• Title/Summary/Keyword: motion capture technology

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Alteration of Gait Characteristics in Hemiplegic Elderly during Straight and Revolution Gaits (직선 및 회전 보행 시 편마비에 따른 고령자의 보행 특성 변화)

  • Jung, HoHyun;Lee, BumKee;Chun, Kyeong Jin;Lim, Dohyung
    • Journal of Biomedical Engineering Research
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    • v.35 no.2
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    • pp.26-34
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    • 2014
  • Little information is available about the characteristics in revolution gait of hemiplegic elderly, which is frequently represented in daily life. It is also hard to elucidate purely the characteristics due to hemiplegia because of no consideration of aging factors. The aim of study is to identify the alteration characteristics of lower extremity joint angles in both straight and revolution gaits together due to hemiplegia through comparing healthy with hemiplegic elderly. Following Institutional Review Board approval, twelve healthy and hemiplegic elderly were participated and the center of body mass (COM) and lower extremity joint angles were measured during straight and revolution gaits using a computer-aided video motion capture system. The results showed that the gait characteristics were generally altered in both straight and revolution gaits due to hemiplegia (p < 0.05). The gait characteristics were then different between the straight and revolution gaits each other. This study may be valuable by identifying for the first time the alterations of the lower extremity joint angles in both straight and revolution gaits due to pure hemiplegia through comparing healthy elderly with hemiplegic elderly.

Magneto-Mechatronics : A New Approach to Sensors and Actuators for Next-Generation Biomedical and Rehabilitation Devices (자기 메카트로닉스 : 차세대 의공학 및 재활 기기 개발을 위한 센서와 액추에이터의 새로운 접근방법)

  • Yu, Chang Ho;Kim, Sung Hoon
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.10 no.3
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    • pp.229-236
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    • 2016
  • Magnetic sensors and actuators have been widely used in industry and medical fields. Integrated systems based on sensors and actuators are defined as mechatronics that is the general combination of mechanics and electronics. Recently, magnetic wireless sensors and actuators have been developed and used at a systematic level. In particular, their mechanisms depend on magnetic, such as magnetic material and physical phenomena. However, their research boundary has not been clear. Researchers talk of magnetic micro-robots, magnetic actuators and sensors. Therefore, a new and correct definition is required. In this study, we introduce the advanced and extended concept of mechatronics, which is a magneto-mechantronics for biomedical and rehabilitation. Among various applications, we focused on wireless pump and sensing system for blood vessel rehabilitation and local motion capture, respectively.

A Study of Facial Expression of Digital Character with Muscle Simulation System

  • He, Yangyang;Choi, Chul-young
    • International journal of advanced smart convergence
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    • v.8 no.2
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    • pp.162-169
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    • 2019
  • Facial rigging technology has been developing more and more since the 21st century. Facial rigging of various methods is still attempted and a technique of capturing the geometry in real time recently also appears. Currently Modern CG is produced image which is hard to distinguish from actual photograph. However, this kind of technology still requires a lot of equipment and cost. The purpose of this study is to perform facial rigging using muscle simulation instead of using such equipment. Original muscle simulations were made primarily for use in the body of a creature. In this study, however, we use muscle simulations for facial rigging to create a more realistic creature-like effect. To do this, we used Ziva Dynamics' Ziva VFX muscle simulation software. We also develop a method to overcome the disadvantages of muscle simulation. Muscle simulation can not be applied in real time and it takes time to simulate. It also takes a long time to work because the complex muscles must be connected. Our study have solved this problem using blendshape and we want to show you how to apply our method to face rig.

