• Title/Summary/Keyword: mobile environments

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모바일 러닝 애플리케이션 이용과 영향 요인 연구: 중국과 한국 사용자 비교 연구 (Investigating the Use of Mobile Learning Applications and Their Influencing Factors: A Comparative Study of Chinese and Korean Users)

  • 범을문;이애리
    • 지식경영연구
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    • 제20권4호
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    • pp.149-168
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    • 2019
  • In the era of the Fourth Industrial Revolution, digital transformation is emerging in the education and learning fields. As the use of the mobile Internet and mobile devices has become a daily life, mobile learning that supports a variety of learning in a mobile environment is drawing attention. Mobile learning applications (apps) are expected to expand their use by providing a convenient learning environment anytime, anywhere. This study investigates the use of mobile learning apps in English education, which is one of the most popular learning areas, and empirically examines the factors that influence the continuous use of mobile learning apps. In particular, it analyzes the differences between Chinese and Korean users. The results of this study provide theoretical and practical implications to promote the development of mobile apps suitable for mobile learning environments and the sustainable user growth in mobile learning.

Incremental hierarchical roadmap construction for efficient path planning

  • Park, Byungjae;Choi, Jinwoo;Chung, Wan Kyun
    • ETRI Journal
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    • 제40권4호
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    • pp.458-470
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    • 2018
  • This paper proposes a hierarchical roadmap (HRM) and its construction process to efficiently represent navigable areas in an indoor environment. HRM is adopted to solve the path-planning problems of mobile robots in indoor environments. HRM has a multi-layered graphical structure that enables it to abstract and cover navigable areas using a smaller number of nodes and edges than a probabilistic roadmap. During the incremental process of constructing HRM, information on navigable areas is abstracted using a sonar gridmap when the mobile robot navigates an unexplored area. The HRM-based planner efficiently searches for paths to answer queries by reducing the search space size using the multi-layered graphical structure. The benefits of the proposed HRM are experimentally verified in real indoor environments.

Haptic Technology for the Mobile Device: Future Research and Opportunity in Business

  • Park, Joo-Won;Jo, Soo-Ran;Jeon, Se-Bom;Moon, Jung-Hoon
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2008년도 춘계학술대회
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    • pp.79-84
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    • 2008
  • Haptics, the science and physiology of the sense of touch, has been investigated in the field of engineering and HCI to provide better computing environments for users. Previous haptic technology being focused was mainly on the PC environments; however, beginning with the i-Phone of Apple recent haptic technology has entered our daily lives. Despite its popularization, the business opportunities the technology will bring have not yet been investigated thoroughly. This research forecasts the application of haptic technology on mobile devices and the consequential business opportunity. Also, the direction of future research in the field of MIS will be proposed.

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수동 RFID Tag를 기반으로 한 이동 로봇의 경로 계획 알고리즘 (The Navigation Algorithm of Mobile Robot based on Passive RFID Tag)

  • 지용관;박장현
    • 한국정밀공학회지
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    • 제26권8호
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    • pp.89-95
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    • 2009
  • In this paper, a navigation algorithm is proposed using RFID tags in indoor environments. Firstly, a stochastic sensor model of RFID is derived and the design factors including the maximum identifiable distance, the identification direction and the read success rate are obtained through experiments. The obstacle avoidance algorithm is developed with consideration of those factors for a variety of RFID antenna configurations and different indoor environments. The algorithm is tested by computer simulations and implemented on a mobile robot.

GVM 개발환경에서 모바일 온라인 컨텐츠를 위한 프로토콜 (Protocol for Mobile On-line Conents in GVM Development Environment)

  • 김승훈
    • 한국멀티미디어학회논문지
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    • 제7권2호
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    • pp.241-250
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    • 2004
  • 본 논문에서는 모바일 온라인 컨텐츠를 위한 이질적인 분산환경에서 단말기간 컨텐츠의 전역상태일치를 보장하고, 통신의 흐름을 조절하는 기능을 가진 서버와 단말기간의 응용계층 프로토콜을 제안하였다. 제안된 프로토콜에서는 단말기의 흐름제어를 위한 부담을 줄이고, 컨텐츠의 내용을 서버가 유지 보관할 필요가 없다. 제안된 응용계층의 프로토콜을 이용하여 CP들은 그들의 컨텐츠를 응용 프로세서로 쉽게 개발할 수 있다. 특히 가입자 수의 증가에 따라 서버규모도 쉽게 확장 가능하다.

