• Title/Summary/Keyword: mesh design

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Content Based Mesh Motion Estimation in Moving Pictures (동영상에서의 내용기반 메쉬를 이용한 모션 예측)

  • 김형진;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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Automatic Triangular Mesh Generation Over B-Spline Surfaces Including Arbitrary Holes (임의의 구멍을 포함하는 B-Spline 곡면상에서의 자동 삼각 요소망 생성)

  • 김근호;양현익
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.1
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    • pp.1-10
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    • 2004
  • In the process of finite element analysis, mesh generation is tedious job which consumes tremendous time. Therefore, the automation of well shaped mesh generation from the minimal boundary input data is desirable to improve reliability and accuracy of the analysis and also to reduce the process time of the entire design process. The automation of triangular mesh generation has been relatively well treated due to its robustness and ease of handling when compared to rectangular element mesh generation. In this study, the offset method developed previously for generating plane rectangular element mesh has been corrected and modified to generate triangular element mesh on the B-spline surface having arbitrary holes. The result shows that the generated triangular mesh has the average aspect ratio over 0.9. The designed arbitrary surface shape has been interactively constructed by non-uniform B-spline theory for triangular mesh generation.

Mesh topological form design and geometrical configuration generation for cable-network antenna reflector structures

  • Liu, Wang;Li, Dong-Xu;Jiang, Jian-Ping
    • Structural Engineering and Mechanics
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    • v.45 no.3
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    • pp.411-422
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    • 2013
  • A well-designed mesh shape of the cable net is of essential significance to achieve high performance of cable-network antenna reflectors. This paper is concerned with the mesh design problem for such antenna reflector structure. Two new methods for creating the topological forms of the cable net are first presented. Among those, the cyclosymmetry method is useful to generate different polygon-faceted meshes, while the topological mapping method is suitable for acquiring triangle-faceted meshes with different mesh grid densities. Then, the desired spatial paraboloidal mesh geometrical configuration in the state of static equilibrium is formed by applying a simple mesh generation approach based on the force density method. The main contribution of this study is that a general technical guide for how to create the connectivities between the nodes and members in the cable net is provided from the topological point of view. With the new idea presented in this paper, multitudes of mesh configurations with different net patterns can be sought by a certain rule rather than by empiricism, which consequently gives a valuable technical reference for the mesh design of this type of cable-network structures in the engineering.

A Tabu Search Algorithm for Network Design Problem in Wireless Mesh Networks (무선 메쉬 네트워크에서 네트워크 설계 문제를 위한 타부 서치 알고리즘)

  • Jang, Kil-woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.6
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    • pp.778-785
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    • 2020
  • Wireless mesh networks consist of mesh clients, mesh routers and mesh access points. The mesh router connects wireless network services to the mesh client, and the mesh access point connects to the backbone network using a wired link and provides Internet access to the mesh client. In this paper, a limited number of mesh routers and mesh access points are used to propose optimization algorithms for network design for wireless mesh networks. The optimization algorithm in this paper has been applied with a sub-subscription algorithm, which is one of the meta-heuristic methods, and is designed to minimize the transmission delay for the placement of mesh routers and mesh access points, and produce optimal results within a reasonable time. The proposed algorithm was evaluated in terms of transmission delay and time to perform the algorithm for the placement of mesh routers and mesh access points, and the performance evaluation results showed superior performance compared to the previous meta-heuristic methods.

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • v.1 no.2
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

Novel Mesh Regeneration Method Using the Structural Deformation Analysis for 3D Shape Optimization of Electromagnetic Device (전자소자의 3차원 형상최적화를 위한 구조변형 해석을 이용한 새로운 요소망 변형법)

  • Yao Yingying;Jae Seop Ryu;Chang Seop Koh;Dexin Xie
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.52 no.6
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    • pp.247-253
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    • 2003
  • A novel finite element mesh regeneration method is presented for 3D shape optimization of electromagnetic devices. The method has its theoretical basis in the structural deformation of an elastic body. When the shape of the electromagnetic devices changes during the optimization process, a proper 3D finite element mesh can be easily obtained using the method from the initial mesh. For real engineering problems, the method guarantees a smooth shape with proper mesh quality, and maintains the same mesh topology as the initial mesh. Application of the optimum design of an electromagnetic shielding plate shows the effectiveness of the presented method.

