• Title/Summary/Keyword: mobile application development

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3D Game Production Pipeline and Application Instance Proposal (3D게임 제작 파이프라인 및 사례 제안)

  • Ryu, Seuc-Ho;Han, Dong-Hoon;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.128-134
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    • 2008
  • On-line game industry had accomplished much growths and development When manufacture game adaptively and easily game manufacture pipeline and fast manufacture schedule that is shorted according to special quality of on-line by one of pain of game companies, application need manufacture pipe line Wish to collect existing manufacture process and pipeline connection research and collect existing spot manufacture pipeline through present office specialist, analyze synthesis and draw game manufacture element and manufacture pipeline in this research. Analyze pipeline of that research progress process is overview and on-line game arcade game Mobile crab collection and progressed pipeline that is optimized by this by period of ten days that draw conclusion after deduction.

Development of a Sales Support Application Based on E-Business Cards (전자명함 기반의 영업지원 앱 개발)

  • Byun, Dae-Ho
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.464-471
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    • 2018
  • The business card is regarded as the simplest means as well as a tool the most likely to use as a means of sales. Every day, we are exchanging business cards with many customers, but the paper based business card is easy to discard and difficult for searching information on the business card. As a solution, if we take a photographed business card with a smart phone and make it into a database, we can easily obtain customer information we wanted for sales at any time. In this study, we develop an application solution based on electronic business card database that supports sales management. The system operates in a cloud environment and has various decision support functions such as customer's human network management, customer classification, and finding prospective customers.

A Study of Reproducing Internet Site Information in SmartPhone (스마트 폰에서 인터넷 사이트 정보 재가공에 대한 연구)

  • Lee, Tae-Woong;Son, Cheol-Su;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.2
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    • pp.319-324
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    • 2011
  • Recently, development of app for smartphone is much and many apps provide information by reproduced with achieved information from internet site. There is a need of method dependent on reproduced data by app. For solving these requirements, this paper first identifies problems such as lower hardware performance and limited bandwidth when legacy web pages are accessed by smart phones. This paper suggests three methods, "real time," "cache," and "static" to develop application programs for smart phones by considering identified problems.

MPEG-A PART 9 DIGITAL MULTIMEDIA BROADCASTING APPLICATION FORMAT

  • Sabirin, Muhammad Syah Houari;Lee, Jung-Soo;Kim, Hui-Yong;Kim, Mun-Churl;Kim, Yong-Han
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.346-350
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    • 2009
  • Digital Multimedia Broadcasting (DMB) is the mobile TV service based on a digital radio transmission system that provides high quality audio/video and other auxiliary data services. As users want to store the DMB content in their device to be consumed later or to be shared among users, a standardized format needs to be specified to guarantee the interoperability for the DMB contents for various devices. DMB AF (Application Format) specification defines a file format for DMB contents and services. It specifies how to combine the variety of DMB contents with associated information for a presentation in a well-defined format that facilitates storage, interchange, management, editing, and presentation of the DMB contents in protected, governed, and interoperable ways. In this paper we present our implementation of DMB AF as part of the development of DMB AF reference software. Our implementation of DMB AF is developed as the reference software for the standard specification that consists of a three applications: packager, media player, metadata browser and collection of supporting libraries used by the applications.

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A Parallel Implementation of Multiple Non-overlapping Cameras for Robot Pose Estimation

  • Ragab, Mohammad Ehab;Elkabbany, Ghada Farouk
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.4103-4117
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    • 2014
  • Image processing and computer vision algorithms are gaining larger concern in a variety of application areas such as robotics and man-machine interaction. Vision allows the development of flexible, intelligent, and less intrusive approaches than most of the other sensor systems. In this work, we determine the location and orientation of a mobile robot which is crucial for performing its tasks. In order to be able to operate in real time there is a need to speed up different vision routines. Therefore, we present and evaluate a method for introducing parallelism into the multiple non-overlapping camera pose estimation algorithm proposed in [1]. In this algorithm the problem has been solved in real time using multiple non-overlapping cameras and the Extended Kalman Filter (EKF). Four cameras arranged in two back-to-back pairs are put on the platform of a moving robot. An important benefit of using multiple cameras for robot pose estimation is the capability of resolving vision uncertainties such as the bas-relief ambiguity. The proposed method is based on algorithmic skeletons for low, medium and high levels of parallelization. The analysis shows that the use of a multiprocessor system enhances the system performance by about 87%. In addition, the proposed design is scalable, which is necaccery in this application where the number of features changes repeatedly.

