• Title/Summary/Keyword: mobile vision system

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A Computer Vision-based Assistive Mobile Application for the Visually Impaired (컴퓨터 비전 기반 시각 장애 지원 모바일 응용)

  • Secondes, Arnel A.;Otero, Nikki Anne Dominique D.;Elijorde, Frank I.;Byun, Yung-Cheol
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.12
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    • pp.2138-2144
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    • 2016
  • People with visual disabilities suffer environmentally, socially, and technologically. Navigating through places and recognizing objects are already a big challenge for them who require assistance. This study aimed to develop an android-based assistive application for the visually impaired. Specifically, the study aimed to create a system that could aid visually impaired individuals performs significant tasks through object recognition and identifying locations through GPS and Google Maps. In this study, the researchers used an android phone allowing a visually impaired individual to go from one place to another with the aid of the application. Google Maps is integrated to utilize GPS in identifying locations and giving distance directions and the system has a cloud server used for storing pinned locations. Furthermore, Haar-like features were used in object recognition.

A Trend of Social TV System for Research and Implementation (소셜 TV 시스템의 연구 개발 동향)

  • Kim, Yu-Doo;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.73-75
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    • 2010
  • Current communication and broadcasting services are moved to integrated convergence service. So IPTV(Internet Protocol based TeleVision) services are growth rapidly. Traditional TV were provide simplex service. but IPTV will provide duplex service that is possible of interaction with TV and audience. Therefore current researches are focusing the Social TV service. at this point, we see the trend of Social TV system for research and implementation.

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Research on Intelligent Combat Robot System as a Game-Changer in Future Warfare

  • Byung-Hyo Park;Sang-Hyuk Park
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.328-332
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    • 2023
  • The Army has presented eight game-changers for future warfare through 'Army Vision 2050,' including Intelligent Combat Robots, Super Soldiers, Energy Weapons, Hypersonic Weapons, Non-lethal Weapons, Autonomous Mobile Equipment, Intelligent Command and Control Systems, and Energy Supply Systems. This study focuses on Intelligent Combat Robots, considering them as the most crucial element among the mentioned innovations. How will Intelligent Combat Robots be utilized on the future battlefield? The future battlefield is expected to take the form of combined human-robot warfare, where advancements in science and technology allow intelligent robots to replace certain human roles. Especially, tasks known as Dirty, Difficult, Dangerous, and Dull (4D) in warfare are expected to be assigned to robots. This study suggests three forms of Intelligent Robots: humanoid robots, biomimetic robots, and swarm drones.

Fast Hand-Gesture Recognition Algorithm For Embedded System (임베디드 시스템을 위한 고속의 손동작 인식 알고리즘)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1349-1354
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    • 2017
  • In this paper, we propose a fast hand-gesture recognition algorithm for embedded system. Existing hand-gesture recognition algorithm has a difficulty to use in a low performance system such as embedded systems and mobile devices because of high computational complexity of contour tracing method that extracts all points of hand contour. Instead of using algorithms based on contour tracing, the proposed algorithm uses concentric-circle tracing method to estimate the abstracted contour of fingers, then classify hand-gestures by extracting features. The proposed algorithm has an average recognition rate of 95% and an average execution time of 1.29ms, which shows a maximum performance improvement of 44% compared with algorithm using the existing contour tracing method. It is confirmed that the algorithm can be used in a low performance system such as embedded systems and mobile devices.

A Comparison of Visual Occlusion Methods: Touch Screen Device vs. PLATO Goggles

  • Park, Jung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.5
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    • pp.589-595
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    • 2011
  • Objective: This study compares two visual occlusion methods for the evaluation of in-vehicle interfaces. Background: Visual occlusion is a visual demand measuring technique which uses periodic vision/occlusion cycle to simulate a driving(or mobile) environment. It has been widely used for the evaluation of in-vehicle interfaces. There are two major implementation methods for this technique: (1) occlusion using PLATO(portable liquid crystal apparatus for tachistoscopic occlusion) goggles; (2) occlusion using a software application on a touchscreen device. Method: An experiment was conducted to examine the visual demand of an in-vehicle interface prototype using the goggle-based and the touchscreen-based occlusion methods. Address input and radio tuning tasks were evaluated in the experiment. Results: The results showed that, for the radio tuning task, there were no significant differences in total shutter open time and resumability ratio between the two occlusionconditions. However, it took longer for the participants to input addresses with the touchscreen-based occlusion. Conclusion & Application: The results suggest that touchscreen-based method could be used as an alternative to traditional, gogglebased visual occlusion especially in less demanding visual tasks such as radio tuning.

