• 제목/요약/키워드: lighting furniture

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빌라 사보아의 재료 패턴 및 색채 사용 연구 (A Study on the Usage of the Color and the Pattern of Materials in Villa Savoye)

  • 김소희
    • 한국실내디자인학회논문집
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    • 제17권5호
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    • pp.133-140
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    • 2008
  • This study is purposed to understand the usage of the color and the material pattern in detail and to apply for interior architecture. Many documents have prescribed the color and the pattern at random. While the usage of the color and the materials was ignored rather than architectural form, the importance of the color and the materials stands out in modern interior space. The villa, the weekend home of the Savoye family, was built between 1928 and 1931. Particularly, the villa Savoye was focused for this study. Le Corbusier viewed case pieces for storage and wall partition for division as architecture, and he units furniture and architecture by developing partition that could be painted either the wall color to become part of the wall or in contrasting colors to stand out as wall partition. He loved white and lie believed in using it for interiors, but noted that it should also be balanced with a wall related polychromy. Color became an integral part of white structure of the villa savoye that was raised on stilt with an exterior wall at the base painted green as a visual connection with the lawn. Color was used architecturally in the interior as well, with white walls interrupted by planes of pink, blue and red ocher and it gives the space an unexpected playfulness with tile color of the finishing materials. the various usage of the color and material patterns constitute an element of great architectural richness. They have a unique principle based on emotional order and make the man move to another space and experience the spacial connection.

노인요양시설의 건축현황 및 개선방향에 관한 연구 - 충청북도 노인요양시설을 중심으로 - (A Study on the Improvement Direction through the Present Status of Nursing Home - Focus on the Nursing Home in Chungcheongbuk-do -)

  • 이완건
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.242-250
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    • 2010
  • Recently, the long-term care insurance for the elderly was carried out according to the elderly is increased rapidly and the formation of sympathy that a nation and society try commonly to share health and welfare promotion of the elderly. The purpose of this study is to analyze the present status of nursing home after that the long-term care insurance is enforced in chungcheongbuk-do and to utilize as basic data. The study limited its survey to those facilities that refer to the Ministry of Health and Welfare data, that had the capacity of more than 50 people. The result are as followings. Firstly, most of the nursing home were located on the outskirts of the city. But it must be constructed in the city center if the recent deinstitutionalization trend is reflected. Secondly, notwithstanding the provisions of the Elderly Welfare Law, if the Livability and amenity are considered, the plan of a single or a twin room is needed. The ondol(溫突) system bedroom for the safety of the elderly had to be planned and for the color planning of a bedroom, a heating, the furniture, the form of a door, corridors, etc. should be partly improved. The fastener in which it is appropriate for the main exit, a stair, an elevator, the lighting device, and etc. is needed and the installation of a wandering path for the dementia patient and etc. is required. Thirdly, most of the dining room arranged on the first floor but it is not nearly used and it used for employee or the other use. Therefore, we have to consider the system in which it can deliver the meal to a bedroom. If the smell of the elderly and etc. is considered, the sufficient height of the floor should be reflected for the ventilation equipment. Lastly, The improvement of the existing law are required.

국내 노인생애체험전시관의 공간디자인 특성 연구 (Characteristics of Space Design and Design Elements of Aging Simulation Centers)

  • 김영주;이윤희;신화경
    • 한국실내디자인학회논문집
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    • 제17권2호
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    • pp.111-121
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    • 2008
  • In recent years, Korean population aged 65 and over has grown faster(7.2% in 2000, 14.4% projected in 2018 and 20.0% in 2026) than the other age groups and average life expectancy has increased from 65.8 years in 1980 to 75.9 years in 2000. The Aging Simulation Center(ASC) was built for people to give educational chance for further understanding of the elderly and the environment for the aged. People are able to recognize the changes including hearing loss, vision changes, and changes in the ability to touch and move after experiencing the simulated daily life of older persons. In general, ASC is composed of residential setting area and exhibition area of daily commodities for the elderly and care person. Currently, there are four ASCs in Korea. The purpose of this study is to evaluate the characteristics of space design and design elements of ASCs and to suggest design implementation for better residential environment for the elderly. For the research purpose, design characteristics such as floor plans and spatial design elements of three ASCs were analyzed and compared. As a whole, space design of three ASCs was almost same without distinguished characteristics. The major finding of this study indicates that the ASC is considerably helpful environment to understand aging. However, some of design elements such as lighting should be supplemented for safety issue. It is recommended for future design of ASC to include exterior space including outdoor stairs, paths and roads and so on. In addition, reception and preparation area should be arranged with universally designed furniture.

예술 지능에 기반한 호텔 객실의 디자인 사례 분석 - 은신처와 감각을 활용한 생명감 체험을 중심으로 - (Design Case Analysis of Hotel Room Based on Artistic Quotient - Focused on the Experience of Livability Using Refuge and Sense -)

  • 김나연;이현수
    • 한국실내디자인학회논문집
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    • 제26권6호
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    • pp.116-125
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    • 2017
  • The study is aimed to analyze cases of hotel room designs based on the 'Art Quotient'. It is focused on design elements of livability, analyzing the space design in terms of biophilic design and experiential marketing. This paper proposes a direction for hotel design based on the analysis result. The scope of the study includes the cases of 17 hotels in the area of Seoul achieving five stars in Korea. This paper presents an analysis whether the room space of hotels provide a user-oriented life experience from the perspective of biophilic design and experiential marketing. In this study, we focused on the concept of 'refuge', one of the biophilic design elements that express the value of life sense, and the element of 'sense', one of the strategic experiential modules of experiential marketing. After analyzing the hotel case studies, the space was evaluated using five factors of art quotient as a design method to provide a life experience in the hotel room. Analysis of the design space from the viewpoint of refuge, rather than architectural elements, proved that decorative elements appeared most commonly in all hotel rooms. Further, through an analysis based on the measures of 'sense', an experiential element, visual elements were mostly enforced in among the elements of the five senses. In other words, when designing a hotel room space, visual elements such as color, pattern, furniture, lighting and style are mainly utilized. Examining the analysis of the design elements from the point of view of the art quotient, the rooms of all the hotel's suite types include elements of 'communication'. Most of the hotel rooms focused on stimulating the aesthetic sensibility of customers. This resulted in the elements of 'immersion' showing poor results. In conclusion, it is necessary to provide the five senses of the arts index in a balanced manner to provide a life experience through the five senses.

