• Title/Summary/Keyword: mobile market

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The Effect of PC Software Piracy Attitude and Habit on Illegal Use of Smartphone App (PC소프트웨어 불법사용에 대한 태도와 습관이 스마트폰 앱 불법복제에 미치는 영향)

  • Kim, Joong-Han
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.3
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    • pp.49-61
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    • 2017
  • Due to Proliferation of Mobile Devices, the Global Mobile Application (App) Market is Set to Continue its Impressive Growth Trajectory. However, like other Digital Contents, Prevalent Piracy of Smartphone Apps has Become One of the Major Obstacles to the Growth of the Newborn App Industry. The Objective of this Study is to Examine and Better Understand the Effects of Factors Which has been Known to Influence PC Software Piracy. A Research Model Explaining the Impact of Various Factors to Smartphone App Piracy Attitude and Intention is Constructed Based on Theories of Ethical Behavior. A Survey of College Students was Conducted to Test the Research Model. Findings Show that PC Software Piracy Habit and Attitude have Significant Effects on Smartphone Piracy Attitude and Intention. Beliefs Concerning Judicial and Performance Risks Due to Piracy have Little Effects on Smartphone App Piracy Attitude.

A Cross-country Study on Diffusions of Communication Technologies : The Internet, Mobile Phone, and Telephone (정보통신 서비스 확산의 대체, 보완현상에 관한 국제 비교 연구 : 인터넷, 휴대전화, 유선전화를 중심으로)

  • Lee, Jong-Su;Lee, Min-Kyu
    • Journal of Information Management
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    • v.37 no.1
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    • pp.1-16
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    • 2006
  • Due to the dramatic development of the Internet, the ICT market has changed from a voice based services to data based services. Substitution and complementary dynamism has emerged from communication technology services such as the Internet, mobile phone, and telephone. This paper analyses diffusion patterns of communication technologies such as the Internet, cellular phones, and telephones in different country groups. We estimate modified logistic growth model using time series data for the years 1975-2002. As a result, it is possible to categorize country groups according to the patterns of diffusions. This research creates essential information to forecast demand for new services based on incumbent services as well as provide information on strategies for entering the network industry.

A Study for Sound and Tactile Feedback on Touch Screen Phone Under Mobility Conditions (터치스크린 휴대폰 사용 환경을 고려한 소리, 진동 피드백 연구)

  • Kim, Young-Il;Kim, Se-Mi;Min, Young-Sam
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.130-134
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    • 2008
  • Touch screen phone which is expected to play a big part of the mobile market for the next few years, has many merits but demerits of inaccurate feedback. It offers audio and tactile feedback to strengthen the weak point. This study aims to see if audio feedback and vibration feedback react upon each other under realistic conditions. We had a qualitative research in perception after using touch screen phone feedback. The result showed that with any feedback users were satisfied more than without any feedback and there was diversity in response. We ran the study again to see the performance level and the projective workload between the kind of feedback and interrupting feedback environment Performance rates were faster with audio feedback and according to the projective workload assessment users felt that task was easier and less annoying with audio-vibration feedback. The results suggest that audio feedback could be more effective than vibration feedback. A future study will figure out the relationship between the factors of qualitative-controlled feedback and learning time and the performance, and the main cause to make people prefer one feedback over another in a realistic world.

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Extraction and Purification of EGCG(Epigallocatechin Gallate) from Green Tea (녹차로부터 EGCG(Epigallocatechin Gallate)의 추출 및 정제)

  • Gang, Ji-Hun;Park, Yeong-Gwang;Jeong, Seong-Taek;No, Gyeong-Ho
    • KSBB Journal
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    • v.14 no.5
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    • pp.517-522
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    • 1999
  • A green tea used in this experiment was cultivated at Bosung (Chonnam) and purchased from a domestic market. The extract at 5$0^{\circ}C$ water from the powder of green tea partitioned with chloroform and ethyl acetate. The resulting solution was further purified with a chromatographic column (4.6$\times$250 mm, 15${\mu}{\textrm}{m}$, Lichrospher 100RP-18). Finally separation was achieved on a $\mu$-Bondapak $C_18$(3.9$\times$300mm, 10${\mu}{\textrm}{m}$) column. The elution order of the catechin compounds contained in the green tea was EGC(Epigallocatechin, C(catechin), EC(Epicatechin), EGCG(Epigallocatechin Gallate) and ECG(Epicatechin Gallate). From the experimental results the mobile phase for isolating EGCG from the extract consisted of 0.1% acetic acid in water/acetonitrile, 87/13%(v/v). The flow rate of mobile phase was 1.0 $m\ell$/min, and UV wavelength was fixed at 280 nm. 121.3 mg of EGCG, higher than 98% of purity, was obtained from 5 g of dry green tea.

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A Study on the Combined Decision Tree(C4.5) and Neural Network Algorithm for Classification of Mobile Telecommunication Customer (이동통신고객 분류를 위한 의사결정나무(C4.5)와 신경망 결합 알고리즘에 관한 연구)

  • 이극노;이홍철
    • Journal of Intelligence and Information Systems
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    • v.9 no.1
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    • pp.139-155
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    • 2003
  • This paper presents the new methodology of analyzing and classifying patterns of customers in mobile telecommunication market to enhance the performance of predicting the credit information based on the decision tree and neural network. With the application of variance selection process from decision tree, the systemic process of defining input vector's value and the rule generation were developed. In point of customer management, this research analyzes current customers and produces the patterns of them so that the company can maintain good customer relationship and makes special management on the customer who has huh potential of getting out of contract in advance. The real implementation of proposed method shows that the predicted accuracy is higher than existing methods such as decision tree(CART, C4.5), regression, neural network and combined model(CART and NN).

