• Title/Summary/Keyword: mobility features

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The 'Plastic Architecture' of De Stijl, Its Utopian Vision (드 스틸의 조형적 건축, 그 유토피안 비전)

  • Yun, Nan-Jie
    • The Journal of Art Theory & Practice
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    • no.9
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    • pp.151-170
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    • 2010
  • As an art group, De Stijl (1917-1931) led a total art movement encompassing painting, sculpture, design, and architecture. Among these, architecture, as a model of the total art pursued by the group, was encapsulated by the term 'plastic architecture.' The term reflects architecture's shared features with plastic art, especially its pictorial characteristics. Firstly, De Stijl architecture shares geometric form with painting. Assembled in simple, clear and rational structures, the geometric forms signified universal forms, and extended the pictorial experimentation that Mondrian exercised through Neo-Plasticism to architecture. Constructed with colour fields made of concrete wall, De Stijl architecture is geometric abstract painting embodied in space. Together with such pictorial characteristics, large plate glass windows, narrow window frames, and cantilever structure minimize the building's visual weight. De Stijl architecture, which appears suspended in the air, is an architectural version of the abstract paintings of the era that revealed unknown spaces beyond perspective. De Stijl architecture is also an 'open' architecture, where the units placed as if radiating from the center form relations with each other flexibly and organically. The observer in such a space is encouraged to experience space within time, as his/her physical and visual mobility and extension are maximized. De Stijl architecture is an example of how the time-space continuum, represented within picture frame through Cubism, Futurism, and abstract art, can be realized in space. By transforming the ideal space of painting into real space in this way, 'plastic architecture' turned out to be an architectural manifestation of the utopianism of the era, aimed at building a society in 'perfect harmony.' However, such rationalism and universalism are not free from the violence of totalization that deletes various differences. This is evident in the history that followed as the geometric form of architecture and urban planning proliferated across the globe, engulfing the diverse natural landscapes and local cultures.

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An Transport Layer Vertical Handover Approach for Video Services in Overlay Network Environments (오버레이 네트워크 환경에서 비디오 서비스를 위한 트랜스포트 계층에서의 수직 핸드오버 방안)

  • Chang, Moon-Jeong;Lee, Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.14C no.2
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    • pp.163-170
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    • 2007
  • The next generation communication environment consists of various wireless access networks with distinct features that are configured as an overlay topology. In the network environments, the frequency of hand overs should be minimized and the error propagation should be solved in order to provide high-quality multimedia services to mobile users. Therefore, we propose an performance enhancement approach, based on mSCTP, that provides high quality multimedia services to mobile users by ameliorating the error propagation problem. We utilizes the following four functions: 1) the separation of transmission paths according to the types of frames. 2) retransmission strategy to minimize the loss rate of frames, 3) Foced vertical handover execution by utilizing bicasting, 4) using the stability period in order to reduce the effect of the ping pong phenomenon. The simulation results show that the proposed approach provides seamless multimedia service to mobile users by achieving error resilience.

Mobile Game Control using Gesture Recognition (제스처 인식을 활용한 모바일 게임 제어)

  • Lee, Yong-Cheol;Oh, Chi-Min;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.629-638
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    • 2011
  • Mobile game have an advantage of mobility, portability, and simple interface. These advantages are useful for gesture recognition based game which should not have much content quantity and complex interface. This paper suggests gesture recognition based mobile game content with user movement could be applied directly to the mobile game wherever recognition system is equipped. Gesture is recognized by obtaining user area in image from the depth image of TOF camera and going through SVM(Support Vectorn Machine) using EOH(Edge Of Histogram) features of user area. And we confirmed that gesture recognition can be utilized to user input of mobile game content. Proposed technique can be applied to a variety of content, but this paper shows a simple way of game contents which is consisted of moving and jumping newly.

