• Title/Summary/Keyword: moving pictures

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Improvement of Reduction method for Ringing Artifacts in color moving-pictures using K-means algorithm (K-means 알고리즘을 사용한 칼라 동영상 링잉 노이즈 감쇄 방법의 개선)

  • Kim, Byung-Hyun;Jang, Jun-Young;Jang, Won-Woo;Choi, Hyun-Chul;Kang, Bong-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.576-582
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    • 2011
  • In this paper, we proposed the improved Advanced Detail Enhancement algorithm that improve the blurring by the lossy compression with CODEC and reduce the ringing artifacts in restoration. The conventional algorithm needs much amount of the process by the use of RGB color space. To improve this, we only used the luminance value in YCbCr color space. We verified that the performance of the improved algorithm with Y color value, the luminance value, is equal to the conventional algorithm with RGB color value and that the operation time of the improved is shorter about 24% than the conventional through the measurement of the operation time with Kodak standard images.

Directions in Development of Enforcement System for Moving Violation in Intersection (무인교통단속장비를 이용한 교차로 꼬리물기 단속 가능성 연구)

  • Lee, Ho-Won;Hyun, Cheol-Seung;Joo, Doo-Hwan;Kim, Dong-Hyo;Lee, Choul-Ki;Park, Dae-Hyun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.6
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    • pp.32-39
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    • 2011
  • Even if the traffic light is green, if vehicles enter a jammed intersection, they are violation of the law. The police is enforcing law as a part of a nation wide campaign. Because, using the camcorder, the police can not do enforcement the offending vehicle, there are other techniques. Our research group proposed automated photographic equipment enable to enforce moving violation in intersection. Using new license plate recognition technology and backtracking technology to trace the offending vehicle, once the system detects a violator, it records 8 wide pictures and 1picture from the front vehicle, showing it enter and proceed through the intersection. Field experimental results obtained in the system, the following conclusions. The three measures of effectiveness investigated were recognition rate 83.5, mis-match recognition rate 1.5%.

A Comparison of PM10 Exposure Characteristics of Swine Farmers by Body Parts using Direct-reading Instrument (직독식 기기를 이용한 양돈작업자의 신체부위별 PM10 노출 특성 비교 연구)

  • Sin, Sojung;Kim, Hyocher;Kim, Kyung-ran;Seo, Mintae;Park, Sooin;Kim, Kyungmin;Kim, Kyungsu
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.29 no.2
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    • pp.159-166
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    • 2019
  • Objectives: The purpose of this study was to evaluate the personal exposure to $PM_{10}$ by body parts for the development of dust monitoring wearable device for swine farmers. Methods: Tasks were classified by using motion pictures taken by action cameras attached to swine farmers. Concentrations of $PM_{10}$ were measured by attaching direct-reading instruments at the head, neck and waist of worker. Differences of $PM_{10}$ exposure between body parts were analyzed with linear regression. Results: We identified three tasks(vaccination, moving pigs, and manure treatment). $PM_{10}$ concentration during vaccination was the highest among the tasks, and the body part showing the highest concentration of $PM_{10}$ was the waist regardless of task. In all tasks, the closer distance between the body parts, the higher were the R-squared values(vaccination 0.4221, moving pigs 0.6990, and manure treatment 0.2164). Conclusions: We presumed that $PM_{10}$ concentrations were affected by the parts of the body in which they were measured. In order to develop swine farmer's wearable device for monitoring dust concentration in air, the determination of the positions of monitoring sensor to ensure accurate measurement is essential. Considering the results of this study, wearable sensor should be positioned at the waist.