The Development of 'Hot & Cold Zone Data' Mobile Application for Instruction in the Athletic Club (운동부의 지도를 위한 'Hot & Cold Zone 데이터' 분석 시스템 개발)

  • Kim, Se-min;Ryu, Chang-soo;You, Kang-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.669-670
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    • 2016
  • In this study, we developed an application that athletic leaders can refer to the map data, separated by a hot zone results of student athletes (Hot Zone) and cold zones (Cold Zone). The sport developed in this study is basketball. Athletic club's coachs can analyze a high probability of a student scoring players can use them to further improve training results. And student athletes also can through the accumulated data to identify their strengths and weaknesses expect motivation and performance enhancement, and accordingly expected to further study.

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Control and Monitoring Process Industrial Automation based on SCADA system using Android Smartphone (안드로이드 스마트폰을 이용한 SCADA 시스템 기반의 제어및모니터링 과정산업자동화)

  • Budhi, Prayoga;Isnanto, Isnanto;Kim, Jeong-Hun;Park, Sung-Jun
    • Proceedings of the KIPE Conference
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    • 2013.07a
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    • pp.126-127
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    • 2013
  • In industry, Supervisory Control and Data Acquisition (SCADA) system plays critical role to ensure production is monitored and controlled rigorously and in timely manner. Having a cost saving yet still effective SCADA system would be much desired by Industry. SCADA itself is a field with constant development and research like how this paper investigates on creating an extremely low cost device, which can be adapted to many different SCADA applications through some very basic programming when combined with relevant peripherals. Much of the process in some expensive SCADA application based on smartphone application is due to specialized communication infrastructure. This paper addresses the needs by developing low cost and integrated wireless SCADA system. The system features capability on accessing the performance of remotely situated device parameter, such as temperature, control analog or digital input output on real time basis. We use existing mobile network capability through Bluetooth communication channel.

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Development of Eye-Tracking System Using Dual Machine Learning Structure (이중 기계학습 구조를 이용한 안구이동추적 기술개발)

  • Gang, Gyeong Woo;Min, Chul Hong;Kim, Tae Seon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.7
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    • pp.1111-1116
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    • 2017
  • In this paper, we developed bio-signal based eye tracking system using electrooculogram (EOG) and electromyogram (EMG) which measured simultaneously from same electrodes. In this system, eye gazing position can be estimated using EOG signal and we can use EMG signal at the same time for additional command control interface. For EOG signal processing, PLA algorithms are applied to reduce processing complexity but still it can guarantee less than 0.2 seconds of reaction delay time. Also, we developed dual machine learning structure and it showed robust and enhanced tracking performances. Compare to conventional EOG based eye tracking system, developed system requires relatively light hardware system specification with only two skin contact electrodes on both sides of temples and it has advantages on application to mobile equipments or wearable devices. Developed system can provide a different UX for consumers and especially it would be helpful to disabled persons with application to orthotics for those of quadriplegia or communication tools for those of intellectual disabilities.

The Feasibility Study on Small-scale Prototype Electric Railway Vehicle Application using Fuel Cell Generation System (연료전지 발전시스템을 이용한 축소형 철도차량 적용 선행연구)

  • Jung, No-Geon;Chang, Chin-Young;Chang, Sang-Hoon;Kim, Jae-Moon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.1
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    • pp.184-190
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    • 2014
  • Fuel cell power system, unlike conventional energy sources, converts chemical energy into electrical energy through electrochemical reaction of hydrogen and oxygen. In recent years, railway field as well as mobile fuel cell power system is being studying actively with development of hydrogen storage technologies. This paper presents the feasibility study on small-scale prototype electric railway vehicle application using fuel cell generation system. it is confirmed that proposed fuelcell-battery hybrid system shows good response characteristic about speed and torque based on design of parameter on system. Also as results of response for proposed system modeling, it show that powering mode and braking mode of system is controlled by switching devices of converters.

Development of Hazardous Food Notification Application Using CNN Model (CNN 모델을 이용한 위해 식품 알림 애플리케이션의 개발)

  • Yoon, Dong Eon;Lee, Hyo Sang;Oh, Am Suk
    • Journal of Korea Multimedia Society
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    • v.25 no.3
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    • pp.461-467
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    • 2022
  • This research is to raise awareness of food safety by designing and supporting a hazard food information notification platform for consumers. To this end, the design was carried out by dividing the process into a data extraction process, an application screen design process, and a CNN-based food inference process. Data was collected through public data APIs and crawling, and it was sent to each activity screen designed for Android studios so that it could be output. As a result, when the platform is executed, information on hazardous food names, registration dates, food classification, manufacturing dates, recovery grades, recovery reasons, recovery methods, company names, barcode numbers, and packaging units can be intuitively and conveniently checked. In addition, CNN-based food inference processes allowed mobile cameras to infer harmful food and applied various quantization techniques such as Dynamic Range, Integer, and Float16 to compare the degree of improvement in inference performance. As a result, the group that applied basic quantization and treated device resources with GPU showed the greatest improvement in inference performance. Through this platform, it is expected that the reliability of food safety will be improved by making it more convenient for consumers to recognize food risks.