• Title/Summary/Keyword: mobile application development

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A System for Custom-built Mobile Contents Production and Transmission (사용자 맞춤형 모바일 콘텐츠 제작과 전송을 위한 시스템)

  • Han, Seung-Jin;Choi, Jun-Hyeog
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.7
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    • pp.117-124
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    • 2010
  • Recently, according to development of wired and wireless networks, contents production of user-defined changes a environment producing contents that it get out of manufactured contents offered by mobile telecommunication company. This paper propose a system proposing and registering a contents service provider of mobile telecommunication company for user-defined mobile contents production and transmission. We propose a system using web hosting service for user-defined mobile contents production and solution for system and transmission for contents production of a person and enterprises.

Mobile Music Compose Program (모바일 음악 작곡 프로그램)

  • Shim, Dong-wook;Park, Jung-su;No, Tae-sin;Seng, ki-won;Park, So-young;Jang, Jun-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.493-494
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    • 2009
  • Mobile phone is becoming multi-functionality devices rather than simply communication machine devices. Now, the mobile keep the run of the PC and much technical progress has been made. Recently, the Android open mobile platform has emerged, as they unveiled the Software Developer Kit to be possible to develop on the Android open mobile platform, it could be possible directly to make innovative Application development. Therefore, in this paper, a characteristic of a mobile mobility and multi-functionality is can for everyone easily compose music by built the music compose system.

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Design of Smart Campus based on Ubiquitous Environment (유비쿼터스 환경 기반 스마트 캠퍼스 설계)

  • Kim, Soon-gohn
    • Journal of Digital Contents Society
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    • v.17 no.3
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    • pp.211-218
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    • 2016
  • In this paper, we proceed with the design and development platform for the development of the optimized applications to take advantage of the sensing techniques of the mobile device, so that this can proactively respond to the user's needs, and can provide access to a range of services. Ubiquitous environment based smart campus is active rather than passive, university will be able to promote the true personal customizable services. Campus tours through augmented reality will support more active university life in conjunction with a variety of services to promote actively utilizing the QR Code(2-dimensional bar code). In addition, we designed to develop a mobile application that can provide such a view and post announcements such as integrated system, through interoperability with existing bachelor's administrative (legacy) system.

A Mobile Voting DApp Implementation and Security Issues (모바일 투표 Dapp 실행 및 보안 이슈)

  • KHERLEN, NARANTUYA;Park, Jun Beom;Park, Jong Sou
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.290-292
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    • 2019
  • Since the advent of blockchain and bitcoin, decentralization has been accelerating around the world as a public blockchain ethereum with smartcontract has begun. Developers can use Ethereum's blockchain development platform to develop "distributed applications" (DApp) running on a decentralized P2P network, and various types of devices from IoT to mobile can participate in a block-chain distributed environment have. Using Ethereum's blockchain development platform, developers can develop "Decentralized Application (DApp)" that run on a decentralized P2P network and various types of devices from IOT to mobile can participate in distributed blockchain environments. There are many ways to interact with the blockchain and the smart contract, but users tend to prefer the mobile methods due to their convenience and accessibility advantages. Therefore, the author developed an Android based voting DApp and researched related issues. Since the current development methods of DApp are not adequately researched and standardized, efficient methods for developing user-friendly DApp were studied. Because DApp has to spend a certain amount of fees to interact with blockchain, it has intensively investigated the gas problem of Smart Contract code and the security problem of code, and author would like to introduce it in this paper.

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The Classic Security Application in M2M: the Authentication Scheme of Mobile Payment

  • Hu, Liang;Chi, Ling;Li, Hong-Tu;Yuan, Wei;Sun, Yuyu;Chu, Jian-Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.131-146
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    • 2012
  • As one of the four basic technologies of IOT (Internet of Things), M2M technology whose advance could influence on the technology of Internet of Things has a rapid development. Mobile Payment is one of the most widespread applications in M2M. Due to applying wireless network in Mobile Payment, the security issues based on wireless network have to be solved. The technologies applied in solutions generally include two sorts, encryption mechanism and authentication mechanism, the focus in this paper is the authentication mechanism of Mobile Payment. In this paper, we consider that there are four vital things in the authentication mechanism of Mobile Payment: two-way authentication, re-authentication, roaming authentication and inside authentication. Two-way authentication is to make the mobile device and the center system trust each other, and two-way authentication is the foundation of the other three. Re-authentication is to re-establish the active communication after the mobile subscriber changes his point of attachment to the network. Inside authentication is to prevent the attacker from obtaining the privacy via attacking the mobile device if the attacker captures the mobile device. Roaming authentication is to prove the mobile subscriber's legitimate identity to the foreign agency when he roams into a foreign place, and roaming authentication can be regarded as the integration of the above three. After making a simulation of our proposed authentication mechanism and analyzing the existed schemes, we summarize that the authentication mechanism based on the mentioned above in this paper and the encryption mechanism establish the integrate security framework of Mobile Payment together. This makes the parties of Mobile Payment apply the services which Mobile Payment provides credibly.

Design and Implementation of Java-based Spatial Web Database System (자바기반 공간 웹 데이터베이스 시스템의 설계 및 구현)

  • Kim, Sang-Ho;Nam, Kwang-Woo;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.1-10
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    • 2004
  • According to the evolution of the Internet and wireless mobile communication technology, techniques for mobile databases and wireless web services are issued for them. Recently, these changes of geographic application environment increase the needs for development of new GIS database system for the web services and embedded system. In this paper, we proposed a Jana-based web database systems that can be used in the web-based GIS and mobile databases. This proposed system has been implemented using the Java to be displayed easily into the portable computing devices and Java-based web application servers and using OpenGIS for web data interoperability. Also, it can efficiently process web-based spatial queries by developing a spatial query processor including schema manager and a spatial object storage module.

