• 제목/요약/키워드: money culture

검색결과 166건 처리시간 0.023초

제주 전통돌담의 유지보전에 관한 의식조사 (A Survey on Preservation of Traditional Stone Fences in Jeju)

  • 이상영
    • 농촌계획
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    • 제13권1호
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    • pp.33-40
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    • 2007
  • The purpose of this paper is to analyze the value of stone fences in Jeju Island. The result that executes attitude survey to local resident and visitor can be summarizing as following. First are the function and the value of Jeju traditional stone fences. Local resident favored the culture heritage succession and evaluated its' usage Value highly. Visitors also have favored rural landscape offer function and evaluated inheritance value (Bequest Value) highly. Secondly, 80.5% of visitors, 78.1% of local resident have formed opinion about preservation of traditional stone fences. But the Willingness to pay for traditional stone fences fund was raised by 38.6% in local resident and 55.7% in visitor. The reason that willingness to pay does not exist is that it is chargeable to connection group and government, or it has no money to pay. Thirdly, local resident wanted to use made up stone fence preservation fund in rural landscape offer function. Visitor wanted that it is used to raise various function of stone fence.

Understanding the Film As A Public Space: The Public Sphere and the Korean Film Industry in the 1980s

  • Park, Seung Hyun;Kim, Sang Ho
    • International Journal of Contents
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    • 제9권3호
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    • pp.55-61
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    • 2013
  • The Korean films in the 1980s played an important role in impeding the interaction between the media and the audience. In terms of two mechanisms of money and power, the Korean films lost the function of publicity and were forced to disregard positive aspects of culture as a way of understanding society. As a mass medium, the film did not give people the space for critical thought and discussion on social reality. This study tries to discuss how Korean movies in the 1980s functioned as a bulwark of critical debate provided by the interaction between cultural texts and audiences through the notion of the public sphere. For Habermas, the public sphere provides a basis for critical analysis in order to reveal the relationship between media and economic and administrative power in a modern society.

기부캠페인 활성화 방안에 대한 연구 -유형별 사례분석을 중심으로 (A Study on the Effective Ways of Charity Campaigns - focused on a Classification of Charity Case Studies)

  • 박진희
    • 한국융합학회논문지
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    • 제8권12호
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    • pp.227-234
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    • 2017
  • 기부문화가 활성화되지 못한 한국에서 기부는 아직도 대부분의 사람들에게 경제적인 여유나 시간적인 여유를 가진 사람들의 몫이라는 선입견이 팽배하다. 게다가 몇몇 기부단체들의 비리로 인해 기부금의 쓰임새에 대한 불신 또한 많은 사람들이 기부를 주저하게 하는 이유가 되고 있는 실정이다. 이러한 기부에 대한 불신과 잘못된 시각에 대한 인식개선과 함께 사람들이 행동의 변화로 기부에 동참할 수 있도록 유도하는 기부 캠페인의 필요성이 대두되고 있다. 따라서 다양한 기부 캠페인 성공사례를 유형별로 분류하여 살펴보고 각 유형별 특징을 토대로 기부문화 확산과 정착을 위한 기부 캠페인의 제작방향을 제시하고자 하였다. 연구결과, 사람들의 호기심을 자극하고 재미와 즐거움이 제공되었을 때 공감하고 기부로 이어지는 효과가 좋았다. 또한 기부과정이나 결과를 투명하게 보여 주는 것이 신뢰를 형성하고 지속성 있는 기부로 이어짐을 알 수 있었다.

심리적, 관계적, 경제적 자원: 한국인의 행복에 어떠한 영향을 미치는가? (Psychological, relational and financial resources: How do they influence happiness among Koreans)

