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검색결과 242건 처리시간 0.023초

Adaptive and optimized agent placement scheme for parallel agent-based simulation

  • Jin, Ki-Sung;Lee, Sang-Min;Kim, Young-Chul
    • ETRI Journal
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    • 제44권2호
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    • pp.313-326
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    • 2022
  • This study presents a noble scheme for distributed and parallel simulations with optimized agent placement for simulation instances. The traditional parallel simulation has some limitations in that it does not provide sufficient performance even though using multiple resources. The main reason for this discrepancy is that supporting parallelism inevitably requires additional costs in addition to the base simulation cost. We present a comprehensive study of parallel simulation architectures, execution flows, and characteristics. Then, we identify critical challenges for optimizing large simulations for parallel instances. Based on our cost-benefit analysis, we propose a novel approach to overcome the performance constraints of agent-based parallel simulations. We also propose a solution for eliminating the synchronizing cost among local instances. Our method ensures balanced performance through optimal deployment of agents to local instances and an adaptive agent placement scheme according to the simulation load. Additionally, our empirical evaluation reveals that the proposed model achieves better performance than conventional methods under several conditions.

A Negotiation Framework for the Cloud Management System using Similarity and Gale Shapely Stable Matching approach

  • Rajavel, Rajkumar;Thangarathinam, Mala
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권6호
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    • pp.2050-2077
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    • 2015
  • One of the major issues in emerging cloud management system needs the efficient service level agreement negotiation framework, with an optimal negotiation strategy. Most researchers focus mainly on the atomic service negotiation model, with the assistance of the Agent Controller in the broker part to reduce the total negotiation time, and communication overhead to some extent. This research focuses mainly on composite service negotiation, to further minimize both the total negotiation time and communication overhead through the pre-request optimization of broker strategy. The main objective of this research work is to introduce an Automated Dynamic Service Level Agreement Negotiation Framework (ADSLANF), which consists of an Intelligent Third-party Broker for composite service negotiation between the consumer and the service provider. A broker consists of an Intelligent Third-party Broker Agent, Agent Controller and Additional Agent Controller for managing and controlling its negotiation strategy. The Intelligent third-party broker agent manages the composite service by assigning its atomic services to multiple Agent Controllers. Using the Additional Agent Controllers, the Agent Controllers manage the concurrent negotiation with multiple service providers. In this process, the total negotiation time value is reduced partially. Further, the negotiation strategy is optimized in two stages, viz., Classified Similarity Matching (CSM) approach, and the Truncated Negotiation Group Gale Shapely Stable Matching (TNGGSSM) approach, to minimize the communication overhead.

Increasing Persona Effects: Does It Matter the Voice and Appearance of Animated Pedagogical Agent

  • RYU, Jeeheon;KE, Fengfeng
    • Educational Technology International
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    • 제19권1호
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    • pp.61-91
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    • 2018
  • The animated pedagogical agent has been implemented to promote learning outcomes and motivation in multimedia learning. It has been claimed that one of the advantages of using pedagogical agent is persona effect - the personalization or social presence of pedagogical agent can enhance learning engagement and motivation. However, prior research is inconclusive as to whether and how the features of the pedagogical agent have effects on the persona effect. This study investigated whether the similarity between a pedagogical agent and the real instructor in terms of the voice and outlook would improve students' perception of the agent's persona. The study also examined the effect by the size of pedagogical agent on the persona perception. Two experiments were conducted with a total of 115 college students. Experiment 1 indicated a significant main effect of voice on the persona perception. Experiment 2 was conducted to examine whether the size of pedagogical agent would affect the voice effect on the persona perception. The results showed that the instructor-like voice yielded higher persona perception regardless of the pedagogical agent's size. Overall, the study findings indicated that the similarity in voice positively fostered the agent's persona.

Research on Flame Retardant Formaldehyde-Free Plywood Glued by Aqueous Polymer Isocyanate Adhesive

