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검색결과 17건 처리시간 0.021초

1.5m급 다목적형 레이저 추적 시스템 예비 성능 분석 (Preliminary Perfomances Anlaysis of 1.5-m Scale Multi-Purpose Laser Ranging System)

  • 손석현;임재성
    • 한국항공우주학회지
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    • 제49권9호
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    • pp.771-780
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    • 2021
  • 우주물체 레이저 추적(DLR : space Debris Laser Ranging) 시스템은 인공위성까지의 거리를 측정하는 인공위성 레이저 추적(SLR : Satellite Laser Ranging) 시스템의 확장형이라고 할 수 있다. 레이저를 발사하여 수신하는 광자 왕복하는 시간을 측정하여 궤도 결정하는 시스템이다. 거리 정밀도는 mm급 단위로 측정 가능하고 현존하는 시스템 중 가장 정밀한 시스템이다. 현재 한국천문연구원은 인공위성 레이저 추적 시스템을 세종 및 거창에 구축하였고, 나로호 과학위성, 다목적 실용위성 5호의 정밀궤도를 검증하기 위해 SLR 데이터를 활용하였다. 최근 몇 년간 우주쓰레기의 추락 또는 충돌로 인해 자국의 위성이 위협받고 있고, 이는 안보적인 측면에서 자국 우주자산 보호, 국민의 안전을 보호하기 위해 우주물체 레이저 추적이 지대한 관심을 받고 있다. 본 논문에서는 인공위성 레이 추적, 우주물체 레이저 추적을 고려한 다목적형 레이저 추적 시스템의 시스템 설계를 위하여 1.5m 급 주경을 적용하였다. 그리고 주요 구성품의 성능(레이저 파장, 레이저 출력) 등을 고려하여 링크버짓 분석을 통해 시스템 예비 성능 분석을 수행하였다.

Webometrics Ranking of Digital Libraries of Iranian Universities of Medical Sciences

  • Dastani, Meisam;Atarodi, Alireza;Panahi, Somayeh
    • International Journal of Knowledge Content Development & Technology
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    • 제8권3호
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    • pp.41-52
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    • 2018
  • Digital Library websites plays an important role in dissemination of information of the institution and library resources. It acts as a trustworthy mirror of the institute. To evaluate the library website performance webometrics tools and indicators are required. The aim of the present research is study the webometrics of Digital Libraries of Iranian Universities of Medical Sciences on the Web to determine the amount of the visibility a website and web pages. The URL and link of 42 digital library website is obtained directly by visiting the university's website. To extract the number of indexed web pages (size), rich files have used the Google search engine Also, to extract the number of scientific resources retrieved have used the Google Scholar search engine. To calculate and obtain the number of links received have used the MOZ search engine. Generally, the results indicated that the website of Iranian digital libraries did not have a good performance in term of webometric indexes, and none of them were not rated at all indexes, only some of the websites mentioned in one or two indicators.

IONIZED GAS KINEMATICS ALONG THE RADIO JET IN TYPE 2 AGNS

  • LE, HUYNH ANH N.;WOO, JONG-HAK;SON, DONGHOON
    • 천문학회보
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    • 제42권1호
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    • pp.51.3-51.3
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    • 2017
  • To investigate the connection between radio activity and AGN outflows, we present a study of ionized gas kinematics by using [O III] ${\lambda}5007$ emission line along the radio jet for six radio AGNs. These AGNs are selected based on the radioactivity (L1.4GHz ${\geq}$ 1039.8 erg s-1) as well as optical properties as type 2 AGNs. By using the high spatial resolution of the Red Channel Cross Dispersed Echellette Spectrograph at the Multiple Mirror Telescope, we investigate in detail the [O III] and stellar kinematics. We spatially resolve and probe the central AGN-photoionization sizes, which is important in understanding the structures and evolutions of galaxies. We find that the typical central AGN-photoionization sizes of our targets are in range of 1.8-3.8 kpc. We study the [O III] kinematics along the radio jets to test whether there is a link between gas outflows in the narrow-line region and radio jet emissions. Contrary to our expectation, we find no evidence that the gas outflows are directly connected to radio jet emission.

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그래픽 DRAM 인터페이스용 5.4Gb/s 클럭 및 데이터 복원회로 (A 5.4Gb/s Clock and Data Recovery Circuit for Graphic DRAM Interface)