  • 박영신 ;김의철
    • 한국심리학회지 : 문화 및 사회문제
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    • 제15권1호
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    • pp.95-132
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    • 2009
  • 돈이 많이 있으면 더욱 행복한가? 돈만으로 행복할 수 없다면 무엇이 중요한가? 행복은 어디서 시작되는가? 한국 성인의 삶에서 어떠한 행복의 조건들이 작용하는가? 어떻게 하면 마음의 행복을 더 잘 설명할 수 있는가? 라는 질문으로부터 이 연구는 출발하였다. 따라서 이 연구에서는 한국 사람들의 행복이 심리적, 관계적, 경제적 자원에 의해 영향 받는 정도를 분석하는데 주된 목적이 있다. 사회경제적지위에 차이가 있는 서울시내 세 지역 주민들을 가정방문하여 성인과 노인들을 표집하였으며, 최종분석대상은 20대에서 80대까지 총 313명(남 133, 여 180)이었다. 측정도구로는 연구자에 의해 제작된 배경정보와 정서적 지원 및 행복 척도와, Bandura(1995)에 의해 제작된 어려움극복 효능감 척도가 사용되었다. 행복에 영향을 미치는 변인들로 구성된 두 개의 연구모형을 경로분석과 효과분석으로 검증한 결과는 다음과 같다. 첫째 월평균 수입이 행복에 의미 있는 영향을 미치지만, 월평균 수입 변인이 제외되어도 행복모형의 적합도에 변화가 없었다. 따라서 돈이 있을수록 더 행복하지만, 돈이 없어도 마찬가지로 행복할 수 있음으로써, 경제적 자원이 행복에 미치는 영향은 제한적인 것으로 확인되었다. 월평균 수입이 행복에는 영향을 미쳤으나, 자기효능감에는 영향을 미치지 못함으로써, 돈이 많다고 효능감이 높은 것은 아닌 것으로 나타났다. 둘째, 행복 증진의 핵심적인 활력제로서 관계적 자원이 가장 중요하였다. 즉 주위 사람들로부터의 따스한 정서적 지원이 개인의 행복에 미치는 영향이 가장 컸는데, 정서적 지원은 월평균 수입보다 행복에 대한 효과가 4~5배 정도 되었다. 셋째, 심리적 자원인 자기효능감도 행복에 의미 있는 영향을 미쳤다. 즉 어려움을 극복할 수 있는 효능감이 높을수록 더욱 행복하였는데, 자기효능감은 월평균 수입보다 행복에 대한 효과가 2배 정도 되었다. 또한 자기효능감은 정서적 지원과 행복 사이에서 매개변인의 역할을 하였다. 넷째, 직업에서 성취감을 느낄수록 더욱 행복하였다. 직업성취는 월평균 수입보다 행복에 대한 효과가 2배 정도 되었다. 다섯째, 자녀가 성공했다고 지각할수록 더욱 행복하였다. 자녀성공은 월평균 수입보다 행복에 대한 효과가 1.5배 정도 되었다. 여섯째, 학력은 행복에 대해 직접적인 영향은 없었으나, 자기효능감과 직업성취를 통해 간접효과가 약하게 있었다. 일곱째, 연령은 자기효능감이나 행복에 대해 의미 있는 영향이 없음으로써, 나이는 자기효능감이나 행복과 무관한 것으로 밝혀졌다.

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더치 터치: 더치페이를 쉽게 해주는 모바일 어플리케이션 구현 (Dutch Touch : Mobile Application with Easy Dutch Pay)

  • 송유정;문예은;엄지연;이종우
    • 디지털콘텐츠학회 논문지
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    • 제19권1호
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    • pp.11-18
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    • 2018
  • 여러 사람들과 모임을 가질 때 발생한 비용을 각자 부담하는 더치페이 문화는 많은 현대인들의 일상에 자리 잡고 있다. 특히 최근 김영란 법의 시행으로 인해 더욱 활발히 더치페이가 이루어진다. 하지만 더치페이 계산을 하다보면 인당 지불할 금액이 공평하게 나누어지지 않는 불편한 경우가 생겨 누가 얼마를 더 내야할지에 대한 애매한 상황이 발생한다. 또한 현금 또는 카드 등의 결제수단이 각기 달라 한 사람이 한꺼번에 비용을 지불하는 경우, 누가 누구에게 얼마를 주어야 하는지에 대한 금전 관계를 매번 기록해놓아야 하는 불편함이 있다. 본 논문에서는 여러 사람이 함께 음식을 먹고 결제를 할 때, 손쉽게 인당 지불할 금액을 계산할 수 있도록 하여 인간관계와 더불어 경제적 민감함을 해소할 수 있는 어플리케이션을 소개한다. 본 서비스는 모바일기반으로서 어디서나 접근 가능하고 모임 형성을 통해 사용자들의 금전관계를 더욱 편리하게 기록 및 관리할 수 있게 해준다. 또한 기존 더치페이 기능을 제공하는 다른 어플리케이션의 단점을 보완하기 위한 기능인 나머지 단위와 적립금 기능을 설정하여 비용에 대한 계산을 편리하게 하는데 집중하였고, 선택이 필요한 상황에서는 게임을 통해 공평함을 유지하고자 하였다.

