• Title/Summary/Keyword: multi user system

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Survey: The Tabletop Display Techniques for Collaborative Interaction (협력적인 상호작용을 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.616-621
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    • 2006
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

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Design and Implementation of a Network Packet Scanner based on Multi-Platform (멀티 플랫폼 기반의 네트워크 패킷 스캐너 설계 및 구현)

  • Lee, Woo-In;Yang, Hae-Sool
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.101-112
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    • 2010
  • The recent trend of the hacking deals with all the IT infrastructure related to the profit of the companies. Presently, they attack the service itself, the source of the profit, while they tried to access to the service infrastructure through the non-service port in the past. Although they affect the service directly, it is difficult to block them with the old security solution or the old system and they threaten more and more companies with the demand of money menacing the protection of customers and the sustainable management. This paper aims to design and implement multi-platform network packet scanner targeting the exception handling network intrusion detection system which determines normal, abnormal by traffic. Linux and unix have the various network intrusion detection and packet management tools like ngrep, snort, TCPdump, but most of them are based on CUI (Character based User Interface) giving users discomfort who are not used to it. The proposed system is implemented based on GUI(Graphical User Interface) to support the intuitive and easy-to-use interface to users, and using Qt(c++) language that supports multi-platform to run on any operating system.

Development of Multi User Games using 3D Graphics and Multicasting (원격 다중 참여자 3차원 그래픽스 게임 개발)

  • Kim, JongSeong;Park, JiHun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.67-77
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    • 1998
  • In this paper we describe a development of a multi user game using 3D graphics and multicasting. First, we represent a virtual reality world by 3D graphics technology. Next, we use computer communication technology for the purpose of interaction among multi users. As a result, multi users share 3D graphics objects and play games. The goal of this paper is a development of a system that enables multi users to play games sharing a virtual world represented by 3D graphics. We use the OpenInventor library and C++ language for 3D graphics scene representation, and IP multicasting protocols for computer communication. The system allows to use Polhemus Fastrak 3D input device that recognizes the 3D position and 3D orientation. As an example we present a game that demonstrates the effect of piano concert by multi piano players who are distributed in a computer network.

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The Proposal of Efficient Hit Prevention Technique according to the Frequency Hopping Pattern in Orthogonal Multi-Carrier FH/CDMA System (직교 멀티캐리어 FH/CDMA 시스템에서 주파수 도약 패턴에 따른 효율적인 충돌 방지 기법 제안)

  • 이문승
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.2
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    • pp.141-150
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    • 2002
  • In this paper, we composed orthogonal multi carrier FH/CDMA system using frequency hopping sequence. Considering hit possibilities by delayed other user's signals we searched the optimal number of user access carrier slots not to influence on performance deterioration with the variation of number of carrier slots according to the number of user access carrier slots. A]io, we evaluated the BER performance improvement due to TCM and Concatenated coding technique by computer simulation.

Multi-Scenario-Based Implementation of User Interface for a Cloud BIM-Based Design Support System (다중 시나리오에 의한 '클라우드 BIM 기반 협업 설계 지원 시스템'의 사용자 인터페이스 개발)

  • Kim, Jinwooung;Jung, Jaehwan;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.403-412
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    • 2017
  • With the introduction of BIM and ICT technology, 'Cloud-based collaborative design support system' has been actively researched and new user interface is needed to support it. When developing the user interface, scenario - based design method is selected which based on the actual usage scenarios to anticipate the usage situation and reflect the user's requirements. However, since the existing scenario-based design technique is an inductive method, it is difficult to cover the usage situation of all users when creating the usage scenario. For this reason, there is a need for a new scenario creation method that can systematically create and modify scenarios instead of inductive methods. This study proposes a 'Multi-scenario-based design method' that complemented the existing method and verify its usability by applying it to the user interface development process of 'Cloud-based collaborative design support system'.

