• Title/Summary/Keyword: making techniques

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Development of managerial decision-making support technology model for supporting knowledge intensive consulting process (지식집약형 컨설팅프로세스 지원을 위한 경영의사결정지원 기술모델 개발연구)

  • Kim, Yong Jin;Jin, Seung Hye
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.251-258
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    • 2013
  • Recently companies are confronted with a much more sophisticated business environment than before and at the same time have to be able to adapt to rapid changes. Accordingly, the need for selecting among alternatives and managing systematic decision-making has been steadily increasing to respond to a more diverse customer needs and keep up with the fierce competition. In this study, we propose a framework that consist of problem solving procedures and techniques and knowledge structure built on processes to support strategic decision making. and discuss how to utilize simulation tools as the knowledge-based problem solving tools. In addition we discuss how to build and advance the knowledge structure to implement the proposed architecture. Management decision support systems architecture consist of three key factors. The first is Problem Solving Approach which is used as reference. The second is knowledge structure on business processes that includes standard and reference business processes. The third is simulators that are able to generate and analyze alternatives using problem solving techniques and knowledge base. In sum, the proposed framework of decision-making support systems facilitates knowledge-intensive consulting processes to promote the development and application of consulting knowledge and techniques and increase the efficiency of consulting firms and industry.

Material Characteristics and Making Techniques of Pottery by Type from the Oryang-dong Kiln Site in Naju, Korea (나주 오량동 요지 출토 토기의 기종별 재료 특성과 제작기법 연구)

  • Jin, Hong Ju;Jang, Sungyoon;Kim, Su Kyoung;Lee, Myeong Seong
    • Journal of Conservation Science
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    • v.36 no.6
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    • pp.440-455
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    • 2020
  • This study aims to examine the material characteristics of bowls and compare the making techniques of flat cup with cover and jar coffin from the Oryang-dong kiln site, Naju. Bowls, the most frequently excavated small pottery have similar material characteristics, including gray surface, fine-grained texture, and small-sized tempers such as quartz and feldspar, regardless of the excavation slopes. However, the firing temperature of the bowls mostly ranges from 950 to 1,100 ℃. It is estimated that the bowls had formalized making techniques, owing to the similar material composition and firing technique regardless of the excavation slope. The flat cups with cover have similar texture and mineral phases, except their poorly sorted inclusions. However, the jar coffins contain not only fine-grained minerals but also medium-grained quartz, feldspar, and biotite, showing a relatively wide range of firing temperatures. According to the geochemical results of pottery by type, it is assumed that chemical compositions are classified into two groups: small pottery(bowl and falt cup with cover) and jar coffins. In conclusion, small potteries such as bowls and flat cups with cover were made by removing the heavy minerals from raw materials, whereas jar coffins were made by adding medium-grained minerals to raw materials to maintain and support their structures, despite the same source materials. In addition, it is presumed that pottery making proceeded by selecting the source materials, preparing according to their use and controlling the firing temperature and environment.

Evidence-Based Benefit-Risk Assessment of Medication (근거에 기반한 의약품의 유익성-위해성 평가)

  • Lee, Eui-Kyung
    • The Journal of Health Technology Assessment
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    • v.1 no.1
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    • pp.22-26
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    • 2013
  • Objectives: Balancing benefits and risks through the drug life cycle has been discussed for many decades. The objective of this study was to review the processes and tools currently proposed for benefit-risk assessment of medicinal drugs. It aimed to establish scientific and efficient drug safety management system based on the synthetic analysis of benefit-risk evidence. Methods: We conducted a review of exiting literatures published by regulatory agencies or initiatives. Not only quantitative methodologies but also qualitative method were compared to understand their key characteristics for the benefit and risk assessment of drugs. Results: Recently, benefit-risk assessments have more structured approaches to decision making as part of regulatory science. Regulatory agencies such as European Medicines Agency, FDA have prepared plans to apply benefit-risk assessment to regulatory decision making. Also many initiatives such as IMI (Innovative Medicine Initiative) have conducted research and published reports about benefit-risk assessment. For benefit-risk assessment, four kinds of methods are necessary. Frameworks such as BRAT (Benefit Risk Action Team) framework, PrOACT-URL provide guidance for the whole process of decision-making. Metrics are measurements of risk benefit. The estimation techniques are methods to synthesis and combine evidences from various sources. The utility survey techniques are necessary to explicit preferences of various outcome from stakeholders. Conclusion: There is the lack of widely accepted, validated model for benefit-risk assessment. Nor there is an agreement among academia, industry, and government on methods for the quantitative valuation. It is also limited by available evidence and underlying assumptions. Nevertheless, benefit-risk assessment is fundamental to improve transparency, consistency and predictability for decision making through the structured systematic approaches.

