• Title/Summary/Keyword: motion-tracking

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Optical Tracking of Three-Dimensional Brownian Motion of Nanoparticles

  • Choi C. K.;Kihm K.D.
    • Journal of the Korean Society of Visualization
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    • v.3 no.1
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    • pp.3-19
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    • 2005
  • Novel optical techniques are presented for three-dimensional tracking of nanoparticles; Optical Serial Sectioning Microscopy (OSSM) and Ratiometric Total Internal Reflection Fluorescent Microscopy (R-TIRFM). OSSM measures optically diffracted particle images, the so-called Point Spread Function (PSF), and dotermines the defocusing or line-of-sight location of the imaged particle measured from the focal plane. The line-of-sight Brownian motion detection using the OSSM technique is proposed in lieu of the more cumbersome two-dimensional Brownian motion tracking on the imaging plane as a potentially more effective tool to nonintrusively map the temperature fields for nanoparticle suspension fluids. On the other hand, R-TIRFM is presented to experimentally examine the classic theory on the near-wall hindered Brownian diffusive motion. An evanescent wave field from the total internal reflection of a 488-nm bandwidth of an argon-ion laser is used to provide a thin illumination field of an order of a few hundred nanometers from the wall. The experimental results show good agreement with the lateral hindrance theory, but show discrepancies from the normal hindrance theory. It is conjectured that the discrepancies can be attributed to the additional hindering effects, including electrostatic and electro-osmotic interactions between the negatively charged tracer particles and the glass surface.

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A Study on Implementation of Motion Graphics Virtual Camera with AR Core

  • Jung, Jin-Bum;Lee, Jae-Soo;Lee, Seung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.85-90
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    • 2022
  • In this study, to reduce the time and cost disadvantages of the traditional motion graphic production method in order to realize the movement of a virtual camera identical to that of the real camera, motion graphics virtualization using AR Core-based mobile device real-time tracking data A method for creating a camera is proposed. The proposed method is a method that simplifies the tracking operation in the video file stored after shooting, and simultaneously proceeds with shooting on an AR Core-based mobile device to determine whether or not tracking is successful in the shooting stage. As a result of the experiment, there was no difference in the motion graphic result image compared to the conventional method, but the time of 6 minutes and 10 seconds was consumed based on the 300frame image, whereas the proposed method has very high time efficiency because this step can be omitted. At a time when interest in image production using virtual augmented reality and various studies are underway, this study will be utilized in virtual camera creation and match moving.

Tracking and Interpretation of Moving Object in MPEG-2 Compressed Domain (MPEG-2 압축 영역에서 움직이는 객체의 추적 및 해석)

  • Mun, Su-Jeong;Ryu, Woon-Young;Kim, Joon-Cheol;Lee, Joon-Hoan
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.27-34
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    • 2004
  • This paper proposes a method to trace and interpret a moving object based on the information which can be directly obtained from MPEG-2 compressed video stream without decoding process. In the proposed method, the motion flow is constructed from the motion vectors included in compressed video. We calculate the amount of pan, tilt, and zoom associated with camera operations using generalized Hough transform. The local object motion can be extracted from the motion flow after the compensation with the parameters related to the global camera motion. Initially, a moving object to be traced is designated by user via bounding box. After then automatic tracking Is performed based on the accumulated motion flows according to the area contributions. Also, in order to reduce the cumulative tracking error, the object area is reshaped in the first I-frame of a GOP by matching the DCT coefficients. The proposed method can improve the computation speed because the information can be directly obtained from the MPEG-2 compressed video, but the object boundary is limited by macro-blocks rather than pixels. Also, the proposed method is proper for approximate object tracking rather than accurate tracing of an object because of limited information available in the compressed video data.

Path Tracking Motion Control using Fuzzy Inference for a Parking-Assist System (퍼지 추론을 이용한 주차지원 시스템의 경로추종 운동제어)

  • Kim, Seung-Ki;Chang, Hyo-Whan;Kim, Chang-Hwan
    • Transactions of the Korean Society of Automotive Engineers
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    • v.17 no.2
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    • pp.1-9
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    • 2009
  • A parking-assist system is defined that a driver adjusts vehicle velocity through brake pedal operation and parking-assist system controls the motion of the vehicle to follow a collision-free path. In this study, a motion control algorithm using Fuzzy inference is proposed to track a maneuvering clothoid parallel path. Simulations are performed under SIMULINK environments using MATLAB and CarSim for a vehicle model. As the vehicle model in MATLAB a bicycle model is used including lateral dynamics. The simulation results show that the path tracking performance is satisfactory under various driving and initial conditions.