A Study on Random Reconstruction Method of 3-D Objects Based on Conditional Generative Adversarial Networks (cGANs) (cGANs(Conditional Generative Adversarial Networks) 기반 3차원 객체의 임의 재생 기법 연구)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.157-159
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    • 2019
  • Hologram technology has been actively developed in terms of generation, transmission, and reproduction of 3D objects, but it is currently in a state of rest because of various limitations. Beyond VR and AR, the pseudo-hologram market is growing at an intermediate stage to meet the needs of new technologies. The key to the technology of hologram is to generate vast 3 dimensional data in the form of a point cloud, transmit the vast amount of data through the communication network in real time, and reproduce it like the original at the destination. In this paper, we propose a method to transmit massive 3 - D data in real - time and transmit the minutiae points of 3 - dimensional object information to reproduce the object as similar to original.

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Dynamic Characterization of Fall for Development of Fracture Prevention System (골절 방지 시스템의 개발을 위한 낙상 동적 특성 분석)

  • Kim, Seong-Hyun;Kim, Yong-Yook;Kwon, Tae-Kyu;Kim, Dong-Wook;Kim, Nam-Gyun
    • Journal of Biomedical Engineering Research
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    • v.28 no.6
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    • pp.811-816
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    • 2007
  • The social activities of the elderly have been increasing as our society progresses toward an aging society. As their activities are increased, the occurrence of falls that could lead to fractures are increased. Falls are serious health hazards to the elderly and we need more thorough understanding of falls including the progress of falls and the impact area in various fall directions. Many of the traditional methods of falls research dealt with voluntary falls by younger subject since older subject can easily get fracture from voluntary falls. So, it has been difficult to get exact data about falls of the elderly. Here, we tried to capture the characteristics of the movements of major joints using three dimensional motion capture system during falls experiments using a moving mattress that can safely induce unexpected falls. Healthy younger subjects participated in the actual falls experiment and the moving mattress was actuated by a pneumatic system. The kinematic parameters such as velocities and accelerations of major segments were imported to a computer simulation environment and falls to hard surfaces were simulated in a computational environment using a realistic human model of aged persons. The simulation was able to give approximations to contact forces which can occur during actual falls.

Fall Simulation and Impact Absorption system for Development of Fracture Prevention System (골절 방지 시스템의 개발을 위한 낙상 시뮬레이션과 충격 흡수 시스템에 관한 연구)

  • Kim, S.H.;Kim, D.W.;Kim, N.G.
    • Journal of Biomedical Engineering Research
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    • v.31 no.6
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    • pp.438-448
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    • 2010
  • The social activities of the elderly have been increasing as our society progresses toward an aging society. As their activities are increased, the occurrence of falls that could lead to fractures are increased. Falls are serious health hazards to the elderly and we need more thorough understanding of falls including the progress of falls and the impact area in various fall directions. Many of the traditional methods of falls research dealt with voluntary falls by younger subject since older subject can easily get fracture from voluntary falls. So, it has been difficult to get exact data about falls of the elderly. Here, we tried to capture the characteristics of the movements of major joints using three dimensional motion capture system during falls experiments using a moving mattress that can safely induce unexpected falls. Healthy younger subjects participated in the actual falls experiment and the moving mattress was actuated by a pneumatic system. The kinematic parameters such as velocities of major segments were imported to a computer simulation environment and falls to hard surfaces were simulated in a computational environment using a realistic human model of aged persons. The simulation was able to give approximations to contact forces which can occur during actual falls. And we designed impact absorption system to reduce the impact during falls. We can adapt this system to fracture prevention system that we are going to study.

Prediction of Resistance and Planing Attitude for Prismatic Planing Hull using OpenFOAM (OpenFOAM을 이용한 주형체 활주선의 저항 및 항주자세 추정)