  • WEN, Ming-Yu;ZHU, Jia-Zhi;ZHU, Meng;SUN, Yao-Xing;PARK, Hee-Jun;SHI, Junyou
    • Journal of the Korean Wood Science and Technology
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    • 제48권5호
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    • pp.755-764
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    • 2020
  • Due to pronounced mechanical performance and being environmental friendly, aqueous polymer isocyanate adhesive (API) has been widely applied in the production of formaldehyde-free wood products. In this study, flame retardant formaldehyde-free plywood was prepared by incorporation of flame retardants into the API adhesive. Partially phosphorylated poly (vinyl alcohol) (PPVA) which was prepared by reacting poly (vinyl alcohol) with phosphoric acid was used to replace PVA in API formula. In addition, Mg-Al layered double hydroxides (LDH) was chosen as additive flame retardant, replacing traditional filler CaCO3 in API adhesive formula. And then, the flame retardant API adhesive with main agent (PPVA replacing PVA70wt.%, SBR emulsion 30wt.%), curing agent 10wt.% (accounts for of the main agent), and 20wt.% LDHs (accounts of the main agent) was used to prepare flame retardant plywood. The effect of application of PPVA and Mg-Al LDH on bonding strength of plywood was investigated. The flammability characteristics of the plywood were determined by cone calorimeter test (CCT). The results revealed that compared with the plywood prepared with API adhesive, the use of PPVA and LDH enhanced the flame retardancy of plywood without negatively affecting bonding strength. The CCT tests indicated that the heat release and smoke production flame retardant API plywood were lower than those of the ordinary API glued plywood. Promising developments for flame retardant API adhesive were expected in future applications of flame retardant formaldehyde-free plywood.

A 3D Audio-Visual Animated Agent for Expressive Conversational Question Answering

  • Martin, J.C.;Jacquemin, C.;Pointal, L.;Katz, B.
    • 한국정보컨버전스학회:학술대회논문집
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    • 한국정보컨버전스학회 2008년도 International conference on information convergence
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    • pp.53-56
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    • 2008
  • This paper reports on the ACQA(Animated agent for Conversational Question Answering) project conducted at LIMSI. The aim is to design an expressive animated conversational agent(ACA) for conducting research along two main lines: 1/ perceptual experiments(eg perception of expressivity and 3D movements in both audio and visual channels): 2/ design of human-computer interfaces requiring head models at different resolutions and the integration of the talking head in virtual scenes. The target application of this expressive ACA is a real-time question and answer speech based system developed at LIMSI(RITEL). The architecture of the system is based on distributed modules exchanging messages through a network protocol. The main components of the system are: RITEL a question and answer system searching raw text, which is able to produce a text(the answer) and attitudinal information; this attitudinal information is then processed for delivering expressive tags; the text is converted into phoneme, viseme, and prosodic descriptions. Audio speech is generated by the LIMSI selection-concatenation text-to-speech engine. Visual speech is using MPEG4 keypoint-based animation, and is rendered in real-time by Virtual Choreographer (VirChor), a GPU-based 3D engine. Finally, visual and audio speech is played in a 3D audio and visual scene. The project also puts a lot of effort for realistic visual and audio 3D rendering. A new model of phoneme-dependant human radiation patterns is included in the speech synthesis system, so that the ACA can move in the virtual scene with realistic 3D visual and audio rendering.

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다중 에이전트 강화학습을 이용한 RC보 최적설계 기술개발 (Development of Optimal Design Technique of RC Beam using Multi-Agent Reinforcement Learning)

  • 강주원;김현수
    • 한국공간구조학회논문집
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    • 제23권2호
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    • pp.29-36
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    • 2023
  • Reinforcement learning (RL) is widely applied to various engineering fields. Especially, RL has shown successful performance for control problems, such as vehicles, robotics, and active structural control system. However, little research on application of RL to optimal structural design has conducted to date. In this study, the possibility of application of RL to structural design of reinforced concrete (RC) beam was investigated. The example of RC beam structural design problem introduced in previous study was used for comparative study. Deep q-network (DQN) is a famous RL algorithm presenting good performance in the discrete action space and thus it was used in this study. The action of DQN agent is required to represent design variables of RC beam. However, the number of design variables of RC beam is too many to represent by the action of conventional DQN. To solve this problem, multi-agent DQN was used in this study. For more effective reinforcement learning process, DDQN (Double Q-Learning) that is an advanced version of a conventional DQN was employed. The multi-agent of DDQN was trained for optimal structural design of RC beam to satisfy American Concrete Institute (318) without any hand-labeled dataset. Five agents of DDQN provides actions for beam with, beam depth, main rebar size, number of main rebar, and shear stirrup size, respectively. Five agents of DDQN were trained for 10,000 episodes and the performance of the multi-agent of DDQN was evaluated with 100 test design cases. This study shows that the multi-agent DDQN algorithm can provide successfully structural design results of RC beam.