A Study on the novel ICT baced Services : Focused on N-Device Smart Education Services (새로운 ICT 기반 서비스에 대한 연구 : N-디바이스 스마트교육 서비스를 중심으로)

  • Kang, Sang-Ug;Park, Seungbum
    • Journal of Information Technology Services
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    • v.11 no.3
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    • pp.161-175
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    • 2012
  • A novel concept of ICT based service, which is called N-device service, is proposed and implemented in the form of N-device smart education services. The N-device services are different from the existing N-screen services in terms of the number of devices a user is using for a specific service at the same time. A N-device service consists of several smart devices which are different in size, software and hardware platform, mobility, manufacturer and the like by fully utilizing the characteristic of each device. The major and unique features of N-device services are analyzed and depicted in a strict way. Those are shared role for each device, service by configurable device, one sensor multiple use, real-time data sharing, role shifting and new market creation. It is turned out that the N-device service is more human centric compared with existing ICT based services and can give richer digital experience to users because non-existent services become possible with the new concept. However, there exist several barriers to be implemented and commercialized in the real world. Those include high development cost and time, small market and different application platforms of devices. These barriers can be overcome by technical advances and cooperation between relevant parties. The smart education is very prominent area, in which the novel concept can be applied with high priority because Korean government announced its plan to boost up new educational services with big budget and these are acceptable by enthusiastic Korean parents and students. That's why the N-device service is implemented in the education area, which is called as "livessam(live teacher)," with four smart devices, IPTV, tablet PC, PC and smart phone. By providing both detailed service scenario and techniques, we shows that the novel education service is technically feasible and acceptable by teachers and students.

Mutual Authentication and Route Optimization between MN and CN using AAA in Mobile IPv6 (Mobile IPv6에서 AAA를 이용한 MN과 CN간의 상호 인증 및 경로 최적화)

  • 김미영;문영성
    • Journal of KIISE:Information Networking
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    • v.31 no.5
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    • pp.429-437
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    • 2004
  • The mobileip working group is equipped with the RR(Return Routabilit) taking the simple procedures and small amount of cryptographic operations by considering the processing capability of the mobile node however it dose not provide security features enough. To replace with enhanced methods, mobileip WG is making an effort to find the approved solutions include CGA(Craptographically Generated Address), IPsec(Internet Protocol Security) as well as the existing infrastructure such as AAA(Authentication, Authorization and Account) and PKI(Public Key Infrastructure). In this paper, we propose the authentication and route optimization based on AAA suitable for the requested security service for its successful story in wireless network such as 802.11 and 3GPP(3rd Generation Partnership Project) as well as wired one. We analyze the effectiveness of our scheme according to the traffic and mobility properties. The result shows the cost reduction up to 20 percent comparing with RR.

A Study on the Component Development For e-Business Application Systems (e-비즈니스 응용 시스템을 위한 컴포넌트 개발에 관한 연구)

  • Kim, Haeng-Kon
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1095-1104
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    • 2004
  • An electronic services which are based on Internet/Intranet business transactions are available to e-market places and get the broader business concepts. Component-based e-commerce technology is a recent trend towards resolving the e-commerce chanange at both system and ap-plication levels. The basic capabilities of component based systems should include the plug and play features at various granularities, interoper-ability across networks and mobility in various networking environments. E-business application developers are attempting to more towards web-service as a mechanism for developing component-based web-applications. Traditional process and development models are inadequately architectured to meet the rapidly evolving needs for the future of scalable web services. In this thesis, we focus specifically on the issues of e-business system architecture based on web service for establishing e-business system. We specifies and identifies design pattern for applying e-business domain in the context of multiple entities. We investigate prototype and frameworks to develope components for e-business application based suggested process. We present a worked example to demonstrate the behavior of Customer Authentication System(CAS) development with component and recommend process. Final]Y, we indicate and view on future directions in component-based development in the context of electronic business.

Implementation of Korean Vowel 'ㅏ' Recognition based on Common Feature Extraction of Waveform Sequence (파형 시퀀스의 공통 특징 추출 기반 모음 'ㅏ' 인식 구현)

  • Roh, Wonbin;Lee, Jongwoo
    • KIISE Transactions on Computing Practices
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    • v.20 no.11
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    • pp.567-572
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    • 2014
  • In recent years, computing and networking technologies have been developed, and the communication equipments have become smaller and the mobility has increased. In addition, the demand for easily-operated speech recognition has increased. This paper proposes method of recognizing the Korean phoneme 'ㅏ'. A phoneme is the smallest unit of sound, and it plays a significant role in speech recognition. However, the precise recognition of the phonemes has many obstacles since it has many variations in its pronunciation. This paper proposes a simple and efficient method that can be used to recognize a Korean vowel 'ㅏ'. The proposed method is based on the common features that are extracted from the 'ㅏ' waveform sequences, and this is simpler than when using the previous complex methods. The experimental results indicate that this method has a more than 90 percent accuracy in recognizing 'ㅏ'.

