• Title/Summary/Keyword: marine simulator

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A Study on the Development of PC-based DestTop Ship Maneuvering Simulator for trainning purpose (PC를 이용한 선박조종연습 DESKTOP Simulator개발에 관한 연구)

  • 허용범;윤점동
    • Journal of the Korean Institute of Navigation
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    • v.20 no.2
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    • pp.1-13
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    • 1996
  • Most of the ShipHandling Simulators of full-mission-bridge system need vast area to install and even PC-based maneuvering simulators are often equipped with Steering Wheel or Engine Telegraphe etc. of data input interface, which necessarily makes the user face with excessive financial burden. These have been one of the obstacles for the officers, captains, pilots and students in access to maneuvering simulation whenever they want to try it in advance prior to actual ship maneuvering. Subsequently, all the officers and captains come to have little chances to train themselves until they arualified as a pilot after a long period of time of realship maneuvering practice on board, which means they have to control they have to control their own ship at sea without clear understanding on her maneuverability when they are forced to do it on the way. And these lack of capability for maneuvering have used so often to result in marine casualties of collision with other ships or pier facilities while maneuvering in harbor. To prevent those accidents by means of enhancing their maneuvering ability, PC-based DeskTop Simulator that allows anyong to access readily at anytime is needed and in conformation to such demand this simulator has been developed. The Software this simulator written in Turbo Pascal Ver. 5.0 has adopted MMG mathmatical model theoretically in part and also it was designed to make it possible that all numeric data inputs and outputs with graphic presentation for maneuvering operation be carried out just only with keyboard and monitor console. With the Simulation software, all the officers, captains, pilots and even students who has a proper computer at hand are expected to be able to make an attempt to simulate the maneuvering of their ownship or any other types of them at any port in which they want to do it.

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A Study on Collision Avoidance Action in the Situation of Encountering Multiple Ships by the Reserve Officer

  • Park, Deuk-Jin;Yim, Jeong-Bin;Yang, Hyeong-Sun
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.3
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    • pp.346-351
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    • 2018
  • The proportion of collision in the total marine accidents is high. The main causes of collisions are navigation rule violation, safety speed violation, neglected watch-keeping and improper collision avoidance action. There are two main ways of avoiding collision situations during maritime navigation: the method of altering course and reducing ship's speed. The purpose of this study is to analyze the result of the collision avoidance action of the reserve officer in case of encountering a multiple number of ships using the ship handling simulator. Full-mission ship handling simulator was used to experiment the situation scenarios that encountered multiple ships. After the experiment, the questionnaire about the experiment was investigated. A total of 50 subjects were participated in the experiment. Experimental results showed that the number of the experimenters who used the engine was 11 and the number of the experimenters who did not use the engine was 39. In the case of using the engine, there were 0 collision accident, 1 grounding accident, and 10 no accidents. However, when the engine was not used, there were 28 collision accidents, 2 grounding accidents, and 9 no accidents. The causes of these results can be found in the survey results. 74 % of the non used engine participants said they were hesitate to use the engine. As can be seen from these results, the reserve officer are hesitant to use the engine and need a way to get correct of it. Maritime course subject can emphasize the importance of using ship's engines and case study also can be it. So, It is considered that various case study scenario will need to developed by various tools in the future.

A High Tunable Capacitor Embedding Its Electrodes in Tunable Thin Film Dielectrics (가변형 박막 유전체에 전극을 임베디드 시킨 고가 변형 커패시터)

  • Lee Young-Chul;Hong Young-Pyo;Ko Kyung-Hyun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.17 no.9 s.112
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    • pp.860-865
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    • 2006
  • In this paper, a novel tunable inter-digital capacitor using dielectric tunable $Bi_2O_3-ZnO-Nb_2O_5(BZN)$ pyrochlore thin films is proposed. In order to improve the tunability and reduce DC bias voltage using the fringing electric field, the electrodes of the inter-digital capacitor are embedded in the thin film. Designed results using a 2.5 D simulator show that the tunability of the proposed inter-digital capacitor improves by 10 %, compared to the conventional inter-digital capacitor. The proposed IDC, which is based on the simulation results, was fabricated, using the BZN thin film deposited by a reactive RF magnetron sputtering on the on the silicon substrate. The fabricated inter-digital capacitor shows the maximum tunability of 50 % at 5.8 GHz and 18 V DC applied.

Construction of a Verified Virtual NC Simulator for the Cutting Machines at Shipyard Using the Digital Manufacturing Technology (디지털 매뉴팩쳐링 기법을 이용한 절단기기의 검증된 가상 NC 시뮬레이터 구축)

  • Jung, Ho-Rim;Yim, Hyun-June;Lee, Jang-Hyun;Choi, Yang-Ryul;Kim, Ho-Gu;Shin, Jong-Gye
    • Journal of the Society of Naval Architects of Korea
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    • v.42 no.1 s.139
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    • pp.64-72
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    • 2005
  • Digital manufacturing is a technology to simulate the real manufacturing process using the virtual model representing the physical schema and the behavior of the real manufacturing system including resources, processes and product information. Therefore, it can optimize the manufacturing system or prevent the bottleneck processes through the simulation before the manufacturing plan is executed. This study presents a method to apply the digital manufacturing technology for the steel cutting process in shipyard. The system modeling of cutting shop is carried out using the IDEF and UML which is a visual modeling language to document the artifacts of a complex system. Also, virtual NC simulators of the cutting machines are constructed to emulate the real operation of cutting machines and NC codes. The simulators are able to verify the cutting shape and estimate the precise cycle time of the planned NC codes. The validity of the virtual model is checked by comparing the real cutting time and shape with the simulated results. It is expected that the virtual NC simulators can be used for accurate estimation of the cutting time and shape in advance of real cutting work.

