• Title/Summary/Keyword: multi user system

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Effects of Multi-modality Cues on Personal Navigation in Wearable Computing (웨어러블 컴퓨터 환경의 개인 네비게이션 수행에 다중양식 단서가 미치는 영향)

  • Jeon, Ha-Young;Chae, Haeng-Suk;Hong, Ji-Young;Han, Kwang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.4
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    • pp.1-7
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    • 2007
  • Navigation system or way finding in Wearable computer help disabled and impaired persons and it is impossible to be safe and efficient for drivers as well as pedestrian. Wearable computing situation must be multi-tasking simultaneously and users need minimal attention. In this paper, we used virtual environment as real way-finding similarly. The direction cues of navigation system are investigated as visual only, visual & auditory, and visual & speech. In the paper, the trial demonstrates the difference of performance in detection of directing and performance of motor and subjective satisfaction of user.

고속 디지탈 퍼지 추론회로 개발과 산업용 프로그래머블 콘트롤러에의 응용

  • 최성국;김영준;박희재;고덕용;김재옥
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1992.04a
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    • pp.354-358
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    • 1992
  • This paper describes a development of high speed fuzzy inference circuit for the industrialprocesses. The hardware fuzzy inference circuit is developed utilizing a hardware fuzzy inference circuit is developed utilizing a DSP and a multiplier and accumulator chip. To enhance the inference speed, the pipeline disign is adopted at the bottleneck and the general Max-Min inference method is slightly modified as Max-max method. As a results, the inference speed is evaluated to be 100 KFLIPS. Owing to this high speed feature, satisfactory application can be attained for complex high speed motion control as well as the control of multi-input multi-output nonlinear system. As an application, the developed fuzzy inference circuit is embedded to a PLC (Porgrammable Logic Controller) for industrial process control. For the fuzzy PLC system, to fascilitate the design of the fuzzy control knowledge such as membership functions, rules, etc., a MS-Windows based GUI (Graphical User Interface) software is developed.

Design and Field Test of an Optimal Power Control Algorithm for Base Stations in Long Term Evolution Networks

  • Zeng, Yuan;Xu, Jing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.12
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    • pp.5328-5346
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    • 2016
  • An optimal power control algorithm based on convex optimization is proposed for base stations in long term evolution networks. An objective function was formulated to maximize the proportional fairness of the networks. The optimal value of the objective function was obtained using convex optimization and distributed methods based on the path loss model between the base station and users. Field tests on live networks were conducted to evaluate the performance of the proposed algorithm. The experimental results verified that, in a multi-cell multi-user scenario, the proposed algorithm increases system throughputs, proportional fairness, and energy efficiency by 9, 1.31 and 20.2 %, respectively, compared to the conventional fixed power allocation method.

A Dynamic Configuration of Calibration Points using Multidimensional Sensor Data Analysis (다중 센서 데이터 분석을 이용한 동적보정점 결정 기법)

  • Kim, Byoung-Sub;Kim, Jae-Hoon
    • Korean Management Science Review
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    • v.33 no.1
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    • pp.49-58
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    • 2016
  • Focusing on the drastic increase of smart devices, machine generated data expansion is a general phenomenon in network services and IoT (Internet of Things). Especially, built-in multi sensors in a smart device are used for collection of user status and moving data. Combining the internal sensor data and environmental information, we can determine landmarks that decide a pedestrian's locations. We use an ANOVA method to analyze data acquired from multi sensors and propose a landmark classification algorithm. We expect that the proposed algorithm can achieve higher accuracy of indoor-outdoor positioning system for pedestrians.

Development Process on the Control Software for Camera and Grating Articulation System Prototype (CGAS-P) of the Giant Magellan Telescope Multi-Object Astronomical and cosmological Spectrograph (GMACS)

  • Ji, Tae-Geun;Cook, Erika;Kelly, Evan;DePoy, Darren L.;Marshall, Jennifer;Lee, Hye-In;Pak, Soojong
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.2
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    • pp.46.3-46.3
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    • 2019
  • We present the control software and its development process for a prototype of the Camera and Grating Articulation System (CGAS) for GMACS, a wide-field, multi-object, moderate-resolution optical spectrograph for the Giant Magellan Telescope (GMT). The CGAS prototype is currently designed for the camera articulation controller as a miniature model of the GMACS. The camera articulation package (CAP) is a software that controls two stepper motors to adjust the camera angle. The package is developed using Visual C++ and runs on Windows 10. We discuss the architectural design and communication route between the high-end user software and the electronics hardware.

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Task Scheduling and Resource Management Strategy for Edge Cloud Computing Using Improved Genetic Algorithm

  • Xiuye Yin;Liyong Chen
    • Journal of Information Processing Systems
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    • v.19 no.4
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    • pp.450-464
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    • 2023
  • To address the problems of large system overhead and low timeliness when dealing with task scheduling in mobile edge cloud computing, a task scheduling and resource management strategy for edge cloud computing based on an improved genetic algorithm was proposed. First, a user task scheduling system model based on edge cloud computing was constructed using the Shannon theorem, including calculation, communication, and network models. In addition, a multi-objective optimization model, including delay and energy consumption, was constructed to minimize the sum of two weights. Finally, the selection, crossover, and mutation operations of the genetic algorithm were improved using the best reservation selection algorithm and normal distribution crossover operator. Furthermore, an improved legacy algorithm was selected to deal with the multi-objective problem and acquire the optimal solution, that is, the best computing task scheduling scheme. The experimental analysis of the proposed strategy based on the MATLAB simulation platform shows that its energy loss does not exceed 50 J, and the time delay is 23.2 ms, which are better than those of other comparison strategies.

