• Title/Summary/Keyword: mouse operation

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An Eye Location based Head Posture Recognition Method and Its Application in Mouse Operation

  • Chen, Zhe;Yang, Bingbing;Yin, Fuliang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.3
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    • pp.1087-1104
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    • 2015
  • An eye location based head posture recognition method is proposed in this paper. First, face is detected using skin color method, and eyebrow and eye areas are located based on gray gradient in face. Next, pupil circles are determined using edge detection circle method. Finally, head postures are recognized based on eye location information. The proposed method has high recognition precision and is robust for facial expressions and different head postures, and can be used in mouse operation. The experimental results reveal the validity of proposed method.

Effects of Oriental medicine on Osteoporosis in Ovariectomized Rats

  • Kim, Young-Ock;An , Deuk-Kyun;Lee, Hyun-Sun;Lee, Young-Ah;Kim, Yang-On;Song, Chang-Woo;Kim, Yang-Eon;Song, Chang-Woo
    • Proceedings of the PSK Conference
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    • 2003.10b
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    • pp.233.2-233.2
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    • 2003
  • This experiment study was carried out to prove the efficacy of Cheongpajeon(CPJ) extract in ovariectomized rats. 40 rats were divided into 4 groups, administrated saline after sham operation group(sham-op), administered saline after ovariectomy group(control), administered CPJ 1g/kg after ovariectomy group and administered Livial 0.042mg/kg after ovariectomy group(positive control). We examined the water extract of CPJ that is capable of affecting osteoblast proliferation using MG-63 and HOS-TE85. (omitted)

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Evaluating the performance of direct manipulation input devices (직접조작방식 입력장치의 성능비교)

  • 박재희;이남식
    • Journal of the Ergonomics Society of Korea
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    • v.11 no.1
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    • pp.103-109
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    • 1992
  • Direct manipulations are composed of pointing operations and dragging operations. In order to find the optimum design parameters (such as C/D ratio, moving direction) for the direct manipulation of a GUI(Graphical User Interface), an ergonomic experiment was devised (2*4*3*8 design) to measure the performance of a mouse (Microsoft) and a trackball (Logitech). The results showed that the mouse was more suitable for the direct manipulation (expecially for the dragging operation) than the trackball, and the suitable C/D ratio was 10 (for the mouse) and 16 (for the trackball). Also the movement direction was a determinant factor in trackball performance.

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Design and Implementation of a Multimodal Input Device Using a Web Camera

  • Na, Jong-Whoa;Choi, Won-Suk;Lee, Dong-Woo
    • ETRI Journal
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    • v.30 no.4
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    • pp.621-623
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    • 2008
  • We propose a novel input pointing device called the multimodal mouse (MM) which uses two modalities: face recognition and speech recognition. From an analysis of Microsoft Office workloads, we find that 80% of Microsoft Office Specialist test tasks are compound tasks using both the keyboard and the mouse together. When we use the optical mouse (OM), operation is quick, but it requires a hand exchange delay between the keyboard and the mouse. This takes up a significant amount of the total execution time. The MM operates more slowly than the OM, but it does not consume any hand exchange time. As a result, the MM shows better performance than the OM in many cases.

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Development of Finger Gestures for Touchscreen-based Web Browser Operation (터치스크린 기반 웹브라우저 조작을 위한 손가락 제스처 개발)

  • Nam, Jong-Yong;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.4
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    • pp.109-117
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    • 2008
  • Compared to the existing PC which uses a mouse and a keyboard, the touchscreen-based portable PC allows the user to use fingers, requiring new operation methods. However, current touchscreen-based web browser operations in many cases involve merely having fingers move simply like a mouse and click, or not corresponding well to the user's sensitivity and the structure of one's index finger, making itself difficult to be used during walking. Therefore, the goal of this study is to develop finger gestures which facilitate the interaction between the interface and the user, and make the operation easier. First, based on the frequency of usage in the web browser and preference, top eight functions were extracted. Then, the users' structural knowledge was visualized through sketch maps, and the finger gestures which were applicable in touchscreens were derived through the Meaning in Mediated Action method. For the front/back page, and up/down scroll functions, directional gestures were derived, and for the window closure, refresh, home and print functions, letter-type and icon-type gestures were drawn. A validation experiment was performed to compare the performance between existing operation methods and the proposed one in terms of execution time, error rate, and preference, and as a result, directional gestures and letter-type gestures showed better performance than the existing methods. These results suggest that not only during the operation of touchscreen-based web browser in portable PC but also during the operation of telematics-related functions in automobile, PDA and so on, the new gestures can be used to make operation easier and faster.