Object Recognition of Robot Using 3D RFID System

  • Roh, Se-Gon;Park, Jin-Ho;Lee, Young-Hoon;Choi, Hyouk-Ryeol
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.62-67
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    • 2005
  • Object recognition in the field of robotics generally has depended on a computer vision system. Recently, RFID(Radio Frequency IDentification) technology has been suggested to support recognition and has been rapidly and widely applied. This paper introduces the more advanced RFID-based recognition. A novel tag named 3D tag, which facilitates the understanding of the object, was designed. The previous RFID-based system only detects the existence of the object, and therefore, the system should find the object and had to carry out a complex process such as pattern match to identify the object. 3D tag, however, not only detects the existence of the object as well as other tags, but also estimates the orientation and position of the object. These characteristics of 3D tag allows the robot to considerably reduce its dependence on other sensors required for object recognition the object. In this paper, we analyze the 3D tag's detection characteristic and the position and orientation estimation algorithm of the 3D tag-based RFID system.

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Real-time monitoring system with Kinect v2 using notifications on mobile devices (Kinect V2를 이용한 모바일 장치 실시간 알림 모니터링 시스템)

  • Eric, Niyonsaba;Jang, Jong Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.277-280
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    • 2016
  • Real-time remote monitoring system has an important value in many surveillance situations. It allows someone to be informed of what is happening in his monitoring locations. Kinect v2 is a new kind of camera which gives computers eyes and can generate different data such as color and depth images, audio input and skeletal data. In this paper, using Kinect v2 sensor with its depth image, we present a monitoring system in a space covered by Kinect. Therefore, based on space covered by Kinect camera, we define a target area to monitor using depth range by setting minimum and maximum distances. With computer vision library (Emgu CV), if there is an object tracked in the target space, kinect camera captures the whole image color and sends it in database and user gets at the same time a notification on his mobile device wherever he is with internet access.

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Augmented Reality Board Game System and PGA (실감형 보드게임 시스템과 PGA)

  • Han, Eun-Jung;Kim, Ki-Rack;Lee, Jang-Hyung;Yoo, Chang-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.163-173
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    • 2011
  • In this paper, we propose a new paradigm of augmented reality board game environment and a portable game assistant(PGA) which can help gamers with strategy information. Previous AR board games consist of a private and public space. The public space provides rules of the game and shows the scene of game. And the gamers control game pieces in the public space. The previous games use the RFIDs for recognizing positions of the pieces, and the VR/AR environment for providing the scene of the game. However the RFIDs are expansive, and the VR/AR environment is inconvenient because it uses additional devices: the DataGlove, the digital pen, and the HMD. The proposed system recognizes positions of real pieces using the computer vision technique, and uses a monitor to provide dynamic effects. In the private space, previous systems provide entire screen of game and position of specific pieces, but cannot be controled the pieces by gamers. Therefore, in this system, we provide PGA that helps the user to plan of the strategy individually using universally mobile. The PGA helps to plan the strategy in the individual area, and to play easily in the side of the user's convenience.

Micro soccer-playing robot based on the centralized approach (중앙집중 제어에 근거한 마이크로 축구경기 로봇)

  • ;;;Sugisaka, M.
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.621-624
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    • 1997
  • This paper presents the design procedure for soccer-playing rovots based on the centralized approach. Using a fast vision system, we obtain the configuration of each robot and then the host computer computes the desired motion and commands each robot directly via RF communication. The robot soccer game has a lot of problems such as obstacle avoidance, coordination between robots, dribbling the ball, and so on. To implement such motions, we think that the centralized approach seems to be more powerful than the distributed approach. We describe the technical tips for developing the robots in detail here and explain our strategy for getting the scores.

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Obstacle Avoidance Behavior of the Mobile Robot based on the Vision System (비전 시스템에 기초한 이동 로봇의 장애물 회피)

  • Nam, Mun-Ho;Park, Tae-Jun;Kim, Min-Soo;Chung, Chan-Soo
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2777-2779
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    • 2005
  • 최근 로봇 기술의 발전으로 인해 로봇에 관련된 제반 기술에 대한 연구가 활발히 진행되고 있다. 이러한 연구 중의 하나가 이동 로봇이 스스로 장애물을 감시하여 회피하도록 적절한 이동 경로를 생성해주는 연구이다. 따라서 본 논문에서는 이동 경로 상에 존재하는 장애물을 회피하기 위한 방법으로 비전 시스템에 기반하여 주행 거리 및 주행 시간을 최소화하여 목표점에 도달한 수 있도록 장애물을 회피하는 방법에 대하여 연구하였다. 시뮬레이션을 통해 제안한 방법의 성능을 검증하여보았다.

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