• Title/Summary/Keyword: multi- level streaming

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The Study on the Development of the Realtime HD(High Definition) Level Video Streaming Transmitter Supporting the Multi-platform (다중 플랫폼 지원 실시간 HD급 영상 전송기 개발에 관한 연구)

  • Lee, JaeHee;Seo, ChangJin
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.65 no.4
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    • pp.326-334
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    • 2016
  • In this paper for developing and implementing the realtime HD level video streaming transmitter which is operated on the multi-platform in all network and client environment compared to the exist video live streaming transmitter. We design the realtime HD level video streaming transmitter supporting the multi-platform using the TMS320DM386 video processor of T.I company and then porting the Linux kernel 2.6.29 and implementing the RTSP(Real Time Streaming Protocol)/RTP(Real Time Transport Protocol), HLS(Http Live Streaming), RTMP(Real Time Messaging Protocol) that can support the multi-platform of video stream protocol of the received equipments (smart phone, tablet PC, notebook etc.). For proving the performance of developed video streaming transmitter, we make the testing environment for testing the performance of streaming transmitter using the notebook, iPad, android Phone, and then analysis the received video in the client displayer. In this paper, we suggest the developed the Realtime HD(High Definition) level Video Streaming transmitter performance data values higher than the exist products.

Segment-based Buffer Management for Multi-level Streaming Service in the Proxy System (프록시 시스템에서 multi-level 스트리밍 서비스를 위한 세그먼트 기반의 버퍼관리)

  • Lee, Chong-Deuk
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.135-142
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    • 2010
  • QoS in the proxy system are under heavy influence from interferences such as congestion, latency, and retransmission. Also, multi-level streaming services affects from temporal synchronization, which lead to degrade the service quality. This paper proposes a new segment-based buffer management mechanism which reduces performance degradation of streaming services and enhances throughput of streaming due to drawbacks of the proxy system. The proposed paper optimizes streaming services by: 1) Use of segment-based buffer management mechanism, 2) Minimization of overhead due to congestion and interference, and 3) Minimization of retransmission due to disconnection and delay. This paper utilizes fuzzy value $\mu$ and cost weight $\omega$ to process the result. The simulation result shows that the proposed mechanism has better performance in buffer cache control rate, average packet loss rate, and delay saving rate with stream relevance metric than the other existing methods of fixed segmentation method, pyramid segmentation method, and skyscraper segmentation method.

Optimizing the Joint Source/Network Coding for Video Streaming over Multi-hop Wireless Networks

  • Cui, Huali;Qian, Depei;Zhang, Xingjun;You, Ilsun;Dong, Xiaoshe
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.800-818
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    • 2013
  • Supporting video streaming over multi-hop wireless networks is particularly challenging due to the time-varying and error-prone characteristics of the wireless channel. In this paper, we propose a joint optimization scheme for video streaming over multi-hop wireless networks. Our coding scheme, called Joint Source/Network Coding (JSNC), combines source coding and network coding to maximize the video quality under the limited wireless resources and coding constraints. JSNC segments the streaming data into generations at the source node and exploits the intra-session coding on both the source and the intermediate nodes. The size of the generation and the level of redundancy influence the streaming performance significantly and need to be determined carefully. We formulate the problem as an optimization problem with the objective of minimizing the end-to-end distortion by jointly considering the generation size and the coding redundancy. The simulation results demonstrate that, with the appropriate generation size and coding redundancy, the JSNC scheme can achieve an optimal performance for video streaming over multi-hop wireless networks.

Multi-Level Streaming Using Fuzzy Similarity in P2P Distribution Mobile Networks (P2P 분산 모바일 네트워크상에서 퍼지 유사도를 이용한 멀티-레벨 스트리밍)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
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    • v.15 no.3
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    • pp.364-371
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    • 2011
  • In P2P distribution mobile networks, QoS of streaming media services are under heavy influence from overheads such as congestion, latency, and interference. The problem is further complicated by the fact that the popularity of media objects changes over time. This paper proposes a new FSMS+ (Fuzzy Similarity-based Multi-level Streaming Scheme) which minimizes performance degradation of streaming services due to overhead. We then utilize fuzzy similarity-based relevance that can dynamically stream the streaming media object with minimum overhead. The simulation result showed that the proposed scheme has better performance in retransmission rate, congestion control rate and latency rate than the other existing methods of distance method, DC (disk caching) method, and prefix method.

Adaptive Multi-level Streaming Service using Fuzzy Similarity in Wireless Mobile Networks (무선 모바일 네트워크상에서 퍼지 유사도를 이용한 적응형 멀티-레벨 스트리밍 서비스)

  • Lee, Chong-Deuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3502-3509
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    • 2010
  • Streaming service in the wireless mobile network environment has been a very challenging issue due to the dynamic uncertain nature of the channels. Overhead such as congestion, latency, and jitter lead to the problem of performance degradation of an adaptive multi-streaming service. This paper proposes a AMSS (Adaptive Multi-level Streaming Service) mechanism to reduce the performance degradation due to overhead such as variable network bandwidth, mobility and limited resources of the wireless mobile network. The proposed AMSS optimizes streaming services by: 1) use of fuzzy similarity metric, 2) minimization of packet loss due to buffer overflow and resource waste, and 3) minimization of packet loss due to congestion and delay. The simulation result shows that the proposed method has better performance in congestion control and packet loss ratio than the other existing methods of TCP-based method, UDP-based method and VBM-based method. The proposed method showed improvement of 10% in congestion control ratio and 8% in packet loss ratio compared with VBM-based method which is one of the best method.