An Analysis of the Effects of Signalized Intersection Density on Travel Speed for Korea's National Highways (신호등 설치 밀도가 일반국도의 구간 통행속도에 미치는 영향분석)

  • Jeong, Jun-Hwa;Mun, Jae-Pil;Kim, Yeong-Rok
    • Journal of Korean Society of Transportation
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    • v.25 no.3
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    • pp.19-28
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    • 2007
  • Korea's national highways, which emphasize a high level of mobility, serve primarily intercity travel and are used as a detour for freeways. However. at the present. the highways do not have consistent geometric features or other characteristics: for example. some highways have full access control and others have uncontrolled access. Generally, geometric and traffic conditions affect Pronouncedly travel speeds in the highway sections. This study focused on the effect of signalized intersection relative factors on the speeds: signalized intersection densities, signal phases, and volume levels. The study shows that signalized intersection density was the strongest variable affecting the travel speeds: the speeds held fairly constant over intersection densities below 0.3 intersections/km, decreased sharply through intersection density of 0.7 intersections/km. and appeared constant at the lowest level over intersection densities above 0.7 intersections/km. The results also indicate that the effect of signal and traffic volume levels on the speeds was similar to that of the signalized intersection density.

Geomulticast: Location based Multicast Routing Protocol using Route Stability in Mobile Ad-hoc Wireless Networks (지오멀티캐스트: 모바일 Ad-hoc 무선 네트워크에서 경로 안정성을 이용한 위치기반 멀티캐스트 라우팅 프로토콜)

  • Ha, Sue Hyung;Le, The Dung;An, Beongku
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.7
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    • pp.191-201
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    • 2013
  • In this paper, we propose a location based multicast routing protocol, called Geomulticast, in mobile ad-hoc wireless networks. The main features and contributions of the proposed geomulticast are as follows. First, support data transmission to only the specific mobile nodes within a target area. Second, establish stable routing route by using mobility information of nodes. Third, reduce control overhead, power for construction of routing route by using geomulticast guided line information. Fourth, present a theoretical model for establishing stable route. The performance evaluation of the proposed geomulticast is executed by using OPNET simulation and theoretical analysis, and the results of simulation and theoretical analysis have similar patterns. And we can see that data packets are efficiently transmitted to specific user groups within a specific area.

A Distributed Dynamic Address Assignment for Tactical Mobile Ad-hoc Networks (전술 MANET에서 그룹 단위 분산된 동적 주소 할당 기법)

  • Park, Mun-Young;Lee, Jong-Kwan;Baek, Ho-Ki;Kim, Du-Hwan;Lim, Jae-Sung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.3
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    • pp.327-335
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    • 2014
  • In this paper, we propose a group distributed dynamic address assignment scheme suitable for tactical mobile ad hoc networks(MANET). Efficient address assignment is an important issue in the MANET because a node may frequently leave the current network and join another network owing to the mobility of the node. The conventional schemes do not consider the features of the tactical networks: existence of a leader node and network activity on a group basis. Thus, they may not be suitable for military operations. In our proposed scheme, called grouped units dynamic address assignment protocol(G-DAAP), a leader node maintains the address information for the members in the network and any of the nodes can exploit the information for the assignment or request of the IP address by a simple message exchange procedure. This leads to fast address assignment with small overheads. In addition, G-DAAP based on the modified IEEE 802.11e Enhanced Distributed Channel Access(EDCA) can assign addresses more quickly. We describe the delay performance of the G-DAAP and compare it with conventional schemes by numerical analysis and computer simulations. The results show that the G-DAAP significantly improves the delay performance as compared with the conventional schemes.