• Title/Summary/Keyword: logical/mathematical thinking

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Improvement of the Mathematical Creativity Using Engineering Tools in Mathematics Mentorship Program (수학 사사과정에서 공학도구를 이용한 창의력 증진)

  • Boo, Deok Hoon
    • Communications of Mathematical Education
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    • v.35 no.1
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    • pp.119-136
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    • 2021
  • We performed the research and education programs using engineering tools such as Mathematica, Microsoft Excel and GeoGebra for the students in mathematics mentorship program of the institute of science education for the gifted. We used the engineering tools to solve the problems and found the rules by observing the solutions. Then we generalized the rules to theorems by proving the rules. Mathematica, the professional mathematical computation program, was used to calculate and find the length of the repeating portion of the repeating decimal. Microsoft Excel, the spreadsheet software, was used to investigate the Beatty sequences. Also GeoGebra, the dynamic geometric software, was used to investigate the Voronoi diagram and develop the Voronoi game. Using GeoGebra, we designed the Voronoi game plate for the game. In this program, using engineering tools improved the mathematical creativity and the logical thinking of the gifted students in mathematics mentorship program.

A Study on the Development of Teaching Materials about Utilizing Counterexmples Focusing on Proposition in High School (고등학교 명제 단원에서 반례 활용에 관한 교수·학습 자료 개발 연구)

  • Oh, Se Hyun;Ko, Ho Kyoung
    • Communications of Mathematical Education
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    • v.30 no.3
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    • pp.393-418
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    • 2016
  • Theory and fundamentals of mathematics consist mostly of proposition form. Activities by research of the proposition which leads to determine the true or false, justify the true propositions and refute with counterexample improve logical reasoning skills of students in emphases on mathematics education. Also, utilizing of counterexamples in school mathematics combines mathematical knowledge through the process of finding a counterexample, help the concept study and increase the critical thinking. These effects have been found through previous research. But many studies say that the learners have difficulty in generating counterexamples for false propositions and materials have not been developed a lot for the counterexample utilizing that can be applied in schools. So, this study analyzed the current textbook and examined the use of counterexamples and developed educational materials for counterexamples that can be applied at schools. That materials consisted of making true & false propositions and students was divided into three groups of academic achievement level. And then this study looked at the change of the students' thinking after counterexample classes. As a study result, in all three groups was showed a positive change in the cognitive domain and affective domain. Especially, in top-level group was mainly showed a positive change in the cognitive domain, in upper-middle group was mainly showed in the cognitive and the affective domain, in the sub-group was mainly found a positive change in the affective domain. Also in this study shows that the class that makes true or false propositions in education of utilizing counterexample, made students understand a given proposition, pay attention to easily overlooked condition, carefully observe symbol sign and change thinking of cognitive domain helping concept learning regardless of academic achievement levels of learners. Also, that class gave positive affect to affective domain that increase interest in the proposition and gain confidence about proposition.

Mathematical Elaboration Process of the Elementary Gifted Children's Board Game Re-creation in Group Project (모둠별 게임 변형을 통한 초등수학영재들의 수학적 정교화 과정 분석)

  • Sung, Ye Won;Song, Sang Hun
    • School Mathematics
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    • v.15 no.3
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    • pp.619-632
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    • 2013
  • One area where research is especially needed is their elaboration process and how they elaborate their idea as a group in a mathematical board game re-creation project. In this research, this process was named 'Mathematical Elaboration Process'. The purpose of this research is to understand how the gifted children elaborate their idea in a small group, and which idea can be chosen for a new board game when they are exposed to a project for making new mathematical board games using the what-if-not strategy. One of the gifted children's classes was chosen in which there were twenty students, and the class was composed of four groups in an elementary school in Korea. The researcher presented a series of re-creation game projects to them during the course of five weeks. To interpret their process of elaborating, the communication of the gifted students was recorded and transcribed. Students' elaboration processes were constructed through the interaction of both the mathematical route and the non-mathematical route. In the mathematical route, there were three routes; favorable thoughts, unfavorable thoughts and a neutral route. Favorable thoughts was concluded as 'Accepting', unfavorable thoughts resulted in 'Rejecting', and finally, the neutral route lead to a 'non-mathematical route'. Mainly, in a mathematical route, the reason of accepting the rule was mathematical thinking and logical reasons. The gifted children also show four categorized non-mathematical reactions when they re-created a mathematical board game; Inconsistency, Liking, Social Proof and Authority.