A MEMS-Based Finger Wearable Computer Input Devices (MEMS 기반 손가락 착용형 컴퓨터 입력장치)

  • Kim, Chang-su;Jung, Se-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1103-1108
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    • 2016
  • The development of a variety of sensor technology, users smart phone, the use of motion recognition apparatus such as a console game machines is increasing. It tends to user needs motion recognition-based input device are increasing. Existing motion recognition mouse is equipped with a modified form of the mouse button on the outside and serves as a wheel mouse left and right buttons. Existing motion recognition mouse is to manufacture a small, there is a difficulty to operate the button. It is to apply the motion recognition technology the motion recognition technology is used only pointing the cursor there is a limit. In this paper, use of MEMS-based motion recognition sensor, the body of the two-point operation data by recognizing the operation of the (thumb and forefinger) and generating a control signal, followed by studies on the generated control signal to a wireless transmitting computer input device.

The Mouse & Keyboard Control Application based on Smart Phone (스마트 폰 기반의 마우스와 키보드 제어 어플리케이션)

  • Lim, Yang Mi
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.396-403
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    • 2017
  • In recent years, the use of touch screens has expanded, and devices such as remote controllers have been developed in various ways to control and access contents at long range. The wireless-based touch screen is used in classroom, seminar room, and remote video conversation in addition to the TV remote control. The purpose of the study is to design a smart phone-based intuitive interface that can perform the role of a wireless mouse and a wireless keyboard at range using Bluetooth and to develop an application that integrates functions of a mouse and a keyboard. Firstly, touch interaction model for controlling software such as PowerPoint by connecting to a general PC on a smart phone has been studied. The most simple touch operation interface is used to reproduce the function of existing devices and design more simply. The studies of the extension of interfaces with various functions are important, but development of optimized interfaces for users will become more important in the future. In this sense, this study is valuable.

A Study on the Virtual Mouse Interface System (가상 마우스 인터페이스 시스템에 관한 연구)

  • Lee, Ki-Young;Lim, Myung-Jae;Kim, Kyu-Ho;Lee, Min-Ki;Kim, Jeong-Lae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.57-62
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    • 2011
  • Recently, various interaction was demanded from rapid development and use of portable device. So, operation of touch interface in tablet and smart phone needs many requirements and proactivity. In this paper, for variety of users and convenient interaction, It is aimed to realize virtual reality mouse of portable device. It reflected similar interaction of an existing mouse and it used infrared image without intensity of illumination. Also, It analyzed finger point information of middle and index finger of users and it designed virtual mouse without proactivity and constraint of space.

NUI/NUX framework based on intuitive hand motion (직관적인 핸드 모션에 기반한 NUI/NUX 프레임워크)

  • Lee, Gwanghyung;Shin, Dongkyoo;Shin, Dongil
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.11-19
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    • 2014
  • The natural user interface/experience (NUI/NUX) is used for the natural motion interface without using device or tool such as mice, keyboards, pens and markers. Up to now, typical motion recognition methods used markers to receive coordinate input values of each marker as relative data and to store each coordinate value into the database. But, to recognize accurate motion, more markers are needed and much time is taken in attaching makers and processing the data. Also, as NUI/NUX framework being developed except for the most important intuition, problems for use arise and are forced for users to learn many NUI/NUX framework usages. To compensate for this problem in this paper, we didn't use markers and implemented for anyone to handle it. Also, we designed multi-modal NUI/NUX framework controlling voice, body motion, and facial expression simultaneously, and proposed a new algorithm of mouse operation by recognizing intuitive hand gesture and mapping it on the monitor. We implement it for user to handle the "hand mouse" operation easily and intuitively.

Estimation of Water Quality Variation in Sewer Network using MOUSE TRAP Model (MOUSE TRAP 모델을 이용한 하수관거내 수질변화 예측)

  • Yang, Hae Jin;Jun, Hang Bae;Son, Dae Ik
    • Journal of Korean Society of Water and Wastewater
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    • v.23 no.6
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    • pp.743-752
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    • 2009
  • One of the major problems associated with operation of domestic sewer lines involves hydraulic problems such as insufficient conveyance capacity, exceeding maximum velocity, and deficiency of minimum velocity. It has also been pointed out that influent concentration lower than design concentration of pollutants, which is mainly caused by unidentified inflow and infiltration, degrades the operational efficiency of many sewage treatment plants (STPs). A computer-added analysis method supporting a coupled simulation of sewage quality and quantity is essentially required to evaluate the status of existing STPs and to improve their efficiency by a proper sewer rehabilitation work. In this study, dynamic water quality simulations were conducted using MOUSE TRAP to investigate the principal parameters that governs the changes of BOD, ${NH_4}^+$, and ${PO_4}^{3-}$3- concentrations within the sewer networks based on data acquired through on-site and laboratory measurements. The BOD, ${NH_4}^+$ and ${PO_4}^{3-}$3- concentrations estimated by MOUSE TRAP was lower than theoretical pollution loads because of sedimentation and decomposition in the sewer. The results revealed that sedimentation is a most important factor than other biological reactions in decreasing pollutant load in the sewers of C-city. The sensitivity analysis of parameters pertaining to water quality changes indicated that the effect of the BOD decay rate, the initial DO concentration, the half-saturation coefficient of dissolved BOD, and the initial sediment depth is marginal. However, the influence of settling rate and temperature is relatively high because sedimentation and precipitation, rather than biological degradation, are dominant processes that affect water quality in the study sewer systems.