Applying Ubiquitous Computing Technology to Proactive and Personalized Decision Support System (유비쿼터스 컴퓨팅 기술을 적용한 차세대형 의사결정지원시스템)

  • Kwon, Oh-Byung;Yoo, Kee-Dong;Suh, Eui-Ho
    • Asia pacific journal of information systems
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    • v.15 no.2
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    • pp.195-218
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    • 2005
  • The emergence of ubiquitous computing environment will change the service architecture of business information systems such as Decision Support System(DSS), which will be a new application. Recent mobile DSSs allow the decision makers to be benefited from web and mobile technology. However, they seldom refer to context data, which are useful for proactive decision support. Meanwhile, ubiquitous applications so far provide restricted personalization service using context and preference of the user, that is, they do not fully make use of decision making capabilities. Hence, this paper aims to describe how the decision making capability and context-aware computing are jointly used to establish ubiquitous applications. To do so, an amended DSS paradigm: CKDDM(Context-Knowledge-Dialogue-Data-Model) is proposed in this paper. What will be considered for the future decision support systems when we regard ubiquitous computing technology as an inevitable impact that enforces the change of the way of making decisions are described. Under the CKDDM paradigm, a framework of ubiquitous decision support systems(ubiDSS) is addressed with the description of the subsystems within. To show the feasibility of ubiDSS, a prototype system, CAMA-myOpt(Context-Aware Multi Agent System-My Optimization) has been implemented as an illustrative example system.

A Design of Multi-tier Structure Digital Content Distribution System based on Public Key (공개 키 기반의 계층 구조를 갖는 디지털콘텐트 분배 시스템의 설계)

  • Ko, Il-Seok;Na, Yun-Ji;Cho, Dong-Wook
    • The KIPS Transactions:PartA
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    • v.11A no.2
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    • pp.175-180
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    • 2004
  • Generally, as for the multimedia high quality contents, an illegality facsimile is possible without a damage of a quality. Also a distribution of contents duplicated illegality in an Internet is giving a great economic loss to digital contents provider. Therefore, a study for security and efficient distribution of digital contents is required. The most important issues in a design of digital contents distribution system are a user convenience, an execution speed and a security. In this study, we designed digital contents distribution system that used a web caching technology and an encryption/decryption technique on hierarchical structure. The proposed system was the digital contents distribution system that improved a security and execution speed, a convenience of a user. Also it verified performance superiority of a proposed system by an examination.

Implementation of a Person Tracking Based Multi-channel Audio Panning System for Multi-view Broadcasting Services (다시점 방송 서비스를 위한 사용자 위치추적 기반 다채널 오디오 패닝 시스템 구현)

  • Kim, Yong-Guk;Yang, Jong-Yeol;Lee, Young-Han;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.150-157
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    • 2009
  • In this paper, we propose a person tracking based multi-channel audio panning system for multi-view broadcasting services. Multi-view broadcasting is to render the video sequences that are captured from a set of cameras based on different viewpoints, and multi-channel audio panning techniques are necessary for audio rendering in these services. In order to apply such a realistic audio technique to this multi-view broadcasting service, person tracking techniques which are to estimate the position of users are also necessary. For these reasons, proposed methods are composed of two parts. The first part is a person tracking method by using ultrasonic satellites and receiver. We could obtain user's coordinates of high resolution and short duration about 10 mm and 150 ms. The second part is MPEG Surround parameter-based multi-channel audio panning method. It is a method to obtain panned multi-channel audio by controlling the MPEG Surround spatial parameters. A MUSHRA test is conducted to objectively evaluate the perceptual quality and measure localization performance using a dummy head. From the experiments, it is shown that the proposed method provides better perceptual quality and localization performance than the conventional parameter-based audio panning method. In addition, we implement the prototype of person tracking based multi-view broadcasting system by integrating proposed methods with multi-view display system.

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A Study on the Construction Method of Collaboration Environment for Web (Web에서의 협력 환경 구축 방안 연구)

  • Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.1 no.1
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    • pp.74-81
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    • 1997
  • The World Wide Web (Web) is one of the most popular internet tool on now, In this reason most of common user, they understand the Web is internet and Web content is also important issues on this side. However, commonly Web content created by one of Web content creator and sometime they refer the another document and link. In these kinds of environments cause tile delivery of incorrect information or linking to another Web user. There are lots of way to protect the incorrect information deliveries to Web user and the most famous one is Computer Supported Cooperation Work (CSCW). This supports the multi-user environment on single system environment, but this needs more additional things in the current internet environment Current internet defined as distributed information network not tile traditional client-server environment. Specially, Intranet environments need to support the heterogeneous system environment like several Rinds of database, systems like PC, Mac and UNIX workstation, and etc. In this reason, we need collaboration and this would serve the common user interface to all of Web user. In these paper, we review the current concept of CSCW and grouoware that are major concept of collaboration and definition, classification and problem analysis of the collaboration. Finally, we suggest the construction method of collaboration environment for Web.

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