• 제목/요약/키워드: mobile market

검색결과 1,214건 처리시간 0.027초

생체신호를 이용한 감정인지시스템의 설계 및 구현 (Design and Implementation of an Emotion Recognition System using Physiological Signal)

  • 오지수;강정진;임명재;이기영
    • 한국인터넷방송통신학회논문지
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    • 제10권1호
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    • pp.57-62
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    • 2010
  • 최근에 모바일 시장에서는 시각과 청각, 촉각에 의존하여 상대방에게 의사를 전달하는 기술이 발전되고 있지만, 인간이 의사소통을 하는데 있어서 시각 촉각 청각 후각 미각인 오감의 요소를 필요로 한다. 그러므로 본 논문에서는 음성과 체온, 맥박 같은 생체신호를 통하여 감정을 인지하고 향기가 나는 모바일 기기를 사용하여 상대방에게 의사를 전달 할 때 오감의 요소 중 후각적인 요소를 접목하였다. 또한 사용자 감정의 변화에 따라 적절한 향기를 발산하도록 하여 사용자의 감정을 컨트롤 할 수 있는 시스템을 설계하고 구현하였다.

A Study on the Development of App Ecosystem based Smart Home

  • Moon, Junsik;Park, Chan Young
    • Architectural research
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    • 제18권1호
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    • pp.13-20
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    • 2016
  • Smart Home has achieved remarkable developments over the past few decades. In the ICT(Information and Communications Technology) field, 'app ecosystem'-a collection of multiple devices such as mobile phones and tablets, software (operating system and development tools), companies (manufacturers, carriers, app-stores, etc.) and the process through which data is transferred/shared by a user from one device to another device or by the device itself-has come into wide use since the advent of the smart phone. Due to the synergy effect of the 'app ecosystem', it has been applied to various fields such as televisions and automobile industries. As a result, both the Smart TV and connected vehicle have developed their own ecosystem. Although much research has been conducted on these two ecosystems, there is a lack of research regarding 'App Ecosystem based Smart Home' (AESH). This research focuses on the building scenarios based on 'Tracking, Analyzing, Imaging, Deciding, and Acting (T.A.I.D.A), a future prediction method process. Rather than taking an approach from the perspective of providing and applying advanced technology for research on building future scenarios, this paper focuses on research from the perspective of architectural planning. As a result, two future scenarios of AESH are suggested.

웹툰의 아카이빙 방안 연구 (A Study on the Archiving of Webtoon)

  • 한혜경
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.91-100
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    • 2015
  • The environment of using digital devices has been developed day by day, as mobile communication network has been fast and smart phone and tablet PC have been spread. When the environment changing, the contents consumers prefer have been changing too. The Webtoon became the representative contents of 'Snack culture'. The webtoon has led the growth of cartoon market for years recently instead of the slow comics growth. And it places its elf as contents on a firm basis, as it has been adapted to another genre such as Pay, Flm, TV Drama. Now it's expected to be an extgeneration contents that will lead Han-ryu(Korean wave). Though the webtoon has important and strong presence, there is no digital archive for collecting and preserving the webtoon, Korean Cartoon Contents Agency started making 'webtoon archive', but the groundwork and the study on the webtoon that represents digital culture contents are not enough a lot. In this study, the cases on digital archiving of culture contents in Korea are researched, and the direction on webtoon archiving that has just started is also discussed. The Archiving of webtoon that can't be seperated from digital contents is connected with archiving of digital culture contents in direction where they should be headed to.

스마트폰 환경에서 소셜커머스 사용에 대한 연구 (A Study on the Social Commerce in Smartphone Environment)

