• 제목/요약/키워드: media technology

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Perception of Electronic News Media of Pakistan in the Digital Age

  • Saeed, Muzammil;Farooq, Tayyab;Khan, Muazam Ali;Mahmood, Nasir
    • Asian Journal for Public Opinion Research
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    • v.9 no.3
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    • pp.293-306
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    • 2021
  • The news and views of Pakistani television channels are extensively shared on digital media for information or analysis where the general public discusses overt and covert agendas by mentioning their factual and presentational style. This study contributes to the contemporary studies of media perception through focus group interviews with 72 randomly selected master's and bachelor's students studying Media and Communication at the School of Media and Communication Studies, University of Management and Technology, Lahore, Pakistan to provide information about the feelings and observations of future journalists and media literates. In summary, the findings of our research exposed the negative perception of Pakistani electronic media among the participants due to what they perceived as biased, inaccurate, and unethical reporting.

Social Media as a Technology for Being : The Qualities of Being on Social Media and the New Problematics of Social Media Research

  • Juhn, Sunghyun
    • Asia pacific journal of information systems
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    • v.26 no.1
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    • pp.41-65
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    • 2016
  • What prevails in the today's research on social media is a functional view of technology. Technology is regarded as a set of technical devices used to conduct specific social functions, such as personal communication, social networking, public posting, and corporate advertising, among others. This paper proposes that such a functional view of technology renders social media research unduly limited and constrained in its scope, level, and direction of inquiry. Problematizing on some representative social media research efforts in the field of IS, this paper provides an alternative perspective, that is, to view social media as a technology-for-being that exerts a deeper level of influence on our existence, molding and shaping the nature and mode of being itself. Such a technology-for-being perspective has been rarely explored or subscribed to in the present IS social media research. Building upon the new conception of social media as a technology-for-being, this essay explores the quality of being in the context of social media. Five such qualities are discussed, including virtuality, materiality, externality, liquidity, and hybridity. The essay also explores the deep structural problems of research to guide future social media research. Six of such problems include Problematize-the-Natural, Follow-the-Actor, Welcome-the-Frankenstein, Weber-meets-Frankenstein, Freud-meets-Frankenstein, and Marx-meets-Frankenstein. The essay concludes with discussions on the implications of the essay, its limitations, and suggestions for future work.

Analysis of Data visualization types and tools (데이터 시각화 유형 및 툴의 기능 분석)

  • Seo, Miran;Kim, Hee-Jin;Choi, Eunyoung;Choi, Yoo-Joo;Suh, Jung-Keun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.449-452
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    • 2018
  • 본 논문에서는 데이터 시각화 목적에 따른 시각화 표현 방식과 6개의 데이터 시각화 툴들의 비교 분석을 통하여 목적에 맞는 차트 유형의 선택의 중요성과 각 툴들이 제공하는 기능과 차이점을 분석해 보았다. 부분적이지만 선정된 각 툴들의 비교를 통해 데스크톱 기반인 환경에서는 비교적 많은 시각화 유형(차트)의 제공이 가능하지만 모바일 환경에서의 제약사항들을 알 수 있었다. 또한 시각화 툴들이 점차 웹 기반 서비스로 진화하고 있으며 클라우드를 제공하여 전과물들을 쉽게 저장 공유하고 텀플로우 기능이 점점 더 요구될 것으로 보인다. 이에 향후 필요로 하는 다양한 초점의 데이터 시각화 연구를 고찰해 보았다.

Media and AI Technology: Media Intelligence (미디어와 AI 기술: 미디어 지능화)

  • Cho, Y.S.;Lee, N.K.;Choi, D.J.;Seo, J.I.;Lee, T.J.;Park, J.K.;Lee, H.W.;Kim, H.M.
    • Electronics and Telecommunications Trends
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    • v.35 no.5
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    • pp.92-101
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    • 2020
  • Artificial intelligence (AI) has become the hottest topic in information and communications technology (ICT) in recent years. Along with the advancement of AI technology, technologies such as big data, cloud, and high-speed wired and wireless communication are being applied to existing media areas in earnest, affecting all parts of the media value chain from content production to consumption. AI technology is now spreading across the media industry faster than any other industry. In the future, the gap between those with and without AI technology will widen, further deepening the polarization of the media ecosystem. Media intelligence, which combines media and AI technologies, is now perceived as essential, not optional. In this paper, we examine the current status of technology development and standardization by major domestic and foreign institutions on how AI is being utilized in the media industry. In addition, we discuss what technology should be developed to lead media intelligence.

A Tangible Floating Display System for Interaction

  • Kim, Youngmin;Kang, Hoonjong;Ahn, Yangkeun;Choi, Kwang-Soon;Park, Byoungha;Hong, Sunghee;Jung, Kwang-Mo
    • Journal of the Optical Society of Korea
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    • v.18 no.1
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    • pp.32-36
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    • 2014
  • A tangible floating display that can provide different perspective views without special glasses being introduced. The proposed system can display perspective floating images in the space in front of the system with the help of concave mirrors. In order to avoid wearing special equipment to interact and deliver the sense of touch, the proposed system adopted an ultrasound focusing technology. For providing an immersive experience to the viewers, the proposed system consists of a tangible floating display system and a multiple-view imaging system for generating three lenticular displays in front of the users.