1990년대 이후 현대 남성복에 나타난 패션 경향에 관한 연구 (Study on the Fashion Trend of Contemporary Men's Wear Since 1990)

  • 김혜정
    • 패션비즈니스
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    • 제14권5호
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    • pp.78-92
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    • 2010
  • The culture phenomenon, which the desire of self expression is noticeable and the diversity of gender identity is widely accepted, simply makes a difference in the lifestyle of one human being rather than the dichotomous classification of male and female. Now, the delicate and aesthetic sensitivity classified as the feminine characteristics is no longer the exclusive property of female and this refers to substituting it as a social gender from the concept of biological sex. This phenomenon has influenced on the male culture and is creating various codes according to the cultural gender extended from the gender as a social role. Also, the transition into the western lifestyle has extended the aesthetic emotion to accommodate new codes from the diversification and globalization of lifestyle. The mansumer power, which does not care too much about the money for the emotionally attached items, has enabled various fashion styles. After analyzing the diversified clothing behavior conducted by these people in connection with the social phenomenon, First, this shows the phenomenon of emotional value pursuit that finds pleasure over the clothing as the item of augmented reality is added to the concept of play, in which the real space referred to as garment and virtual space of playing the rock, paper and scissors game meet together within the augmented reality. Second, the convergence concept has enabled the coordination of new style by obscuring the area of design concept and this refers to the changes in design from the development of new items and transformation into double-style details. Third, the divergence that intensively provides specific use/convenience and specialized value shows a change in the fashion market from the phenomenon that admits various gene rations of culture and specifically, takes differently about the recognition of middle-aged males. Fourth, the variety seeking tendency receives attention as the value of future design together with the phenomenon of discriminative value pursuit. In the male fashion, it is linked to the collaboration with the design area and this tells that the fashion with the narcissistic cross-dressing and motto of neutral gender without being sided to male/female is rising.

강원지역 식품 전공 학생들의 외식 행동과 중국음식에 대한 인식 조사 (A Survey on the Eating out Behaviors and the Perception about Chinese Foods of Food-Related Major College Students in Kangwon-Do Areas)

  • 오혜숙;민성희
    • 한국식생활문화학회지
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    • 제17권3호
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    • pp.309-314
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    • 2002
  • The purpose of this study was to investigate several aspects of eating out behaviors especially in relation to Chinese food. Self-administrated questionnairs were completed by 556 food-related major college students in Kangwon-do area. The results were as follows: 1. The frequencies of eating out were not significantly different by gender, type of residence, and the amount of spending money per month of the subjects. 2. Korean foods had a tendency to be selected as a first choice of eating out with both family and friends. The subjects preferred Korean foods, Western foods, Chinese foods and Japanese foods in order with their family but flour based foods, western foods and chinese foods in order with their friends. Japanese foods were not selected at all when they ate out with friends. 3. The 80.7% of male subjects and the 58% of female subjects liked Chinese foods. High calorie food was the feeling about Chinese foods for the male subjects and greasy food was for the female subjects. Taste was the most considered factor for choosing Chinese foods. 4. The 80% of subjects answered that Chinese food culture affected that of Korea. The 77% of subjects thought Chinese noodles were settled down to Korea. 5. Using MSG to Chinese foods was recognized as health-concerning factor for 67% of male subjects and 72% of female subjects.

중국 MZ세대 소비자를 겨냥한 텍스타일 디자인 개발에 관한 연구 (The development of a textile design targeting Chinese consumers from Generation MZ)

  • 척흔월;김칠순;이채영
    • 복식문화연구
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    • 제31권4호
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    • pp.558-571
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    • 2023
  • In recent years, young Chinese consumers have become more favorably inclined toward products relating to traditional culture. Therefore, this study aimed to develop a textile design that incorporates traditional Chinese patterns and cultural symbolism that will appeal to consumers from the MZ generation (millennials and Generation Z). Through a literature search for traditional Chinese patterns and symbols regarded as auspicious, our design concept and motives were established. We selected peony, lotus, and frog motifs as representative of a "wealth and eternal prosperity" design theme. In textile design work 1, we used hand drawing and watercolor techniques, color transformation with Adobe Photoshop, and colorway and end-use 3D simulation with TexPro. The 3D simulation work suggests that this textile pattern is suitable for women's outerwear, mufflers, and tote bags. Textile design work 2 conveyed the 'wealth and eternal prosperity' design theme and had a graceful mood that embodied the nobility of the lotus flower whilst also encompassing the symbolism of money and status. The end design is a modern reinterpretation of traditional Chinese patterns and motifs. As such, it is hoped that it will satisfy the needs of young consumers for cultural values yet offer a unique new aesthetic distinct from existing textile designs. These qualities can be expected to enhance the competitive market value of textiles bearing this design.