지반공동 긴급복구 재료의 팽창 및 강도특성에 관한 연구 (A Study on Expansion and Strength Characteristics of Material for Emergency Restoration in Ground Cavity)

  • 한진규;유용선;김동욱;박정준;홍기권
    • 한국지반신소재학회논문집
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    • 제16권2호
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    • pp.131-138
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    • 2017
  • 본 연구에서는 지반함몰을 유발하는 지반 내 공동 긴급복구 재료에 대한 팽창 및 일축압축강도 실험을 수행하였으며, 실험결과를 바탕으로 주제-경화제 구성비와 주제 내 발포제-촉진제 배합비에 따른 팽창 및 강도특성을 분석하였다. 먼저, 경화시간-팽창률 관계를 분석한 결과, 주제에 포함된 발포제와 촉진제 배합조건에 상관없이, 경화제의 비율이 높으면, 경화시간을 단축하면서 팽창률을 감소시키는 것으로 평가되었다. 이는 주제-경화제 구성비가 팽창률에 큰 영향을 미치는 것을 의미한다. 팽창재료의 강도특성을 분석한 결과, 발포제와 촉진제 배합비가 팽창재료 강도에 큰 영향을 미치는 것으로 확인되었다. 따라서 긴급복구가 요구되는 경우, 공동의 크기 및 형태 등에 따라 팽창재료의 소요 주입시간, 팽창률 및 요구강도를 고려한 주제-경화제 구성비, 주제 내 발포제-촉진제 배합비의 적용이 필요함을 확인하였다.

디지털영상의 환상성에 관한 연구 (A Study on Illusion of Digital Image)

  • 최원호;김치용
    • 한국멀티미디어학회논문지
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    • 제16권5호
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    • pp.647-656
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    • 2013
  • 시각 재현을 욕망했던 인류 염원은 선형적 역사의 발전 속에서 진보한다. 이때 지향점은 '눈'이었다. 목표지점이 설정된 후, 시각 이미지는 재현을 넘어 주체의 반영을 시도하고, 나아가 주체의 심급 속에 잠재되어 있던 욕망을 시각화하고자 했다. 물론 회화, 사진, 영화에서도 욕망의 무대로서 환상은 경험할 수 있었으나, 디지털은 환상 세계의 창조에 새로운 국면을 제시하고 있다. 본 연구는 주체성과 무의식이 반영되어 환상이미지가 창조되는 디지털영상에서의 환상성에 대해 밝혀보고자 하였다. 연구결과, 디지털 이미지는 이드 속에 저장되었던 이미지와 상상적 욕망이 시각화되는 통로로서 핍진적 이미지를 기반으로 완벽한 환상의 무대로 창조함을 알 수 있었고, 자아와 초자아에 의해 억제되었던 이드를 부상시키면서 욕망실현에 대한 경험을 주체에게 부여하고 있었다.

황련해독탕(黃連解毒湯) 외용제를 적용한 국내 치험례 고찰 (Review on Cases Applying Hwangryunhaedok-tang External Agent in Korea)

  • 최민아;김규석
    • 한방안이비인후피부과학회지
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    • 제35권1호
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    • pp.48-57
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    • 2022
  • Objectives : The purpose of this review study is to identify clinical indications of Hwangryunhaedok-tang(HHT) external application and to suggest directions for future research and treatment by analyzing domestic cases applying HHT external treatment except for pharmacopuncture research. Methods : We searched 235 studies published in Korean since 2000 from four domestic databases: Oriental Medicine Advanced Searching Integrated System(OASIS), Research Information Sharing Service(RISS), Korean Traditional Knowledge Portal(KTKP), and Korean studies Information Service Systems(KISS) using keywords such as 'HTT and external use', 'HHT and external agent' 'HHT and wet dressing', or 'HHT and case'. We excluded duplicate papers, papers related to acupuncture including pharmacopuncture, or papers not related to the topic. Results : We selected and analyzed seven case reports. HHT external agent was used alone in one case, as main treatment in two cases, and as adjuvant treatment in four cases. HHT external application was applied to various skin diseases accompanied by inflammation mainly in the form of wet dressings. Conclusion : HHT external agent may be effective on various skin diseases accompanied by inflammation when applied alone or in combination with other agents according to the treatment stage. Based on this results, further studies will be needed to establish the primary clinical indication of HHT external agent.

Application of a foil transfer for CRT Screen processing

  • Ryu, Sang-Chul;Kim, Sang-Mun;Lee, Koo-Hwa;Keun, Yoon-Kyung
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2002년도 International Meeting on Information Display
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    • pp.864-867
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    • 2002
  • LG Electronics developed a perfect flat color display tube which was named "FLATRON" . This tube provides ergonomic performances with perfectly flat face and innovative manufacturing process. Foil transfer is a new technology for manufacturing screen layer for Flatron. Its main features include several properties of film, releasing agent, adhesive, aluminum layer, holes after bake-out and foil transfer process. It will be used innovative and cost oriented process for FLATRON for in CRT mass production..

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