An Authoring Framework for Emotion-Aware User Interface of Mobile Applications (모바일 어플리케이션의 감정 적응형 사용자 인터페이스 저작 프레임워크)

  • Lee, Eunjung;Kim, Gyu-Wan;Kim, Woo-Bin
    • Journal of Korea Multimedia Society
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    • v.18 no.3
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    • pp.376-386
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    • 2015
  • Since affective computing has been introduced in 90s, affect recognition technology has achieved substantial progress recently. However, the application of user emotion recognition into software user interface is in its early stages. In this paper, we describe a new approach for developing mobile user interface which could react differently depending on user emotion states. First, an emotion reaction model is presented which determines user interface reactions for each emotional state. We introduce a pair of mappings from user states to different user interface versions. The reacting versions are implemented by a set of variations for a view. Further, we present an authoring framework to help developers/designers to create emotion-aware reactions based on the proposed emotion reaction model. The authoring framework is necessary to alleviate the burden of creating and handling multi versions for views at the development process. A prototype implementation is presented as an extension of the existing authoring tool DAT4UX. Moreover, a proof-of-concept application featuring an emotion-aware interface is developed using the tool.

Design and Development of Moving Roulette System for Role Sharing (역할 분담을 위한 이동식 룰렛 시스템 설계 및 개발)

  • Park, Seongjin;Jang, Junewoo;Ko, Hyeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.2-4
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    • 2018
  • Most people cause disputes not to do things they do not want to do. Therefore, in this study, the mobile roulette system was studied to make role sharing easy and fun. The role sharing method is to rotate the roulette through the mobile application installed on the smartphone and throw the dart to check the result with the mobile application. Through this study, it is possible to set the role sharing that most people do not like to be as fun as the game, and the conflict due to the role sharing between family members can be reduced. It is also expected that it will contribute to leisure activities, not just unconditional roles.

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Developments of Local Festival Mobile Application and Data Analysis System Applying Beacon (비콘을 활용한 위치기반 지역축제 모바일 애플리케이션과 데이터 분석 시스템 개발)

  • Kim, Song I;Kim, Won Pyo;Jeong, Chul
    • Korea Science and Art Forum
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    • v.31
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    • pp.21-32
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    • 2017
  • Local festivals form the regional cultures and atmosphere of communication; they increase the demand of domestic tourism businesses and thus, have an important role in ripple effects (e.g. regional image improvement, tourist influx, job creation, regional contents development, and local product sales) and economic revitalization. IoT (Internet of Thing) technologies have been developed especially, beacon-one of the IoT services has been applied as plenty of types and forms both domestically and internationally. However, notwithstanding expansion of current digital mobile technologies, it still remains as difficult for the individual to track the information about all the local festivals and to fulfill the tourists' needs of enjoying festivals given the weak strategic approaches and advertisement activities. Furthermore, current festival-related mobile applications don't function well as delivering information and have numerous contents issues (e.g. ways of information delivery within the festival places, independent application usage for each festival, one time usage due to one time event). This research, based on the background mentioned above, aims to develop the local festival mobile application and data analysis system applying beacon technology. First of all, three algorithms were developed, namely, 'festival crowding algorithm', 'visitor stats algorithm', and 'customized information algorithm', and then beta test was followed with the developed application and data analysis system. As a result, they could form the database of visitors' types and behaviors, and provide functions and services, such as personalized information, waiting time for festival contents, and 'hot place' function. Besides, in Google Play store, they also got the titles given with more than 13,000 downloads within first three months and as the most exposed application related with festivals; and, thus, got credited with their marketability and excellence. This research follows this order: chapter 2 shows the literature review of local festival related with technology development, beacon service, and festival application. In Chapter 3, design plans and conditions are described of developing local festival mobile application and data analysis system with beacon. Chapter 4 evaluates the results of the beta performance test to verify applicability of the developed application and data analysis system, and lastly, chapter 5 explains the conclusion and suggests the future research.

Systematic Development of Mobile IoT Device Power Management: Feature-based Variability Modeling and Asset Development (모바일 IoT 디바이스 파워 관리의 체계적인 개발 방법: 휘처 기반 가변성 모델링 및 자산 개발)

  • Lee, Hyesun;Lee, Kang Bok;Bang, Hyo-Chan
    • Journal of KIISE
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    • v.43 no.4
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    • pp.460-469
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    • 2016
  • Internet of Things (IoT) is an environment where various devices are connected to each other via a wired/wireless network and where the devices gather, process, exchange, and share information. Some of the most important types of IoT devices are mobile IoT devices such as smartphones. These devices provide various high-performance services to users but cannot be supplied with power all the time; therefore, power management appropriate to a given IoT environment is necessary. Power management of mobile IoT devices involves complex relationships between various entities such as application processors (APs), HW modules inside/outside AP, Operating System (OS), platforms, and applications; a method is therefore needed to systematically analyze and manage these relationships. In addition, variabilities related to power management such as various policies, operational environments, and algorithms need to be analyzed and applied to power management development. In this paper, engineering principles and a method based on them are presented in order to address these challenges and support systematic development of IoT device power management. Power management of connected helmet systems was used to validate the feasibility of the proposed method.