The Influence of Smartphone Use on Marine Traffic Safety (스마트폰 사용이 선박통항안전에 미치는 영향에 관한 연구)

  • Shin, Daewoon;Park, Youngsoo;Park, Jinsoo
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.23 no.2
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    • pp.131-138
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    • 2017
  • Lately, Internet-based vessels have begun to appear at sea with the development of ICT. Thereby crews have gained easy Internet access through increased smartphone portability. However, the side effects of smartphone use while on watch, have not been studied seriously despite being a reality. In this study, simulation experiments were carried out using a Ship Handling Simulator in order to distinguish the risks of using a smartphone while on watch. Proximity Evaluation, Control Evaluation, Subjective Evaluation and Situation Awareness to the dangerous situation were used to quantify risk during simulation, and analysis results were compared with cases when using and not using a smartphone. It was found that the degree of risk increased between 1.3 to 3 times given smartphone use. Consequently, this paper represents foundation for the restriction of smartphone use and proposes smartphone usage guideline for ship navigation.

PC Based Virtual Reality Ship Handling Simulator (PC 기반 가상현실 선박조종 시뮬레이터)

  • Lee Ku Dong;Yim Jeong Bin;Jung Jung Sik;Park Seong Hyeon;Kim Chang Kyeong;Sim Yeong Ho;Choi Ki Yeong
    • Proceedings of KOSOMES biannual meeting
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    • 2003.11a
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    • pp.53-57
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    • 2003
  • The last goof if the study is to develop a law cost and a readily available Virtual Reality (VR) based Ship Handling Simulator using Personal Computer. This paper mainly describes procedures and methods to control the dynamic motions if the 3D ship object with maneuvering coefficients in a virtual navigation world The creation if virtual navigation world, the mathematical background q a ship control, and the construction of the system are also discussed.

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Building of a Simulator for Analyzing Ship's Collision Accidents (선박 충돌사고 분석을 위한 시뮬레이터 구축)

  • Park, Gyei-Kark
    • Journal of Navigation and Port Research
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    • v.26 no.3
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    • pp.275-280
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    • 2002
  • Vessel collision accidents have been investigated by means of questioning the persons involved and plotting manually the stated situation. But the repetitive plotting by hand can cause the investigator or to make some errors, and it can be connected to a wrong judgement. In this paper, we proposed a simulator for reconstructing and analyzing vessel collision accidents at sea, where the given situation is plotted automatically on it. We verified the validity of the system by applying it to some collision accidents.

A Study on Experimental Method of Impulse turbine for OWC-type Wave Energy Conversion (파력발전용 임펄스터빈의 모형시험 기법연구)

  • LEE YOUNG-YEON;HONG SEOK-WON;HYUN BEOM-SOO
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2004.05a
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    • pp.268-273
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    • 2004
  • A study on experimental method of the model test for the impulse turbine is carried out. the wave simulator is used to reproduce the real wave condition. It controls two parameter correspond to wave height and wave frequency. The optimum design which is reported by T. Setoguchi is manufactured and tested for the validation of our test facilities. The comparison of model test show that our facilities produce little bit higher efficiency at maximum efficiency point. To increase the efficiency of turbine, the new rotor with negative tip clearance is designed and being tested.

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Personal Computer Based Aids to Navigation Training Simulator Using Virtual Reality Modeling Language

  • Yim, Jeong-Bin;Park, Sung-Hyeon;Jeong, Jung-Sik
    • Proceedings of KOSOMES biannual meeting
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    • 2003.05a
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    • pp.77-87
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    • 2003
  • This paper describes recently developed PC based Aids to Navigation Training Simulator (AtoN-TS) using Virtual Reality Modeling language (VRML). The purpose of AtoN-TS is to train entry-level cadets to reduce the amount of sea-time training. The practical application procedure of VR technology to implement AtoN-TS is represented. The construction method of virtual waterway world, according to the guidelines of International Association of Lighthouse Authorities (IALA) is proposed. Design concepts and simulation experiments are also discussed. Results from trial tests and evaluations by subject assessment, provide practical insight on the importance of AtoN-TS.

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Application and Functional Requirements of Simulator in Harbor and Waterway Design (항만 및 항로 설계에 있어서 시뮬레이터의 응용과 필요성)

  • Shi, Chaojian
    • Journal of Navigation and Port Research
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    • v.26 no.1
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    • pp.35-42
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    • 2002
  • The roles and importance of the application of simulator in harbor and waterway design are emphasized. On this paper Different methods of simulation and their application are described. A large-scale simulation concept, group simulation, is proposed. Requirements of the simulation for accomplishing the tasks properly and effectively are suggested. Some points on modeling of ship hydrodynamics and environmental factors. which are critical especially in waterway desing simulation, are discussed and algorisms presented.