• 제목/요약/키워드: mobile guide

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Hierarchical Behavior Control of Mobile Robot Based on Space & Time Sensor Fusion(STSF)

  • Han, Ho-Tack
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제6권4호
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    • pp.314-320
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    • 2006
  • Navigation in environments that are densely cluttered with obstacles is still a challenge for Autonomous Ground Vehicles (AGVs), especially when the configuration of obstacles is not known a priori. Reactive local navigation schemes that tightly couple the robot actions to the sensor information have proved to be effective in these environments, and because of the environmental uncertainties, STSF(Space and Time Sensor Fusion)-based fuzzy behavior systems have been proposed. Realization of autonomous behavior in mobile robots, using STSF control based on spatial data fusion, requires formulation of rules which are collectively responsible for necessary levels of intelligence. This collection of rules can be conveniently decomposed and efficiently implemented as a hierarchy of fuzzy-behaviors. This paper describes how this can be done using a behavior-based architecture. The approach is motivated by ethological models which suggest hierarchical organizations of behavior. Experimental results show that the proposed method can smoothly and effectively guide a robot through cluttered environments such as dense forests.

조선소 판넬라인의 위험요인 분석 및 안전관리 Application 개발 (Analysis of the Risk Factors and Design of the Safety Management Application for the Panel Line in a Shipyard)

  • 오현수;장성록
    • 한국안전학회지
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    • 제27권6호
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    • pp.160-165
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    • 2012
  • The process of panel line in the shipyard produce the panel of outside planking which is located the side and bottom of a ship. The stiffeners or plates are welded onto the plates in this process. In this study, the panel line was performed to work process analysis and was analyzed into the IDEF0(Integration Definition) model that is functional modeling methodology. Also the panel line was analyzed to find out the risk factor and expected accident/safety guide from each process. And then this outputs were applied to the IDEF0 model. The mobile application which is designed by ooCBD(Object-oriented Component Based Development) method is able to use the output data of the process analysis in the panel line. This mobile application could be used by employees and safety managers without regard for working location and time.

미지 동적 환경에서 다중 이동로봇의 GA-Fuzzy 기반 자율항법 (GA-Fuzzy based Navigation of Multiple Mobile Robots in Unknown Dynamic Environments)

  • 조연;이홍규
    • 전기학회논문지
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    • 제66권1호
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    • pp.114-120
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    • 2017
  • The work present in this paper deals with a navigation problem for multiple mobile robots in unknown indoor environments. The environments are completely unknown to the robots; thus, proximity sensors installed on the robots' bodies must be used to detect information about the surroundings. The environments simulated in this work are dynamic ones which contain not only static but also moving obstacles. In order to guide the robot to move along a collision-free path and reach the goal, this paper presented a navigation method based on fuzzy approach. Then genetic algorithms were applied to optimize the membership functions and rules of the fuzzy controller. The simulation results verified that the proposed method effectively addresses the mobile robot navigation problem.

S-O-R 모델을 활용한 모바일 간편 결제 서비스 지속 사용 의도에 대한 연구 : 소비자 감정의 다중 매개 효과 분석 (Application of the Stimulus-Organism-Response Model on Consumer's Continued Intention to Use Mobile Payment Services : Multiple Mediation Model)

  • 김효정;나종연
    • 가정과삶의질연구
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    • 제34권4호
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    • pp.139-156
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    • 2016
  • This study uses S-O-R framework to examine the relationships among consumers' perception of economic benefits, usefulness, privacy risks, switching cost, and emotions and continued intention usage. Results from an online survey of 324 qualified respondents were analyzed using the structural equation model. The results of the survey showed that first, perceived economic benefits and perceived usefulness has a positively effect on consumers' positive emotions. Second, perceived privacy risks have a negative effect on consumers' positive emotions. Third, perceived usefulness has a negative effect on consumers' negative emotions. Fourth, perceived switching cost has a positive effect on consumers' negative emotions. Fifth, consumers' positive and negative emotions have an effect on continuous usage intention. Sixth, consumers' positive and negative emotions have a mediating effect. The S-O-R model can explain consumer's continued intention to use mobile payment services. The study analyzed the emotional elements of mobile payment services. Emotional elements through mobile payment services can be applied to other financial services. Therefore, this study can guide emotional related practices with various future consumer electronic services.

