• Title/Summary/Keyword: mobile guide

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Correlation between the temperature and elastic properties of the light guide plate in edge-lit light-emitting-diode backlights

  • Kim, Jae-Hyun;Kim, Tae-Hyun;Lee, Byung-Woo;Seo, Jae-Seok;Ko, Jae-Hyeon
    • Journal of Information Display
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    • v.12 no.1
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    • pp.23-27
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    • 2011
  • The correlation between the temporal and spatial variations of the elastic constant and temperature change was examined for a light guide plate (LGP) adopted in the edge-lit light-emitting-diode backlight for mobile applications, using the micro- Brillouin light scattering method. The velocity of sound and the elastic constant $C_{11}$ of an LGP made from bisphenol-A polycarbonate (PC) were investigated as functions of temperature, time, and position on the LGP. The temporal variation of $C_{11}$ exhibited an exponential decay, while the spatial variation of $C_{11}$ reflected the temperature distribution on the LGP. The glass transition temperature of the PC LGP was found to be located at $155^{\circ}C$. The result showed that systematic transformation between the elastic property and the temperature is possible and that the temperature distribution on the bulk LGP can be accurately probed via the present experiment method, without using any special temperature measurement equipment.

Design and Implementation of LBS-based Tour Guide System using Embedded Linux (임베디드 리눅스를 이용한 위치기반 관광안내 단말기의 설계 및 구현)

  • Kim Jeong-Won;Lim Byung-Jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.773-776
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    • 2006
  • This paper has implemented a tour guide terminal using the embedded linux. The implemented terminal can locate its position using GPS interface and display the sightseeing information of the current location. With view of this implementation results, we confirmed the possibility of embedded linux terminal as a tour guide PDA. The realtime update of sightseeing information using a mobile communication functionality will be included in our future works.

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Standard Model for Mobile Forensic Image Development

  • Sojung, Oh;Eunjin, Kim;Eunji, Lee;Yeongseong, Kim;Gibum, Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.626-643
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    • 2023
  • As mobile forensics has emerged as an essential technique, the demand for technology development, education and training is increasing, wherein images are used. Academic societies in South Korea and national institutions in the US and the UK are leading the Mobile Forensic Image development. However, compared with disks, images developed in a mobile environment are few cases and have less active research, causing a waste of time, money, and manpower. Mobile Forensic Images are also difficult to trust owing to insufficient verification processes. Additionally, in South Korea, there are legal issues involving the Telecommunications Business Act and the Act on the Protection and Use of Location Information. Therefore, in this study, we requested a review of a standard model for the development of Mobile Forensic Image from experts and designed an 11-step development model. The steps of the model are as follows: a. setting of design directions, b. scenario design, c. selection of analysis techniques, d. review of legal issues, e. creation of virtual information, f. configuring system settings, g. performing imaging as per scenarios, h. Developing a checklist, i. internal verification, j. external verification, and k. confirmation of validity. Finally, we identified the differences between the mobile and disk environments and discussed the institutional efforts of South Korea. This study will also provide a guideline for the development of professional quality verification and proficiency tests as well as technology and talent-nurturing tools. We propose a method that can be used as a guide to secure pan-national trust in forensic examiners and tools. We expect this study to strengthen the mobile forensics capabilities of forensic examiners and researchers. This research will be used for the verification and evaluation of individuals and institutions, contributing to national security, eventually.

An Implementation of an Agent for Recommending Sensitive Information on Mobile Environment (감성형 모바일 정보 추천 에이전트 구현)

  • Park, Eun-Young;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.7-15
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    • 2008
  • The paper proposes information system for providing proper well known delicious restaurants as interactions with users. The system calls 'Moloke', which is an agent for recommending sensitive information on mobile environment The proposing agent differs from existing ones that guide the telephone number and the name of the restaurant. The differences are as following goals. First, the agent gets existing from users as interactive communications on mobile devices through the proper requests on each time zone such as morning, afternoon, and evening. Second, the agent also can recommend a specific restaurant for current personal states such as parties, special community meetings, bio-rhythms and so on. Among them, specially the bio-rhythm is used for recommending proper restaurants to each user. In addition to through proposal suitable design for the mobile agent design more effectively. The research used mobile environment for recommendation service and web environment for data management. Server environment for service used Apache, PHP4, Mysql and mobile page was implemented m-html for approach. Mobile Service was optimized Mozilla-1.22, KUN-1.2.3 Browser

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Analysis of Gender Difference in Time Perspectives and Relationship with Self-Efficacy about Mobile Phone Addiction of Adolescent (청소년의 휴대폰 중독에 대한 성별 시간관 차이와 자기효능감과의 관계 분석)