  • Shi, XiangYu;Zhang, Yang;Yum, Deuk-joon
    • Journal of Ocean Engineering and Technology
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    • v.33 no.4
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    • pp.313-321
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    • 2019
  • The prediction of the hydrodynamic performance of a planing hull vessel is an important and challenging topic for computational fluid dynamic (CFD) applications to naval hydrodynamics. In this paper, the resistance and planing attitude analysis for a Fridsma hull, which is a prismatic planing hull, in still water are numerically studied using OpenFOAM. OpenFOAM is an open source code package based on C++ libraries and the finite volume method (FVM) for the discretization of the RANS equation. The volume of fluid method (VOF) is used to capture the water-air interface and the SST ${\kappa}-{\omega}$ model is used for the turbulence simulation. The overset mesh method is used to capture the large motion of the hull at higher speeds. Before the extensive analysis, uncertainty analyses using various time steps and grid sizes were performed for one ship speed case of Fn = 1.19. The results of the present study are compared with those of a model test, other CFD research, and Savitsky's empirical formula. The results of the present study, following the trend of other CFD results, slightly over predict the resistance and under predict the sinkage and, more significantly, the trim.

Designing Mobile User Interface with Grip-Pattern Recognition (파지 형태 인식을 통한 휴대 단말용 사용자 인터페이스 설계)

  • Chang, Wook;Kim, Kee-Eung;Lee, Hyun-Jeong;Cho, Joon-Kee;Soh, Byung-Seok;Shim, Jung-Hyun;Yang, Gyung-Hye;Cho, Sung-Jung;Park, Joon-Ah
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.678-683
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    • 2006
  • A novel and intuitive way of accessing applications of mobile devices is presented. The key idea is to use grip-pattern, which is naturally produced when a user tries to use the mobile device, as a clue to determine an application to be launched. To this end, a capacitive touch sensor system is carefully designed and installed underneath the housing of the mobile terminal to capture the image of the user's grip-pattern. The captured data is then recognized by a recognizer with dedicated preprocessing and postprocessing algorithms. The recognition test is performed to validate the feasibility of the proposed user interface system.

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GripLaunch: a Novel Sensor-Based Mobile User Interface with Touch Sensing Housing

  • Chang, Wook;Park, Joon-Ah;Lee, Hyun-Jeong;Cho, Joon-Kee;Soh, Byung-Seok;Shim, Jung-Hyun;Yang, Gyung-Hye;Cho, Sung-Jung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.4
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    • pp.304-313
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    • 2006
  • This paper describes a novel way of applying capacitive sensing technology to a mobile user interface. The key idea is to use grip-pattern, which is naturally produced when a user tries to use the mobile device, as a clue to determine an application to be launched. To this end, a capacitive touch sensing system is carefully designed and installed underneath the housing of the mobile device to capture the information of the user's grip-pattern. The captured data is then recognized by dedicated recognition algorithms. The feasibility of the proposed user interface system is thoroughly evaluated with various recognition tests.

A Synchronized Playback Method of 3D Model and Video by Extracting Golf Swing Information from Golf Video (골프 동영상으로부터 추출된 스윙 정보를 활용한 3D 모델과 골프 동영상의 동기화 재생)

  • Oh, Hwang-Seok
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.61-70
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    • 2018
  • In this paper, we propose a synchronized playback method of 3D reference model and video by extracting golf swing information from learner's golf video to precisely compare and analyze each motion in each position and time in the golf swing, and present the implementation result. In order to synchronize the 3D model with the learner's swing video, the learner's golf swing movie is first photographed and relative time information is extracted from the photographed video according to the position of the golf club from the address posture to the finishing posture. Through applying time information from learners' swing video to a 3D reference model that rigs the motion information of a pro-golfer's captured swing motion at 120 frames per second through high-quality motion capture equipment into a 3D model and by synchronizing the 3D reference model with the learner's swing video, the learner can correct or learn his / her posture by precisely comparing his or her posture with the reference model at each position of the golf swing. Synchronized playback can be used to improve the functionality of manually adjusting system for comparing and analyzing the reference model and learner's golf swing. Except for the part where the image processing technology that detects each position of the golf posture is applied, It is expected that the method of automatically extracting the time information of each location from the video and of synchronized playback can be extended to general life sports field.