• 제목/요약/키워드: multi-Object

검색결과 1,212건 처리시간 0.033초

Viewpoint Invariant Person Re-Identification for Global Multi-Object Tracking with Non-Overlapping Cameras

  • Gwak, Jeonghwan;Park, Geunpyo;Jeon, Moongu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권4호
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    • pp.2075-2092
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    • 2017
  • Person re-identification is to match pedestrians observed from non-overlapping camera views. It has important applications in video surveillance such as person retrieval, person tracking, and activity analysis. However, it is a very challenging problem due to illumination, pose and viewpoint variations between non-overlapping camera views. In this work, we propose a viewpoint invariant method for matching pedestrian images using orientation of pedestrian. First, the proposed method divides a pedestrian image into patches and assigns angle to a patch using the orientation of the pedestrian under the assumption that a person body has the cylindrical shape. The difference between angles are then used to compute the similarity between patches. We applied the proposed method to real-time global multi-object tracking across multiple disjoint cameras with non-overlapping field of views. Re-identification algorithm makes global trajectories by connecting local trajectories obtained by different local trackers. The effectiveness of the viewpoint invariant method for person re-identification was validated on the VIPeR dataset. In addition, we demonstrated the effectiveness of the proposed approach for the inter-camera multiple object tracking on the MCT dataset with ground truth data for local tracking.

3차원 Acceleration Convex Polytope를 기반으로 한 로봇 손의 안정한 파지 분석 (Analysis on Stable Grasping based on Three-dimensional Acceleration Convex Polytope for Multi-fingered Robot)

  • 장명언;이지홍
    • 제어로봇시스템학회논문지
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    • 제15권1호
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    • pp.99-104
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    • 2009
  • This article describes the analysis of stable grasping for multi-fingered robot. An analysis method of stable grasping, which is based on the three-dimensional acceleration convex polytope, is proposed. This method is derived from combining dynamic equations governing object motion and robot motion, force relationship and acceleration relationship between robot fingers and object's gravity center through contact condition, and constraint equations for satisfying no-slip conditions at every contact points. After mapping no-slip condition to torque space, we derived intersected region of given torque bounds and the mapped region in torque space so that the intersected region in torque space guarantees no excessive torque as well as no-slip at the contact points. The intersected region in torque space is mapped to an acceleration convex polytope corresponding to the maximum acceleration boundaries which can be exerted by the robot fingers under the given individual bounds of each joints torque and without causing slip at the contacts. As will be shown through the analysis and examples, the stable grasping depends on the joint driving torque limits, the posture and the mass of robot fingers, the configuration and the mass of an object, the grasp position, the friction coefficients between the object surface and finger end-effectors.

A Study on Parallel Processing System for Automatic Segmentation of Moving Object in Image Sequences

  • Lee, Hyung;Park, Jong-Won
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.429-432
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    • 2000
  • The new MPEG-4 video coding standard enables content-based functionalities. In order to support the philosophy of the MPEG-4 visual standard, each frame of video sequences should be represented in terms of video object planes (VOP’s). In other words, video objects to be encoded in still pictures or video sequences should be prepared before the encoding process starts. Therefore, it requires a prior decomposition of sequences into VOP’s so that each VOP represents a moving object. A parallel processing system is required an automatic segmentation to be processed in real-time, because an automatic segmentation is time consuming. This paper addresses the parallel processing: system for an automatic segmentation for separating moving object from the background in image sequences. The proposed parallel processing system comprises of processing elements (PE’s) and a multi-access memory system (MAMS). Multi-access memory system is a memory controller to perform parallel memory access with the variety of types: horizontal, vertical, and block access way. In order to realize these ways, a multi-access memory system consists of a memory module selection module, data routing modules, and an address calculation and routing module. The proposed system is simulated and evaluated by the CADENCE Verilog-XL hardware simulation package.

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Development of a Mobile Robot for Handicapped People

  • Shin, Ig-Awa;Kim, Hyoung-Seop;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.25.2-25
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    • 2001
  • This paper describes a mobile robot intended for being employed in a multi-agent system. We have already proposed a multi-agent system which realizes patient-aid by helping a lying patient take a distant object on the table. In this paper, a mobile robot agent is developed and is included in the system. An effective man-machine communication strategy is proposed by use of a vision agent settled on the ceiling. If a human (assumed to be a patient) wishes to take an object distant on the floor, he points to the object. The vision agent detects the direction of his arm by image processing and guesses which object he intends to take. The vision agent asks him if it is what he wants and, if yes, the mobile robot runs to take and bring it to him. The system is overviewed with the explanation of a mobile robot. Some experimental results are shown with discussion.

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iORB 객체 호출을 위한 다중쓰레드 방식의 Basic Object Adapter (BOA) 구현 (The Implementation of Multi-Threaded Basic Object Adapter to Invoke Server Object on iORB)

  • 이권일;남궁한
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 1999년도 가을 학술발표논문집 Vol.26 No.2 (3)
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    • pp.215-217
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    • 1999
  • CORBA 2.0 규격에 따라 구현돈 인터넷 Java ORB인 iORB는 Common Object Request Broker Architecture (CORBA) 객체 호출을 위한 Basic Object Adapter (BOA)를 클라이언트와 서버 객체 사이의 연결 설정과 요청 처리를 분리한 다중 쓰레드 방식으로 제공하고 있다. 본 논문은 다중 쓰레드 방식을 지원하는 iORB의 BOA 설계 및 구현에 관한 것이다.