Recent Reseach in Simulation Optimization

  • 이영해
    • Proceedings of the Korea Society for Simulation Conference
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    • 1994.10a
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    • pp.1-2
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    • 1994
  • With the prevalence of computers in modern organizations, simulation is receiving more atention as an effectvie decision -making tool. Simualtion is a computer-based numerical technique which uses mathmatical and logical models to approximate the behaviror of a real-world system. However, iptimization of synamic stochastic systems often defy analytical and algorithmic soluions. Although a simulation approach is often free fo the liminting assumption s of mathematical modeling, cost and time consiceration s make simulation the henayst's last resort. Therefore, whenever possible, analytical and algorithmica solutions are favored over simulation. This paper discussed the issues and procedrues for using simulation as a tool for optimization of stochastic complex systems that are dmodeled by computer simulation . Its emphasis is mostly on issues that are speicific to simulation optimization instead of consentrating on the general optimizationand mathematical programming techniques . A simulation optimization problem is an optimization problem where the objective function. constraints, or both are response that can only be evauated by computer simulation. As such, these functions are only implicit functions of decision parameters of the system, and often stochastic in nature as well. Most of optimization techniqes can be classified as single or multiple-resoneses techniques . The optimization of single response functins has been researched extensively and consists of many techniques. In the single response category, these strategies are gradient based search techniques, stochastic approximate techniques, response surface techniques, and heuristic search techniques. In the multiple response categroy, there are basically five distinct strategies for treating the responses and finding the optimum solution. These strategies are graphica techniqes, direct search techniques, constrained optimization techniques, unconstrained optimization techniques, and goal programming techniques. The choice of theprocedreu to employ in simulation optimization depends on the analyst and the problem to be solved. For many practival and industrial optimization problems where some or all of the system components are stochastic, the objective functions cannot be represented analytically. Therefore, modeling by computersimulation is one of the most effective means of studying such complex systems. In this paper, after discussion of simulation optmization techniques, the applications of above techniques will be presented in the modeling process of many flexible manufacturing systems.

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A Study on the Technique of Manufacturing Korean Traditional Ink Sticks (한국(韓國) 전통(傳統) 묵(墨)의 제조법(製造法)에 관한 연구(硏究))

  • Park, Moon-Year
    • Journal of Korean Library and Information Science Society
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    • v.39 no.3
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    • pp.457-477
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    • 2008
  • The purpose of this experimental study is to analyze the techniques of producing the traditional Korean ink sticks, in order to restore them. The major findings are as follows: (1) Korean traditional ink is a name which people generically calls a block of ink mass made from soots and pine pitch, and it can be classified into pine-pitch ink and oil-pitch ink according to the type of soot. (2) Pine-pitch ink is made from soot of burnt pine trees, and oil-pitch ink is made from soot of burnt plant, animal or mineral oil. Both are mixed with glue made from resin, and hardened into block form. (3) Raw materials of ink include soot, glue made from resin, and spices, and the techniques of making Korean traditional inks were documented in etc. (4) The techniques of making Korean traditional inks have not been handed down, but some craftsmen in modern Korea have restored those traditional techniques.

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A Study on the Method of Expressing Plasticity in the 20th Century Fashion Design - Focused on the Using Techniques of Object- (20세기 패션 디자인의 조형성 표현방법 연구 -오브제 사용기법을 중심으로-)

  • Kim, Ji-Hui;Yu, Tae-Sun
    • Fashion & Textile Research Journal
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    • v.5 no.1
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    • pp.17-24
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    • 2003
  • Objet, which showed up with the art of 20C, is now an important element giving a creative idea to fashion designers in modern times. The purpose of the study is to review how the objet technique was paid attention and recreated in the fashion, through the analysis of works, and the formative features of each technique for fashion, in order to identify the connection of arts and fashion, and the position of fashion as art. The techniques using object appeared in the 20th century fashion are as follows: First, papier-colle, which is adding printed materials onto the surface, is such a technique that adds cut-feeling materials to impose a new texture, or arrange again the cloth-cuts to create a different clothing from the existing one, which went to the extension of materials in the fashion. Second, collage of daily materials expresses directly and emotionally through direct presentation of the objets. Especially, collage of patch-work is reproduced into a new fabric depending on the objet used, giving a standing over the form. Third, ready-made which presents the material meaning only of the objet expands the range of objets which could be used in the fashion by introducing the daily materials having a meaning itself as a fashion. Forth, an attempt to approach to the objets of popular image by designed techniques come out in modern fashion as a graffiti look or a typography look, making the clothing itself an objet to transmit a message directly to the masses. Introduction of various objets and development of expression technique brought out the diversification of materials, and enrichment and extension of expression sphere, which resultingly spreaded the freedom of expression and progressed into the art sphere, making a direct motif to solidify its standing as a formative art.