모바일 애플리케이션 다운로드에 영향을 미치는 요인에 관한 연구 (A Study of Factors Affecting Mobile Application Download)

  • 완리리
    • 디지털융복합연구
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    • 제12권7호
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    • pp.189-196
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    • 2014
  • 스마트폰 시장이 성장하면서 모바일 애플리케이션 시장은 잠재력 있는 새로운 시장으로 평가받고 있다. 애플스토어 같은 애플리케이션 시장에서 많은 구매자들이 모바일 애플리케이션을 다운로드 받고 있지만, 아직 소비자의 애플리케이션 다운로드에 대한 주요 연구는 없는 실정이다. 그러므로 이 연구는 스마트폰용 모바일 애플리케이션 다운로드에 영향을 미치는 요소에 대해서 연구를 하자고 한다. 앱 순위는 앱 다운로드에 유의한 영향을 미치는 것으로 나타났다. 가격은 유의적인 영향을 발견할 수 없었다. 앱 유형, 개발자 경험, 지역성은 애플 앱스토어에서만 유료앱 다운로드에 유의적인 영향을 미치는 것으로 나타났다. 이 연구가 모바일 애플리케이션 비즈니스 구축 및 모바일 애플리케이션 시장 활성화 전략 기여를 할 수 있을 것으로 기대된다.

디지털케이블방송사의 VOD 서비스 활성화를 위한 모바일 지원 기능 개발 사례 (Introduction of Mobile Supporting Functionalities for Promoting the VOD Service of a Digital Cable Broadcasting)

  • 고광일
    • 디지털콘텐츠학회 논문지
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    • 제15권3호
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    • pp.339-346
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    • 2014
  • VOD 서비스는 디지털방송 시대에 방송사업자의 새로운 수익모델로 자리 잡은 가장 성공적인 방송통신융합 서비스로서 실시간 중심의 시청 패턴에서 주문형 동영상의 이용 비중이 확대됨에 따라 매출액이 증가 추세에 있으며 N-스크린 서비스의 전략 핵심이 되고 있다. 이런 배경 속에 방송사는 모바일 기기를 활용한 VOD 서비스 지원 기능을 제공하여 VOD 서비스를 더욱 활성화하는 VOD 서비스의 N-스크린 전략을 모색하고 있다. 본 논문은 국내 모(某) 디지털케이블방송사의 요구사항을 기반으로 개발된 VOD 모바일 앱을 소개한다. 본 VOD 모바일 앱은 방송사가 발간하는 VOD 가이드북에 홍보하는 VOD 프로그램 또는 이벤트 정보를 출력, 북마킹 또는 검색된 VOD 프로그램을 TV로 바로 시청, 스마트폰으로 촬영한 동영상을 TV로 시청하는 등의 기능들을 제공한다.

핀테크 수용에 영향을 미치는 요인에 관한 연구: 모바일 결제 서비스를 중심으로 (A Study on Factors Influencing Acceptance Intention of Fintech -Focusing on Mobile Payment Service-)

  • 이재광;김종무;이강은;윤소라;조현
    • 지식경영연구
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    • 제18권3호
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    • pp.181-199
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    • 2017
  • Recently, the Fintech industry is growing rapidly, and mobile payment service plays a key role in this growth. The purpose of this study is to investigate factors affecting initial acceptance of mobile payment service using Technology Acceptance Model. In the research model, service-related factors such as economic efficiency and security, user-related factors such as user innovativeness and social factors such as social influence were adopted as external variables, and acceptance intention was introduced as dependent variable. Perceived usefulness and perceived ease of use were selected as mediating variables. The collected data were analyzed using SPSS Statistics v22 and Smart PLS 2.0. The results of the study are as follows. First, service-related factors such as economic efficiency and security did not affect the user acceptance intention. Second, individual innovativeness and social influence have significant effects on perceived usefulness and perceived ease of use respectively. And the perceived usefulness and perceived ease of use, which are mediators, have a significant influence on the acceptance intention of mobile payment service. The results of this study will serve as a useful guide for Fintech industries.