A Study on Center Detection and Motion Analysis of a Moving Object by Using Kohonen Networks and Time Delay Neural Networks (코호넨 네트워크 및 시간 지연 신경망을 이용한 움직이는 물체의 중심점 탐지 및 동작특성 분석에 관한 연구)

  • Hwang, Jung-Ku;Kim, Jong-Young;Jang, Tae-Jeong
    • Journal of Industrial Technology
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    • v.21 no.B
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    • pp.91-98
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    • 2001
  • In this paper, center detection and motion analysis of a moving object are studied. Kohonen's self-organizing neural network models are used for the moving objects tracking and time delay neural networks are used for dynamic characteristic analysis. Instead of objects brightness, neuron projections by Kohonen Networks are used. The motion of target objects can be analyzed by using the differential neuron image between the two projections. The differential neuron image which is made by two consecutive neuron projections is used for center detection and moving objects tracking. The two differential neuron images which are made by three consecutive neuron projections are used for the moving trajectory estimation. It is possible to distinguish 8 directions of a moving trajectory with two frames and 16 directions with three frames.

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Combining Communications and Tracking: A New Paradigm of Smartphone Games

  • Lee, Soong-Hee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.2
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    • pp.202-215
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    • 2013
  • The generalization trend of smartphones has brought many smartphone games into daily lives. These games are mainly dependent on the interactions on the display of the phone using finger touches. On the other hand, functions for detecting the positions and actions of the phones such as gyro-sensors have been rapidly developed over the former orientation sensors and acceleration sensors. Though it has become technologically possible to detect the users' motion via the smartphone devices and to use the phone device directly as the game device, it is hard to find the actualized cases. This paper proposes a new paradigm that includes basic frameworks and algorithms for the games combining the motion tracking and mutual communications on the smartphones and presents the details of its implementation and results.

High Performance CNC Control Using a New Discrete-Time Variable Structure Control Method (새로운 이산시간 가변구조 제어방법을 이용한 CNC의 고성능 제어)

  • Oh, Seung-Hyun;Kim, Jung-ho;Cho, Dong-il
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.12
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    • pp.1053-1060
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    • 2000
  • In this paper, a discrete-time variable structure control method using recursively defined switching function and a decoupled variable structure disturbance compensator is used to achieve high performance circular motion control of a CNC machining center. The discrete-time variable structure control with the decoupled disturbance compensator method developed in this paper uses a recursive switching function defined as the sum of the current tracking error vector and the previous value of the switching function multiplied by a positive constant less than one. This recursive switching function provides much improved performance compared to the method that uses a switching function defined only as a linear combination of the current tracking error. Enhancements in tracking performance are demonstrated in the circular motion control using a CNC milling machine.

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Non-contact Realtime 6D-Motion Tracking System (비접촉식 실시간 6자유도 운동계측시스템)

  • Jo, Yong-Beom;Pyeon, Yong-Beom;Do, Deok-Hui;Jo, Hyo-Je
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.479-484
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    • 2003
  • A non-contact 6D motion tracking system is proposed. The system consists of two color cameras, a color image grabber and a host computer, Motions of a floating vessel was measured by the constructed system. The instantaneous forces of the floating vessel are analyzed. The floating vessel was put on the water in a small water container in free conditions. The measured forces are reconstructed by the measurement results. The system can be used to non-contact measurements for 6D dynamic analysis of floating vessels.

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Visual Tracking Using Snake Algorithm Based on Optical Flow Information

  • Kim, Won;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 1999.10a
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    • pp.13-16
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    • 1999
  • An active contour model, Snake, was developed as a useful segmenting and tracking tool lot rigid or non-rigid (i.e. deformable) objects by Kass in 1987 In this research, Snake is newly designed to cover this large moving case. Image flow energy is proposed to give Snake the motion information of the target object. By this image flow energy Snake's nodes can move uniformly along the direction of the target motion in spite of the existences of local minima. Furthermore, when the motion is too large to apply image flow energy to tracking, a jump mode is proposed for solving the problem. The vector used to make Snake's nodes jump to the new location can be obtained by processing the image flow. The effectiveness of the proposed Snake is confirmed by some simulations.

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A Distance Estimation Method of Object′s Motion by Tracking Field Features and A Quantitative Evaluation of The Estimation Accuracy (배경의 특징 추적을 이용한 물체의 이동 거리 추정 및 정확도 평가)

  • 이종현;남시욱;이재철;김재희
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.621-624
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    • 1999
  • This paper describes a distance estimation method of object's motion in soccer image sequence by tracking field features. And we quantitatively evaluate the estimation accuracy We suppose that the input image sequence is taken with a camera on static axis and includes only zooming and panning transformation between frames. Adaptive template matching is adopted for non-rigid object tracking. For background compensation, feature templates selected from reference frame image are matched in following frames and the matched feature point pairs are used in computing Affine motion parameters. A perspective displacement field model is used for estimating the real distance between two position on Input Image. To quantitatively evaluate the accuracy of the estimation, we synthesized a 3 dimensional virtual stadium with graphic tools and experimented on the synthesized 2 dimensional image sequences. The experiment shows that the average of the error between the actual moving distance and the estimated distance is 1.84%.

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