• Title/Summary/Keyword: media map

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Characteristics and Growth of Media Maps in Korean Newspapers (우리나라 신문에 나타난 미디어 지도의 성장과 특성에 관한 연구)

  • 장영진
    • Journal of the Korean Geographical Society
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    • v.38 no.1
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    • pp.127-140
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    • 2003
  • This study attempts to summarize the progress of Journalistic Cartography and to investigate the quantitative growth and the transition of the forms and contents of the media maps in Korean newspapers. And this study examines the characteristics of media maps with the technological development. The results of this study are summarized as follows. First, 'Jigujeondo' in Hanseongsunbo in 1880s is the first media map in Korea. Secondly, the number of the media maps in Korean newspapers is influenced by the political and economic environments. As the time goes, the contents of the media maps have been raried. Thirdly, the representation of the media maps has their own special characteristics according to the technological developments from the handwriting to CTS.

A Depth-map Coding Method using the Adaptive XOR Operation (적응적 배타적 논리합을 이용한 깊이정보 맵 코딩 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.274-292
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    • 2011
  • This paper proposes an efficient coding method of the depth-map which is different from the natural images. The depth-map are so smooth in both inner parts of the objects and background, but it has sharp edges on the object-boundaries like a cliff. In addition, when a depth-map block is decomposed into bit planes, the characteristic of perfect matching or inverted matching between bit planes often occurs on the object-boundaries. Therefore, the proposed depth-map coding scheme is designed to have the bit-plane unit coding method using the adaptive XOR method for efficiently coding the depth-map images on the object-boundary areas, as well as the conventional DCT-based coding scheme (for example, H.264/AVC) for efficiently coding the inside area images of the objects or the background depth-map images. The experimental results show that the proposed algorithm improves the average bit-rate savings as 11.8 % ~ 20.8% and the average PSNR (Peak Signal-to-Noise Ratio) gains as 0.9 dB ~ 1.5 dB in comparison with the H.264/AVC coding scheme. And the proposed algorithm improves the average bit-rate savings as 7.7 % ~ 12.2 % and the average PSNR gains as 0.5 dB ~ 0.8 dB in comparison with the adaptive block-based depth-map coding scheme. It can be confirmed that the proposed method improves the subjective quality of synthesized image using the decoded depth-map in comparison with the H.264/AVC coding scheme. And the subjective quality of the proposed method was similar to the subjective quality of the adaptive block-based depth-map coding scheme.

Normal map generation based on Pix2Pix for rendering fabric image (옷감 이미지 렌더링을 위한 Pix2Pix 기반의 Normal map 생성)

  • Nam, Hyeongil;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.257-260
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    • 2020
  • 본 논문은 단일의 옷감 이미지로 가상의 그래픽 렌더링을 위해 Pix2Pix 방법을 이용하여 Normal map 을 생성하는 방법을 제시한다. 구체적으로 단일의 이미지를 이용해서 Normal map 를 생성하기 위해, Color image 와 Normal map 쌍의 training dataset 을 Pix2Pix 방법을 이용해서 학습시킨다 또한, test dataset 의 Color image 를 입력으로 넣어 생성된 Normal map 결과를 확인한다. 그리고 선행연구에서 사용되어오던 U-Net 방식의 방법과 본 논문에서 사용한 Pix2Pix 를 이용한 Normal map 생성 결과를 SSIM(Structural Similarity Index)으로 비교 평가한다. 또한, 생성된 Normal map 을 렌더링하고자 하는 가상 객체의 사이즈에 맞게 사이즈를 조정하여 OpenGL 로 렌더링한 결과를 확인한다. 본 논문을 통해서 단일의 패턴 이미지를 Pix2Pix 로 생성한 Normal map 으로 옷감의 디테일을 사실감 있게 표현할 수 있음을 확인할 수 있었다.

