• 제목/요약/키워드: learning-related social skills

검색결과 61건 처리시간 0.022초

Bioimage Analyses Using Artificial Intelligence and Future Ecological Research and Education Prospects: A Case Study of the Cichlid Fishes from Lake Malawi Using Deep Learning

  • Joo, Deokjin;You, Jungmin;Won, Yong-Jin
    • Proceedings of the National Institute of Ecology of the Republic of Korea
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    • 제3권2호
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    • pp.67-72
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    • 2022
  • Ecological research relies on the interpretation of large amounts of visual data obtained from extensive wildlife surveys, but such large-scale image interpretation is costly and time-consuming. Using an artificial intelligence (AI) machine learning model, especially convolution neural networks (CNN), it is possible to streamline these manual tasks on image information and to protect wildlife and record and predict behavior. Ecological research using deep-learning-based object recognition technology includes various research purposes such as identifying, detecting, and identifying species of wild animals, and identification of the location of poachers in real-time. These advances in the application of AI technology can enable efficient management of endangered wildlife, animal detection in various environments, and real-time analysis of image information collected by unmanned aerial vehicles. Furthermore, the need for school education and social use on biodiversity and environmental issues using AI is raised. School education and citizen science related to ecological activities using AI technology can enhance environmental awareness, and strengthen more knowledge and problem-solving skills in science and research processes. Under these prospects, in this paper, we compare the results of our early 2013 study, which automatically identified African cichlid fish species using photographic data of them, with the results of reanalysis by CNN deep learning method. By using PyTorch and PyTorch Lightning frameworks, we achieve an accuracy of 82.54% and an F1-score of 0.77 with minimal programming and data preprocessing effort. This is a significant improvement over the previous our machine learning methods, which required heavy feature engineering costs and had 78% accuracy.

ESG기업가정신교육과 참여적 학습 방식이 '창의적 문제해결' 및 '사회적 가치 인식'에 미치는 영향에 관한 연구 (A Study on the Effects of ESG Entrepreneurship Education and Participatory Learning Method on Creative Problem-Solving and Social Value Recognition)

  • 이선영;김승철
    • 벤처창업연구
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    • 제18권2호
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    • pp.201-219
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    • 2023
  • ESG는 지구 위기에 있어 우리가 우선적으로 관심을 가져야 하는 핵심 사안이다. 최근 ESG와 관련된 다양한 연구들이 시도되고 있지만, 대부분의 연구들이 초기 수준에서 ESG의 중요성을 강조하는 주제로 편중되어 있다. 이에 본 연구에서는 지구의 위기 극복에 있어서 ESG의 실천이 무엇보다도 중요하다고 판단하여 실천을 위한 'ESG 교육'에 주목하여 다양한 선행연구를 토대로 교육을 통해 실천 가능한 콘텐츠를 개발하였다. 우선 현직에 있는 초·중·고 교사, 대학 교수, 교육 컨설턴트 등이 함께 참여하여 이전부터 초·중·고에서 실시되고 있었던 「기업가정신교육」을 ESG와 접목하여 'ESG기업가정신교육'콘텐츠 및 프로그램을 개발하였고, 개발된 프로그램을 토대로 참여형 학습 기법을 접목하여 현장에서 실행하고 학습 효과를 심층적으로 분석하였다. 본 연구에서는 ESG 교육프로그램의 핵심 특성 변수로 「ESG기업가정신교육」, 「학생 참여형 수업」, 「팀 기반 학습」이 「창의적 문제해결」과 「사회적 가치 인식」에 미치는 영향을 규명하고, 「창의적 문제해결」이 「사회적 가치 인식」으로 이어지는 관계를 규명하였다. 또한, 「교육프로그램 특성」과 「사회적 가치 인식」사이에서 「학교 분위기」, 「교수자의 열정」이 조절효과로 영향을 미치는지를 규명하였다. 분석 결과, 교육프로그램 특성 하위 변수인 「ESG기업가정신교육」, 「학생 참여형 수업」, 「팀 기반 학습」은 「창의적 문제해결」과 「사회적 가치 인식」에 유의미한 결과로 나타났고, 「창의적 문제해결」은 「사회적 가치 인식」에 영향을 미치는 결과로 나타났다. 또한, 「교수자의 열정」이 교육프로그램 특성과 사회적 가치 인식 사이에서 조절효과로 나타났다. 본 연구는 초·중·고로 이어지는 ESG 실천의 중요성을 강조하여 교육 현장에서 바로 접목할 수 있는 콘텐츠·프로그램·학습 방식을 제시하였고 ESG기업가정신교육과 적극적 참여 학습을 접목한 교육이 사회적 가치 인식에 중요한 영향을 미치며, 교수자의 열정이 매우 중요한 역할을 한다는 시사점을 도출하였다.

