• 제목/요약/키워드: mobile marketing

검색결과 463건 처리시간 0.023초

An Empirical Research on Factors Affecting Mobile User's Attitude towards Mobile Marketing in India

  • Satish Kumar, G.N.
    • 아태비즈니스연구
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    • 제3권1호
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    • pp.10-16
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    • 2012
  • India is having a high growth rate of Mobile subscribers which has opened up a new marketing channel of communication with customers. There is a need to study the factors affecting Mobile user's attitude towards Mobile marketing and the relationship between these factors. To study the mobile users attitude towards mobile marketing 489 mobile users opinion is taken on 12 statements for a period of 5 months. Using factor analysis method these 12 statements are grouped into 5 groups they are Mobile advertisement, Mobile Usability, Mobile Promotions, Mobiles shopping and Mobile Marketing. Confirmatory Factor Analysis (CFA) was performed to confirm the findings. SPSS Statistics 17.0 is used to conduct factor analysis and the validity of the model. Once the model was validated, SPSS Amos 18.0 was used to fit a model based on Structure Equation Model to analyze the factors affecting Mobile user's attitude and the relationship between these factors. The present study revealed that Mobile Advertisement and Mobile Sales Promotion are having positive effect on Mobile Marketing where as Mobile Shopping and Mobile Phone Usability is having negative effect on Mobile Marketing. The impact of indicators like Mobile Phone user's permission and personalization of Mobile Phone communication on Mobile Marketing are also discussed in this article.

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Consumer Perceptions and Intentions Towards Malaysian Mobile Marketing

  • Chee, Sua Wui;Yee, Woo Kuan;Saudi, Mohd Haizam Mohd
    • Asian Journal of Innovation and Policy
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    • 제7권2호
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    • pp.338-363
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    • 2018
  • Mobile marketing is a brand new phenomenon. In Malaysia, marketeers do not seem to understand well enough the perceptions of consumers according to mobile marketing, especially to the mobile service users. This study analyses and evaluates any significant relationship between consumer perceptions and intentions with respect to mobile marketing, and seeks to determine the expectations, preferences, pattern and usage of the consumers of Mobile Marketing Product and Service (MMP&S). The data was obtained by convenience sampling in the big cities of Malaysia. A total of 500 questionnaires were distributed and a sample of 112 usable questionnaires was selected. The result of this research applying the Technology Acceptance Model (TAM) point to the fact that perceived usefulness, perceived ease of use, perceived innovative, social influence have a direct positive relationship with the intention to use mobile marketing. This, in turn, can shed light on the main factors determining consumer intentions to use mobile marketing that may control consumer adoption of mobile marketing.

모바일 게임 광고에 있어서 효과적인 마케팅 활용 방향성 제안 (Propose Directions for Effective Marketing in Mobile Game Advertising)

  • 박선하
    • 한국멀티미디어학회논문지
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    • 제21권2호
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    • pp.323-332
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    • 2018
  • Today, the life cycle of mobile games is getting shorter. In order to overcome this problem, we tried to summarize the strategies and marketing types of game marketing. Recently, I considered the TV advertisement that used the star of the marketing form of mobile game. In this research, user survey was analyzed based on correlation between star marketing and mobile game TV advertisement. And, through an interview with Delphi experts, I summarized the important elements of TV advertisement for mobile games. In conclusion, this research presented a total of five elements on a successful mobile game marketing strategy.The direction of mobile game advertising can promote a successful game that needs to set effective advertising marketing strategy, based on the basic nature of the game and main target.

Brand Marketing Strategy of Live Streaming in Mobile Era : A Case Study of Tmall Platform

  • Liu, Lin;Aremu, Emmanuel Olugbemisola;Yoo, Dongwoo
    • Journal of East Asia Management
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    • 제1권1호
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    • pp.65-87
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    • 2020
  • In recent years, with the rapid development of network live streaming, with the popularization of mobile Internet and mobile terminal equipment, the live streaming industry has ushered in great development. A sudden outbreak of the COVID-19 makes the PC end live streaming which has been developed for many years enter a new era, giving birth to the rapid development of mobile end live streaming. Not only because of the expansion of the live streaming industry market, the rise of the trend of the national live streaming, but also because the mobile live streaming is more and more valued by the brand, becoming an important tool for brand communication and product promotion. It is because of its unique communication characteristics that some scholars believe that the era of precision marketing has been opened by live network. Mobile live from the initial fans to reward and promote the brand, to now in the form of live marketing, consumers can "buy while watching". The time period from the understanding of the goods to the final completion of the purchase behavior has been greatly shortened. It is conducive to improving sales volume and brand awareness. Marketing communication through mobile live platform has become a popular way of brand marketing. This paper mainly studies the current situation, methods, problems and development strategies of brand marketing activities with the help of live streaming platform under the background of mobile internet. Taking Tmall live streaming platform as an example, this paper analyzes several ways of brand marketing with the help of live streaming and some universal characteristics of live streaming marketing by using the relevant theories of marketing. In view of the problems existing in live streaming brand marketing, it puts forward relevant Improvement measures. First of all, the paper puts forward the innovation in content and form. Second, the paper suggests that we should make full use of new technologies such as AR and VR to effectively combine with mobile live broadcasting. Third, the paper explores the integration of multiple channels to create intelligent marketing, and further optimize the live interface of mobile terminals. Finally, the paper emphasizes that the government departments and the platform itself should jointly supervise the mobile network live streaming platform and establish a good live broadcasting environment for mobile terminals. With the help of mobile live streaming, the marketing mode has an important impact on the promotion of brand marketing. How to make better use of this business mode and accurately use mobile live broadcast to promote brand marketing, so that enterprises can create greater profits, is also of profound research significance.