인터넷을 이용한 이동로봇의 원격 운용 시스템 (Teleoperation System of a Mobile Robot over the Internet)

  • 박태현;강근택;이원창
    • 제어로봇시스템학회논문지
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    • 제8권3호
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    • pp.270-274
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    • 2002
  • This paper presents a teleoperation system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision over the Internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a web browser and a computer connected to the communication network and so they can command the robot in a remote location through the home page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the client part for the user interface and robot control as well as the server part for communication between users and robot. The server and client systems are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore. this system offers an image compression method using JPEG concept which reduces large time delay that occurs in network during image transmission.

진동패턴 알고리즘을 적용한 조이스틱의 햅틱 구현 (Haptic Joystick Implementation using Vibration Pattern Algorithm)

  • 노경욱;이동혁;한종호;박숙희;이장명
    • 제어로봇시스템학회논문지
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    • 제19권7호
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    • pp.605-613
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    • 2013
  • This research proposes a vibration pattern algorithm to implement the haptic joystick to control a mobile robot at the remote site without watching the navigation environment. When the user cannot watch the navigation environment of the mobile robot, the user may rely on the haptic joystick solely to avoid obstacles and to guide the mobile robot to the target. To generate vibration patterns, there is a vibration motor at the bottom of the joystick which is held by the user to control the motion direction of the mobile robot remotely. When the mobile robot approaches to an obstacle, a pattern of vibration is generated by the motor, and by feeling the vibration pattern which is determined by the relative position of the mobile robot to the obstacle, the user can move the joystick to avoid the collision to the obstacle for the mobile robot. To generate the vibration patterns to convey the relative location of the obstacle near the mobile robot to the user, Fuzzy interferences have been utilized. To measure the distance and location of the obstacle near the mobile robot, ultrasonic sensors with the ring structure have been adopted and they are attached at the front and back sides of the mobile robot. The precise location of the obstacle is obtained by fusing the multiple data from ultrasonic sensors. Effectiveness of the proposed algorithm has been verified through the real experiments and the results are demonstrated.

모바일 애플리케이션 UI 디자인 구성 요소와 가이드라인 연구 -안드로이드 구글 머티리얼 디자인을 중심으로- (A Study on Mobile Application UI Design Components & Design Guidelines -Focused on the Google Material Design Guidelines-)

  • 정다영;김승인
    • 디지털융복합연구
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    • 제18권5호
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    • pp.417-423
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    • 2020
  • 본 연구는 안드로이드의 구글 머티리얼 가이드를 중심으로 애플리케이션의 인터페이스 디자인을 구성하는 요소들에 관하여 연구하고, 형태 및 조합 방식에 따라 분류하여 UI 디자인 가이드 제작하는 방식을 제안하는 데 목적이 있다. 우선 머티리얼 디자인 가이드라인이 제공하고 있는 컴포넌트들을 분해하여 구성 요소들에 대해 분석하고, 형태 및 속성에 따라 구분하여 유형을 나눈 뒤 각각의 특성에 대하여 조사하였다. UI 디자인의 최소 구성 요소로는 표면, 글자, 아이콘, 미디어가 있고 이러한 요소들은 컴포넌트 적용 사례를 수집하여 공통 규칙을 수립하는 방식으로 가이드를 제작하는 것이 효율적이다. 컴포넌트는 목적에 따라 정보 탐색과 알림, 콘텐츠 전달로 분류할 수 있었는데 속성 및 고려해야 할 점이 달라 각각에 맞는 제작 방식을 연구하였다. 이러한 결과는 모바일 애플리케이션의 인터페이스 디자인을 구성하는 데 있어서 효율적 가이드를 제공하는 데 의의가 있으며, 머티리얼 디자인을 바탕으로 하는 UI 디자인의 지침이 될 것으로 기대한다.