Analysis on Characteristics of Representation of Surrealism on Fantasy Online Game's Character (판타지 온라인 게임의 캐릭터에 관한 초현실주의의 표현 특징 분석)

  • Kim, Kyoung-Nam;Lee, Myoun-Jae
    • Journal of Korea Game Society
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    • v.5 no.4
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    • pp.3-12
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    • 2005
  • Many works have been published with using surrealism techniques among the representation characteristics of media space of video and art. It has begun to research on these work. But many of these researches have not cover surrealism techniques in game graphic. So, in this paper, we have analyzed representation characteristics of fantasy online game's character using surrealism techniques in surrealism. In result, there are means to express nonexistent image in real world in surrealism by using such as collage of parts of body, animals, and other object, deformation, and distortion. Also, these methods have been used in game characters of online game based on fantasy. We analyzed on characteristics of fantasy game's character in aesthetic point view. It should be profitable for making creative and favorable game characters and making creative game graphic by increasing the possibility of art techniques usage.

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Natural Dyes on Indonesian Traditional Textiles - A Case Study: Geringsing Woven Fabric, In Tenganan Pegeringsingan Village Bali -

  • Widiawati, Dian;Sn, S.;Sn, M.;Rosandini, Morinta;Ds, S.
    • The Research Journal of the Costume Culture
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    • v.20 no.1
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    • pp.111-120
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    • 2012
  • Indonesia has a wealth of traditional textiles that are spread in every corner of its region, each of them has its own characteristics and uniquennes. Among the diversity of decorative and techniques used, there are also peculiarities arising from the coloring techniques, that is staining with natural dyes. The existence and the authenticity of the coloring techniques are still retained in some places in Indonesia until today. Generally, these societies make the fabric-making process as part of the ritual beliefs. One of which are the societies in Tenganan, Bali, an area in Bali which always use fabric as an important part in every traditional ceremony. The fabrics is known by the name Geringsing. The typically color which shown and also the sacred values that accompany make Geringsing a very special woven fabric and cannot be found in other areas. This is one of the local geniuses that need to be preserved. In addition to its unique techniques and special materials, Geringsing woven also keeps its myth and its philosophy. The emersion of Geringsing woven closely related to the community trust in God Indra as the main protector deity. The necessary initial process of making Geringsing is holding special ceremony attended by various circles of Tenganan village society. People in Tenganan believe that Geringsing is a precious heritage avoiding all diseases and disorders of evil spirits.

A study on improving the usability of records of policy management system operation (방침경영시스템 운영기록의 유용성 제고에 관한 고찰)

  • Syn, Dong-Sig;Pack, Jong-Yop;Lim, Kyung-Sik;Kang, Kyung-Sik
    • Journal of the Korea Safety Management & Science
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    • v.11 no.1
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    • pp.213-222
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    • 2009
  • Two functions are considerable in the record management of policy management system operation. The first one is to prove that shows the conforming status of the management system requirements. The second one is to prove that shows the performing status whether the policy management system is operating effectively to the company. However, the second function requires the high level data analysis techniques, and it is more important for the decision making of the company operations. That is, the second function is more closer than the first function to the top manager's policy management tool. This paper is prepared to offer a study on the desirable record management which is necessary to the scientific decision making process. The scientific decision making requires the analysis of data derived from the reliable records. It is also aimed to enlighten the relations between the reliability of records and the adoption of the results of analysis in associated with the top manager's decision making.

A Study of Effective Team Decision Making Using A Distributed AI Model (분산인공지능 모델을 이용한 효과적인 팀 의사결정에 관한 연구)

  • Kang, Min-Cheol
    • Asia pacific journal of information systems
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    • v.10 no.3
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    • pp.105-120
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    • 2000
  • The objective of this paper is to show how team study can be advanced with the aid of a current computer technology, that is distributed Artificial Intelligence(DAI). Studying distributed problem solving by using groups of artificial agents, DAI can provide important ideas and techniques for the study of team behaviors like team decision making. To demonstrate the usefulness of DAI models as team research tools, a DAI model called 'Team-Soar' was built and a simulation experiment done with the model was introduced, Here, Team-Soar models a naval command and control team consisting of four members whose mission was to identify the threat level of aircraft. The simulation experiment was performed to examine the relationships of team decision scheme and member incompetence with team performance. Generally, the results of the Team-Soar simulation met expectations and confirmed previous findings in the literature. For example, the results support the existence of main and interaction effects of team decision scheme and member competence on team performance. Certain results of the Team-Soar simulation provide new insights about team decision making, which can be tested against human subjects or empirical data.

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