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A Study on Development and Utilization of the Mathematical Teaching Materials for the Whole Man Education -For the 3rd Graders in High School after the Scholastic Ability Test- (전인 교육을 위한 수학 학습 자료 개발.활용에 관한 연구 -대학수학능력시험 이후 고등학교 3학년을 대상으로-)

  • 이종연
    • School Mathematics
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    • v.3 no.2
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    • pp.249-265
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    • 2001
  • In this information-oriented society of the 21st century, our education should combine the knowledge from the past and present in order to have students be ready to solve “the problems in the future”. But nowadays, our social situation makes much importance of the “cramming” education just for the College Scholastic Ability Test rather than the “whole man” education for making creative citizens of the future society. So does mathematics education. In a high school, mathematics education should be toward these aims: recognizing the value of math, applying mathematical principles to actual lives, promoting students' thinking ability. Also, it should focus on teaching higher level of mathematical knowledge which includes more logical and abstract idea so that students can prepare for the global society of the future. This study is about development and utilization of the teaching materials for mathematics class which usually deviates from the routine right after the Scholastic Ability Test finished. These materials are the result of a complete survey of the 3rd graders and their teachers and designed to use for 30 periods of class from after-the-test-finished to graduation. The materials consist of a history of mathematics, puzzles, magic number squares, and so on. Remarkably different from the current textbooks which deal with sets, equations, functions, these materials proved to be useful for their variety and attraction. Consequently, the materials are considered to keep the 3rd graders from forgetting mathematics even after the Scholastic Ability Test, and to help them recognize that mathematics is a kind of basic and cultural study and a tool of daily lives.

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The Effects of Programming Learning on the Improvement of Problem Solving Ability Using MCU (MCU를 활용한 프로그래밍 학습이 문제해결력 향상에 미치는 효과)

  • Jin, Sung-Su;Park, Phan-Woo
    • Journal of The Korean Association of Information Education
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    • v.14 no.3
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    • pp.319-328
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    • 2010
  • Computer programming education gives students a chance to use computers independently and actively. This plays a very positive role in acquiring higher cognitive skills such as mathematical skills and creative logical thinking. Thus the purpose of this study is to measure the degrees of students' problem-solving abilities using MCU programming kits based on the ICT Education Guide. The experiment confirms that programming classes using MCU kits have a more positive effect on the students problem-solving abilities than do those using the existing computer textbooks. The sub-constituents of problem-solving abilities - problem recognition, information gathering, analysis, diffuse thinking, decision-making, planning, execution, evaluation and feedback - also show significant statistical differences. Therefore, we can conclude that programming classes using MCU kits are very effective in advancing problem-solving abilities.

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The Possibilities and Prospects of Mathematics Education as Older Adult's Education (노인교육으로서의 수학교육의 가능성 재고)

  • Ko, Ho-Kyoung
    • Journal of the Korean School Mathematics Society
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    • v.10 no.2
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    • pp.173-185
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    • 2007
  • It is the importance of Lifelong Education that is gradually more and more increased and publicly mentioned as the population of current society is aging even very rapidly. Especially the vivid activity of human being's brain is emphasized rather than before for the protection of senile dementia as people consider the sound life worth. This paper suggests mathematical education that is applicable and suitable for the emotional and cognitive level of the aged as the way of new method. I suggest the 'silver math' that may strengthen memory, thinking power and logical power of the aged, further cause the interest through games with mathematics, finally uplift the self-perception and pride. Thus, several basic elements are proposed here in this paper, that can be the foundation for the systematic and specific research of 'silver math'.

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Analysis on Error Types of Descriptive Evaluations in the Learning of Elementary Mathematics (초등수학 서술형 평가에서 나타나는 오류 유형 분석)

  • Jung, Hyun-Do;Kang, Sin-Po;Kim, Sung-Joon
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.885-905
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    • 2010
  • This study questions that mathematical evaluations strive to memorize fragmentary knowledge and have an objective test. To solve these problems on mathematical education We did descriptive test. Through the descriptive test, students think and express their ideas freely using mathematical terms. We want to know if that procedure is correct or not, and, if they understand what was being presented. We studied this because We want to analyze where and what kinds of faults they committed, and be able to correct an error so as to establish a correct mathematical concept. The result from this study can be summarized as the following; First, the mistakes students make when solving the descriptive tests can be divided into six things: error of question understanding, error of concept principle, error of data using, error of solving procedure, error of recording procedure, and solving procedure omissions. Second, students had difficulty with the part of the descriptive test that used logical thinking defined by mathematical terms. Third, errors pattern varied as did students' ability level. For high level students, there were a lot of cases of the solving procedure being correct, but simple calculations were not correct. There were also some mistakes due to some students' lack of concept understanding. For middle level students, they couldn't understand questions well, and they analyzed questions arbitrarily. They also have a tendency to solve questions using a wrong strategy with data that only they can understand. Low level students generally had difficulty understanding questions. Even when they understood questions, they couldn't derive the answers because they have a shortage of related knowledge as well as low enthusiasm on the subject.

