• Title/Summary/Keyword: mobility features

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The QoS guaranteed seamless mobile multicast handover mechanism using probing based CAC and PMIPv6 (Probing 기반 수락제어와 PMIPv6를 이용한 품질보장 Seamless 모바일 멀티캐스트 핸드오버 메커니즘)

  • Kang, Hyun-Myoung;Choi, Hoan-Suk;Rhee, Woo-Seop
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.7B
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    • pp.1018-1033
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    • 2010
  • Recently, as the use of mobile terminal is generalized, the needs of high-speed Internet mobile service is increased. Also users want to receive the multimedia contents what they want through the various terminals in anywhere, anytime via wired and wireless integrated environment. Therefore, various mechanisms that support the mobility are proposed. However, these mechanisms are difficult to support seamless mobility and QoS awareness on the mobile multicast environment. In this paper, we propose a QoS aware handover mechanism that is able to provide the high-quality and real-time services such as mobile IPTV in an integrated environment for these requests of users. Proposed mechanism manages the multicast admission control and multicast handover using the 2-layer multicast information management at the wired and wireless integrated network that extended the service guaranteed methods through the probing based admission control of the wired network to the wireless network based on PMIPv6. We present a performance evaluation results and features analyzed by the simulations using the ㎱-2.

The study of comparison of Eastern-Western Medicine on the pathological concept of the Pung(風) and the cause and therapy of Jung Pung(中風) showed the following results. (풍(風)의 병리적(病理的) 의미규명(意味糾明)과 중풍(中風)의 원인(原因) 및 치료(治療)에 대한 동서의학적(東西醫學的) 비교(比較).)

  • Kim, Sae-Gil
    • The Journal of Korean Medicine
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    • v.16 no.1 s.29
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    • pp.96-117
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    • 1995
  • 1. The Pung(風) is the necessary power for growth and maintenance of life. 2. The characteristics of the Pung(風) is the Yang evil, the features for opening and excretion, mobility and rapid change. That is the major cause of all diseases, and its mobility is the main character. 3. Jung Pung(中風) is the same concept of apoplexy in Western medicine. 4. Jung Pung(中風) is classified on the basis of pathology, anatomy, and histology in Western Medicine, but In Oriental Medicine that is classified on the basis of symptom and severity of disease. 5. In Western Medicine, Jung Pung(中風) was regarded as the local cause of disease, but in Oriental Medicine regarded as the physiological changes caused by the weakness of the whole body. 6. In the emergency care, the method of GaeKeum is compared to Levin tubing, the method of to the use of urokinase for the promotion of cerebrovascular circulatio, and the method of To(吐法) to suction for the elimination of Dam(痰), the method of Hun(熏法) to the use of solution for the improvement of circulation. 7. With the comparison of the cause and diagnosis, the hemorrhagic disease and infarction were regarded as the major agents in Western Medicine and the symptom appeared in the patient was the standard of diagnosis and therapy in Oriental Medicine. 8. In the Western therapy of cerebral hemorrhage, the method of coagulation and hemostasis was used for the elimination of hematoma and cerebral edema, but in Oriental Medicine, the method of YanghaelGiHael(凉血止血) was used for descending the PungHwa(風火) and hemostasis. 9. In the period of recovering injury, the physical therapy was underlined for the recovering of partial function in Western Medicine, the method of accupuncture and drug therapy was adapted for the normal function of the whole body.

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An Implementation of the Mobile Communication Simulator using a Object-Oriented Simulation Platform (객체지향적 시뮬레이션플랫폼을 이용한 이동통신 시뮬레이션 구현)

  • Yoon, Young-Hyun;Kim, Sang-Bok;Lee, Jeong-Bae
    • The KIPS Transactions:PartC
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    • v.11C no.5
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    • pp.613-620
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    • 2004
  • Traditionally, simulation method was used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this Paper, PCSsim(Personal Communication System Simulator) was realized that can evaluate and review the call process of mobile communication service or to predict its performance by using the object-oriented simulation platform. PCSsim can simulate the base station and mobile host by considering the user's mobility, call generation rate and call duration time. In this paper, based on the simulation, presented the simulation results of hand-off generation ratio according to call generation, user's moving speed and call duration time both in residence area and commercial area, and it was confirmed that the hand-off rates in simulation and actual service environment have similar features. PCSsim can be used in adjusting the characteristics of base station fellowing the dynamic hand-off buffering or the characteristics of user's call in the design stage, and also can be used in building new mobile communication network by reflecting the characteristics of region where the base station is located and the mobility of the user.