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A study of the Concept of Analogue-Digital Interaction Trace and its Application in Media Art ('아날로그-디지털 인터랙션 흔적'에 관한 개념 연구와 미디어 아트에의 응용)

  • Choi, Min-A;Kwon, Doo-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.76-84
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    • 2011
  • This paper describes the development of the media art environment concept, in which the user's interaction becomes visual arts in both digital and analogue media. It describes AD-Trace, an experimental media art component that investigates the aesthetic and technological possibilities through the development of interactive media artworks that utilizes that the traces of the user's interaction. The AD-Trace consists of three design components: Analogue Trace, Digital Trace, and Interaction Metaphor to guide user interactions with user's understanding. Three artworks are proposed to demonstrate the real world applications of the concept: AD-PD(analogue digital picture diary), AD-Star (analogue digital star), and AD-Map (analogue digital map).

Visualization of movie recommendation system using the sentimental vocabulary distribution map

  • Ha, Hyoji;Han, Hyunwoo;Mun, Seongmin;Bae, Sungyun;Lee, Jihye;Lee, Kyungwon
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.5
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    • pp.19-29
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    • 2016
  • This paper suggests a method to refine a massive collective intelligence data, and visualize with multilevel sentiment network, in order to understand information in an intuitive and semantic way. For this study, we first calculated a frequency of sentiment words from each movie review. Second, we designed a Heatmap visualization to effectively discover the main emotions on each online movie review. Third, we formed a Sentiment-Movie Network combining the MDS Map and Social Network in order to fix the movie network topology, while creating a network graph to enable the clustering of similar nodes. Finally, we evaluated our progress to verify if it is actually helpful to improve user cognition for multilevel analysis experience compared to the existing network system, thus concluded that our method provides improved user experience in terms of cognition, being appropriate as an alternative method for semantic understanding.

Opinion-Mining Methodology for Social Media Analytics

  • Kim, Yoosin;Jeong, Seung Ryul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.391-406
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    • 2015
  • Social media have emerged as new communication channels between consumers and companies that generate a large volume of unstructured text data. This social media content, which contains consumers' opinions and interests, is recognized as valuable material from which businesses can mine useful information; consequently, many researchers have reported on opinion-mining frameworks, methods, techniques, and tools for business intelligence over various industries. These studies sometimes focused on how to use opinion mining in business fields or emphasized methods of analyzing content to achieve results that are more accurate. They also considered how to visualize the results to ensure easier understanding. However, we found that such approaches are often technically complex and insufficiently user-friendly to help with business decisions and planning. Therefore, in this study we attempt to formulate a more comprehensive and practical methodology to conduct social media opinion mining and apply our methodology to a case study of the oldest instant noodle product in Korea. We also present graphical tools and visualized outputs that include volume and sentiment graphs, time-series graphs, a topic word cloud, a heat map, and a valence tree map with a classification. Our resources are from public-domain social media content such as blogs, forum messages, and news articles that we analyze with natural language processing, statistics, and graphics packages in the freeware R project environment. We believe our methodology and visualization outputs can provide a practical and reliable guide for immediate use, not just in the food industry but other industries as well.

The Combined Effects of Ginkgo Biloba Extracts and Aspirin on Viability of SK-N-MC, Neuroblastoma Cell Line in Hypoxia and Reperfusion Condition