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소외계층 영재학급에 대한 효과성 조사 (A Survey on the Effect in the Class of Disadvantaged Gifted)

  • 홍순원;이용섭
    • 대한지구과학교육학회지
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    • 제3권3호
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    • pp.175-183
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    • 2010
  • The purpose of this study was to examine about effect for class of disadvantaged gifted student. For this, twenty-one item-questionnaires were giver to fifty three students at third graders in four elementary gifted schools located in Ulsan. The result of this study were as follows: First, the elementary school cognitive aspects of disadvantaged gifted class from the result of the effectiveness, 3rd grade students surveyed were all positive. Most of the students about help in learning, record enhancement, presentation skills, resources utilization, problem solving, study skills, creativity and confidence in learning in 77.3% of students answered that they had a positive influence Second, the elementary school affective aspects of disadvantaged gifted calss from the result of the effectiveness, 3rd students surveyed were all positive. Most of students about study habits, attitude, interest in studying, studying aspects related to the confidence and positive in 67.3% of students answered that they were affected. Third, the elementary school social and cultural aspects of disadvantaged gifted class from the result of the effective, 3rd students surveyed were all positive. Most of the students about teachers, students, parents, and efficient use of time for study 70.9% of students answered that they had a positive influence. Fourth, the elementary school private aspects of disadvantaged gifted class from the result of the effective, 3rd grade students surveyed were all positive. Most of the students about reliance on private tutoring classes, interest, record enhancement in 65.1% of students answered that they had a positive influence.

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조리실무과목에 대한 조리전공 대학생의 팀기반학습(TBL) 적용사례 연구 (A Case Study on The Application of Team-Based Learning by Culinary Major University Students to Culinary Skills Subjects)

  • 김찬우;정현채
    • 한국콘텐츠학회논문지
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    • 제20권5호
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    • pp.327-337
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    • 2020
  • 본 연구는 조리실무과목의 팀기반학습(TBL)을 적용하여 조리전공 대학생을 대상으로 주관적 인식유형을 분석한 연구로서 학습자의 주관적 인식유형을 다각적인 분석을 위해 Q 방법론을 적용하였다. 연구의 분석을 위해 조리전공 대학생을 대상으로 인터뷰를 실시하였으며, Q모집단을 구성, P표본 선정, Q분류, 결과 해석, 결론 및 논의의 순으로 조사를 진행하였다. 유형 분석 결과 총 4가지의 유형이 도출되었으며, 다음과 같이 각각 그 특이성에 따라 명명하였다. 제 1유형(N=8) : 협동학습 효과 유형(Cooperative Learning Effect Types), 제 2유형(N=8): 문제해결능력 효과 유형(Problem Solving Ability Effect Types), 제3유형(N=6): 자기주도학습 효과 유형(Self Directed Learning Effect Type), 제 4유형(N=6): 개별실습 선호 유형 (Individual Practice Preference Type)으로 각 각 독특한 특징의 유형으로 분석되었다. 이와 같이 분석을 토대로 현재 교육환경과 여건에 맞는 실무적 교수학습방법을 제시하여 추후 사회적응력과 전공실무적능력을 향상하고자 한다. 또한 미래의 유사한 교수법 적용 연구에 실질적인 도움이 될 수 있는 중요한 시사점을 제공 할 수 있을 것으로 기대한다.

