• Title/Summary/Keyword: mapping space

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An hp-angular adaptivity with the discrete ordinates method for Boltzmann transport equation

  • Ni Dai;Bin Zhang;Xinyu Wang;Daogang Lu;Yixue Chen
    • Nuclear Engineering and Technology
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    • v.55 no.2
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    • pp.769-779
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    • 2023
  • This paper describes an hp-angular adaptivity algorithm in the discrete ordinates method for Boltzmann transport applications with strong angular effects. This adaptivity uses discontinuous finite element quadrature sets with different degrees, which updates both angular mesh and the degree of the underlying discontinuous finite element basis functions, allowing different angular local refinement to be applied in space. The regular and goal-based error metrics are considered in this algorithm to locate some regions to be refined. A mapping algorithm derived by moment conservation is developed to pass the angular solution between spatial regions with different quadrature sets. The proposed method is applied to some test problems that demonstrate the ability of this hp-angular adaptivity to resolve complex fluxes with relatively few angular unknowns. Results illustrate that a reduction to approximately 1/50 in quadrature ordinates for a given accuracy compared with uniform angular discretization. This method therefore offers a highly efficient angular adaptivity for investigating difficult particle transport problems.

Design of a Crowd-Sourced Fingerprint Mapping and Localization System (군중-제공 신호지도 작성 및 위치 추적 시스템의 설계)

  • Choi, Eun-Mi;Kim, In-Cheol
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.9
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    • pp.595-602
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    • 2013
  • WiFi fingerprinting is well known as an effective localization technique used for indoor environments. However, this technique requires a large amount of pre-built fingerprint maps over the entire space. Moreover, due to environmental changes, these maps have to be newly built or updated periodically by experts. As a way to avoid this problem, crowd-sourced fingerprint mapping attracts many interests from researchers. This approach supports many volunteer users to share their WiFi fingerprints collected at a specific environment. Therefore, crowd-sourced fingerprinting can automatically update fingerprint maps up-to-date. In most previous systems, however, individual users were asked to enter their positions manually to build their local fingerprint maps. Moreover, the systems do not have any principled mechanism to keep fingerprint maps clean by detecting and filtering out erroneous fingerprints collected from multiple users. In this paper, we present the design of a crowd-sourced fingerprint mapping and localization(CMAL) system. The proposed system can not only automatically build and/or update WiFi fingerprint maps from fingerprint collections provided by multiple smartphone users, but also simultaneously track their positions using the up-to-date maps. The CMAL system consists of multiple clients to work on individual smartphones to collect fingerprints and a central server to maintain a database of fingerprint maps. Each client contains a particle filter-based WiFi SLAM engine, tracking the smartphone user's position and building each local fingerprint map. The server of our system adopts a Gaussian interpolation-based error filtering algorithm to maintain the integrity of fingerprint maps. Through various experiments, we show the high performance of our system.

An Analysis on the Evolutionary Characteristics of Ubiquitous City through Evolutionary Map of Ubiquitous City (유시티 진화 지도를 통한 유시티 진화 특성 분석)

  • JO, Sung-Soo;LEE, Sang-Ho;LEEM, Youn-Taik
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.2
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    • pp.75-91
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    • 2015
  • This study aims to analyse the U-City characteristics through the U-City historical mapping. The U-City characteristics were analysed by building the U-City historical map in terms of STIM model which consists of service, technology, infrastructure and management. The data for analysis is the National Informatization White Paper published by the NIA (National Information Society Agency) from 2002 to 2013. As a result, first, the U-City service were evolved from administration informatization, enterprise informatization, administration/living informatization and administration/space/private informatization through the intelligence facilities and space. Second, the U-City technology were changed through wire network, sensor/network, processing/super-highway network, convergence of network/security. Third, the U-City infrastructure have had evolutionary process such as wire computer network, wire/wireless network, intellectualization facility and intelligent facility space. Forth, the U-City management were carried out with making the unit network/infrastructure management, information connection/operating management and information integration/participation management. Therefore, the history of U-City has been making rapid development in government computerization, computer oriented society, information city and ubiquitous city.