  • 안현철;이형용
    • 한국IT서비스학회지
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    • 제14권1호
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    • pp.145-158
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    • 2015
  • Currently, Social Commerces have increasingly gained popularity with the growth of Social Network Services (SNS). As the applications of smartphones are being applied in widespread areas, social commerces in the smartphone environment have entered a new chapter. The applications of social commerces on smartphones are widely used, which has increased the market share of social commerces exponentially. Thus, we tried to find out factors which may affect the user acceptance of social commerces in the smartphone environment. We develop a research model to examine how social commerces in the smartphone environment are accepted by users based on the academic factors-switch costs, trend-seeking tendency, richness in media. The theoretical model is validated through an survey of social commerce users in the smartphone environment from the undergraduates and the graduates in Seoul, Korea. The structural equation analysis is conducted based on the partial least square (PLS) approach. The results reveal that the switch cost will have positive mediating influences to the intention to use social commerce in the smartphone environment. We also find that the perceived usefulness of the smartphone is affected by the media richness. The results also suggest that the trend-seeking tendency has no influences to the users of social commerces in the smartphone environment. Also, theoretical and practical implications are discussed. The findings are believed to increase our understanding an interesting mobile phenomenon, as well as making contributions.

게임디자인을 위한 형식적 요소로서의 '경계' 연구 (Designing Games with 'Boundary' as Formal Element)

  • 이준희
    • 한국게임학회 논문지
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    • 제10권2호
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    • pp.3-10
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    • 2010
  • 게임 디자인에 대한 학문적 기반이 미약했을 때는 장르를 기반으로 하는 기존 게임의 몇몇 유형에 표면적인 변화만을 통한 차별성을 추구했다. 게임 시장이 더 다양한 대상을 위한, 더 다양한 유형을 가진 게임으로 전례 없는 확장을 경험하는 이유는 이와 같은 게임의 형식적 구조에 대한 다양한 변화를 통한 실험적 디자인이 가능하기 때문이다. 본 논문에서는 게임의 형식적 요소 중 특히 '경계'를 집중적으로 조명한다. 게임의 경계는 다양한 모바일 기술의 발전, 공공디자인 분야에서 행해지는 공간의 재해석과 환경과 미디어의 조합 그리고 인터렉티브 미디어의 수용과 같은 맥락의 새로운 생활, 놀이문화와 융합미디어의 가능성을 제시하여 준다.

A study on the evolution of post-smartphone technologies in the 5G technology environment

  • Kwak, Jeong Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권4호
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    • pp.1757-1772
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    • 2020
  • As the smartphone market becomes saturated, an innovative device equipped with new features is expected to appear soon in mobile communications. In particular, various possibilities were raised regarding the alternative technologies that can develop post-smartphones, which are differentiated from the current smartphones, as Korea commercialized the 5G infrastructure for the first time in the world. Under these circumstances, the Korean government announced the "5G+ Strategy for Realizing Innovative Growth" in April 2019, vowing to build an innovative industrial ecosystem quickly while creating various convergence services based on the 5G infrastructure. As described above, the policy importance of the alternative technologies that will develop post-smartphones is increasing, but the theoretical study on the technology evolution of post-smartphones has not been systematically conducted until now. This study reviewed the alternative technologies that can develop post-smartphones through documentary research, and data mining analysis was performed on the research result using actual data. The policy priority was also set quantitatively for the alternative technologies of post-smartphones in order to determine the alternative post-smartphone technology that the government should focus on given the constraint of limited resources. As a results, autonomous vehicle(43.68%) was found to be most important, followed by artificial intelligence(17.4%) and Internet of Things(13.1%), among alternative technologies that could develop into the post-smartphone.

정량화된 고객 선호도를 체계적으로 반영하기 위한 인간공학적 제품 개발 프로세스 (Development of An Ergonomic Product Development Process Reflecting Quantified Customer Preference)

  • 임영재;정의승;박성준
    • 대한산업공학회지
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    • 제34권1호
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    • pp.66-78
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    • 2008
  • In the past, Manufacturers used to determine the quality of products, but the trend of today's market becomesmore into customer-driven. As a result, demands from customers are becoming more diverse and complicated,and most companies are obligated to meet their needs. As one of the effort to achieve their satisfaction,companies are now emphasizing activities to find out what customers specifically want and extract voice ofcustomer(VOC). This study attempts to develop an ergonomic product development process as a method tomaximally reflect the VOC. In order to meet this goal, ergonomic design guidelines, which are possible to beclassified according that user's human characteristics, will be recommended. Even now, there are numerousdesign guidelines already existing in the ergonomics literature. However, it is not realistically feasible to reviewall of those guidelines, and some of them are even conflicting with each other. Therefore, in this paper, theproduct development process, which prioritizes the human characteristics that reflect customer needs and appliesthe design guidelines that meet the most important ones, will be suggested. Finally, the research was described toshow the validity of the product development process through an example of a mobile phone development case.

