• 제목/요약/키워드: mobile network design

검색결과 968건 처리시간 0.027초

퍼지-신경망 제어기법을 이용한 Mobile Robot의 지능제어 (Intelligent Control of Mobile robot Using Fuzzy Neural Network Control Method)

  • 정동연;김용태;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 추계학술대회 논문집
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    • pp.235-240
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    • 2002
  • This paper presents a new approach to the design of cruise control system of a mobile robot with two drive wheel. The proposed control scheme uses a Gaussian function as a unit function in the fuzzy neural network, and back propagation algorithm to train the fuzzy neural network controller in the framework of the specialized learning architecture. It is proposed a learning controller consisting of two neural network-fuzzy based on independent reasoning and a connection net with fixed weights to simply the neural networks-fuzzy. The performance of the proposed controller is shown by performing the computer simulation for trajectory tracking of the speed and azimuth of a mobile robot driven by two independent wheels.

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Development of Mobile Social Network Game by using Web Service

  • An, Syoungog;Kang, ManJe;Kim, Soo Kyun
    • 한국컴퓨터정보학회논문지
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    • 제23권10호
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    • pp.81-86
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    • 2018
  • In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.

Mobile Ad-hoc Network 상의 분산된 서비스에 대한 신뢰도 평가 기법 설계 및 구현 (Design and Implementation about Trust Evaluation Mechanism of Distributed Services In Mobile Ad-hoc Network)

  • 장종덕;유황빈;윤창표
    • 융합보안논문지
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    • 제9권4호
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    • pp.29-34
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    • 2009
  • 이동 애드혹 네트워크 환경에서 신뢰할 수 없는 서비스들로 인해 과도한 트랜잭션이 발생되고 있다. 본 논문은 이러한 문제점을 극복하기 위한 방안으로, 이동 애드혹 네트워크 내에서 발생하는 기본적인 트랜잭션 메시지와 추가적인 트랜잭션 메시지에 의미를 부여하여 보다 나은 서비스를 제공하는 노드 선택의 기준이 될 수 있는 신뢰도 평가 기법을 제안한다. 제안한 신뢰도 기법을 구현하고 시뮬레이션을 통해서 평가된 신뢰도 값을 확인한다.

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자바 기반의 이동 에이전트 보안 구조 설계와 암호기능 구현 (Design and Implementation of Java Based Mobile Agent Security System)

  • 최길환;배상현
    • 인터넷정보학회논문지
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    • 제3권1호
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    • pp.61-69
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    • 2002
  • 인터넷과 World Wide Web의 폭발적인 성장은 네트워크에 많은 정보와 리소스를 제공하고 있다. 그렇지만, 대부분의 사용자들에게 있어서 인터넷 리소스의 사용은 bandwidth에 의하여 많은 제한을 받고 있다. 그러나 애플릿 방식을 통해서 HTML이 가지고 있는 정적인 면과 CGl의 bandwidth에 따르는 성능 저하 문제를 해결할 수 있다. Mobile Agent는 사용자의 특정 목적을 성취하기 위해서 사용자의 컴퓨터에서 출발하여 네트워크를 이동하면서 작업을 수행한다. 이렇게 수행할 수 있는 코드가 네트워크를 통하여 전송되고, 네트워크에서 수행되기 때문에, 자연스럽게 mobile code의 보안에 중요한 문제가 발생한다. 본 연구에서는 이러한 Mobile Agent를 사용하는 컴퓨팅 환경에서, Mobile Agent를 호스트와 Agent를 보호할 수 있는 방안을 모색보고, Mobile Agent의 개념과 Mobile Agent를 구성하면서 생기는 문제를 기술하고, 이러한 문제를 해결하기 위해서 연구중인 방법을 제시하고. 제시된 방법 중에서 현실적으로 적용 가능한 방법을 사용하여 이동 에이전트의 보안 시스템을 설계 및 구현해 보도록 한다.

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VDES 시험망 구축 및 서비스 솔루션 개발에 관한 상세설계 연구 (A Detailed Design Study on VDES Test Network Construction and Service Solution Development)

  • 최승현;김준태;박개명;장태훈;김푸름;정우진;송재민
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2019년도 추계학술대회
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    • pp.259-260
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    • 2019
  • 현재 한국의 Smart-Navigation Project를 통해서 VDES 시험망 구축 준비 및 시험용 서비스 솔루션 개발 과제를 수행하고 있다. 이 과제에서 VDES 통신망과 효율적인 서비스 제공을 위한 eNavigation 서비스 호스트/클라이언트 기능을 연동하는 구조를 설계한다. 제시한 구조는 VDES 해안국과 선박국, 게이트웨이, 서비스 호스트, 클라이언트 등의 개발 요소를 포함하고 있으며 이러한 VDES 시험망 장비들 간 연동을 위한 인터페이스 설계를 수행하였다. 본 논문에서 제시한 상세살계 연구는 VDES 시스템의 개발 요소인 메시지 정의, 인터페이스 설계, 메시지 운영 시나리오, 장비 설계 및 구현 방안 등을 포함한다. 우리는 설계된 인터페이스를 바탕으로 시험 장비를 제작 후, VDES 시험망을 위한 장비간 통합 및 연동 시험을 실내에서 진행할 예정이다. 그리고 실내시험을 통해 VDES 시험망을 충분히 시험한 후, 실제 해안국과 선박국에 시험망을 구축하여 실해역 시험을 2020년까지 진행하여 VDES 시험망의 적절성과 유효성을 검증할 예정이다.