초등학생의 군것질 행동에 관한 연구 (A Study on the Eating Behaviors of Self-Purchasing Snack among Elementary School Students)

  • 이기완;이희선;이민준
    • 한국식생활문화학회지
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    • 제20권5호
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    • pp.594-602
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    • 2005
  • The purpose of this study was to investigate eating behaviors related to snack and self-purchasing snack (SPS) among elementary school children. Self-administered questionnairs were completed by 352, 5th and 6th grade elementary school students living in 3 different regions which included apartment region in Bundangn, Sungnam (apartment group, n=116), residences in Seodaemun-Gu and Mapo-Gu, Seoul (kang-buk group, n=103) and residence in industrial region in Sungnam (industry group, n=133). The results were as follows: A significantly higher proportion (64.7%) of the apartment group had breakfast every morning than those of kang-buk (48.6%) or industry (52.1%) group (p<0.01). As for the frequency rate of snack and self-purchasing snack (SPS), 53.9% of the subjects answered taking snack more than once per day, 22.8%, once for few days and 23.3%, almost not. However, 15.5% of the subject had SPS once or more per day, 30.7%, 1-2 times per week and 22.4%, almost not. Those of apartment group showed significantly lower SPS frequencies (p<0.01), since higher proportions answered having SPS 1-2times per week (40.9%) and almost not (31.3%) compared to other groups. The reasons for having SPS turned out to be 'hunger' 54.7%, 'being habitual', 15.9%, 'bing bored', 15.7% and 'with peers' 13.7%. When subjects selected SPS foods, they considered taste (31.5%), price (23.0%), mood at the time (14.1%), sanitorial aspect (10.2%) and quantity (10.1%) rather than nutritional aspect (7.2%). Subjects' pocket money was estimated as 3736 won per week and SPS expense per time as 706 won. But subjects who spent more than 2000 won for SPS expense were significantly higher (33.0%) in apartment group than those of other groups (p<0.01). The favorite snack items that subjects having at home were fruit, ice cream, milk and yoghurt, cookies, ramen and bread in order. And favorite SPS items turned out to be ice cream, cookies, duckbokki, frozen bars, gum, chocholate and candy in order. The frequency rate of SPS were evaluated to be significantly related by several variables: those living in apartment area (p<0.01), those taking breakfast regularly (p<0.01), those of normal weight status by Rohrer index (p<0.05) and those receiving less pocket money (p<0.01) showed lower SPS frequency rate.

남.여 중고등학생의 식생활 행동과 영양지식에 대한 실태 연구 (성남 지역을 중심으로) (Nutritional Knowledge and Eating Behavior of High School Students in Sungnam Area)

  • 이영미;한명숙
    • 한국식생활문화학회지
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    • 제11권3호
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    • pp.305-316
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    • 1996
  • The purpose of this study was to find out how much they have several aspects of food related knowledge and eating behaviors of high school students in Sungnam area. The self-administrated questionnaire was used. The result were as follows: 1. The average height of boys and girls was $172.6{\pm}0.7$ cm and $156.3{\pm}1.5$ cm respectively. The average weights of them were $62.4{\pm}0.5$ kg (male) and $47.2{\pm}0.8$ kg (female). BMI (Body Mass Index) of them were $20.74{\pm}0.14$ (male), $18.82{\pm}0.28$ (female). The average age is 16.7 years old. 2. The 66.5% of the subjects were spent more than one-third of their pocket money in buying on light meals during three times a week. There were significant differences between income level of family. Boys spent more money on each meal than girls. And significant differences were also obserbed by their residence area and Bundang residences spent more in buying snacks. 3. The rate of skipping meals was 51.2% in boys compared with 68.0% in girls. The frequencies of buying snacks instead of main meal were high in girls. Time limits in eating may possibly be the main reason for skipping meals (59.8%), especially in the morning. Skipping a breakfast becomes general eating habits in high school students, because of pressure for time to go to school. 4. It is required that parents should be taught to prepare balanced lunch box for their children because the rate of students who prepared two lunch boxes are 49.4%. 5. The students took snacks once or twice a day. They usually bought snacks in school concessions (51.8%) and they selected items of snack instinctivly. The girls ate snacks during lunch break time (31.7%) and after dinner (23.6%). Boys ate snacks after dinner (29.1%). Preference of foods were different by sex. Boys preferred bread (31.7%), milk and otherdairy products (80.8%), cola and soda (42.0%) as their snacks between meals. Girls selected biscuit, chip, beverage, coffee as their snacks, frequently. 6. BMI value of the group who ate between meals more than three times a day was lower $(18.78{\pm}0.65)$ than that of the group who ate nothing between meals $(20.71{\pm}3.79)$. 7. As for the nutritional knowledge, the students generally had higher correct rate of answer about which nutritive components of food has (76.6%). But they had lower knowledge on questions of nutritive values in food (10.6%). There was a meaningful relation between favorite food and nutritional knowledge. In conclusion, there were some problems on nutritional knowledge and eating habits among the high school students. Therefore, it was required that girls should be learned to recognize the importance of breakfast and needed to select balanced meals and snacks. And it was required that the nutrition education should be complemented to motivate and improve practical eating behaviors.

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