Recognition of the 3-D motion of a human arm with HIGIPS

  • Yao, Feng-Hui;Tamaki, Akikazu;Kato, Kiyoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10b
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    • pp.1724-1729
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    • 1991
  • This paper gives an overview of HIGIPS design concepts and prototype HIGIPS configuration, and discusses its application to recognition of the 3-D motion of a human arm. HIGIPS which employs the combination of pipeline architecture and multiprocessor architecture, is a high-speed, high-performance and low cost N * M multimicroprocessor parallel machine, where N is the number of pipeline stages and M is the number of processors in each stage. The algorithm to recognize the motion of a human arm with a single TV camera was developed on personal computer (NEC PC9801 series). As a constraint condition, some simple ring marks are used. Each joint of the arm is attached with a ring mark to obtain its centroid position when the arm moves. These centroid positions in the three-dimensional space are linked at each of the successive pictures of the moving arm to recover its overall motion. This algorithm takes about 2 seconds to process one image frame on the general-purpose personal computer. This paper mainly discuses how to partition this algorithm and execute on HIGIPS, and shows the speed up. From this application, it is clear that HIGIPS is an efficient machine for image processing and recognizing.

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A Study on a Compensation of Decoded Video Quality and an Enhancement of Encoding Speed

  • Sir, Jaechul;Yoon, Sungkyu;Lim, Younghwan
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.3
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    • pp.35-40
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    • 2000
  • There are two problems in H.26X compression technique. One is compressing time in encoding process and the other is degradation of the decoded video quality due to high compression rate. For transferring moving pictures in real-time, it is required to adopt massively high compression. In this case, there are a lot of losses of an original video data and that results in degradation of quality. Especially degradation called by blocking artifact may be produced. The blocking artifact effect is produced by DCT-based coding techniques because they operate without considering correlation between pixels in block boundaries. So it represents discontinuity between adjacent blocks. This paper describes methods of quality compensation for H.26x decoded data and enhancing encoding speed for real-time operation. Our goal of the quality compensation is not to make the decoded video identical to a original video but to make it perceived better through human eyes. We suggest an algorithm that reduces block artifact and clears decoded video in decoder. To enhance encoding speed, we adopt new four-step search algorithm. As shown in the experimental result, the quality compensation provides better video quality because of reducing blocking artifact. And then new four-step search algorithm with $MMX^{TM}$ implementation improves encoding speed from 2.5 fps to 17 fps.

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Emotion Recognition by Hidden Markov Model at Driving Simulation (자동차 운행 시뮬레이션에서 Hidden Markov Model을 이용한 운전자 감성인식)

  • Park H.H.;Song S.H.;Ji Y.K.;Huh K.S.;Cho D.I.;Park J.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1958-1962
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    • 2005
  • A driver's emotion is a very important factor of safe driving. This paper classified a driver's emotion into 3 major emotions, can be occur when driving a car: Surprise, Joy, Tired. And It evaluated the classifier using Hidden Markov Models, which have observation sequence as bio-signals. It used the 2-D emotional plane to classfiy a human's general emotion state. The 2-D emotional plane has 2 axes of pleasure-displeasure and arsual-relaxztion. The used bio-signals are Galvanic Skin Response(GSR) and Heart Rate Variability(HRV), which are easy to acquire and reliable. We classified several moving pictures into 3 major emotions to evaluate our HMM system. As a result of driving simulations for each emotional situations, we can get recognition rates of 67% for surprise, 58% for joy and 52% for tired.

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How Can We Develop and Make Use of the Quality Assessment Tool of Web-Based Instruction(WBI) for Nutrition Education\ulcorner (웹기반 영양교육 프로그램의 질 평가도구 개발 및 활용가능성 탐색)

  • 이해영;양일선;강여화;김혜영
    • Journal of Nutrition and Health
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    • v.37 no.4
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    • pp.310-315
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    • 2004
  • The purposes of this study were to: a) develop the quality assessment tool of Web-based Instruction (WBI) for nutrition education, b) evaluate the operated WBI (NutriZone) by this tool, and c) do the feasibility study about quality assessment tool for WBI by establishing the instruction and operating strategies. The developed quality assessment tool of WBI for nutrition education was divided into three categories of instruction design, contents and support & operation. And a total of forty items were measured by Likert 5 point scale, computed as one point per item, and amounted to forty points in all. As a result of evaluation, NutriZone got 21.79 out of 40 points and fulfillment rate of 54.5%. The IPA (Importance-Performance Analysis) was applied to establish the instruction and operating strategies, and nine items characterized as attractiveness, multimedia, and learner-initiative were in 'Doing Great, Keep It Up', and so it was regar-ded as program designed with concern in WBI's characteristics unlike the conventional face-to-face education. But twelve items such as 'Errors on switch to other screens are few.', 'Ready correction leads to be out of systemic error.', 'Highlight marks and moving pictures were used in sign of importance.' and etc. that got high importance and low performance needed to be focused in instructional strategy.