The Analysis on the Roles of Patents, Standards, and Licensing as Technology Diffusion Media for Technology Innovation (기술혁신을 위한 기술확산매체로서의 특허와 표준, 그리고 라이센싱의 역할 분석)

  • 이상무
    • Proceedings of the Technology Innovation Conference
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    • 1999.06a
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    • pp.226-244
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    • 1999
  • Very closely related to technologies, patents, standards, and licensing interact with them, cores of technology innovation, as the technology diffusion media for technology innovation. Todays it is usually impressed that no one can face to international technology competetion environment without the strategy of patent, standardization, and licensing. In this paper, the whole configuration of technology innovation is represented including the patent, standard, licensing as these media, their basic characteristics and how they roles as technology diffusion media interacting with the technology, core of the technology innovation configuration are analyzed, and some related practical cases to be understood as the applications of these three media for technology innovation are also explained : such as IMT-2000 and CDMA technology which have been international issues currently involved in patents and standardization together, the advent of Linux operating system being the new event in the field of computer technology. Finally this paper intends to have the implicated meanings needed for national policy improvement, through appreciating the importance and the mechanism of roles of three media factors for technology innovation.

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Software Downloading for Digital TV Settop Boxes (디지털 TV 수신장치를 위한 소프트웨어 다운로드 기능)

  • Jung Moon-Ryul;Park Youn-Sun;Ryu Il-Kyoun;Kim Jin-Goo;Ahn Byoung-Kyu;Choi Seung-Pil;Kim Jung-Hwan;Choi Jin-Soo;Bang Gun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.271-276
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    • 2004
  • 디지털방송이 시작되면서 고품질의 A/V(비디오/오디오)프로그램과 다양한 멀티미디어 컨텐츠를 제공하는 데이터방송을 처리하기 위한 수신 장치의 비중이 커지고 있다 이와 관련하여 데이터방송 환경에서 새로운 기술과 서비스가 등장할 때마다 이를 수용할 수 있는 소프트웨어를 탑재한 새로운 수신 장치가 필요하다. 일반적으로 한번 가정 내에 보급된 디지털 수신 장치의 소프트웨어 업그레이드가 용이하지 않기 때문에, 방송을 통해 이를 실현한다. 본 논문은 TV 셋탑박스 (STB) 내에 상주하는 middleware native application software 를 방송으로 다운받아 수정하는 기능을 지닌 STB 의 구현에 대해서 기술한다. 소프트웨어 업데이트 시스템은 소프트웨어를 포함하는 데이터 카루셀 스트림을 다운받아 파싱하는 다운로더, 추출된 소프트웨어를 설치하는 업데이트 로더, 그리고 예치상황이 발생하면 셋탑박스가 새로 부팅될 때, 로그 파일을 이용하여 소프트웨어를 옛날 상태의 회복시켜주는 리커버러 (recoverer)로 구성되어 있다. 다운로더는 지상파 디지털 방송 규격인 ATSC 규약에 맞게 구현하고, ATSC용 STB환경에서 테스트하고 있다.

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Tangible Media based on Interactive Technology;iT_Media

  • Yoon, Joong-Sun;Yoh, Myeung-Sook;Lee, Hye-Won
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.794-799
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    • 2004
  • Recent paradigm in technology shifts from object-based technology to environment-based technology. Issue here is interaction among humans and the world around humans, which is natural and artificial "space." Holistic interactions based on "Mom (embodiment)" suggest a good starting point for exploring this issue. Soft engineering, "Mom," holistic interactions, tangible space, ubiquitous computing, science of emotion, and interactive media are key concepts in interactive technology. Interactive tangible media "iT_Media" is proposed to explore and synthesize these ideas. Interactive technology initiative (ITI) is an interdisciplinary research group to search for the proper technology and the proper way of implementing technology: "interactive technology" or "soft engineering." Some experimental activities conducted by ITI are presented in this session, "Interactive Technology."

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A Telecommunication Technologies Changing to Multi-media from old-media and New-media (올드미디어(Old media), 뉴미디어(New media)로부터 멀티미디어(Multi-media)로 변천하는 전기통신기술)

  • 조규심
    • Journal of the Korean Professional Engineers Association
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    • v.30 no.4
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    • pp.18-29
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    • 1997
  • The telecommunications industry pro-grossed as old media, but new media is going into a new era of multi-media in the 21st century. In the latter half of 1970s we saw a boom of new media as a post-telephone era began. As the machines grew to the world level(standard), facsimiles, minitels of France and word processors of Japan were developed. Today some 15 years since the advent of new media era, the progress of technology is astonishing. Advancement of technology is seen in V and U letters attached to semiconductor chips, astonishing capability advancement of light emitting lasers and photo-diodes, etc and additionally technology advancement in large capacitized light disks. Thus these technologies have made possible transmitting a broad band network and a mobile communication and digitalized broadcasting. Increased capacity of every terminal, e.g, "letters $.$ voice $.$ still and mov-ing pictures" are essential for new media simultaneous and two -way transmission.

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Database Design and Implementation for Personal Life Log Media Framework

  • Prananto, Baud Haryo;Kim, Ig-Jae;Kim, Hyoung-Gon
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.949-956
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    • 2007
  • This paper describes the design and implementation of the database which is used in Personal Life Log Media system. The database contains information about media that capture personal experiences and enables the user to retrieve the media in a user friendly ways. The implementation of the database design is done by managing video data, which captures user's personal experiences, with its spatial and temporal information. The database enables the user to retrieve the video by mentioning where and/or when the video has been taken.

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