모바일 마케팅의 유형화와 패션 어플리케이션 이용 동기 (Typology of mobile marketing and fashion application usage motives)

  • 신현주;이규혜
    • 복식문화연구
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    • 제24권4호
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    • pp.483-497
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    • 2016
  • The importance of marketing on mobile platforms as well as mobile commerce is increasing dramatically in fashion industry. The purpose of this study was to categorize mobile fashion marketing strategies and to examine application usage motivations that influence brand attitude, purchase decisions, and post-purchase evaluation. Qualitative research methods, in particular focus-groups and in-depth interviews, were conducted to examine the typology of mobile marketing and fashion application usage motivations. Then, a modified survey was used to quantitatively examine what content consumers expect from fashion applications. Results of the qualitative study indicated that consumers perceive sensory (visual, tactile, auditory), relationship, information and practical marketing strategies through motives. Survey result from 229 consumers revealed four fashion application usage motives: sensory, relationship, information and practical. Based on these motives consumers were segmented into three groups: the experience/relationship-conscious, the product information-conscious, and the lifestyle information-conscious. The product information-conscious group showed higher level of monthly income and clothing expenses but lower level of mobile device usages. Lifestyle information-conscious group and experience/relationship-conscious group had higher level of attitude, and post-purchase evaluation. It was experience-relationship conscious consumers who spent more time in mobile use. This study shows a better understanding of mobile marketing environment of fashion applications.

모바일 채널을 활용한 협동적인 마케팅 전략: OB 맥주 신제품 모바일 캠페인 (A Cooperative Marketing Strategy using Mobile Communications: The New OB Mobile Campaign)

  • 이중엽;김범수;안중호
    • 경영정보학연구
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    • 제7권1호
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    • pp.153-171
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    • 2005
  • 모바일을 활용한 마케팅의 장점 중의 하나는 고객에게 도달하는 채널을 다양하게 가져갈 수 있고, 보다 직접적인 마케팅을 구현할 수 있다는 점에 있다. 이는 마치 고객까지 이어지는 길을 넓혀 원활한 소통을 가능하게 하고, 거리를 단축시켜 시간을 줄이는 것과 유사하다. 국내 모바일 광고 시장은 태동기인 2001년 14억 원을 시작으로 2004년 400억 원을 넘어서는 급성장을 하고 있다. 영국 조사기관 OVUM은 2005년 세계 모바일 광고 시장이 160억 달러에 이를 것으로 전망하였다. 그러나 한편으로는, 모바일 인프라 구축과 확산에 비하여 이의 효과적 활용 부족이 많이 지적되고 있다. 특히 휴대폰 가입자 중 모바일 인터넷을 사용하는 인구가 급속히 증가하고 있는 상황에서 이를 이용한 기업의 적극적인 활용 전략이 더욱 요구되는 시점이다. 본 연구는 모바일 채널의 특징, 개인화 가능성, 일인 매체성, 공간 비제약성, 시간자유성 등을 고려한 기업에서의 전략적인 활용 방안을 예시하고 비교하며, 기업 모바일 마케팅 전략의 효과적인 운영 방안을 분석하였다. 특히, AIDMA의 단계축소효과와 다양한 채널 연계를 통한 고객접점의 극대화라는 두 가지를 중심으로 기존에 시행된 모바일 마케팅 사례를 분석 정리하였다. 또한 국내에서 이루어진 대표적인 모바일 마케팅 사례로서, OB맥주 모바일 마케팅을 위의 두 가지 특징과 참여업체들간의 협동적인 채널 구성을 통한 win-win 마케팅 전략으로 그 효과를 소개한다.