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이동로봇의 안전한 주행을 위한 광선투사법 기반의 실내 경로계획 (Path Planning based on Ray-casting in Indoor Environments for Safe Navigation of a Mobile Robot)

  • 김종원;송재복
    • 로봇학회논문지
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    • 제5권4호
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    • pp.302-308
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    • 2010
  • A gradient method can provide a global optimal path in indoor environments. However, the optimal path can be often generated in narrow areas despite a sufficient wide area which lead to safe navigation. This paper presents a novel approach to path planning for safe navigation of a mobile robot. The proposed algorithm extracts empty regions using a ray-casting method and then generates temporary waypoints in wider regions in order to reach the goal fast and safely. The experimental results show that the proposed method can generate paths in the wide regions in most cases and the robot can reach the goal safely at high speeds.

이동 에이전트 시스템 (Mobile Agent System)

  • 김평중;윤석환
    • 기술사
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    • 제30권6호
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    • pp.59-67
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    • 1997
  • As Information society evolves, there is a growing need that substitutes agents for users to do the given Jobs in distributed computing environments. Agents can retrieve and browse the diverse information via Internet, as the users request, and can deal with the complicated routine jobs on behalf of users with timeliness and efficiency. Especially, mobile agent can support the paradigm for distributed application programs in Internet environments. This is suitable to jump-to-jump model without any hesitations because agent moves. Agents can be applied to various applications, but we restrict it to market information retrieval in this paper. On recognizing a query about merchandise information by an user, agent by itself retrieves the corresponding information by navigating the Internet and informs the result to the user. In this paper, we review the mobile agent configuration to do this kind of work, propose the system architecture based on this review. By using this system, users can be free from complicated routine jobs and pursue his/her wishes to promote ones welfare.

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SLAM of a Mobile Robot using Thinning-based Topological Information

  • Lee, Yong-Ju;Kwon, Tae-Bum;Song, Jae-Bok
    • International Journal of Control, Automation, and Systems
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    • 제5권5호
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    • pp.577-583
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    • 2007
  • Simultaneous Localization and Mapping (SLAM) is the process of building a map of an unknown environment and simultaneously localizing a robot relative to this map. SLAM is very important for the indoor navigation of a mobile robot and much research has been conducted on this subject. Although feature-based SLAM using an Extended Kalman Filter (EKF) is widely used, it has shortcomings in that the computational complexity grows in proportion to the square of the number of features. This prohibits EKF-SLAM from operating in real time and makes it unfeasible in large environments where many features exist. This paper presents an algorithm which reduces the computational complexity of EKF-SLAM by using topological information (TI) extracted through a thinning process. The global map can be divided into local areas using the nodes of a thinning-based topological map. SLAM is then performed in local instead of global areas. Experimental results for various environments show that the performance and efficiency of the proposed EKF-SLAM/TI scheme are excellent.

3D Map Building of The Mobile Robot Using Structured Light

  • Lee, Oon-Kyu;Kim, Min-Young;Cho, Hyung-Suck;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.123.1-123
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    • 2001
  • For Autonomous navigation of the mobile robots, the robots' capability to recognize 3D environment is necessary. In this paper, an on-line 3D map building method for autonomous mobile robots is proposed. To get range data on the environment, we use an sensor system which is composed of a structured light and a CCD camera based on optimal triangulation. The structured laser is projected as a horizontal strip on the scene. The sensor system can rotate $\pm$ $30{\Circ}$ with a goniometer. Scanning the system, we get the laser strip image for the environments and update planes composing the environment by some image processing steps. From the laser strip on the captured image, we find a center point of each column, and make line segments through blobbing these center poings. Then, the planes of the environments are updated. These steps are done on-line in scanning phase. With the proposed method, we can efficiently get a 3D map about the structured environment.

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3D Map Building of the Mobile Robot Using Structured Light

  • Lee, Oon-Kyu;Kim, Min-Young;Cho, Hyung-Suck;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.123.5-123
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    • 2001
  • For autonomous navigation of the mobile robots, the robots' capability to recognize 3D environment is necessary. In this paper, an on-line 3D map building method for autonomous mobile robots is proposed. To get range data on the environment, we use a sensor system which is composed of a structured light and a CCD camera based on optimal triangulation. The structured laser is projected as a horizontal strip on the scene. The sensor system can rotate$\pm$30$^{\circ}$ with a goniometer. Scanning the system, we get the laser strip image for the environments and update planes composing the environment by some image processing steps. From the laser strip on the captured image, we find a center point of each column, and make line segments through blobbing these center points. Then, the planes of the environments are updated. These steps are done on-line in scanning phase. With the proposed method, we can efficiently get a 3D map about the structured environment.

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