• Title/Summary/Keyword: moving search block

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Cross Diamond Search Using Motion Direction Biased Characteristics (움직임 방향 치우침 특성을 이용한 십자형 다이아몬드 탐색)

  • Ryu, Kwon-Yeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1527-1533
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    • 2009
  • In this paper, we design directional search pattern using motion direction biased characteristics of MVP distribution, and proposes a direction applied cross diamond search method that adaptively change search pattern according to moving direction of search point. Proposed method predict motion vectors from neighbor macro blocks, and define initial motion direction by using predicted motion vectors. It improve search efficiency by using alternately proposed search pattern according to motion direction of BMP in search process. The simulation results show that proposed method is able to fast motion estimation compared with conventional cross diamond search, according as it reduce computational complexity that is required of motion estimation with $0.43%{\sim}1.76%$.

Two-Stage Fast Block Matching Algorithm Using Integral Projections (가산 투영을 이용한 2단계 고속 블록정합 알고리즘)

  • 김준식;박래홍;이병욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.1
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    • pp.45-55
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    • 1993
  • In this paper, a two-stage block matching algorithm (BMA), which can reduce greatly the computational complexity of the conventional BMAs, is proposed, in which the onedimensional distortion measure based on the integral projection is introduced to determine the candidate motion vectors and then among them a final motion vector is detected based on the conventional two-dimensional distortion measure. Due to the one-dimensional calculation of a distortion measure, the proposed algorithm can reduce the computational complexity of the conventional BMA (full search method with a 16$\times$16 block) by a factor of 4, with its performance comparable to those of the conventional ones. Simulation results based on the original and noisy image sequences are shown. Also the simulation of the proposed method combined with the MPEG (Moving Picture Experts Group) SM3 (Simulation Model Three) is presented. Computer simulation shows that the proposed algorithm is fast with its performance comparable to those of the conventional ones.

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Moving Object Tracking in UAV Video using Motion Estimation (움직임 예측을 이용한 무인항공기 영상에서의 이동 객체 추적)

  • Oh, Hoon-Geol;Lee, Hyung-Jin;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.10 no.4
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    • pp.400-405
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    • 2006
  • In this paper, we propose a moving object tracking algorithm by using motion estimation in UAV(Unmanned Aerial Vehicle) video. Proposed algorithm is based on generation of initial image from detected reference image, and tracking of moving object under the time-varying image. With a series of this procedure, tracking process is stable even when the UAV camera sways by correcting position of moving object, and tracking time is relatively reduced. A block matching algorithm is also utilized to determine the similarity between reference image and moving object. An experimental result shows that our proposed algorithm is better than the existing full search algorithm.

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Searching for an Intra-block Remarshalling Plan for Multiple Transfer Cranes (복수 트랜스퍼 크레인을 활용하는 블록 내 재정돈 계획 탐색)

  • Oh Myung-Seob;Kang Jae-Ho;Ryu Kwang-Ryel;Kim Kap-Hwan
    • Journal of KIISE:Software and Applications
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    • v.33 no.7
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    • pp.624-635
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    • 2006
  • This paper applies simulated annealing algorithm to the problem of generating a plan for intra-block remarshalling with multiple transfer cranes. Intra-block remarshalling refers to the task of rearranging containers scattered around within a block into certain designated target areas of the block so that they can be efficiently loaded onto a ship. In generating a remarshalling plan, the predetermined container loading sequence should be considered carefully to avoid re-handlings that may delay the loading operations. In addition, the required time for the remarshalling operation itself should be minimized. A candidate solution in our search space specifies target locations of the containers to be rearranged. A candidate solution is evaluated by deriving a container moving plan and estimating the time needed to execute the plan using two cranes with minimum interference. Simulation experiments have shown that our method can generate efficient remarshalling plans in various situations.

Hardware Design of a Two-Stage Fast blck Matching Algorithm Using Integral Projections (거상투영을 이용한 2단계 고속 블록정합 알고리즘의 하드웨어 설계)

  • 판성범;채승수;김준식;박래홍;조위덕;임신일
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.7
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    • pp.129-140
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    • 1994
  • In this paper we investigate the hardware implementation of block matching algorithms (BMAs) for moving sequences. Using systolic arrays we propose a hardware architecture of a two-stage BMA using integral projections which reduces greatly computational complexity with its performance comparable to that of the full search (FS). Proposed hardware architecture is faster than hardware architecture of the FS by 2~15 times. For realization of the FS and two stage BMA modeling and simulation results using SPW and VHDL are also shown.