모바일 게임 산업의 효과적 전략적 마케팅 전략 방안에 관한 연구 (A Study on Strategic Marketing Plans for the Effective Expansion of Mobile Game Industry)

  • 강태욱
    • 한국엔터테인먼트산업학회논문지
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    • 제15권3호
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    • pp.297-309
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    • 2021
  • 모바일 및 온라인 게임을 홍보하기 위한 새로운 방안으로 스포츠 스타, 엔터테이너, 배우 등 다양한 유명인을 활용하여 대중매체와 소셜 미디어를 통해 광고를 하는 경우가 많다. 많은 대기업 게임업체들이 앞 다퉈 유명인을 활용한 광고 홍보 전략을 활용해 왔고 이는 자연스럽게 투자비용을 증가시키는 요인이 되었다. 한편 게임을 홍보하기 위한 투자비용의 증가에 대한 효율성에 관해서는 아직 미지수로 기존 연구에서는 게임을 플레이하는 실제 유저들을 대상으로 한 연구는 수행된 바가 없다. 따라서 본 연구에서는 유명인을 활용한 광고를 통해 게임을 접하는 고객층을 대상으로 유명인을 활용한 광고 홍보 전략이 게임을 다운로드하고 플레이 하도록 유인하는 요소로서 적절한 효과를 가지는지에 대해 탐색하고자 하였다. 연구결과를 통해 급진적으로 늘어가는 홍보 비용의 증가에 대한 효율성 정도를 측정함으로써 대기업 게임업체 위주의 무차별적인 홍보비용 증가를 줄이고 이로 인한 소규모 게임업체들의 시장 진출 어려움에 대한 방안을 모색할 수 있을 것으로 예상된다.

Strategic Framework for $Web^2$ Mobile Marketing

  • Lee, Bong-Gyou;Seo, Hyun-Sik;Kim, Yong-Beom;Park, Soo-Kyung;Kim, Taisiya
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권11호
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    • pp.2087-2102
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    • 2011
  • The purpose of this study is to develop and present a strategic framework for mobile Internet marketing in the $Web^2$ environment. The $Web^2$ mobile Internet marketing is characterized by services, such as augmented reality and social network services. Considering the changes in the effects and types of advertisements in the mobile Internet, few studies of mobile advertisements have been conducted thus far in the $Web^2$ environment, including the cloud computing environment. Accordingly, this research aims to identify the relationships between importance and satisfaction and to uncover the characteristics of mobile advertisements through smart phones using the IPA (Importance-performance Analysis) methodology in the $Web^2$ environment. To induce the minimum required characteristics of a mobile advertisement in terms of the importance and satisfaction of IPA, Kano's model is applied to this analysis. The study also probes the relationships between the overall satisfaction and factors of each dimension of IPA through a regression analysis. As a result, this study presents four types of $Web^2$ mobile Internet marketing strategies. It was also confirmed that the maintenance reinforcement factors of the IPA dimension affect the degree of overall satisfaction. This study has implications for businesses and researchers preparing $Web^2$ mobile services and marketing.

The Effects of E-marketing Communications on Brand Loyalty: The Case of Mobile Telephone Operators in Kosovo

  • MULLATAHIRI, Vjosa;UKAJ, Fatos
    • 유통과학연구
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    • 제17권6호
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    • pp.15-23
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    • 2019
  • Purpose - This study evaluates the effects of e-marketing communication on brand loyalty in the mobile communication market in Kosovo. given that no prior studies of this nature are found. It explores the relationships, between e-marketing communication, brand image and customer satisfaction, and their impact on the brand loyalty. Research design, data, and methodology - The research model of four constructs was developed. The data was collected via online surveys, 423 completed surveys from mobile subscribers were received. To test the relationship between the individual variables and multiple variables with the dependent variable several test were performed including data validity and reliability, bivariate correlation, simple linear and multiple regression analysis using stepwise method. Results - Positive significant effect of e-Marketing communication on brand loyalty, as well its significant effect on both brand image and customer satisfaction, which subsequently have significant impact on brand loyalty as it was confirmed by previous studies. Conclusions - The findings confirm that e-Marketing communication is key factor in building well perceived brand image, fostering customer satisfaction, and leading to customer commitment and loyalty towards brands of mobile operators in Kosovo.

모바일 광고 특성에 따른 도시마케팅 정책 방향 연구 : 제주를 중심으로 (A Study on the Direction of City Marketing Policy Based on Mobile Advertisement Characteristics)

  • 김윤정
    • 한국엔터테인먼트산업학회논문지
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    • 제13권3호
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    • pp.363-372
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    • 2019
  • 모바일 환경의 특수성을 중심으로 다양한 컨텐츠를 적용한 모바일 광고가 활성화되고 있다. 상품뿐만 아니라 도시마케팅 측면에서도 전통적인 광고의 한계를 벗어난 광고전략이 필요하다. 하지만, 지역에서의 관련 광고는 주로 산업육성 차원에서 이루어지고 있다. 따라서 지역산업을 통한 상품의 유통을 위해서도 지역에 대한 도시마케팅을 통해 산업과의 연계가 시급한 실정이다. 본 연구에서는 모바일 광고특성이 도시브랜드에 대한 경험과 감정을 구축해나가는 과정을 통해 도시 마케팅 정책 방향을 제시하고자 한다. 이를 위해 모바일 광고를 지역에서 전략적으로 이용하기 위해 모바일 광고특성을 선정하고, 제주의 도시브랜드 경험과 도시브랜드 감정에 대한 영향을 살펴보았다. 또한 모바일 광고와의 커뮤니케이션 경험의 조절효과를 확인했다. 연구의 결과는 제주의 도시마케팅을 위한 광고의 정책적 방향성을 제시하는데 기여할 수 있을 것이다.