• Title/Summary/Keyword: motion map

Search Result 325, Processing Time 0.026 seconds

Conflict Detection for Multi-agent Motion Planning using Mathematical Analysis of Extended Collision Map (확장충돌맵의 수학적 분석을 이용한 다개체의 충돌탐지)

  • Yoon, Y.H.;Choi, J.S.;Lee, B.H.
    • The Journal of Korea Robotics Society
    • /
    • v.2 no.3
    • /
    • pp.234-241
    • /
    • 2007
  • Effective tools which can alleviate the complexity and computational load problem in collision-free motion planning for multi-agent system have steadily been demanded in robotics field. To reduce the complexity, the extended collision map (ECM) which adopts decoupled approach and prioritization is already proposed. In ECM, the collision regions which represent the potential collision of robots are calculated using the computational power; the complexity problem is not resolved completely. In this paper, we propose a mathematical analysis of the extended collision map; as a result, we formulate the collision region as an equation with 5-8 variables. For mathematical analysis, we introduce realistic assumptions as follows; the path of each robot can be approximated to a straight line or an arc and every robot moves with uniform velocity or constant acceleration near the intersection between paths. Our result reduces the computational complexity in comparison with the previous result without losing optimality, because we use simple but exact equations of the collision regions. This result can be widely applicable to coordinated multi-agent motion planning.

  • PDF

Feature Map for Collision Detection in Motion-Based Game using Web Camera (웹 카메라를 이용한 체감형 게임의 충돌감지를 위한 특징맵)

  • Lee, Young-Jae;Lee, Dae-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.4
    • /
    • pp.620-626
    • /
    • 2008
  • We propose a feature map method to detect a collision for a motion-based game. The feature map can be made an optimally reduced motion data using subtraction image and virtual ball images according to image size and condition. And we calculate the overlapped ratio between moving image data and objects. This ratio is an invariant for detection even though image size is changed. And we compare this ration with collision detection constant, the feature map can detect fast collisions as well as the collided direction. To evaluate the method, we implemented a motion-base game that consists of a web cam, a player, an enemy, and some virtual balls, and we obtained some valid results for our method for the collision detection. The results demonstrated that the proposed approach is robust, and they can be used as a basic collide detection algorithm for a motion-based game where the size and the position of characters are continuously changing.

Implementation of a 3D Recognition applying Depth map and HMM (깊이 맵과 HMM을 이용한 인식 시스템 구현)

  • Han, Chang-Ho;Oh, Choon-Suk
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.2
    • /
    • pp.119-126
    • /
    • 2012
  • Recently, we used to recognize for human motions with some recognition algorithms. examples, HMM, DTW, PCA etc. In many human motions, we concentrated our research on recognizing fighting motions. In previous work, to obtain the fighting motion data, we used motion capture system which is developed with some active markers and infrared rays cameras and 3 dimension information converting algorithms by the stereo matching method. In this paper, we describe that the different method to acquiring 3 dimension fighting motion data and a HMM algorithm to recognize the data. One of the obtaining 3d data we used is depth map algorithm which is calculated by a stereo method. We test the 3d acquiring and the motion recognition system, and show the results of accuracy and performance results.

The Research of Unmanned Autonomous Navigation's Map Matching using Vehicle Model and LIDAR (차량 모델 및 LIDAR를 이용한 맵 매칭 기반의 야지환경에 강인한 무인 자율주행 기술 연구)

  • Park, Jae-Ung;Kim, Jae-Hwan;Kim, Jung-Ha
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.17 no.5
    • /
    • pp.451-459
    • /
    • 2011
  • Fundamentally, there are 5 systems are needed for autonomous navigation of unmanned ground vehicle: Localization, environment perception, path planning, motion planning and vehicle control. Path planning and motion planning are accomplished based on result of the environment perception process. Thus, high reliability of localization and the environment perception will be a criterion that makes a judgment overall autonomous navigation. In this paper, via map matching using vehicle dynamic model and LIDAR sensors, replace high price localization system to new one, and have researched an algorithm that lead to robust autonomous navigation. Finally, all results are verified via actual unmanned ground vehicle tests.

Analysis of Nonplanar Free Vibrations of a Beam by Nonlinear Normal Mode (비선형 정규모드를 이용한 보의 비평면 자유진동해석)

  • Lee, Won-Kyoung;Lee, Kyu-Soo;Pak, Chol-Hui
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2000.06a
    • /
    • pp.441-448
    • /
    • 2000
  • An investigation into the nonlinear free vibrations of a cantilever beam which can have not only planar motion but also nonplanar motion is made. Using Galerkin's method based on the first mode in each motion, we transform the boundary and initial value problem into an initial value problem of two-degree-of-freedom system. The system turns out to have two normal modes. By Synge's stability concept we examine the stability of each mode. In order to check validity of the stability we obtain the numerical Poincare map of the motions neighboring on each mode.

