• Title/Summary/Keyword: mobile multimedia

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Adaptive Algorithms for Bayesian Spectrum Sensing Based on Markov Model

  • Peng, Shengliang;Gao, Renyang;Zheng, Weibin;Lei, Kejun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3095-3111
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    • 2018
  • Spectrum sensing (SS) is one of the fundamental tasks for cognitive radio. In SS, decisions can be made via comparing the test statistics with a threshold. Conventional adaptive algorithms for SS usually adjust their thresholds according to the radio environment. This paper concentrates on the issue of adaptive SS whose threshold is adjusted based on the Markovian behavior of primary user (PU). Moreover, Bayesian cost is adopted as the performance metric to achieve a trade-off between false alarm and missed detection probabilities. Two novel adaptive algorithms, including Markov Bayesian energy detection (MBED) algorithm and IMBED (improved MBED) algorithm, are proposed. Both algorithms model the behavior of PU as a two-state Markov process, with which their thresholds are adaptively adjusted according to the detection results at previous slots. Compared with the existing Bayesian energy detection (BED) algorithm, MBED algorithm can achieve lower Bayesian cost, especially in high signal-to-noise ratio (SNR) regime. Furthermore, it has the advantage of low computational complexity. IMBED algorithm is proposed to alleviate the side effects of detection errors at previous slots. It can reduce Bayesian cost more significantly and in a wider SNR region. Simulation results are provided to illustrate the effectiveness and efficiencies of both algorithms.

Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

A CAC Scheme for Voice/Data DS-CDMA Systems with Prioritized Services

  • Insoo Koo;Kim, Eunchan;Kim, Kiseon
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.92-96
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    • 2000
  • In this paper, we propose a call admission control(CAC) scheme fer the mixed voice/data DS-CDMA systems and analyze the Er-lang capacity under the proposed CAC scheme. Voice and data traffics require different system resources based oil their Quality of Service(QoS) requirements. In the proposed CAC scheme, some system resources are reserved exclusively for handoff calls to have high priority Over new calls. Additionally the queueing of both new and handoff data traffics that are not sensitive to delay is allowed. Ar a performance measure for the suggested CAC scheme. Erlang capacity is utilized. For the performance analysis, a four-dimensional Markov chain model is developed. Erlang capacity of a practical IS-95B type system depicts, and optimum values of system parameters such as the number of reservation channels and queue lengths are found with respect to Erlang capacity. Finally, it is observed that Erlang capacity is improved more than two times by properly selecting the system parameters with the proposed CAC scheme.

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Estimation of Degradation Period Ratio for Adaptive Framework in Mobile Cellular Networks (적응형 구조를 갖는 이동통신망에서 호 저하 시간 비율 추정)

  • Jung, Sung-Hwan;Lee, Sae-Jin;Hong, Jung-Wan;Lee, Chang-Hoon
    • Journal of Korean Institute of Industrial Engineers
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    • v.29 no.4
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    • pp.312-320
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    • 2003
  • Recently there is a growing interest in mobile cellular network providing multimedia service. However, the link bandwidth of mobile cellular network is not sufficient enough to provide satisfactory services to users. To overcome this problem, an adaptive framework has been proposed. In this study, we propose a new method of estimating DPR(Degradation Period Ratio) in an adaptive multimedia network where the bandwidth of ongoing call can be dynamically adjusted during its lifetime. DPR is a QoS(Quality of Service) parameter which represents the ratio of allocated bandwidth below a pre-defined target to the whole service time of a call. We improve estimation method of DPR using DTMC(Discrete Time Markov Chain) model by calculate mean degradation period, degradation probability more precisely than in existing studies. Under Threshold CAC(Call Admission Control) algorithm, we present analytically how to guarantee QoS to users and illustrate the method by numerical examples. The proposed method is expected to be used as one of CAC schemes in guaranteeing predefined QoS level of DPR.

A Study on eTextbook Development for Mobile Learning in a University (대학에서의 모바일 러닝을 위한 전자교재 개발 사례 연구)

  • Jung, Hyojung;Chon, Eunhwa;Suh, Eung-Kyo
    • Journal of Information Technology Services
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    • v.14 no.4
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    • pp.237-256
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    • 2015
  • The purpose of this study is to develop the eTextbook and to explore the usability of the eTextbook for accelerating mobile learning in university. This study was primarily based on needs analysis of students, and eTextbook was created based on digital publishing through Adobe DPS. The major design principles of the eTextbook based on previous studies were as follow. First, eTextbook should deliver learning contents in a simple and systematic way. Second, eTextbook should induce student's flows by providing segmented learning contents and various learning resources. Third, eTextbook should expand information accessibility by providing a wide variety of multimedia functions. The development principles of eTextbook have been developed based on cognitive psychology. Location and function of the link or icon used for eTextbook have been developed on the basis of the principles of cognitive psychology. The main development principles were Coherence, Signaling, Redundancy, Segmentation, Multimedia principle, and so on. In order to examine usability of the developed eTextbook, experts' and learners' reactions were evaluated. The primary responses of learners are that the eTextbook increased the learning accessibility and provided various multimedia factors, and thus increased the learning flows in the class.