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AANet: Adjacency auxiliary network for salient object detection

  • Li, Xialu;Cui, Ziguan;Gan, Zongliang;Tang, Guijin;Liu, Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권10호
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    • pp.3729-3749
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    • 2021
  • At present, deep convolution network-based salient object detection (SOD) has achieved impressive performance. However, it is still a challenging problem to make full use of the multi-scale information of the extracted features and which appropriate feature fusion method is adopted to process feature mapping. In this paper, we propose a new adjacency auxiliary network (AANet) based on multi-scale feature fusion for SOD. Firstly, we design the parallel connection feature enhancement module (PFEM) for each layer of feature extraction, which improves the feature density by connecting different dilated convolution branches in parallel, and add channel attention flow to fully extract the context information of features. Then the adjacent layer features with close degree of abstraction but different characteristic properties are fused through the adjacent auxiliary module (AAM) to eliminate the ambiguity and noise of the features. Besides, in order to refine the features effectively to get more accurate object boundaries, we design adjacency decoder (AAM_D) based on adjacency auxiliary module (AAM), which concatenates the features of adjacent layers, extracts their spatial attention, and then combines them with the output of AAM. The outputs of AAM_D features with semantic information and spatial detail obtained from each feature are used as salient prediction maps for multi-level feature joint supervising. Experiment results on six benchmark SOD datasets demonstrate that the proposed method outperforms similar previous methods.

8진트리 모델을 사용한 3D 물체 모델링과 특징점 (3D Object Modeling and Feature Points using Octree Model)

  • 이영재
    • 한국멀티미디어학회논문지
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    • 제5권5호
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    • pp.599-607
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    • 2002
  • 8진트리 모델은 3차원 물체를 계층적으로 모델링할 수 있는 기법으로 임의의 시각 방향에서 투영영상을 생성할 수 있으므로 3차원 물체인식 등 다양한 분야에서 효율적인 데이터 베이스로 사용될 수 있다. 본 논문에서는 8진트리 모델을 사용해 투영 영상을 만들어 보고 Multi level boundary search 알고리즘을 사용해 표면 영상을 생성해 본다. 또한 2D 영상과 3D 영상의 특징점을 구하는 방법과 2D 특징점, 3D 특징점의 기하학적 변환을 통하여 유사 특징점을 찾는 방법에 대하여 언급한다. 이 방법들은 3D 물체 모델링을 위한 효율적인 데이터 베이스 구축과 물체 특징점 응용을 위한 기본 자료로 활용될 수 있다.

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Hausdorff Distance와 이미지정합 알고리듬을 이용한 물체인식 (Object Recognition Using Hausdorff Distance and Image Matching Algorithm)

  • 김동기;이완재;강이석
    • 대한기계학회논문집A
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    • 제25권5호
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    • pp.841-849
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    • 2001
  • The pixel information of the object was obtained sequentially and pixels were clustered to a label by the line labeling method. Feature points were determined by finding the slope for edge pixels after selecting the fixed number of edge pixels. The slope was estimated by the least square method to reduce the detection error. Once a matching point was determined by comparing the feature information of the object and the pattern, the parameters for translation, scaling and rotation were obtained by selecting the longer line of the two which passed through the matching point from left and right sides. Finally, modified Hausdorff Distance has been used to identify the similarity between the object and the given pattern. The multi-label method was developed for recognizing the patterns with more than one label, which performs the modified Hausdorff Distance twice. Experiments have been performed to verify the performance of the proposed algorithm and method for simple target image, complex target image, simple pattern, and complex pattern as well as the partially hidden object. It was proved via experiments that the proposed image matching algorithm for recognizing the object had a good performance of matching.

로봇 손에 의한 자유곡면 물체의 파지 및 조작에 관한 운동학 (Kinematics of Grasping and Manipulation of Curved Surface Object with Robotic Hand)

  • 황창순
    • 대한기계학회논문집A
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    • 제29권1호
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    • pp.1-13
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    • 2005
  • Kinematics of grasping and manipulation by a multi-fingered robotic hand where multi-fingertip surfaces are in contact with an object is solved. The surface of the object was represented by B-spline surfaces in order to model the objects of various shapes. The fingers were modeled by cylindrical links and a half ellipsoid fingertip. Geometric equations of contact locations have been solved for all possible contact combinations between the fingertip surface and the object. The simulation system calculated joint displacements and contact locations for a given trajectory of the object. Since there are no closed form solutions for contact or intersection between these surfaces, kinematics of grasping was solved by recursive numerical calculation. The initial estimate of the contact point was obtained by approximating the B-spline surface to a polyhedron. As for the simulation of manipulation, exact contact locations were updated by solving the contact equations according to the given contact states such as pure rolling, twist-rolling or slide-twist-rolling. Several simulation examples of grasping and manipulation are presented.

객체지향모델를 이용한 경량전철 시스템의 성능 시뮬레이션 (Multi-discipline simulation of light rail transit system using object oriented method)

  • 정상기;정락교;한석윤
    • 시스템엔지니어링워크숍
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    • 통권4호
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    • pp.70-80
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    • 2004
  • Most rail system related simulations currently used are designed to simulate only one discipline system. This obviously assunes the other discipline system are running regularly not being affected by the system being simulated. In this paper a multi discipline simulator is proposed and its design concept is presented.A multi discipline simulator is the simultor in which major subsystems with different technical discipline are simulated simultaneously. The advantage of the simulator is in that it makes it possible to analyze the systems behavior while other discipline system vary. With this we can identify the possible to analyze the systems ehavior find their solutions. A proto type simulator has bee developed using object oriented programming. Object concept was judged best suitable to model the various multi-discipline self-controlling railway subsystems. It was applied to the target system, which is under development by the Korea Railroad Research institute. The test results show it is very useful in design verification. It could also be a good tool in research and development work to make to improe the system.

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