Performance Analysis of D2D system Considering users' locations under the Overlay Convergent Networks of Cognitive Networking (인지기반 중첩 융합 네트워크에서 위치정보에 기반한 D2D 시스템의 성능분석)

  • Kim, Jeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.10
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    • pp.3-10
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    • 2014
  • In this paper, the performances of the presented D2D (device-to-device) systems under the environment of the cognitive convergent overlay networks are evaluated based upon the locations of the D2D users' terminals, the power consumptions of the terminals and the reductions of the interference levels. As the capabilities of the users' terminals improve, the optimization of the system is crucial to the efficient utilization of the radio resources of the individual networks considering their mobility and the features of their networks. Users' mobility model is given for the performance evaluation of the D2D system. In this paper, the performances of the D2D systems are evaluated in terms of the performance index of the FER (frame error rate) employing multiantenna techniques (MIMO:multiple input multiple output) for the various network environments.

Challenges and solutions for Internet of Things Driven by IPv6

  • Emad-ul-Haq, Qazi;Aboalsamh, Hatim;Belghith, Abdelfettah;Hussain, Muhammad;Abdul, Wadood;Dahshan, Mostafa H.;Ghouzali, Sanaa
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.4739-4758
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    • 2015
  • The IPv4 addressing scheme, which was proposed by IETF in 1981, provides 4.3 billion unique 32-bit IP addresses but has been fully exhausted in Feb, 2011. This exhaustion of unique IP addresses poses significant challenges to the addition of new devices to the Internet as well as offering new services. Internet of Things, which provides interconnected uniquely identifiable devices in the existing Internet infrastructure, will be greatly affected by the lack of unique IP addresses. In order to connect to the existing Internet infrastructure, every new device needs a uniquely identified IP address for communication. It has been estimated that by the year 2020 more than 30 billion devices would be connected to the Internet. In order to meet the challenge of such vast requirement of unique IP addresses, the devices in IoT will have to adopt IPv6, which is the latest version of Internet Protocol. IPv6 uses 128-bit IP addresses and offers 2128 unique IP addresses. Therefore, it expands IPv4 and provides new features of end to end connections as well as new services. In this paper, the various challenges with respect to providing connectivity, security, mobility, etc., have been discussed and how IPv6 helps in meeting those challenges.

A Calculus of Real-Time Distribution, Mobility and Interaction for Tracing Mobile Agents with Transporting Objects (객체전송 이동체의 추적을 위한 실시간 분산, 이동, 상호작용)

  • Choi, Jung-Rhan;Lee, Moon-Kun
    • Journal of Internet Computing and Services
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    • v.8 no.2
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    • pp.1-13
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    • 2007
  • GPS/GIS and RFID technologies have been changing the paradigm af our society toward ubiquitous era. Especially, geographically distributed mobile agents with transporting objects need to be automatically recognizable and traceable under certain conditions. To do this, fundamental theories and technologies are required to specify and verify spatial and temporal behaviors of agents on geographical space. This paper presents a new formal method, called Calculus of Real-Time Distribution, Mobility, and Interaction (CaRDMI), for this purpose. For specification, CaRDMI defines a map, mobile agents with transporting objects. The movement of on agent is represented by a path on the map, consisting of a list of nodes and a list of edges with spatial and temporal constraints. Interactive constraints among agents are represented by synchronization modes on objects at nodes. These constraints are distinguishable features of CaRDMI from other methods. Especially, many-to-many timed synchronization constraints are noticeable. For verification, CaRDMI presents the spatial, temporal and interactive deduction rules and the spatial and temporal equivalence relations.