  • PDF

2D Grid Map Compensation Using ICP Algorithm based on Feature Points (특징 점 기반의 ICP 알고리즘을 이용한 2차원 격자지도 보정)

  • Hwang, Yu-Seop;Lee, Dong-Ju;Yu, Ho-Yun;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.21 no.10
    • /
    • pp.965-971
    • /
    • 2015
  • This paper suggests a feature point-based Iterative Closest Point (ICP) algorithm to compensate for the disparity error in building a two-dimensional map. The ICP algorithm is a typical algorithm for matching a common object in two different images. In the process of building a two-dimensional map using the laser scanner data, warping and distortions exist in the map because of the disparity between the two sensor values. The ICP algorithm has been utilized to reduce the disparity error in matching the scanned line data. For this matching process in the conventional ICP algorithm, pre-known reference data are required. Since the proposed algorithm extracts characteristic points from laser-scanned data, reference data are not required for the matching. The laser scanner starts from the right side of the mobile robot and ends at the left side, which causes disparity in the scanned line data. By finding the matching points between two consecutive frame images, the motion vector of the mobile robot can be obtained. Therefore, the disparity error can be minimized by compensating for the motion vector caused by the mobile robot motion. The validity of the proposed algorithm has been verified by comparing the proposed algorithm in terms of map-building accuracy to conventional ICP algorithm real experiments.

A Study on an Inductive Motion Edit Methodology using a Uniform Posture Map (균등 자세 지도를 이용한 귀납적 동작 편집 기법에 관한 연구)

  • 이범로;정진현
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.28 no.2C
    • /
    • pp.162-171
    • /
    • 2003
  • It is difficult to reuse the captured motion data, because the data has a difficulty in editing it. In this paper, a uniform posture mar (UPM) algorithm, one of unsupervised learning neural network is proposed to edit the captured motion data. Because it needs much less computational cost than other motion editing algorithms, it is adequate to apply in teal-time applications. The UPM algorithm prevents from generating an unreal posture in learning phase. It not only makes more realistic motion curves, but also contributes to making more natural motions. Above of all, it complements the weakness of the existing algorithm where the calculation quantity increases in proportion to increase the number of restricted condition to solve the problems of high order articulated body. In this paper, it is shown two applications as a visible the application instance of UPM algorithm. One is a motion transition editing system, the other is a inductive inverse kinematics system. This method could be applied to produce 3D character animation based on key frame method, 3D game, and virtual reality, etc.

The effect of different earthquake ground motion levels on the performance of steel structures in settlements with different seismic hazards

  • Isik, Ercan;Karasin, ibrahim Baran;Karasin, Abdulhalim
    • Structural Engineering and Mechanics
    • /
    • v.84 no.1
    • /
    • pp.85-100
    • /
    • 2022
  • The updated Turkish Building Earthquake Code has been significantly renovated and expanded compared to previous seismic design codes. The use of earthquake ground motion levels with different probabilities of exceedance is one of the major advances in structural mechanics with the current code. This study aims to investigate the earthquake performance of steel structure in settlements with different seismic hazards for various earthquake ground motion levels. It is focused on earthquake and structural parameters for four different ground motion levels with different probabilities of exceedance calculated according to the location of the structure by the updated Turkish Hazard Map. For this purpose, each of the seven different geographical regions of Turkey which has the same seismic zone in the previous earthquake hazard map has been considered. Earthquake parameters, horizontal design elastic spectra obtained and comparisons were made for all different ground motion levels for the seven different locations, respectively. Structural analyzes for a sample steel structure were carried out using pushover analysis by using the obtained design spectra. It has been determined that the different ground motion levels significantly affect the expected target displacements of the structure for performance criteria. It is noted that the different locations of the same earthquake zone in the previous code with the same earthquake-building parameters show significant variations due to the micro zoning properties of the updated seismic design code. In addition, the main innovations of the updated code were discussed.

Uniform Posture Map Algorithm to Generate Natural Motion Transitions in Real-time (자연스러운 실시간 동작 전이 생성을 위한 균등 자세 지도 알고리즘)

  • Lee, Bum-Ro;Chung, Chin-Hyun
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.7 no.6
    • /
    • pp.549-558
    • /
    • 2001
  • It is important to reuse existing motion capture data for reduction of the animation producing cost as well as efficiency of producing process. Because its motion curve has no control point, however, it is difficult to modify the captured data interactively. The motion transition is a useful method to reuse the existing motion data. It generates a seamless intermediate motion with two short motion sequences. In this paper, Uniform Posture Map (UPM) algorithm is proposed to perform the motion transition. Since the UPM is organized through quantization of various postures with an unsupervised learning algorithm, it places the output neurons with similar posture in adjacent position. Using this property, an intermediate posture of two active postures is generated; the generating posture is used as a key-frame to make an interpolating motion. The UPM algorithm needs much less computational cost, in comparison with other motion transition algorithms. It provides a control parameter; an animator could control the motion simply by adjusting the parameter. These merits of the UPM make an animator to produce the animation interactively. The UPM algorithm prevents from generating an unreal posture in learning phase. It not only makes more realistic motion curves, but also contributes to making more natural motions. The motion transition algorithm proposed in this paper could be applied to the various fields such as real time 3D games, virtual reality applications, web 3D applications, and etc.

  • PDF

MOTION DETECTION USING CURVATURE MAP AND TWO-STEP BIMODAL SEGMENTATION

  • Lee, Suk-Ho
    • Journal of the Korean Society for Industrial and Applied Mathematics
    • /
    • v.13 no.4
    • /
    • pp.247-256
    • /
    • 2009
  • In this paper, a motion detection algorithm which works well in low illumination environment is proposed. By using the level set based bimodal motion segmentation, the algorithm obtains an automatic segmentation of the motion region and the spurious regions due to the large CCD noise in low illumination environment are removed effectively.

  • PDF