국가 이미지 및 브랜드 이미지가 소비자들의 구매행동에 미치는 영향 -중국 휴대폰 시장을 중심으로- (The Influence of Country and Brand Image on Purchasing Behavior of Consumers -in special reference to Chinese mobile phone market-)

  • 하대용;천훼이빈
    • 한국산학기술학회논문지
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    • 제12권8호
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    • pp.3439-3445
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    • 2011
  • 최근에 국가 이미지와 브랜드이미지는 소비자의 구매행동을 설명하고 예측하는데 있어 매우 중요한 변수로서 고려되고 있다. 본 연구에서는 국가 이미지와 브랜드 이미지, 구매행동의 관련성에 초점을 맞춘 연구를 하려고 한다. 연구 대상은 세계적으로 휴대폰시장의 지위가 상승하고 있는 중국 휴대폰 시장을 선정하여 국가 이미지, 브랜드 이미지 그리고 소비자의 브랜드태도가 중국소비자들의 구매행동에 미치는 영향과 관계를 규명해 보고자 한다.

텔레프레즌스 로봇을 통한 권리행사의 세대간 수용성 격차 (Generation Gap of Expected Rights through Telepresence Robots)

  • 배일한;한정혜
    • 로봇학회논문지
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    • 제15권2호
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    • pp.160-168
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    • 2020
  • There exists a popular belief that the elderly are more conservative than the younger people in acceptability of new technology. This study explores whether the generation gap in technology acceptance exists in the case of using telepresence robots, which project the presence and mobility of remote operator, for the universal purpose of social participation rather than for specific applications. Two groups of senior citizens and undergraduate students in their twenties personally experienced the telepresence robots operation and conducted a survey on how they perceived the social participation of a remote operator mediated by telepresence robot and to what extent the remote operator deserve equal rights to be treated as if one really exists in the local environment. The results show that the elderly have higher expectation on the role and functions of telepresence robots, and more favorable in principle for a remote operator to exercise equal rights by operating telepresence robot. It suggests that the stereotypes, the elderly lag behind younger generation in accepting new technology, is unlikely to fit into the telepresence robot market, for the elderly have more favor and support using telepresence robots as an universal avatar for social participation.

일본 도시형 컴팩트 아파트의 상품기획 및 계획상 특정에 관한 연구 - 도쿄도내 분양실례의 분석을 중심으로 - (A Study on The Characteristics of Goods Planning and Architectural Planning of Urban Style Compact Apartment in Japan - Focus on Analysis of Apartments Sold in Tokyo City -)

  • 윤동식
    • 한국실내디자인학회논문집
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    • 제19권5호
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    • pp.130-139
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    • 2010
  • The urban style compact apartment which appeared at the end of 1990's was developed by the decrement of household members and in compliance with a new life style. Now it has its own market as a new trend. The purpose of this study is to better understand the characteristics of urban style compact apartments based on an analysis of apartments actually sold on 2008, in order to reflect on the future directions and developments. To support a comprehensive analysis, this study considered three types of compact apartments developed by : a. major developers which own multiple well-recognized brand names, b. mid-size developers under general brand names, c. new or small-size developers specializing in compact apartments. The results from 21 urban style compact apartments could be summarized as follow; 1. Most buyers are Singles or DINKs. The single women occupy a large percentage. 2. Condition of good location is under 5 minutes walk to station and accessibility to 2 and more station. 3. Exterior of building should be harmonious to surrounding and simple, the atmosphere of entrance hall should be warm and relaxed. 4. The spatial character of unit plans are developed by the ways of connecting spaces; 1) Connecting spaces by mobile partition: flexible spaces with expansion 2) Connecting spaces by hall: well arranged spaces with excursion and extends 5. The equipments of kitchen and security are fully carefully planned.