Q-learning Using Influence Map (영향력 분포도를 이용한 Q-학습)

  • Sung Yun-Sick;Cho Kyung-Eun
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.649-657
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    • 2006
  • Reinforcement Learning is a computational approach to learning whereby an agent take an action which maximize the total amount of reward it receives among possible actions within current state when interacting with a uncertain environment. Q-learning, one of the most active algorithm in Reinforcement Learning, is consist of rewards which is obtained when an agent take an action. But it has the problem with mapping real world to discrete states. When state spaces are very large, Q-learning suffers from time for learning. In constant, when the state space is reduced, many state spaces map to single state space. Because an agent only learns single action within many states, an agent takes an action monotonously. In this paper, to reduce time for learning and complement simple action, we propose the Q-learning using influence map(QIM). By using influence map and adjacent state space's learning result, an agent could choose proper action within uncertain state where an agent does not learn. When this paper compares simulation results of QIM and Q-learning, we show that QIM effects as same as Q-learning even thought QIM uses 4.6% of the Q-learning's state spaces. This is because QIM learns faster than Q-learning about 2.77 times and the state spaces which is needed to learn is reduced, so the occurred problem is complemented by the influence map.

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Development of 3D Addressing Data Model Based on the IndoorGML (IndoorGML 기반 입체주소 데이터 모델 개발)

  • Kim, JI Young
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.591-598
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    • 2020
  • The all revision of the Road Name Address Act, which contains the contents to be used by expanding the road name address as a means of indicationg the location, has been resloved by the National Assembly. Addresses will be assigned to large-sized facilities (3D mixed-use complex spaces). Here, the 3D (Three-dimensional) address is assigned an indoor path section in the inner passage, dividing the section at intervals. The 3D address will be built on the address information map. For 3D address, data should be built and managed for a 3D complex space(indoor space). Therefore, in this study, the object of the 3D address is defined based on the address conceptual model defined in the international standard, and the 3D address data model is proposed based on IndoorGML. To this, it is proposed as a method of mapping the Core and Navigation module of IndoorGML so that the entity of the 3D address can be expressed in IndoorGML. This study has a limitation in designing a 3D address data model only, but it is meaningful that it suggested a standard for constructing 3D address data in the future.

A 2D / 3D Map Modeling of Indoor Environment (실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법)

  • Jo, Sang-Woo;Park, Jin-Woo;Kwon, Yong-Moo;Ahn, Sang-Chul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.355-361
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    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

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A study on the Correlation Between the Result of Electrical Resistivity Survey and the Rock Mass Classification Values Determined by the Tunnel Face Mapping (전기비저항탐사결과와 터널막장 암반분류의 상관성 검토)

  • Choi, Jai-Hoa;Jo, Churl-Hyun;Ryu, Dong-Woo;Kim, Hoon;Oh, Byung-Sam;Kang, Moon-Gu;Suh, Baek-Soo
    • Tunnel and Underground Space
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    • v.13 no.4
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    • pp.279-286
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    • 2003
  • Many trials to set up the correlation between the rock mass classification and the earth resistivity have been carried out to design tunnel support type based on the interpreted electrical resistivity acquired by surface electrical survey. But it is hard to find reports on the comparison of the real rock support type determined during the excavation with the electrical resistivity by the inversion of the survey data acquired before the tunneling. In this study, the rock mass classification based on the face mapping data and the resistivity inversion data are investigated to see if it is possible to design reliably the rock support type based on the surface electrical survey. To get the quantitative correlation, rock engineering indices such as RCR(rock condition rating), N(Rock mass number), Q-system and RMR(rock mass rating) are calculated. Since resistivity data has low resolution, Kriging method as a post processing technique which minimizes the estimated variance is used to improve resolution. The result of correlation analysis shows that the 2D electrical resistivity survey is appropriate to see the general trend of the geology in the sense of rock type, though there might be some local area where these two factors do not coincide. But the correlation between the result of 3D survey and the rock mass classification turns out to be very high, and then 3D electrical resistivity survey can make it possible to set up more reliable rock support type.