Implementation of High Quality 360 VR Video Low-latency Live Streaming System using Multi Level Tile Caching based on MPEG DASH SRD (MPEG DASH SRD기반 다중 레벨 분할 영상 캐싱을 이용한 고품질 360 VR 영상 저지연 라이브 스트리밍 시스템 구현)

  • Kim, Hyun Wook;Choi, U Sung;Yang, Sung Hyun
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.942-951
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    • 2018
  • In these days, 360 degree videos, which is provided via VR, have high resolution and quality of 8K. These kinds of videos inevitably require streaming technology which guarantees QoS. Therefore, we suggest MPEG DASH HTTP protocol which stably provides streaming services of high quality videos in 8K, which are 360 degree tile-encoded, on low-spec devices such as OTT and IPTV Settop and Tile Segment Cache management structure for servers operating streaming services.

Improvement of Tidal Circulation in a Closed Bay using Variation of Bottom Roughness (해저조도 변화를 이용한 폐쇄성 만의 해수순환 개선)

  • BOO SUNG YOUN
    • Journal of Ocean Engineering and Technology
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    • v.19 no.1 s.62
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    • pp.1-7
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    • 2005
  • Tidal circulation in a closed bay using a variation of bottom roughness was investigated through the numerical experiments based on a finite difference multi-level model. Various distributions of bottom roughness in the bay were implemented to determine their effects. It hadbeen determined that residual currents can be generated from the differences of the bottom roughness between streaming and reverse flow directions. The magnitude of residual currents and volume flow rate increase when the relative ratio of bottom roughness between streaming and reverse flow directions increase. Circulation in the closed bay is also improved by the employment of the change of bottom roughness.

Multi-Rate TCP Video Streaming for Client Heterogeneity (이종 클라이언트들을 위한 멀티레이트 TCP 비디오 스트리밍에 관한 연구)

  • Jung, Young-H.;Choe, Yoon-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.3B
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    • pp.144-151
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    • 2008
  • In this paper, we propose a video streaming server that guarantees a certain level of quality when a server should serve video streaming service to multiple heterogenous clients simultaneously with TCP transport. If each heterogeneous client requests video streaming service in according to its own requirement such as bitrate of content and these requests are accepted by a server, then TCP flows for each video streaming session fairly share limited uplink bandwidth of the server. At this time, because TCP's bandwidth fair-share characteristics can result in bandwidth shrinkage of higher bitrate video streaming session, the client of higher bitrate video may suffer sluggish playback which is related with streaming QoS degradation. To tackle this problem, our proposed server system uses multiple TCP connections adaptively for each video streaming session depending on the anticipated status of the client playout buffer. Simulation results show that our proposed algorithm can successfully reduce the occurrence of playout buffer underrun and enhance streaming quality for whole video clients.

Performance Analysis of Multimedia File System

  • Park, Jinyoun;Youjip Won;Jaideep Srivastava
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.100-102
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    • 2001
  • Intensive I/O bandwidth demand of the multimedia streaming service puts significant burden on file system. Different from the legacy text based or image data, the semantics of the data in multimedia format can be significantly affected if the data block is not delivered by the predefined deadline. The legacy file system used in Unix or Unix like environment is designed to efficiently handle the files who sizes range from few hundreds of byte to several tens of gigabytes. This fundamental design philosophy results in the file system based on multi level skewed tree structure. Multi level i-node structure has significant drawback when the application performs sequential read operation. In this article, we present the result of the performance study of the file system which is specifically designed for handling multimedia streams. We implemented the file system on Linux Operating System environment and examines the performance behavior of the file system under streaming I/O workload. The result of the study shows that the proposed file system performs much more efficiently than the ext2 file system of Linux does.

CLO (Cross Layer Optimization) Technique for Multi-view Video Streaming Service over WiBro Network (WiBro망에서의 다시점 비디오 스트리밍 서비스를 위한 계층 간 최적화 방식)

  • Son, Jung-Hyun;Cho, Ye-Jin;Suh, Doug-Young;Park, Gwang-Hoon;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.719-731
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    • 2008
  • This paper defines QoE (Quality of Experience) for multi-view video streaming service over WiBro and proposes the CLO (Cross-Layer Optimization) algorithm can maximize this. Proposal CLO algorithm contains from physical layer to video layer. Under the time-varying wireless channel condition, the CLO technique takes view-wise and the temporal priority of the multi-view video into consideration in order to decide the transmission of frames and its FEC level. At the handover situation, it is shown through computer simulation that the optimal quality of the multi-view video can be achieved using the minimum amount of resources if the proposed CLO technique is applied.