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A Whitelist-Based Scheme for Detecting and Preventing Unauthorized AP Access Using Mobile Device (모바일 단말을 이용한 Whitelist 기반 비인가 AP 탐지 및 접속 차단 기법)

  • Park, Jungsoo;Park, Minho;Jung, Souhwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.8
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    • pp.632-640
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    • 2013
  • In this paper, we proposed a system in a wireless LAN environment in case of security threats, the mobile terminal and the remote server-based WLAN security. The security of the wireless LAN environment in the recent technology in a variety of ways have been proposed and many products are being launched such as WIPS and DLP. However, these products are expensive and difficult to manage so very difficult to use in small businesses. Therefore, in this paper, we propose a security system, wireless LAN-based terminal and a remote server using whitelist according to development BYOD market and smartphone hardware. The proposed system that AP and personal device information to be stored on the server by an administrator and Application installed on a personal device alone, it has the advantage that can be Applicationlied to a variety of wireless network environment.

A Case Study of Augmented Reality Marketing (증강현실 마케팅 사례 연구)

  • Moon, Han-Byul;Kim, Jin-Hee;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.160-171
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    • 2017
  • This study is intended to study the usage of augmented reality(AR) in the marketing field by classifying them into display and content types and analyzing the typical cases and characteristics. The market for AR has been on the increase and has been a big influence in the marketing field, resulting in the generalization of the term "AR marketing." By analyzing the marketing cases which use AR technology and organizing the frequency of use and characteristics, it is expected to contribute as a basic material for future studies on AR marketing. In this study, AR marketing cases are classified into different categories including display and contents. First, AR display category includes personal computers, mobile, public display, and projection display. AR contents category includes informative content, game contents, virtual experience, and visual effect. While investigating, it was found that the most used type of AR display was mobile, which has the advantage of not being limited by time and place and is also capable of one-on-one marketing with customers. The most used type of AR content was visual effect type, which evokes curiosity and is easily shared among people.

Mobile Voice Note File Management Service For Improving Accessibility of the Blind (전맹인의 접근성 향상을 위한 모바일 음성 메모 파일 관리 서비스)

  • Lim, Soon-Bum;Lee, Mi Ji;Choi, Yoo Jin;Yook, Juhye;Park, Joo Hyun;Lee, Jongwoo
    • Journal of Korea Multimedia Society
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    • v.22 no.11
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    • pp.1215-1222
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    • 2019
  • Recently, people with disabilities also search for and collect information from the web through smart devices, and save collected information on smart devices or take notes. For non-disabled people, various memo applications are provided on the market, so it is more convenient to choose according to their preference. However, existing memo services are limited for use by blind people due to the importance of visual information. The problem with blind people when using smart devices is that the screen is not recognized, so it is not possible to check in which location the menu of the application exists. In addition, it is difficult to input and manipulate text, and systematic file management and control are not possible. Therefore, in this paper, we propose the development of voice memo service that blind people can use only voice and hearing information and can operate menu with Bluetooth remote controller. We will develop a system that includes a comprehensive voice file management function for storing, searching, playing, and deleting files, rather than simply storing voice files.

A Study of 3D Sound Modeling based on Geometric Acoustics Techniques for Virtual Reality (가상현실 환경에서 기하학적 음향 기술 기반의 3차원 사운드 모델링 기술에 관한 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.102-106
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    • 2016
  • With the popularity of smart phones and the help of high-speed wireless communication technology, high-quality multimedia contents have become common in mobile devices. Especially, the release of Oculus Rift opens a new era of virtual reality technology in consumer market. At the same time, 3D audio technology which is currently used to make computer games more realistic will soon be applied to the next generation of mobile phone and expected to offer a more expansive experience than its visual counterpart. This paper surveys concepts, algorithms, and systems for modeling 3D sound virtual environment applications. To do this, we first introduce an important design principle for audio rendering based on physics-based geometric algorithms and multichannel technologies, and introduce an audio rendering pipeline to a scene graph-based virtual reality system and a hardware architecture to model sound propagation.

Trend analysis of X Window used in Linux (리눅스에 사용되는 X 윈도 동향 분석)

  • Sung, Kyung
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1393-1401
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    • 2017
  • The Linux operating system is expanding to include desktops and servers, as well as mobile devices, automobiles and embedded devices, and is the dominant operating system category because it is freely available and open source software. However, the desktop market is dominated by Microsoft's Windows, and Apple's Mac OS is increasingly dominated by enthusiasts, but Linux's growth is stagnant. An important element to make up for this deficiency is the X Window System. Most Linux distributions still use the traditional X.org server as the X Window System, but it is heavy and slow. To replace it, a new X window system called Wayland emerged. Wayland is small and light enough to fit on an embedded or mobile device, so it can be mounted on the IoT related device as well as on the desktop. With the advent of Wayland, the change in the X window will accelerate the popularization of Linux.