  • 김영란;김경애;이승준;박성민
    • 대한전자공학회논문지SD
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    • 제44권2호
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    • pp.19-24
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    • 2007
  • 최근 대용량 데이터 전송이 이루어지면서 하드웨어의 복잡성과 전력, 가격 등의 이유로 인하여 입력데이터와 클럭을 함께 수신 단으로 전송하는 병렬버스 기법보다는 시리얼 링크 기법이 메모리 인터페이스에 많이 사용되고 있다. 시리얼 링크 기법은 병렬버스 기법과는 달리 클럭을 제외한 데이터 정보만을 수신단으로 보내는 방식이다. 클럭 및 데이터 복원 회로(clock and data recovery 혹은 CDR)는 시리얼 링크의 핵심 블록으로, 본 논문에서는 그래픽 DRAM 인터페이스용의 5.4Gb/s half-rate bang-bang 클럭 및 데이터 복원회로를 설계하였다. 이 회로는 half-rate bang-bang 위상검출기, current-mirror 전하펌프, 이차 루프필터, 및 4단의 차동 링타입 VCO로 구성되었다. 위상 검출기의 내부에서 반 주기로 DeMUX된 데이터를 복원할 수 있게 하였고, 전체 회로의 용이한 검증을 위해 MUX를 연결하여, 수신된 데이터가 제대로 복원이 되는지를 확인하였다. 설계한 회로는 66㎚ CMOS 공정파라미터를 기반으로 설계 및 layout하였고, post-layout 시뮬레이션을 위해 5.4Gb/s의 $2^{13}-1$ PRBS 입력데이터를 사용하였다. 실제 PCB 환경의 유사 기생성분을 포함하여 시뮬레이션 한 결과, 10psRMS 클럭 지터 및 $40ps_{p-p}$ 복원된 데이터 지터 특성을 가지고, 1.8V 단일 전원전압으로부터 약 80mW 전력소모를 보인다.

Liminality & Transformative Drama in Shelley's "Julian & Maddalo"

  • Narrett, Eugene
    • 영미문화
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    • 제10권2호
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    • pp.149-207
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    • 2010
  • Written simultaneously with Prometheus Unbound, Shelley's "Julian & Maddalo" is a masterwork of dramatic poiesis, of doubling embedded in its couplets, dialogic debate on human nature and contrasted symbolic emblems. The emblems mirror each other and are themselves sites of generative paradox: the "heaven illumined" but "dreary tower" of the Maniac and the glorious sunsets on the "ever-shifting sand" of the Lido, a wasteland that is a place of self discovery but also of "abandonment" and barren mingling figured, inter alia, in its "amphibious weeds," a trope of the poem's personae. This essay also explores the poem's dramatic structure and various rhetorical devices, beginning with the Preface, a threshold of complex identity disguise that Shelley uses for veiled self-presentation, as in "Alastor," mirroring and literary references replete with nuanced ironies. I focus mainly on the complex figures of liminality Shelley uses to develop his own thoughts (as well as his ongoing debates with Byron) about man's potential for growth in thought, insight and empathy, in political reform and interpersonal and individual healing. Advancing Shelley's most optimistic ideas, Julian, escorted by Maddalo observes the Maniac, -- a living ruin whose pained eloquence reveals the link of eros to poiesis and the limits of the latter's ability to 'transform a world.' The Maniac is the core of muse-work (remembering, thinking and song) and Shelley presents him as its emblem. He also is prefigured in and reflects the quintessentially liminal Lido with its "barren embrace" of sea and land. Yet it is less the Maniac's feeling that his grief is "charactered in vain…on this unfeeling leaf" than Julian's rationales for leaving the site of pain that point to Shelley's final comment on poetry's transformative limits. As the primary haploids of the drama's meiosis re-combine and two of them, Maddalo and the maniac fall away, an analogy I briefly develop and embedded in the erotic dynamics of poiesis, Shelley suggests, as he did at the beginning of his poetic lyricism in "Alastor" and at its end in "the Triumph of Life"that images mislead and delude; that "the deep truth is imageless" and redemption is not in but beyond figuration.

어린이과학관 전시 개선 모형 개발 및 적용에 따른 과학교육에서의 제언: 누리과정을 중심으로 (Developing Exhibit Improving Model of Children's Science Museum and its Implication in Science Education: Based on the Nuri Curriculum)

  • 정다혜;박영신
    • 과학교육연구지
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    • 제41권2호
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    • pp.226-247
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    • 2017
  • 본 연구는 어린이를 대상으로 한 어린이과학관의 전시 모형을 개발하여 어린이과학관 전시 연출의 가이드라인을 제시하고자 하였다. 이를 위하여 전시 평가 분석틀과 유치원 교육과정을 기초로 하여 전시 주제로 '신체', '주변 사물', '자연 현상'을 전시 내용으로 한 전시를 제안하였다. '신체'를 주제로 한 전시의 연출은 동선과 색상 요소가 중요하며, '자연 현상'을 주제로 한 전시의 연출은 색상과 조명의 연출을 적용한 상황적 매체의 활용이 적절하다고 할 수 있다. 그리고 '주변 사물'을 주제로 한 전시의 연출은 사물을 대상으로 탐구할 수 있도록 단서나 설치물을 제공하는 것이 중요하다고 할 수 있다. 또한, 개발한 전시 모형의 타당성을 확보하기 위하여 전시 모형의 '거울'전시물에 대한 전시 연계프로그램을 개발하여 G과학관의 어린이관 방문 관람객에게 적용한 결과, 전시 모형을 통해 반사의 개념을 이해하고 표현할 수 있음을 알 수 있었다. 이에 관람 대상에 적합한 전시 내용과 전시 매체, 전시 공간의 연출을 통해 전시 효과를 극대화하기 위한 전시 기획이 필요하며, 전시 기획에 있어 기초적인 가이드라인을 제공한다는 점에서 의의가 있다고 할 수 있다.

Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로 (Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions)

  • 김형진;송세민;이호근
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.