A Study on the Method for Multi-dimensional Module Plan of Detached House Remodeling (단독주택 리모델링의 다차원모듈 설계 방법 적용을 위한 사례조사 연구 - 단독주택 사례 조사를 통한 인터페이스맵 작성을 중심으로 -)

  • Lee, Chan-Yong
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.2
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    • pp.61-70
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    • 2011
  • This study aims to establish the concept about a new approaching method dor remodeling in the planning step. also, this study sets up the way how to approach in a dimensional way by classifying the conceptual composition of the target housing as a method. The dimensional definition is as below. The one dimensional approach: the spot. the two dimensional approach: the line, the three dimensional approach: the apatial mass, the four dimensional approach: space + time, the n dimensional (multi-dimensional) approach: the space + time + emotion. The research findings are as follows : For the purpose of remodeling, the old housing should be viewed in the three dimensional shape and space. It is defined as multi-dimensional module method to design the shape and space of the target housing in a multi-dimensional point, considering the three dimensional space composition, the emotion of the user, the housing itself. and the time of the user.

User-Centric Broadcasting Environment U sing Intelligent Agents

  • Jin, Sung-Ho;Bae, Tae-Meon;Cho, Jun-Ho;Ro, Yong-Man;Kang, Kyeong-Ok
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.814-826
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    • 2005
  • The user-centric broadcasting environment includes the agent system and personalized broadcasting services for user-adaptive TV watching. In this paper, we propose broadcasting environment consisting of personalized broadcasting services and a multi-agent broadcasting system for the services. The proposed system employs the intelligent agent technology of the Foundation for Intelligent Physical Agents (FIPA) as well as metadata technology of MPEG-7 and TV-Anytime Forum (TVAF). To verify the usefulness of the proposed environment, we implemented a test-bed and demonstrated the proposed agent system with three services including intelligent user-information management service, information mobility service, and content retrieval service.

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Multi-Rate and Multi-BEP Transmission Scheme Using Adaptive Overlapping Pulse-Position Modulator and Power Controller in Optical CDMA Systems

  • Miyazawa Takaya;Sasase Iwao
    • Journal of Communications and Networks
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    • v.7 no.4
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    • pp.462-470
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    • 2005
  • We propose a multi-rate and multi-BEP transmission scheme using adaptive overlapping pulse-position modulator (OPPM) and optical power controller in optical code division multiple access (CDMA) networks. The proposed system achieves the multi-rate and multi-BEP transmission by accommodating users with different values of OPPM parameter and transmitted power in the same network. The proposed scheme has advantages that the system is not required to change the code length and number of weight depending on the required bit rate of a user and the difference of bit rates does not have so much effect on the bit error probabilities (BEPs). Moreover, the difference of transmitted powers does not cause the change of bit rate. We analyze the BEPs of the four multimedia service classes corresponding to the com­binations of high/low-rates and low/high-BEPs and show that the proposed scheme can easily achieve distinct differentiation of the service classes with the simple system configuration.

A User Scheduling with Interference-Aware Power Control for Multi-Cell MIMO Networks (다중안테나 다중셀 네트워크에서 간섭인지 기반 전력제어 기술을 이용한 사용자 스케쥴링)

  • Cho, Moon-Je;Ban, Tae-Won;Jung, Bang Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1063-1070
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    • 2015
  • In this paper, we propose a distributed user scheduling with transmit power control based on the amount of generating interference to other base stations (BSs) in multi-cell multi-input multi-output (MIMO) networks. Assuming that the time-division duplexing (TDD) system is used, the interference channel from users to other cell BSs is obtained at each user. In the proposed scheduling, each user first generates a transmit beamforming vector by using singular value decompositon (SVD) over MIMO channels and reduces the transmit power if its generating interference to other BSs is larger than a predetermined threshold. Each BS selects the user with the largest effective channel gains among users, which reflects the adjusted power of users. Simulation results show that the proposed technique significantly outperforms the existing user scheduling algorithms.

The Network Architecture and Protocol for Avatar Interaction in Distributed Virtual Environment (분산 가상공간내 분신간 상호작용을 위한 네트웍 구조 및 프로토콜 설계)

  • SUNG, ManKyu;PARK, ChanJong;KIM, DongHyun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.47-54
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    • 1998
  • The multi-user VR system can more enhance the sense of reality than existing single user VR system, but it also cause a significant problem about network structure and protocol, since the current Internet using TCP/IP can not afford to deliver such a massive information required to the real-time constraint of multi-user VR system. In this paper, we introduce new network structure and protocol for multiple user's virtual world navigation and interaction through their avatars. The virtual worlds are based on virtual building and managed by distributed servers. The avatars have 9 behaviors and recognize the state of each other by pre-defined network protocol.

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