  • Hyun, Jung-Suk;Park, Chan-Jung;Ha, Hwan-Ho
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.412-424
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    • 2013
  • Due to the rapid increase in mobile-phone use, various kinds of malfunctions have occurred recently. Among them, the mobile-phone addiction causes serious social problems. In particular, since teenagers are immature, they are easily addicted to new technology. In order to prevent from the mobile-phone addiction, a lot of research has been performed in various ways. This paper focuses on the differences in gender and time perspectives of adolescent and analyze the relationships between time perspectives and self-efficacy for preventing mobile-phone addiction. In order to achieve our research goals, we firstly survey on 1,224 secondary school students to analyze the gender differences about time perspectives. And then, we secondly survey on 269 high school students to examine the mediation role of self-efficacy between time perspectives and mobile-phone addiction by a structural equation model. Based on the results of our analyses, we provide an educational guide that can prevent mobile-phone addiction from secondary school students.

A Study on the Improvement of Accessibility Guidelines for Korean Mobile Applications (한국형 모바일 애플리케이션 접근성 지침 개선 방안 연구)

  • Lee, Jin-Hyuk;Min, Hong-Ki
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.4
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    • pp.307-314
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    • 2017
  • In this study, we propose a method to improve the guideline for accessibility of mobile applications based on the results of manual evaluation of 8 mobile online shopping applications which are widely used in Korea. 13 items of mobile online shopping application were found to have low compliance rate, and 5 items such as response time control were observed and there was no corresponding items. In the current mobile application accessibility guidelines, it is necessary to delete the check items that are not relevant or meaningless, and to provide additional logical items such as logical ordering and form creation, and to improve the accessibility of mobile applications, The government should make efforts to develop and disseminate the development guide, and to resolve the digital devides.

A Study of Evaluation Model for RPG Combat Balance in Mobile (RPG 전투밸런스 평가모델 연구 : 모바일 게임 중심으로)

  • Jeon, Joon Hyun;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.49-58
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    • 2015
  • Due to the improving mobile environments, we can play RPG in not only computer online field but also mobile field. It is difference from hardware environment between them so that mobile RPG has been changed and modified to play in mobile environment except RPG's frame and basic element. This Study has investigated the model to evaluate the balance of battle that is based on the RPG. Although there is an assessment model studied with a focus on the MMORPG, It is difficult to apply to the entire balance in RPG especially mobile RPG. Former model has used only basic element because there were so many kinds of variables such as user's controls, other players and objects in game. The reason why that model just gave a guide line about battle balance. In this paper, the new assessment model to include the balance factors such as BUFF, NURF and PASSIVE could be possible for applying the balance of mobile RPG on recent trends. As a result, the new model can measure numerical calculations compared to the previous model.

A Judgment System for Intelligent Movement Using Soft Computing (소프트 컴퓨팅에 의한 지능형 주행 판단 시스템)

  • Choi, Woo-Kyung;Seo, Jae-Yong;Kim, Seong-Hyun;Yu, Sung-Wook;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.5
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    • pp.544-549
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    • 2006
  • This research is to introduce about Judgment System for Intelligent Movement(JSIM) that can perform assistance work of human brain. JSIM can order autonomous command and also it can be directly controlled by user. This research assumes that control object is limited to Mobile Robot(MR) Mobile robot offers image and ultrasonic sensor information to user carrying JSIM and it performs guide to user. JSIM having PDA and Sensor-box controls velocity and direction of the mobile robot by soft-computing method that inputs user's command and information that is obtained to mobile robot. Also it controls mobile robot to achieve various movement. This paper introduces wearable JSIM that communicates with around devices and that can do intelligent judgment. To verify the possibility of the proposed system, in real environment, the simulation of control and application problem lot mobile robot will be introduced. Intelligent algorithm in the proposed system is generated by mixed hierarchical fuzzy and neural network.

Android-based mobile broadcast EPG study (안드로이드 기반의 모바일 방송 EPG 연구)

  • Bang, Jin-Suk;Chae, Jeong-Sik;Jin, Du-Seok;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.609-611
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    • 2010
  • IPTV(Internet Protocol Television)is the point in commercial and broadcast content from the numerous channels that are growing exponentially, Many people with mobile devices anywhere, anytime you want to use IPTV, demand will increase. Numerous channels for collecting information about EPG (Electronic Program Guide) service, IP (Internet Protoco) communications using a fast search of content for broadcast EPG is time to take advantage of the service. Using the current wired network, the Android-based IPTV services to take advantage of the EPG in the mobile environment to provide an environment being studied, and Country of the European digital broadcast standard DVB-MHP standard is followed by subsequent research and development of the EPG service is required. In this study, using the existing wired network, IPTV EPG service information of the channel in a mobile environment user-friendly as possible by providing channels for EPG service information to users quickly and easily search for content to provide an environment and Android-based mobile IPTV environment to take advantage of the EPG service channels of broadcast channels with in the EPG service for users to gather information retrieval system is proposed.

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