• Title/Summary/Keyword: mobile memory

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Functional Improvement of the Compressed Data Management System for Mobile DBMS (모바일 DBMS를 위한 압축 데이터 관리 시스템의 기능 고도화)

  • Hwang, Jin-Ho;Lee, Jeong-Wha;Kim, Gun-Woo;Shin, Young-Jae;Son, Jin-Hyun
    • The KIPS Transactions:PartD
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    • v.15D no.6
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    • pp.733-740
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    • 2008
  • Recently, mobile computing devices are used popularly. And quantity of information on mobile computing devices is being increased due to digitalization of information. So it needs an embedded DBMS for effective information management. Furthermore, since flash memory having a restriction on the number of partial write cycles is rapidly deployed on mobile computing devices as data storage and is more expensive than the conventional magnetic hard disk, the compressed data management system(CDMS) has been considered as an effective storage management technique for mobile computing devices in previous research. However, the research of CDMS is at the initial stage and has several problems. Hence, in this paper, we present additional storage management methods to solve the problems and improve the effectiveness of the CDMS for embedded DBMS.

Design and Implementation of an Embedded Spatial MMDBMS for Spatial Mobile Devices (공간 모바일 장치를 위한 내장형 공간 MMDBMS의 설계 및 구현)

  • Park, Ji-Woong;Kim, Joung-Joon;Yun, Jae-Kwan;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.7 no.1 s.13
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    • pp.25-37
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    • 2005
  • Recently, with the development of wireless communications and mobile computing, interest about mobile computing is rising. Mobile computing can be regarded as an environment where a user carries mobile devices, such as a PDA or a notebook, and shares resources with a server computer via wireless communications. A mobile database refers to a database which is used in these mobile devices. The mobile database can be used in the fields of insurance business, banking business, medical treatment, and so on. Especially, LBS(Location Based Service) which utilizes location information of users becomes an essential field of mobile computing. In order to support LBS in the mobile environment, there must be an Embedded Spatial MMDBMS(Main-Memory Database Management System) that can efficiently manage large spatial data in spatial mobile devices. Therefore, in this paper, we designed and implemented the Embedded Spatial MMDBMS, extended from the HSQLDB which is an existing MMDBMS for PC, to manage spatial data efficiently in spatial mobile devices. The Embedded Spatial MMDBMS adopted the spatial data model proposed by ISO(International Organization for Standardization), provided the arithmetic coding method that is suitable for spatial data, and supported the efficient spatial index which uses the MBR compression and hashing method suitable for spatial mobile devices. In addition, the system offered the spatial data display capability in low-performance processors of spatial mobile devices and supported the data caching and synchronization capability for performance improvement of spatial data import/export between the Embedded Spatial MMDBMS and the GIS server.

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A study on Optimizing Mobile 3D Game Engine using JSR-184

  • Cho, Jong-Keun;Lee, Shin-Jun;Choo, Moon-Won
    • International Journal of Contents
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    • v.3 no.4
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    • pp.8-14
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    • 2007
  • This study focuses on modeling mobile 3D game engine and suggesting modified skinned-mesh schema based on JSR-184 in order to improve the performance in terms of memory consumption and time complexity. Most of the 3D games have used OpenGL-ES low-level APls, which may limit portability and fast developing time. Hence, the 3D mobile game engine providing high-level APls which works on GSM (Global System for Mobile Communication) phones on J2ME, is proposed here in order to optimize the performance for Java environment abiding JSR-184 standard. To prove performance enhancement, skinned-mesh schema on JSR-184 engine is modified and tested. The experimental results are shown.

XML BASED SINGLE SIGN-ON SCHEME FOR DEVICE CONTROL IN UBIQUITOUS ENVIRONMENT

  • Jeong, Jong-Il;Lee, Seung-Hun;Shin, Dong-Il;Shin, Dong-Kyoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.298-302
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    • 2009
  • This paper proposes a single sign-on scheme in which a mobile user offers his credential information to a home network running the OSGi (Open Service Gateway Initiative) service platform, to obtain user authentication and control a remote device through a mobile device using this authentication scheme, based on SAML (Security Assertion Markup Language). Especially by defining the single sign-on profile to overcome the handicap of the low computing and memory capability of the mobile device, we provide a clue to applying automated user authentication to control a remote device via a mobile device for distributed mobile environments such as a home network based on OSGi.

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Design of Image Management Application for Mobile Phone (모바일 폰의 이미지 관리 애플리케이션의 설계)

  • Park, Hung-bog;Seo, Jung-hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.429-430
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    • 2018
  • The introduction of mobile devices increased the need to apply limitations such as mobile devices' memory, speed, energy, and bandwidth on the designs of searching images. There is a demand to reduce such limitations on searching images on the mobile phone. Hence, this paper proposes a design that adds tags on pictures to manage the images in mobile environment, allowing efficient searches and deletion of duplicate files based on the similarities of the images. The proposed method does not compromise its efficiency by increasing costs; it also reduces the volume of data needed for mobile devices.