Korean Phoneme Recognition Using Self-Organizing Feature Map (SOFM 신경회로망을 이용한 한국어 음소 인식)

  • Jeon, Yong-Koo;Yang, Jin-Woo;Kim, Soon-Hyob
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.2
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    • pp.101-112
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    • 1995
  • In order to construct a feature map-based phoneme classification system for speech recognition, two procedures are usually required. One is clustering and the other is labeling. In this paper, we present a phoneme classification system based on the Kohonen's Self-Organizing Feature Map (SOFM) for clusterer and labeler. It is known that the SOFM performs self-organizing process by which optimal local topographical mapping of the signal space and yields a reasonably high accuracy in recognition tasks. Consequently, SOFM can effectively be applied to the recognition of phonemes. Besides to improve the performance of the phoneme classification system, we propose the learning algorithm combined with the classical K-mans clustering algorithm in fine-tuning stage. In order to evaluate the performance of the proposed phoneme classification algorithm, we first use totaly 43 phonemes which construct six intra-class feature maps for six different phoneme classes. From the speaker-dependent phoneme classification tests using these six feature maps, we obtain recognition rate of $87.2\%$ and confirm that the proposed algorithm is an efficient method for improvement of recognition performance and convergence speed.

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SLAM Method by Disparity Change and Partial Segmentation of Scene Structure (시차변화(Disparity Change)와 장면의 부분 분할을 이용한 SLAM 방법)

  • Choi, Jaewoo;Lee, Chulhee;Eem, Changkyoung;Hong, Hyunki
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.8
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    • pp.132-139
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    • 2015
  • Visual SLAM(Simultaneous Localization And Mapping) has been used widely to estimate a mobile robot's location. Visual SLAM estimates relative motions with static visual features over image sequence. Because visual SLAM methods assume generally static features in the environment, we cannot obtain precise results in dynamic situation including many moving objects: cars and human beings. This paper presents a stereo vision based SLAM method in dynamic environment. First, we extract disparity map with stereo vision and compute optical flow. We then compute disparity change that is the estimated flow field between stereo views. After examining the disparity change value, we detect ROIs(Region Of Interest) in disparity space to determine dynamic scene objects. In indoor environment, many structural planes like walls may be determined as false dynamic elements. To solve this problem, we segment the scene into planar structure. More specifically, disparity values by the stereo vision are projected to X-Z plane and we employ Hough transform to determine planes. In final step, we remove ROIs nearby the walls and discriminate static scene elements in indoor environment. The experimental results show that the proposed method can obtain stable performance in dynamic environment.

Toward Developing An Enterprise Architecture Orientation Model: Mapping the Present and Future Enterprise Architecture from the Alignment and Integration Perspective (엔터프라이즈 아키텍처 지향 모델 개발: 연계와 통합 관점에서 본 엔터프라이즈 현재와 미래 아키텍처 사상)

  • Son, Jeong-Son;Juhn, Sung-Hyun
    • Information Systems Review
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    • v.12 no.2
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    • pp.1-23
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    • 2010
  • Most enterprise information systems today are silo systems in that they are not properly aligned nor integrated with one another. Such silo systems result because enterprises lack an architectural perspective in the planning and development of the systems. This paper proposes an Enterprise Architecture Orientation Model as a framework for the analysis, planning and design of the architectural quality of enterprise information systems. The model decomposes enterprise architecture into two dimensions-alignment and integration, and specifies for each dimension the general development and evolution stages enterprises may traverse. The alignment dimension represents the vertical strategic alignment of the systems with the vision, mission, strategy and goals of the enterprise, and is analyzed in terms of the performance, capability, and strategy of the enterprise. The integration dimension, on the other hand, represents the horizontal and functional integration among the systems that span organizational functions and boundaries, and is analyzed in terms of such technological components as IT infrastructure, data, application, and business processes. The model combines the alignment and integration dimensions to form a two-dimensional conceptual space for mapping the architectural quality of the enterprise. It is proposed that an enterprise use the model to identify and understand its position now and in the future in the architectural quality of the enterprise information systems. It is also proposed that the model provides a tool for the planning and design of the transition from one stage to the next in the alignment and integration of the systems to reach an architectural maturity. At the end, the paper discusses how the model can be applied differently according to the strategic orientation of the enterprise. An example of the usage of the model is presented.