• 제목/요약/키워드: motion controlling

검색결과 339건 처리시간 0.031초

COMBINED FORWARD-BACKWARD EXTRUSION WITH REVERSE RAM MOTION -APPLICATION TO FORMING OF GEAR-

  • Otsu M.;Hayashida D.;Osakada K.;Hanami S.
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2003년도 The 8th Asian Symposium on Precision Forging ASPF
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    • pp.158-161
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    • 2003
  • Extrusion of forward-gear and backward-rod by combined extrusion with controlling the extrusion velocity using a counter tool is studied. In the combined forward-backward extrusion with controlling extrusion velocity, only parts with short gear can be formed. To obtain longer gear parts, extrusion with reverse ram motion is carried out after the combined forward-backward extrusion process. In this method, combined forward-backward extrusion is carried out until excessive extrusion length is attained and then, the motion of the punch is stopped and the counter tool is moved in the inverse direction and returned to the position for obtaining the desired extrusion length. The experiment is carried out by using lead for billets as a model material. With reverse ram motion, longer gear teeth without under-filling defect can be formed than that by only combined extrusion with controlling extrusion velocity.

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구속받는 3차원 유연 매니퓰레이터의 컴플라이언스 해석 (Compliance Analysis of Constrained Spatial Flexible Manipulators)

  • 김진수
    • 한국공작기계학회논문집
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    • 제15권3호
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    • pp.91-96
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    • 2006
  • The aim of this paper is to clarify the structural compliance of the constrained spatial flexible manipulator and to develop the force control by using the compliance of the links. Using the dependency of elastic deflections of links on contact force, vibrations for constrained vertical motion have been suppressed successfully by controlling the position of end-effector. However, for constrained horizontal motion, the vibrations cannot be suppressed by only controlling position of end-effector. We present the experimental results for constrained vertical motion, and constrained horizontal motion. Finally, a comparison between these results is presented to show the validity of link compliance.

APPLICATION OF INVERSE DUNAMICS FOR HYBRID TRANSLATIONAL POSITION/FORCE CONTROL OF A FLEXIBLE ROBOT ARM

  • Sasaki, Minoru;Inooka, Hikaru
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
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    • pp.595-599
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    • 1989
  • A new simple method for controlling compliant motions of a flexible robot arm is presented. The method aims at controlling translational tip motion, force and moment by directly computing the base motion or torque. A numerical inversion of Laplace transform is used to obtain the results in the time domain. The results show the effectiveness of the method for the hybrid translational position/force control of a flexible robot arm.

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A Sweep Surface Based on Bivariate B-spline Motion

  • Yoon, Seung-Hyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권3호
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    • pp.1026-1039
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    • 2014
  • We present a new method for generating sweep surfaces using bivariate B-spline motion. The sweep surface is defined as the trace of a single point under bivariate B-spline motion. Direct manipulation of the sweep surface is achieved by controlling its motion components while producing various editing effects. We demonstrate the effectiveness of our technique by modeling and deforming various three-dimensional shapes.

Online Face Avatar Motion Control based on Face Tracking

  • Wei, Li;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제12권6호
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    • pp.804-814
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    • 2009
  • In this paper, a novel system for avatar motion controlling by tracking face is presented. The system is composed of three main parts: firstly, LCS (Local Cluster Searching) method based face feature detection algorithm, secondly, HMM based feature points recognition algorithm, and finally, avatar controlling and animation generation algorithm. In LCS method, face region can be divided into many small piece regions in horizontal and vertical direction. Then the method will judge each cross point that if it is an object point, edge point or the background point. The HMM method will distinguish the mouth, eyes, nose etc. from these feature points. Based on the detected facial feature points, the 3D avatar is controlled by two ways: avatar orientation and animation, the avatar orientation controlling information can be acquired by analyzing facial geometric information; avatar animation can be generated from the face feature points smoothly. And finally for evaluating performance of the developed system, we implement the system on Window XP OS, the results show that the system can have an excellent performance.

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저작재현장치의 개발 (DEVELOPMENT OF CHEWING SIMULATOR)

  • 박성호;정일영;이권용
    • Restorative Dentistry and Endodontics
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    • 제28권1호
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    • pp.34-40
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    • 2003
  • Chewing simulator, which can partly mimic the motion of chewing motion of human, has been successfully developed. The purpose of its development was to make a new machine which can anticipate the clinical results of restoration in the human teeth more accurately in vitro condition It is composed of 4 major parts, chewing part, motor part, water bath, controlling part. The controlling part control the chewing force, frequency, the temperature and running time of water. Additionally, the actual chewing force and remaining time is shown in the monitor of controlling part. At present, the chewing cycle is composed depending on the pre-published data of foreign people. Long term clinical data should be additionally collected for the simulator to mimic the clinical results more accurately.

DJI 매빅에이어를 위한 드론 손 제스처 제어 시스템 (Drone Hand Gesture Control System for DJI Mavic Air)

  • Hamzah, Mohd Haziq bin;Jung, Jinwoong;Lee, Joohyun;Choo, Hyunseung
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2018년도 추계학술발표대회
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    • pp.333-334
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    • 2018
  • This is a study on controlling a drone (DJI Mavic Air) with simple hand gesture using Leap Motion controller. Four component involve are MacBook, Leap Motion controller, Android device, and DJI Mavic Air. All of this component are connected through USB, Bluetooth, and Wi-Fi technology. The studies main purpose are to show that by controlling a drone through Leap Motion, drone amateur user can easily learn how to control a drone, and because of longer drone control range can be archived things such as search and rescue mission will be possible.

반 자율형 무인 잠수정(SAUV) 선상제어 시스템 설계 (Design of on-ship Control System for a Semi-Autonomous Underwater Vehicle)

  • 이지홍;이필엽;전봉환
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
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    • pp.2685-2688
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    • 2003
  • A PC-based system for both monitoring and controlling SAUV is developed. The developed system is located on a ship and communicate with the SAUV through optical link through which the system sends motion command and receives video data, SSBL and Digital I/O data. The motion command includes velocity data and direction data. The overall system is developed with the intention of easy operation for operator and safe motion of SAUV. The easy operation is realized by GUI-based interface and the safe motion is realized by fault tolerant capability.

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2자유도를 갖는 3차원 운동 시뮬레이터 연구 (Implementation of 3D Motion Simulator with Two Degrees of Freedom)

  • 최명환;김영진
    • 산업기술연구
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    • 제21권A호
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    • pp.81-88
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    • 2001
  • In this work, we have developed a 2 degrees of freedom(DOF) motion simulator that can generate the sensation of motion in a 6 DOF space. The motion base has the DOF of roll and pitch, and the purpose of the motion base is to create the sensation of riding a vehicle in a 3D space by controlling the motion base. The dynamics of the mechanism was analysed and the optimal design of the motion base mechanism has been reached. The prototype motion base mechanism was developed and tested. The multi-axis motion controller(MMC) was used to control the two AC servo meters that drive the roll and pitch motion.

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2 DOF 3D 운동 시뮬례이터 실험 (The Research of 2 DOF 3D Motion Simulator)

  • 김영진;최명환
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.260-260
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    • 2000
  • In this work, we have developed a 2 degree of freedom(DOF) motion simulator that can generate the sensation of motion in a 6 DOF space. The motion base has the DOF of roll and pitch, and the purpose of the motion base is to create the sensation of riding a vehicle in a 3D space by controlling the motion base. The dynamics of the mechanism was analysed and the optimal design of the motion base mechanism has been reached. The prototype motion base mechanism was developed and tested. The multi-axis motion controller(MMC) was used to control the two ac servo motors that drive the roll and pitch motion.

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