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Design of Lightweight Mobile Middleware Naive System (경량 모바일 미들웨어 원시 시스템 설계)

  • Yang, Seung-Il;Lee, Tae-Gyu;Park, Sung-Hoon
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.41-50
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    • 2009
  • A conventional middleware system is optimized for wired computing environments. The wireless mobile devices have several disadvantages of low-speed processors, small memory and narrow bandwidth of wireless network. To overcome those problem issues in wireless mobile environments, middleware and many middleware-related applications have to be changed of the small sized components. In this paper, we design a lightweight mobile middleware system called "LightMware" which is optimized for mobile environment and middleware applications

Flash Memory based Indexing Scheme for Embedded Information Devices (내장형 정보기기를 위한 플래시 메모리 기반 색인 기법)

  • Byun, Si-Woo;Roh, Chang-Bae;Huh, Moon-Haeng
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.267-269
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    • 2006
  • Recently, flash memories are one of best media to support portable computer's storages in mobile computing environment. The features of non-volatility, low power consumption, and fast access time for read operations are sufficient grounds to support flash memory as major database storage components of portable computers. However, we need to improve traditional Indexing scheme such as B-Tree due to the relatively slow characteristics of flash operation as compared to RAM memory. In order to achieve this goal, we devise a new indexing scheme called F-Tree. F-Tree improves tree operation performance by compressing pointers and keys in tree nodes and rewriting the nodes without a slow erase operation in node insert/delete processes.

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Flash Memory Shadow Paging Scheme Using Deferred Cleaning List for Portable Databases (휴대용 데이터베이스를 위한 지연된 소거 리스트를 이용하는 플래시 메모리 쉐도우 페이징 기법)

  • Byun Si-Woo
    • Journal of Information Technology Applications and Management
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    • v.13 no.2
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    • pp.115-126
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    • 2006
  • Recently, flash memories are one of best media to support portable computer's storages in mobile computing environment. We propose a new transaction recovery scheme for a flash memory database environment which is based on a flash media file system. We improved traditional shadow paging schemes by reusing old data pages which are supposed to be invalidated in the course of writing a new data page in the flash file system environment. In order to reuse these data pages, we exploit deferred cleaning list structure in our flash memory shadow paging (FMSP) scheme. FMSP scheme removes the additional storage overhead for keeping shadow pages and minimizes the I/O performance degradation caused by data page distribution phenomena of traditional shadow paging schemes. We also propose a simulation model to show the performance of FMSP. Based on the results of the performance evaluation, we conclude that FMSP outperforms the traditional scheme.

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F-Tree : Flash Memory based Indexing Scheme for Portable Information Devices (F-Tree : 휴대용 정보기기를 위한 플래시 메모리 기반 색인 기법)

  • Byun, Si-Woo
    • Journal of Information Technology Applications and Management
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    • v.13 no.4
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    • pp.257-271
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    • 2006
  • Recently, flash memories are one of best media to support portable computer's storages in mobile computing environment. The features of non-volatility, low power consumption, and fast access time for read operations are sufficient grounds to support flash memory as major database storage components of portable computers. However, we need to improve traditional Indexing scheme such as B-Tree due to the relatively slow characteristics of flash operation as compared to RAM memory. In order to achieve this goal, we devise a new indexing scheme called F-Tree. F-Tree improves tree operation performance by compressing pointers and keys in tree nodes and rewriting the nodes without a slow erase operation in node insert/delete processes. Based on the results of the performance evaluation, we conclude that F-Tree indexing scheme outperforms the traditional indexing scheme.

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User Mobility Model Based Computation Offloading Decision for Mobile Cloud

  • Lee, Kilho;Shin, Insik
    • Journal of Computing Science and Engineering
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    • v.9 no.3
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    • pp.155-162
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    • 2015
  • The last decade has seen a rapid growth in the use of mobile devices all over the world. With an increasing use of mobile devices, mobile applications are becoming more diverse and complex, demanding more computational resources. However, mobile devices are typically resource-limited (i.e., a slower-speed CPU, a smaller memory) due to a variety of reasons. Mobile users will be capable of running applications with heavy computation if they can offload some of their computations to other places, such as a desktop or server machines. However, mobile users are typically subject to dynamically changing network environments, particularly, due to user mobility. This makes it hard to choose good offloading decisions in mobile environments. In general, users' mobility can provide some hints for upcoming changes to network environments. Motivated by this, we propose a mobility model of each individual user taking advantage of the regularity of his/her mobility pattern, and develop an offloading decision-making technique based on the mobility model. We evaluate our technique through trace-based simulation with real log data traces from 14 Android users. Our evaluation results show that the proposed technique can help boost the performance of mobile devices in terms of response time and energy consumption, when users are highly mobile.