실내디자인에서 'Mix & Match'의 속성 및 표현특성에 관한 연구 (A Study on the Attributes and Expression Characteristics of 'Mix & Match' in Interior Design)

  • 조성희;최인영
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.55-62
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    • 2010
  • This study examines attributes and expression characteristics of 'Mix & Match' which is one of the major current trends in interior designs. The concept and background of 'Mix & Match' was ascertained through research of previous documents and studies, and its attributes were explored. In order to examine the expression characteristics to see how they are expressed in actual interior designs, case analyses were carried out centering on the expression elements such as material, light & lighting, color, furniture and objects which were regarded as important in previous studies and related articles so far. The case analyses were carried out for works where the concept of 'Mix & Match' was prominent in designs produced in 2007 and 2008, chosen from the main reports of the representative interior design journals, 'Interiors' and 'INTERNI & Decor'. As a result, it has been found that 'Mix & Match' is not limited to one attribute but the temporal, spatial and genre attributes are present all at the same time, or various expression elements exist in one attribute. This is a distinct character commonly shown in most of the cases and each expression element is expressed in variety according to spatial concept, from a simple parallel to substitution, transfer and modification (simplification, transformation of the scale, rate modification etc.) Therefore, in creating the space for 'Mix & Match' or in interpretation of it, the understanding of these expression characteristics would make it possible for clearer and more various applications of design, and furthermore will be meaningful for supply and accumulation of reference in design communication.

F. L. Wright의 주택특성과 실내디자인 요소분석에 관한 연구 (A Study on the Characteristics of Interior Elements of Frank Lloyd Wright's Residential Design)

  • 서수경
    • 한국실내디자인학회논문집
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    • 제5호
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    • pp.45-52
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    • 1995
  • Frank Lloyd Wright, a master of the 20th Century Ar-chitecture, contributed tremendously in creating a wholly new form of American architecture called Prairie Style. His idea behind the development of the building structur-al system, organic relationships between inner and outer space, horizontal vertical lines, and idea of extending and expanding interior spaces came from nature. He had completed over 390 projects throughout his life and 90% of those projects were residential design. The most typical characteristic shared by many of his residential design was that each design element, whether it is functional or aesthetical, has close relationship to or-ganic nature, human scale, theoretical floor plants, and maximum emphasis on horizontal lines in respect to na-ture. His concept of "flow of spaces" reformed common the-ory of room next to room in a enclosed space. His sense of "wall" was no longer the side of a box. Careful selec-tion of finishing materials, colors, and natural images en-hance the design as well. F.L. Wright was an artist, designer, and architect who believed the exterior space should have direct relationship to the interior space. His architectural philosophy was not only to design exterior of architecture but also to ful-fill his space through the careful development of interior elements such as furniture, and lighting fixture. Even the patterns for leaded glass windows were designed to have unified appearance from outside to inside of the house. The objective of this study was to analyze floor plans, spatial organizations, and interior design elements of the houses which represent the best of F.L. Wright's design principles and philosophy behind Prairie Style. The meth-od used to collect informations for this study was based on books, articles, journals, and actual site visits. actual site visits.

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비주얼 머천다이징 관점에서의 무인 편의점 운영시스템에 관한 연구 (A Study on the Unmanned convenience Store Operation System from the Viewpoint of Visual Merchandising)

  • 서정화;양회창;박철주;윤명길
    • 산경연구논집
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    • 제9권12호
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    • pp.45-53
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    • 2018
  • Purpose - The purpose of the study was to investigate operation system of current convenience store and competing retail store and to find out development of unattended convenience store. Operators can save labor cost and solve labor seeking when opening shop under suitable environment and commerce area, and assure of employee's safety. Customers are allowed to select commodity comfortably without disclosure of face and to shorten standby time at simple store opening, buying and paying and to produce convenient living environment by financing, delivery and goods control. This study examined effect and problems of operation of existing and unattended convenience store from point of view of visual merchandising to find out model of unattended convenience store and to strengthen competitiveness of convenience store business. Research design, data, and methodology - Research procedure of accomplishment of goal of the study was: The study investigated state of distribution business, and role and definition of VMD. First, VMD played an important role of promotion and competitiveness of unattended convenience stores. Second, the author investigated research and cases of unattended convenience stores 14 months, that is to say, from August 15, 2017 to October 15, 2018. Third, the author investigated on-the-spot three of common convenience stores, three of unattended convenience stores and three of retailers one month, that is to say, June 1, 2018 to July 1, 2018. The subject was convenience stores and retailers selling similar type of products at Seoul and metropolitan area. Results - Layout, selling place, brand identity, goods assortment, authentication system, product information cognition and control, buying and payment system, security system, salesmen, promotion and other services should be improved from point of view of merchandising. Structure, furniture, lighting, voice, façade, VP, PP, IP and POP should be developed. Conclusions - Unattended convenience stores saved operating cost and lessened labor and gave visitors convenience and comfortable shopping and made use of resources effectively. Further studies with quantitative analysis shall find out strategic conditions for promotion of unattended convenience stores.