• Title/Summary/Keyword: mobile objects

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Intuitive Manipulation of Deformable Cloth Object Based on Augmented Reality for Mobile Game (모바일 게임을 위한 증강현실 기반 직관적 변형 직물객체 조작)

  • Kim, Sang-Joon;Hong, Min;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.4
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    • pp.159-168
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    • 2018
  • In recent, mobile augmented reality game which has been attracting high attention is considered to be an good approach to increase immersion. In conventional augmented reality-based games that recognize target objects using a mobile camera and show the matching game characters, touch-based interaction is mainly used. In this paper, we propose an intuitive interaction method which manipulates a deformable game object by moving a target image of augmented reality in order to enhacne the immersion of the game. In the proposed method, the deformable object is intuitively manipulated by calculating the distance and direction between the target images and by adjusting the external force applied to the deformable object using them. In this paper, we focus on the cloth deformable object which is widely used for natural object animation in game contents and implement natural cloth simulation interacting with game objects represented by wind and rigid objects. In the experiments, we compare the previous commercial cloth model with the proposed method and show the proposed method can represent cloth animation more realistically.

Global Positioning of a Mobile Robot based on Color Omnidirectional Image Understanding (컬러 전방향 영상 이해에 기반한 이동 로봇의 위치 추정)

  • Kim, Tae-Gyun;Lee, Yeong-Jin;Jeong, Myeong-Jin
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.49 no.6
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    • pp.307-315
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    • 2000
  • For the autonomy of a mobile robot it is first needed to know its position and orientation. Various methods of estimating the position of a robot have been developed. However, it is still difficult to localize the robot without any initial position or orientation. In this paper we present the method how to make the colored map and how to calculate the position and direction of a robot using the angle data of an omnidirectional image. The wall of the map is rendered with the corresponding color images and the color histograms of images and the coordinates of feature points are stored in the map. Then a mobile robot gets the color omnidirectional image at arbitrary position and orientation, segments it and recognizes objects by multiple color indexing. Using the information of recognized objects robot can have enough feature points and localize itself.

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Evaluation of CPU And RAM Performance for Markerless Augmented Reality

  • Tagred A. Alkasmy;Rehab K. Qarout;Kaouther Laabidi
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.44-48
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    • 2023
  • Augmented Reality (AR) is an emerging technology and a vibrant field, it has become common in application development, especially in smartphone applications (mobile phones). The AR technology has grown increasingly during the past decade in many fields. Therefore, it is necessary to determine the optimal approach to building the final product by evaluating the performance of each of them separately at a specific task. In this work we evaluated overall CPU and RAM performance for several types of Markerless Augmented Reality applications by using a multiple-objects in mobile development. The results obtained are show that the objects with fewer number of vertices performs steady and not oscillating. Object was superior to the rest of the others is sphere, which is performs better values when processed, its values closer to the minimum CPU and RAM usage.

3D Fish Encyclopedia System based on Mobile Augmented Reality (모바일 증강현실 기반의 3D 어류백과 시스템)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1005-1010
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    • 2012
  • The Augmented Reality, as a technology caught the spotlight as a next generation's technology of inserting 3D virtual objects in the space of reality seen through the camera, can maximize the learning effects by inducing user's absorption and interest using interaction between user and objects. Recently, as the movile devices having excellent mobility and portability are generalized, the diversified augmented reality are introduced using mobile devices. In this article, a 3D fish encyclopedia system augmented from the mobile environment was designed to provide the user with learning contents focusing on the sense of absorption and an interest. This system is intened to provide helps to learn about the fishes by recognizing the pictures of fishes in the encyclopedia as marker, bringing out the 3D model stored in server and displaying in the mobile environment.

A Study on Caching Methods in Client-Server Systems for Mobile GIS (모바일 GIS를 위한 클라이언트-서버 시스템에서 캐슁기법 연구)

  • 김진덕;김미란;최진오
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.201-204
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    • 2002
  • Although the reuse of the cached data for scrolling the map reduces the amount of passed data between client and server, it needs the conversions of data coordinates, selective deletion of objects and cache compaction at client. The conversion is time intensive operation due to limited resources of mobile phones such as low computing power, small memory. Therefore, for the efficient map control in the vector map service based mobile phone, it is necessary to study the method for reducing wireless network bandwidth and for overwhelming the limited resources of mobile phone as well. This paper proposes the methods for caching pre-received spatial objects in client-server systems for mobile GIS. We also analyze the strengths and drawbacks between the reuse of cached data and transmission of raw data respectively.