A Cluster Based Multi-channel Assignment Scheme for Adaptive Tactical Wireless Mesh Network (무선 메쉬 네트워크의 군 환경 적용을 위한 클러스터 기반 멀티채널 할당 기법)

  • Kim, Young-An
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.5
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    • pp.880-887
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    • 2011
  • The Wireless Mesh Network(WMN) technology is able to provide an infrastructure for isolated islands, in which it is difficult to install cables or wide area such as battlefield. Therefore, WMN is frequently used to satisfy needs for internet connection and active studies and research on them are in progress. However, as a result of increase in number of hops under hop-by-hop communication environment has caused a significant decrease in throughput and an increase in delay. Considering the heavy traffic of real-time data, such as voice or moving pictures to adaptive WMN, in a military environment. Such phenomenon might cause an issue in fairness index. In order to resolve this issue, we proposed a Cluster Based Multi-channel Assignment Scheme(CB-MAS) for adaptive tactical wireless mesh network. In the CB-MAS, the communication between the Cluster-Head(CH) and cluster number nodes uses a channel has no effect on channels being used by the inter-CH links. Therefore, the CB-MAS can minimize the interference within multi-channel environments. Our Simulation results showed that CB-MAS achieves improved the throughput and fairness index in WMN.

A Design and Implementation of Personal VOD System using Multi-thread (다중 스래드를 이용한 개인용 VOD 시스템의 설계와 구현)

  • Park, Sung-Sik;Lee, Ho-Suk
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.3
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    • pp.299-310
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    • 2000
  • In this paper, we designed and implemented a personal VOD server using multi-thread for the real-time services of video data to the users. The system consists of service manager, disk manager, and network manager. The service manager controls the user admission to the system using the VBR(Variable Bit Rate) characteristics of MPEG (Moving Picture Experts Group) video data. The disk manager provides the functions for VCR-like operations. The disk manager reads blocks from the disk by the size of GOP(Group of Pictures) and buffers the data to the user's thread. The network manager uses TCP/IP for the communication between the server and the client. The communication starts from the client and the VOD server must respond to this request. The implemented personal VOD system shows an acceptable performance.

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Human factors guidelines for designing anchors in the moving pictures on multimedia systems (멀티미디어 시스템의 동영상 노드를 위한 앵커의 인간공학적 설계지침)

  • Han, Sung-H.;Kim, Mi-Jeong;Kwahk, Ji-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.2
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    • pp.265-276
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    • 1996
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the forms of multimedia encyclopedia CD-ROMs, benefited from various media for their ability to present information in an efficient and complete way. But using several media, on the other hand, may cause end users' confusion and furthermore, poorly designed user interface often exacerbates the situation. In this study, the multimedia systems were studied from the standpoint of usability. The conceptual framework of the user interface of the multimedia system was newly defined. And 100 initial variables for user interface design of general multimedia systems were suggested through literature survey and expert opinions based upon the framework developed. Among various application areas, the multimedia information retrieval systems were chosen for investigation, and 36 variables particularly relevant to user interface of the multimedia information retrieval systems were selected. According to the sequential research strategy, the variables that were considered to be most important were finally selected through a screening stage. A part of selected variables were verified through a human factors experiment as the first step of sequential research. Based upon the result of the experiment, guidelines for user interface design were provided. For future study, the variables remained will be Investigated and the study will expand to another application areas.

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