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A Recovery Mechanism for Server Failure in Database Systems based on Mobile computing Environments (이동 컴퓨팅 환경에 기반을 둔 데이터베이스 시스템에서 서버의 고장 회복 기법)

  • Jo, Jeong-Ran;Hwang, Bu-Hyeon
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.1-10
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    • 1999
  • A mobile computing environment is one that support user's mobility through the wireless communication technology. Users access the database and get results what they want by running mobile transactions. To run the mobile transaction correctly and to maintain the consistency I database, we need a concurrency control method to schedule transactions, a caching method to manage the cache, and a recovery method to construct a fault tolerant system. A mobile computing system is based on the existing distributed system, but we can't use recovery methods of the existing distributed system directly because of the user's mobility and the features of wireless media. So this paper presents a recovery mechanism to construct a fault tolerant mobile computing systems. Especially. we develop and analyze a recovery algorithm for server failure among types of failure which can arise in mobile computing environments.

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A Cluster-Based Multicast Routing for Mobile Ad-hoc Networks (모바일 Ad-hoc 네트워크를 위한 클러스터 기반 멀티캐스트 라우팅)

  • An, Beong-Ku;Kim, Do-Hyeun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.9 s.339
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    • pp.29-40
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    • 2005
  • In this paper, we propose a Cluster-based Multicast Routing (CMR) suitable for mobile ad-hoc networks. The main features that our proposed method introduces are the following: a) mobility-based clustering and group based hierarchical structure in order to effectively support stability and scalability, b) group based mesh structure and forwarding tree concepts in order to support the robustness of the mesh topologies which provides limited redundancy and the efficiency of tree forwarding simultaneously, and c) combination of proactive and reactive concepts which provide low route acquisition delay and low overhead. The performance evaluation of the proposed protocol is achieved via modeling and simulation. The corresponding results demonstrate the Proposed multicast protocol's efficiency in terms of packet delivery ratio, scalability, control overhead, end-to-end delay, as a function of mobility, multicast group size, and number of senders.

CRARQ: A Cooperative Routing using ARQ-based Transmission in Mobile Ad-hoc Wireless Sensor Networks (CRARQ: 모바일 Ad-hoc 무선 센서 네트워크를 위한 ARQ 전송기반 협력도움 라우팅 프로토콜)

  • Duy, Tran-Trung;An, Beong-Ku;Kong, Hyung-Yun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.36-43
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    • 2009
  • In this paper, we propose a Cooperative Routing using ARQ-based Transmission (CRARQ) in Mobile Ad-hoc Wireless Sensor Networks (MAWSN). The goals of the CRARQ are to improve both the efficiency of transmission and the reliability of transmission together. The main features and contributions of the proposed CRARQ for supporting these goals are as follows. First, CRARQ uses a reactive concept to construct a route from a source to a destination. Second, CRARQ chooses the most stable relay at each hop along the route by mobility-based strategy. Third, cooperative transmission using the ARQ technique which can improve reliability is used at each hop to send data packets from source to destination. Finally, we present a theoretical analysis model for the proposed CRARQ. The performance evaluation of our protocol is implemented via simulation using Optimized Network Engineering Tool (OPNET) and analysis. The results of both simulation and analysis show that CRARQ achieves the improved packet delivery ratio (PDR) and outage probability.

TCP Performance Improvement Scheme in Network Mobility Environment (네트워크 이동 환경에서의 TCP 성능 향상 기법)

  • Kim Myung-Sup;Choi Myung-Whan
    • The KIPS Transactions:PartC
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    • v.13C no.3 s.106
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    • pp.345-352
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    • 2006
  • In the integrated wired/wireless network which consists of the Internet and moving networks, multiple wireless links are used to connect a fixed host(FH) in the Internet to a mobile host(MH) in the moving network. For use in such an environment, we propose a scheme to overcome the TCP performance degradation due to the packet losses over the wireless links without losing the end-to-end TCP semantics. The proposed scheme in each mobile router(MR) allows to obtain the information regarding packet losses over the upstream wireless links based on the received packet sequence number and the ACK number. This information is delivered to the upstream router, which enables the upstream access router(AR) or MR to quickly retransmit the lost packets. The proposed scheme has the feature to quickly recover the packet losses incurred over the upstream wireless links and the performance of the proposed scheme is evaluated through simulation. It is shown that the significant performance gain can be obtained using the proposed scheme compared with the snoop mechanism which maintains end-to-end TCP semantics and does not require any additional features at the source and/or destination nodes.