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An overview on humanistic imagination in mathematics education (수학교육에서 인문학적 상상력에 대한 소고)

  • Park, Mangoo
    • The Mathematical Education
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    • v.59 no.2
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    • pp.185-199
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    • 2020
  • The purpose of this study is to discuss what the incorporation of humanistic imagination into mathematics means to mathematics education and to suggest implications for mathematics education in school mathematics. Traditionally, mathematics has been perceived to be far from our life problems because it targets logical and pure abstract thinking. According to international mathematics and science studies such as TIMSS and PISA, Korean students have relatively high mathematics achievement in the international research, but their attitude toward mathematics is very negative and their awareness of why they are learning mathematics and their satisfaction with life is low. In mathematics education, linking mathematics with humanities imagination allows students to view problems of human life from a humanities perspective, and to have an understanding of others and reflect on themselves from a new perspective. The researcher introduces several examples of whether mathematics and humanistic imagination can be combined for mathematics education. In this study, the ultimate reason for learning mathematics is to achieve learners to realize the principles of life or Dharma, and to live a happier life. However, in order to expand its rich meaning by making these new attempts in mathematics education, the researcher argued that tolerance and patience are needed for many challenges and difficulties in improving the quality of mathematics content itself including applying humanistic imagination to mathematics properly.

Cognitive Development Effect of Mass Media: Revealing the Relationships among Mass Media Consumptions, Intelligence, and Academic Achievement (매스미디어의 인지개발효과: 매스미디어 이용과 다중지능, 그리고 학업성적과의 관계)

  • Chang, Ik-Chin
    • Korean journal of communication and information
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    • v.37
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    • pp.377-417
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    • 2007
  • This study examines some cognitive development effects of mass media while testing the relations between mass media consumption and academic achievement and intelligence. In this research, students' television, newspaper, and internet consumption behaviors are used as independent variables which include motivations and magnitude of various content categories' and total consumption of those media. Dependent variables are school courses' test scores and eight intelligence scores based on Howard Gardner's multiple intelligence theory. It was found that media consumption magnitudes of various content categories have the most strong effects on those dependent variables. Each of various media consumption behaviors are found to have different effects according to which variable is dependent. For example, total internet consumption have positive effects on logical-mathematical intelligence but negative effects school achievements. Internet game sight have positive effects on logical-mathematical intelligence but negative effects on musical intelligence. It may be concluded that cognitive development is dependent mainly on what media contents students consume. Media consumption behaviors may have positive effects on some kinds of cognitive development and negative effects on other kinds. In other words, television or internet may have positive effects on academic achievement or intelligence contrary to popular thinking.

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A Survey of Elementary School Teachers' Conception of the Aims of Teaching Mathematics (초등학교 교사들의 수학교육 목적 인식 실태 조사)

  • Pang, Jeong-Suk;Jung, Yoo-Kyung;Kim, Sang-Hwa
    • Education of Primary School Mathematics
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    • v.14 no.3
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    • pp.277-291
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    • 2011
  • It is necessary for the teacher to understand why teach mathematics in order to implement the visions and expectations of the national mathematics curriculum in her actual classroom. This study conducted a survey of examining how elementary school teachers might understand the purpose of teaching mathematics. The results of this study showed that teachers' conceptions of the purpose of teaching mathematics were related mainly to the development of logical thinking, practical use of mathematics in everyday life, and a tool for studying other subjects or disciplines. However, teachers did not perceive much other purposes of mathematics education such as understanding the world, appreciating aesthetic value of mathematics, and developing communicative ability as well as sociality. Whereas teachers did not think of the significance of mathematics as an intellectual field when asked to write down how they would explain students why they had to learn mathematics, they tended to strongly agree it in the Likert-scale responses. Teachers' conceptions were not different according to their gender but teachers with less than five years' teaching experience were relatively negative than others with more experience. Given these results, this study provided issues and implications of teachers' conceptions of the purpose of teaching mathematics.