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A REID privacy protect scheme based on mobile (모바일 기반의 RFID 프라이버시 보호 기법)

  • Kim, Il-Jung;Choi, Eun-Young;Lee, Dong-Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.17 no.1
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    • pp.89-96
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    • 2007
  • Radio Frequency Identification system based on EPC(Electronic Product Code) Network Environment can read or write information of tagged objects, using Rf signals without direct contact. This advantage which is to provide storage ability and contactless property is better than Bar-code system. Mobile RFID system which integrates Mobile system with RFID system will provide new additional service to users. However, an advantage for obtaining information of objects using RF signal causes personal privacy problem. In this paper, we propose techniques that can protect personal privacy based on mobile. Our scheme provides privacy protection of users and is more efficiently than another application service.

Essential technical and intellectual abilities for autonomous mobile service medical robots

  • Rogatkin, Dmitry A.;Velikanov, Evgeniy V.
    • Advances in robotics research
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    • v.2 no.1
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    • pp.59-68
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    • 2018
  • Autonomous mobile service medical robots (AMSMRs) are one of the promising developments in contemporary medical robotics. In this study, we consider the essential technical and intellectual abilities needed by AMSMRs. Based on expert analysis of the behavior exhibited by AMSMRs in clinics under basic scenarios, these robots can be classified as intellectual dynamic systems acting according to a situation in a multi-object and multi-agent environment. An AMSMR should identify different objects that define the presented territory (rooms and paths), different objects between and inside rooms (doors, tables, and beds, among others), and other robots. They should also identify the means for interacting with these objects, people and their speech, different information for communication, and small objects for transportation. These are included in the minimum set required to form the internal world model in an AMSMR. Recognizing door handles and opening doors are some of the most difficult problems for contemporary AMSMRs. The ability to recognize the meaning of human speech and actions and to assist them effectively are other problems that need solutions. These unresolved issues indicate that AMSMRs will need to pass through some learning and training programs before starting real work in hospitals.

Content Modeling Based on Social Network Community Activity

  • Kim, Kyung-Rog;Moon, Nammee
    • Journal of Information Processing Systems
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    • v.10 no.2
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    • pp.271-282
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    • 2014
  • The advancement of knowledge society has enabled the social network community (SNC) to be perceived as another space for learning where individuals produce, share, and apply content in self-directed ways. The content generated within social networks provides information of value for the participants in real time. Thus, this study proposes the social network community activity-based content model (SoACo Model), which takes SNC-based activities and embodies them within learning objects. The SoACo Model consists of content objects, aggregation levels, and information models. Content objects are composed of relationship-building elements, including real-time, changeable activities such as making friends, and participation-activity elements such as "Liking" specific content. Aggregation levels apply one of three granularity levels considering the reusability of elements: activity assets, real-time, changeable learning objects, and content. The SoACo Model is meaningful because it transforms SNC-based activities into learning objects for learning and teaching activities and applies to learning management systems since they organize activities -- such as tweets from Twitter -- depending on the teacher's intention.

Extraction of 3D Objects Around Roads Using MMS LiDAR Data (MMS LiDAR 자료를 이용한 도로 주변 3차원 객체 추출)

  • CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.1
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    • pp.152-161
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    • 2017
  • Making precise 3D maps using Mobile Mapping System (MMS) sensors are essential for the development of self-driving cars. This paper conducts research on the extraction of 3D objects around the roads using the point cloud acquired by the MMS Light Detection and Ranging (LiDAR) sensor through the following steps. First, the digital surface model (DSM) is generated using MMS LiDAR data, and then the slope map is generated from the DSM. Next, the 3D objects around the roads are identified using the slope information. Finally, 97% of the 3D objects around the roads are extracted using the morphological filtering technique. This research contributes a plan for the application of automated driving technology by extracting the 3D objects around the roads using spatial information data acquired by the MMS sensor.

SPQI: An Efficient Continuous Range Query Indexing Structure for a Mobile Environment (SPQI: 이동 환경에서 연속 범위 질의에 대한 효율적인 색인 구조)

  • Lee, JongHyeok;Jung, HaRim;Youn, Hee Yong;Kim, Ung-Mo
    • KIISE Transactions on Computing Practices
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    • v.21 no.1
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    • pp.70-75
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    • 2015
  • In this paper, we explore the efficient processing of continuous range queries over a huge number of moving objects, each of which retrieves the moving objects that are currently located within a geographic query region of interest. The moving objects should continually communicate with the server to report their current locations, so as to keep the results of the continuous range queries up-to-date. However, this increases the server workload and involves a enormous amount of communication as the number of continuous range queries and the moving objects becomes enormous. In this paper, we adopt an approach where we leverage available memory and computational resources of the moving objects in order to resolve these problems. To this end, we propose a query indexing structure, referred to as the Space Partitioning Query Index(SPQI), which enables the server to efficiently cooperate with the moving objects for processing continuous range queries. SPQI improves system performance in terms of server workload and communication cost. Through simulations, we show the superiority of SPQI.