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이동통신망 관리용 운용시스템 설계에 관한 연구 (A Study on the design of operations system for managing the mobile communication network)

  • 하기종
    • 한국시뮬레이션학회논문지
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    • 제6권2호
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    • pp.71-79
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    • 1997
  • In this paper, operations system was designed for the centralization of data processing of various state information from the facilities of mobile communication network. And the system performance experimental system module was measured and analyzed from the designed experimental system module. The configuration of system design was presented with the centralized type to monite and control the facilities of mobile communication network in the central office. The communication process design of the internal system was implemented with the resource of message queue having a excellent transmission ability for processing of a great quantity of information in the inter-process communication among communication resources of UNIX system. The process with a server function from the internal communication processes was constructed with a single server or a double server according to the quantity of operations and implemented with the policy of the presented server. And then, we have measured performance elements in accordance with the change of input parameters from the designed experimental module : response time, waiting time, buffer length, the maximum quantity existing in message queue. And from these results, we have compared and analyzed the system state each server algorithm according to performance variations.

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생물지리학적 최적화를 적용한 이동체 리포팅 셀 시스템 설계 (Biogeography Based Optimization for Mobile Station Reporting Cell System Design)

  • 김성수
    • 산업경영시스템학회지
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    • 제43권1호
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    • pp.1-6
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    • 2020
  • Fast service access involves keeping track of the location of mobile users, while they are moving around the mobile network for a satisfactory level of QoS (Quality of Service) in a cost-effective manner. The location databases are used to keep track of Mobile Terminals (MT) so that incoming calls can be directed to requested mobile terminals at all times. MT reporting cell system used in location management is to designate each cell in the network as a reporting cell or a non-reporting cell. Determination of an optimal number of reporting cells (or reporting cell configuration) for a given network is reporting cell planning (RCP) problem. This is a difficult combinatorial optimization problem which has an exponential complexity. We can see that a cell in a network is either a reporting cell or a non-reporting cell. Hence, for a given network with N cells, the number of possible solutions is 2N. We propose a biogeography based optimization (BBO) for design of mobile station location management system in wireless communication network. The number and locations of reporting cells should be determined to balance the registration for location update and paging operations for search the mobile stations to minimize the cost of system. Experimental results show that our proposed BBO is a fairly effective and competitive approach with respect to solution quality for optimally designing location management system because BBO is suitable for combinatorial optimization and multi-functional problems.

Development of the Mobile Exchange in the CDMA Mobile System

  • Lee, Chung-Kun;Jeon, Hak-Seong;Cho, Kee-Seong;Lee, Sang-Ho
    • ETRI Journal
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    • 제19권3호
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    • pp.169-185
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    • 1997
  • This paper presents the design concepts and the system architecture of a mobile exchange for CDMA Mobile System. The paper also discusses complex subsystems in this system and design concepts of these subsystems. To evaluate the performance of the CDMA Mobile System, we have performed a computer simulation based on the framework of the mobile exchange. Simulation results are presented in terms of network traffic load (call attempts per second) and database performance requirements (transactions per second.)

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시간에 따른 인구유동/호 발생의 변화를 고려한 이동통신 네트워크의 위치영역 설계 (Location Area Design of a Cellular Network with Time-dependent Mobile flow and Call Arrival Rate)

  • 홍정식;장재성;김지표;이창훈;이진승
    • 한국경영과학회지
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    • 제30권3호
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    • pp.119-135
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    • 2005
  • Design of location erea(LA) in a cellular network is to partition the network into clusters of cells so as to minimize the cost of location updating and paging. Most research works dealing with the LA design problem assume that the call. arrival rate and mobile flow rate are fixed parameters which can be estimated independently. In this aspect, most Problems addressed so far are deterministic LA design problems(DLADP), known to be NP hard. The mobile flow and call arrival rate are, however, varying with time and should be treated simultaneously because the call arrival rate in a cell during a day is influenced by the change of a population size of the cell. This Paper Presents a new model on IA design problems considering the time-dependent call arrival and mobile flow rate. The new model becomes a stochastic LA design problem(SLADP) because It takes into account the possibility of paging waiting and blocking caused by the changing call arrival rate and finite paging capacity. Un order to obtain the optimal solution of the LA design problem, the SIADP is transformed Into the DLADP by introducing the utilization factor of paging channels and the problem is solved iteratively until the required paging quality is satisfied. Finally, an illustrative example reflecting the metropolitan area, Seoul, is provided and the optimal partitions of a cell structure are presented.

Design of ATM Networks with Multiple Traffic Classes

  • Ryu, Byung-Han;Cho, Cheol-Hye;Ahn, Jee-Hwan
    • ETRI Journal
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    • 제20권2호
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    • pp.171-191
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    • 1998
  • In this paper, we propose a new heuristic design algorithm for the virtual path (VP)-based ATM network with multiple traffic classes, in which QoS constraints associated with traffic class are taken into account. The minimum bandwidth of VP required to carry given amount of traffic is obtained by utilizing an equivalent bandwidth concept, and the route of each VP is placed so that the network cost is minimized while the QoS requirement is fulfilled To evaluate our design algorithm, we consider two kinds of traffic: voice traffic as low speed service and still picture traffic as high speed service. Through numerical examples, we demonstrate that our design method can achieve an efficient use of network resources, which results in providing a cost-effective VP-based ATM network.

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