  • Moon, Sung-Hwan;Lee, Yong-Jik;Park, Soo-Yong;Song, Kwan-Young;Kong, Min-Ho;Kim, Jung-Hee
    • Journal of Korean Neurosurgical Society
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    • v.49 no.1
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    • pp.13-19
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    • 2011
  • Objective: The purpose of this study is to investigate the combined effects of ginkgo biloba extract, ginkgolide A and B and aspirin on SK-N-MC, human neuroblastoma cell viability and mRNA expression of growth associated protein43 (GAP43), Microtubule-associated protein 2 (MAP2), B-cell lymphoma2 (Bcl2) and protein53 (p53) gene in hypoxia and reperfusion condition. Methods: SK-N-MC cells were cultured with Dulbecco's Modified Eagle's Medium (DMEM) media in $37^{\circ}C$, 5% $CO_2$ incubator. The cells were cultured for 8 hours in non-glucose media and hypoxic condition and for 12 hours in normal media and $O_2$ concentration. Cell survival rate was measured with Cell Counting Kit-8 (CCK-8) reagent assay. Reverse transcriptase polymerase chain reaction (RT-PCR) was used to estimate mRNA levels of GAP43, MAP2, Bcl2, and p53 genes. Results: The ginkgolide A and B increased viable cell number decreased in hypoxic and reperfused condition. The co-treatment of ginkgolide B with aspirin also increased the number of viable cells, however, there was no additive effect. Although there was no increase of mRNA expression of GAP43, MAP2, and Bcl2 in SK-N-MC cells with individual treatment of ginkgolide A, B or aspirin in hypoxic and reperfused condition, the co-treatment of ginkgolide A or B with aspirin significantly increased GAP43 and Bcl2 mRNA levels. In MAP2, only the co-treatment of ginkgolide A and aspirin showed increasing effect. The mRNA expression of p53 had no change in all treating conditions. Conclusion: This study suggests that the combined treatments of Ginkgo biloba extracts and aspirin increase the regeneration of neuroblastoma cells injured by hypoxia and reperfusion.

The Design and Prototype Presentation of Web-based Geographic Information System for Irrigation Facilities (농업수리시설물의 웹 기반 지리정보시스템 설계 및 프로토타입 구현)

  • 고홍석;최진규;이정문;박순철;오동석;백영기
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.40 no.3
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    • pp.54-62
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    • 1998
  • This study is the part of development of information management system for irrigation facilities. It describes the design and prototype presentation of WISIF(Web-based geographic Information System for Irrigation Facilities). WISIF manages the IFDB(Irrigation Facilities DataBase) and offers geographic information of irrigation facilities from IFSDB(Irrigation Facilities Spatial DataBase) through World Wide Web. GeoMedia Web Map software of Intergraph is used to offer geographic information to users. GeoMedia Web Map generates vector format, so called ActivCGM. The file generated in ActiveCGM format can be downloaded fast since its size is so small and generated as an interactive map file since its format supports hyperlink.

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Inter-category Map: Building Cognition Network of General Customers through Big Data Mining

  • Song, Gil-Young;Cheon, Youngjoon;Lee, Kihwang;Park, Kyung Min;Rim, Hae-Chang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.583-600
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    • 2014
  • Social media is considered a valuable platform for gathering and analyzing the collective and subconscious opinions of people in Internet and mobile environments, where they express, explicitly and implicitly, their daily preferences for brands and products. Extracting and tracking the various attitudes and concerns that people express through social media could enable us to categorize brands and decipher individuals' cognitive decision-making structure in their choice of brands. We investigate the cognitive network structure of consumers by building an inter-category map through the mining of big data. In so doing, we create an improved online recommendation model. Building on economic sociology theory, we suggest a framework for revealing collective preference by analyzing the patterns of brand names that users frequently mention in the online public sphere. We expect that our study will be useful for those conducting theoretical research on digital marketing strategies and doing practical work on branding strategies.

A P2P Media Streaming by SDS : Sequential Download System (SDS : Sequential Download System을 이용한 P2P 미디어 스트리밍)

  • Park, Byung-Chul;Roh, Sun-Sik;Lee, Dong-Eun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2166-2171
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    • 2007
  • In this paper, we proposed a Sequential Download System(SDS) to provide high steaming QoS in p2p network. SDS is able to receive a media file simultaneously from multiple source peer by download manager and deal with unexpected leave of source peer. Also It can provide stable streaming services with minimum buffering delay and manage request of other peer by memory map in process of downloading.