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An adaptive motion estimation based on the temporal subband analysis (시간축 서브밴드 해석을 이용한 적응적 움직임 추정에 관한 연구)

  • 임중곤;정재호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.6
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    • pp.1361-1369
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    • 1996
  • Motion estimation is one of the key components for high quality video coding. In this paper, a new motion estimation scheme for MPEG-like video coder is suggested. The proposed temporally adaptive motion estimation scheme consists of five functional blocks: Temporal subband analysis (TSBA), extraction of temporal information, scene change detection (SCD), picture type replacement (PTR), and temporally adapted block matching algorithm (TABMA). Here all the functional components are based on the temporal subband analysis. In this papre, we applied the analysis part of subband decompostion to the temporal axis of moving picture sequence, newly defined the temporal activity distribution (TAD) and average TAD, and proposed the temporally adapted block matching algorithm, the scene change detection algorithm and picture type replacement algorithm which employed the results of the temporal subband analysis. A new block matching algorithm TABMA is capable of controlling the block matching area. According to the temporal activity distribution of objects, it allocates the search areas nonuniformly. The proposed SCD and PTR can prevent unavailable motion prediction for abrupt scene changes. Computer simulation results show that the proposed motion estimation scheme improve the quality of reconstructed sequence and reduces the number of block matching trials to 40% of the numbers of trials in conventional methods. The TSBA based scene change detection algorithm can detect the abruptly changed scenes in the intentionally combined sequence of this experiment without additional computations.

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Implementation of Virtual Realily Immersion System using Motion Vectors (모션벡터를 이용한 가상현실 체험 시스템의 구현)

  • 서정만;정순기
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.87-93
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    • 2003
  • The purpose of this research is to develop a virtual reality system which enables to actually experience the virtual reality through the visual sense of human. TSS was applied in tracing the movement of moving picture in this research. By applying TSS, it was possible to calculate multiple motion vectors from moving picture, and then camera's motion parameters were obtained by utilizing the relationship between the motion vectors. For the purpose of experiencing the virtual reality by synchronizing the camera's accelerated velocity and the simulator's movements, the relationship between the value of camera's accelerated velocity and the simulator's movements was analyzed and its result was applied to the neutral network training. It has been proved that the proposed virtual reality immersion system in this dissertation can dynamically control the movements of moving picture and can also operate the simulator quite similarly to the real movements of moving picture.

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Sequencing Container Moves for Intra-Block Remarshalling in a Container Terminal Yard (컨테이너 터미널 장치장에서 블록 내 이적을 위한 컨테이너 이동 순서 계획)

  • Kang Jaeho;Oh Myung-Seob;Ryu Kwang Ryel;Kim Kap Hwan
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.11a
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    • pp.273-280
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    • 2004
  • Intra-block remarshalling is the task of rearranging into some target bays those containers whim are scattered around the block, so that the containers can be loaded onto the ship ffficiently. Howeuer, if we rearrange the containers without considering the container larding sequence, too mud! rehandling work will be required at the time rf larding to fetch the right containers whim are stacked under the wrong ones. Therefore, the remarshalling should be done by moving the relevant containers in an appropriate order. This paper presents an efficient heuristic search technique for finding an appropriate container moving order during remarshalling to avoid rehandling at the time of larding. Simulation experiments have shown that the proposed method can generate rehandling-free solutions in a real time.

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Sequencing Container Moves for Intra-Block Remarshalling in a Container Terminal Yard (컨테이너 터미널 장치장에서 블록 내 이적을 위한 컨테이너 이동 순서 계획)

  • Kang Jaeho;Oh Myung-Seob;Ryu Kwang Ryel;Kim Kap Hwan
    • Journal of Navigation and Port Research
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    • v.29 no.1 s.97
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    • pp.83-90
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    • 2005
  • Intra-block remarshalling is the task of rearranging into some target bays those containers which are scattered around within the block, so that the containers can be loaded onto the ship efficiently. However, if we rearrange the containers without considering the container loading sequence, excessive rehandling work will be required at the time of loading because the containers to be fetched are often stacked under other containers. Therefore, the remarshalling should be done by moving the relevant containers in an appropriate order. This paper presents an efficient heuristic search technique for finding an appropriate container moving order during remarshalling to avoid rehandling at the time of loading. Simulation experiments have shown that the proposed method can generate rehandling-free solutions in real time.

Design of Systolic Array for High Speed Processing of Block Matching Motion Estimation Algorithm (블록 정합 움직임추정 알고리즘의 고속처리를 위한 시스토릭 어레이의 설계)

  • 추봉조;김혁진;이수진
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.2
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    • pp.119-124
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    • 1998
  • Block Matching Motion Estimation(BMME) Algorithm is demands a very large amount of computing power and have been proposed many fast algorithms. These algorithms are many problem that larger size of VLSI scale due to non-localized search block data and problem of non-reuse of input data for each processing step. In this paper, we designed systolic arry of high processing capacity, constraints input output pin size and reuse of input data for small VLSI size. The proposed systolic array is optimized memory access time because of iterative reuse of input data on search block and become independent of problem size due to increase of algorithm's parallelism and total processing elements connection is localized spatial and temporal. The designed systolic array is reduced O(N6) time complexity to O(N3) on moving vector and has O(N) input/output pin size.

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