Automatic Quadrilateral Element Mesh Generation Using Boundary Normal Offsetting In Various Two Dimensional Objects (다양한 2차원 형상에서의 외부 경계 절점 오프셋 방법을 이용한 자동 사각 요소 및 요소망 생성)

  • 김도헌;양현익
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.4
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    • pp.270-277
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    • 2003
  • In two dimensional mechanical design analysis, quadrilateral element mesh is preferred because it provides more accurate result than triangular element mesh. However, automation of quadrilateral element mesh generation is much more complex because of its geometrical complexities. In this study, an automatic quadrilateral element mesh generation algorithm based on the boundary normal offsetting method and the boundary decomposition method is developed. In so doing, nodes are automatically placed using the boundary normal offsetting method and the decomposition method is applied to decompose the designed domain into a set of convex subdomains. The generated elements are improved by relocation of the existing nodes based on the four criteria - uniformity, aspect ratio, skewness and taper degree. The developed algorithm requires minimal user inputs such as boundary data and the distance between nodes.

Pole Selection Method for Delaunay Triangulation (Delaunay 삼각화 시 Pole 선택 방법)

  • Park, Tae-Jong;Park, Hyeong-Tae;Park, Sang-Chul;Chang, Min-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.422-428
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    • 2007
  • Presented in the paper is a procedure to reconstruct a triangular mesh from a point cloud. Although, the proposed procedure is based on the well-known Voronoi diagram approach, it introduces a selection method of 'Pole' to improve the quality of resulting mesh. To select the appropriate Poles for high quality of Triangular mesh, the patterns that the Poles affect to the mesh quality are carefully analyzed. It is possible to improve the mesh quality by controlling the selection method of 'Pole' in terms of distance limit. The initial mesh obtained by the proposed procedure may include invalid triangles. To relieve this problem, a slicing method is proposed to remove invalid triangles from the initial mesh. At last, correcting technique of normal vectors of generated mesh is introduced.

Two Dimensional Automatic Quadrilateral Mesh Generation for Metal Forming Analysis (소성 가공 공정 해석을 위한 2차원 사각 요소망 자동 생성)

  • Kim, Sang-Eun;Yang, Hyun-Ik
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.3
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    • pp.197-206
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    • 2009
  • In a finite element analysis of the metal forming processes having large plastic deformation, largely distorted elements are unstable and hence they influence upon the result toward negative way so that adaptive remeshing is required to avoid a failure in the numerical computation. Therefore automatic mesh generation and regeneration is very important to avoid a numerical failure in a finite element analysis. In case of generating quadrilateral mesh, the automation is more difficult than that of triangular mesh because of its geometric complexity. However its demand is very high due to the precision of analysis. Thus, in this study, an automatic quadrilateral mesh generation and regeneration method using grid-based approach is developed. The developed method contains decision of grid size to generate initial mesh inside a two dimensional domain, classification of boundary angles and inner boundary nodes to improve element qualities in case of concave domains, and boundary projection to construct the final mesh.

Automatic Tetrahedral Mesh Generation using 3-D Operators (3-D 오퍼레이터를 이용한 사면체 요소망의 자동 생성)

  • 권기연;채수원;이병채
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.1
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    • pp.27-34
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    • 2004
  • A tetrahedral mesh generation scheme using 3-D operators has been presented. The proposed scheme employs new 3-D operators such as rearranging and modified finishing operators in addition to the previous trimming, wedging, digging, splitting and finishing operators. These new operators have been introduced in order to increase the stability of mesh generation process. Check processings with surrounded element edges and faces have also been optimized by employing a searching algorithm. Sample meshes are constructed to demonstrate the mesh generating capability of the proposed algorithm.