Implementation and Verification of a Multi-Core Processor including Multimedia Specific Instructions (멀티미디어 전용 명령어를 내장한 멀티코어 프로세서 구현 및 검증)

  • Seo, Jun-Sang;Kim, Jong-Myon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.1
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    • pp.17-24
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    • 2013
  • In this paper, we present a multi-core processor including multimedia specific instructions to process multimedia data efficiently in the mobile environment. Multimedia specific instructions exploit subword level parallelism (SLP), while the multi-core processor exploits data level parallelism (DLP). These combined parallelisms improve the performance of multimedia processing applications. The proposed multi-core processor including multimedia specific instructions is implemented and tested using a Xilinx ISE 10.1 tool and SoCMaster3 testbed system including Vertex 4 FPGA. Experimental results using a fire detection algorithm show that multimedia specific instructions outperform baseline instructions in the same multi-core architecture in terms of performance (1.2x better), energy efficiency (1.37x better), and area efficiency (1.23x better).

The Development of Multimedia Player Platform for Terrestrial Digital Multimedia Broadcasting (DMB) (지상파 이동 멀티미디어방송용 멀티미디어 재생기 개발)

  • 기명석;서정일;강경옥
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.465-472
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    • 2003
  • In this paper we propose the structure of MPEG-4 multimedia player platform for Terrestrial Digital Multimedia Broadcasting (DMB) Service. Korea will launch DMB service at next 2004 you based on Eureka-147 Digital Audio Broadcasting (DAB) Service System. This new mobile multimedia broadcasting services provide not only high quality digital audio broadcasting services, but also various multimedia data broadcasting services including high quality video. For the sake of MPEG-4 Systems technologies, it will provide an interactive service to users in the near future. Therefore it terminal shall have various functionalities as well as playing audio-visual contents. However there is no precedence standard for such mobile interactive multimedia broadcasting system. Therefore it is very import to provide the multimedia player platform of DMB service for accelerating the development process of commercial terminal and providing a direction of next DMB terminal structure.

Mobile NDT Inspection System Using Ultrasonic (초음파를 이용한 모바일 비파괴 검사 시스템)

  • Kwon, Seong-Geun;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.105-111
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    • 2016
  • In order to inspect the quality of spot welding, inefficient destructive test and NDT (non destructive testing) utilizing expensive foreign ultrasonic inspection are being conducted in the automobile production lines, but NDT will be difficult to be used in the domestic automobile production due to complexity of the waveform analysis and lack of mobility. In this paper, NDT system inspecting the quality of spot welding based on mobile network is proposed to complement drawbacks of the conventional inefficient destructive testing and NDT inspecting the quality of spot welding. Regardless of daily condition of NDT tester, the proposed NDT system can determine the quality of spot welding automatically and transmit the information of NDT quality to smart devices of field workers in real-time so that convenience of NDT and productivity of automobile production will be improved. Several specimens with a variety of welding quality was produced to evaluate the performance of the proposed mobile ultrasonic NDT system and the conventional foreign equipment, through this experiments, the proposed mobile ultrasonic NDT system indicate the superior properties compared to the conventional equipment in terms of convenience, productivity, and economic.

The Trustable Billing System for Mobile Internet (무선 인터넷에서 신뢰할 수 있는 과금 시스템)

  • 장석철;이임영
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.298-306
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    • 2002
  • As the mobile communication related services are becoming popular, the payment issues on charging for the content services are getting more and more attention. Many contents providers are having difficulties for correctly charging services they provide, because they do not have appropriate payment systems yet. There are also the privacy protection issues, security problems that arise during transactions, and the authentication issues for both the user and the business, to be taken care of. In this paper, the billing system in the mobile internet environment will be discussed. Topics related to the key distribution for exchanging data, and the authentication mechanism for communications will be discussed. Based on this, a trustworthy billing system will be proposed.

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Implementation of IS-95C Multimedia Terminal using GPS (GPS 연동 IS-95C 멀티미디어 단말기 구현)

  • 하재승
    • Journal of the Korea Computer Industry Society
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    • v.2 no.8
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    • pp.1133-1138
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    • 2001
  • In this paper, we implemented that MMT(Multimedia Terminal) demonstrates spot news, weather forecast, sports news and cultural news employed CDMA mobile communication networks. The MMT displays mobile pictures/joint pictures/on screen ad and to make known Bus stop or Mobile stations. The MMT gives driver's and passenger's safety and valuable information for one's use GPS satellites. We verified to make real time mobile picture transfer use of CDMA2000 1×(IS-95C) network and development the scheduler control each module. This system tested on vehicle that train and bus. MMT was implemented high reliability and stability by the embedded system. The mobile terminal shows reliable data transfer rate about 74Kbps on IS-95C.

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