strength Indicator) based user indoor location tracking, dynamic multi-hop routing, and learning integration remote-control. Through the remote-control learning, home appliances can be controlled in wireless network environment. User location information for intelligent service is calculated using RSSI based Triangle measurement method, and then the received location information is passed to Smoothing Algorithm to reduce error rate. In order to service Intelligent Home Network, moreover, the sensor node is designed to be held by user. The gathered user data is transmitted through dynamic multi-hop routing to server, and real-time user location & environment information are displayed on monitoring program.

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The Digital Loyalty Equation in Distribution Science: A Multi-method Exploration of E-commerce Success Factors

  • Vu Hiep HOANG;Quoc Dung NGO;Anh Kiet MAI;Huynh Mai LE
    • Journal of Distribution Science
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    • v.22 no.9
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    • pp.13-25
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    • 2024
  • Purpose: This study explores the complex interplay between service quality, customer engagement, and loyalty in the e-commerce sector, examining the moderating effect of technological adoption on these crucial relationships. Research design, data and methodology: Employing a robust multi-method approach, the research analyzes data from 481 e-commerce users, leveraging the complementary strengths of partial least squares structural equation modeling (PLS-SEM) and fuzzy-set qualitative comparative analysis(fsQCA). Acomprehensive multi-group analysisis conducted to uncover differences between experienced and non-experienced users. Results: PLS-SEM reveals that service quality significantly influences customer engagement, which in turn drives loyalty. Technological adoption positively moderates the service quality-engagement relationship. The multi-group analysis uncovers notable differences between user segments. fsQCA identifies two distinct configurational paths consistently leading to high customer loyalty: high customer engagement and high service quality. Conclusions: This study's innovative integration of PLS-SEM and fsQCA contributes to a deeper understanding of the intricate dynamics driving e-commerce success. Findings provide actionable insights for e-commerce businesses to enhance service quality, foster engagement, and cultivate loyalty. This research lays the groundwork for further exploration of these critical relationships in different contexts, offering a nuanced perspective on the complex interplay of factors shaping customer behavior in the digital marketplace.

Web-based POD system Using Multi-Layer Technique (멀티레이어 기법을 활용한 웹기반 POD 시스템)

  • Lee, Byung-Kwon;Kim, Hak-Jin;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1193-1198
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    • 2012
  • In this paper, we design and implement A4 sized, web-based POP(Print On Demand) system using multi-layer technique. We Propose the framework of POP system, which uses multi-layer technique, uses highly accessible web-service, produces template, enables a user to easily edit, and allows the user to instantly print edited files. This system will be widely used in web-based electronic publication and e-book.

The Design and Implementation of a Multi-Session Processing Between RMA and RCP within a Vehicle Tracking System (차량 추적 시스템에서 RMA와 RCP 사이의 다중세션 설계 및 구현)

  • Jang, Chung Ryong;Lee, Yong Kwon;Lee, Dae Sik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.127-141
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    • 2014
  • A Vehicle Tracking System consists of GPS tracking device which fits into the vehicle and captures the GPS location information at regular intervals to a central GIS server, and GIS tracking server providing three major responsibilities: receiving data from the GPS tracking unit, securely storing it, and serving this information on demand of the user. GPS based tracking systems supporting a multi-session processing among RMA, RM, and RCP can make a quick response to various services including other vehicle information between RSU and OBU on demand of the user. In this paper we design RSU lower layers and RCP applications in OBU for a multisession processing simulation and test message processing transactions among RMA-RM and RM-RCP. Furthermore, we implement the additional functions of handling access commands simultaneously on multiple service resources which are appropriate for the experimental testing conditions. In order to make a multi-session processing test, it reads 30 resource data,0002/0001 ~ 0002/0030, in total and then occurs 30 session data transmissions simultaneously. We insert a sequence number field into a special header of dummy data as a corresponding response to check that the messages are received correctly. Thus, we find that GIS service system with a multi-session processing is able to provide additional 30 services in a same speed of screen presentation loading while identifying the number of session processing of Web GIS service, the number of OBU service, and the speed of screen presentation loading by comparing a single session and a multi-session of GIS service system.

Study On Implementation Of Smart Class Based On Mobile uDA And Zigbee Network (Mobile uDA와 Zigbee Network 기반의 Smart Class 구현에 관한 연구)

  • Seo, Jae-Gil;Ahn, Jong-Chan;Kim, Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.383-386
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    • 2007
  • Under the circumstance of Ubiquitous Society, service should be provided according to the users' location and environment. When specific service is demanded by user, the technology, which can help to detect whether there are devices performing the requested service in the ubiquitous network, is mandatory. This technology also should guarantee that users have the appropriate service through the most suitable device which is selected by this technology. The priority is an essential factor when multi service are asked by multi users simultaneouslyin the ubiquitous network, The paper focuses on realization of Smart Classroom which provides multi users, such as the professor and the students, with active services based on the Zigbee network and the Mobile platform.

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Network Selection Algorithm for Heterogeneous Wireless Networks Based on Multi-Objective Discrete Particle Swarm Optimization

  • Zhang, Wenzhu;Kwak, Kyung-Sup;Feng, Chengxiao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.7
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    • pp.1802-1814
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    • 2012
  • In order to guide users to select the most optimal access network in heterogeneous wireless networks, a network selection algorithm is proposed which is designed based on multi-objective discrete particle swarm optimization (Multi-Objective Discrete Particle Swarm Optimization, MODPSO). The proposed algorithm keeps fast convergence speed and strong adaptability features of the particle swarm optimization. In addition, it updates an elite set to achieve multi-objective decision-making. Meanwhile, a mutation operator is adopted to make the algorithm converge to the global optimal. Simulation results show that compared to the single-objective algorithm, the proposed algorithm can obtain the optimal combination performance and take into account both the network state and the user preferences.