온라인 네트워킹 활동이 가상협업 역량 및 업무성과에 미치는 영향 (The Influence of Online Social Networking on Individual Virtual Competence and Task Performance in Organizations)

  • 서아영;신경식
    • Asia pacific journal of information systems
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    • 제22권2호
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    • pp.39-69
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    • 2012
  • With the advent of communication technologies including electronic collaborative tools and conferencing systems provided over the Internet, virtual collaboration is becoming increasingly common in organizations. Virtual collaboration refers to an environment in which the people working together are interdependent in their tasks, share responsibility for outcomes, are geographically dispersed, and rely on mediated rather than face-to face, communication to produce an outcome. Research suggests that new sets of individual skill, knowledge, and ability (SKAs) are required to perform effectively in today's virtualized workplace, which is labeled as individual virtual competence. It is also argued that use of online social networking sites may influence not only individuals' daily lives but also their capability to manage their work-related relationships in organizations, which in turn leads to better performance. The existing research regarding (1) the relationship between virtual competence and task performance and (2) the relationship between online networking and task performance has been conducted based on different theoretical perspectives so that little is known about how online social networking and virtual competence interplay to predict individuals' task performance. To fill this gap, this study raises the following research questions: (1) What is the individual virtual competence required for better adjustment to the virtual collaboration environment? (2) How does online networking via diverse social network service sites influence individuals' task performance in organizations? (3) How do the joint effects of individual virtual competence and online networking influence task performance? To address these research questions, we first draw on the prior literature and derive four dimensions of individual virtual competence that are related with an individual's self-concept, knowledge and ability. Computer self-efficacy is defined as the extent to which an individual beliefs in his or her ability to use computer technology broadly. Remotework self-efficacy is defined as the extent to which an individual beliefs in his or her ability to work and perform joint tasks with others in virtual settings. Virtual media skill is defined as the degree of confidence of individuals to function in their work role without face-to-face interactions. Virtual social skill is an individual's skill level in using technologies to communicate in virtual settings to their full potential. It should be noted that the concept of virtual social skill is different from the self-efficacy and captures an individual's cognition-based ability to build social relationships with others in virtual settings. Next, we discuss how online networking influences both individual virtual competence and task performance based on the social network theory and the social learning theory. We argue that online networking may enhance individuals' capability in expanding their social networks with low costs. We also argue that online networking may enable individuals to learn the necessary skills regarding how they use technological functions, communicate with others, and share information and make social relations using the technical functions provided by electronic media, consequently increasing individual virtual competence. To examine the relationships among online networking, virtual competence, and task performance, we developed research models (the mediation, interaction, and additive models, respectively) by integrating the social network theory and the social learning theory. Using data from 112 employees of a virtualized company, we tested the proposed research models. The results of analysis partly support the mediation model in that online social networking positively influences individuals' computer self-efficacy, virtual social skill, and virtual media skill, which are key predictors of individuals' task performance. Furthermore, the results of the analysis partly support the interaction model in that the level of remotework self-efficacy moderates the relationship between online social networking and task performance. The results paint a picture of people adjusting to virtual collaboration that constrains and enables their task performance. This study contributes to research and practice. First, we suggest a shift of research focus to the individual level when examining virtual phenomena and theorize that online social networking can enhance individual virtual competence in some aspects. Second, we replicate and advance the prior competence literature by linking each component of virtual competence and objective task performance. The results of this study provide useful insights into how human resource responsibilities assess employees' weakness and strength when they organize virtualized groups or projects. Furthermore, it provides managers with insights into the kinds of development or training programs that they can engage in with their employees to advance their ability to undertake virtual work.

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과학적 창의성과 과학영재교육의 방향 (Directions of Science Education for the Gifted and Scientific Creativity)

  • 서혜애
    • 영재교육연구
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    • 제14권1호
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    • pp.65-89
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    • 2004
  • 과학교육은 학생들의 과학적 태도, 탐구능력, 문제 해결력 등을 함양하여 21세기의 격변하는 사회에 적응할 수 있도록, 과학적 소양을 갖춘 창의적 인적자원의 기반을 마련해야 하는 시점에 도달했다고 볼 수 있다. 이에 본 논문에서는 과학교육 목표에서 제시된 과학적 창의성과 과학적 소양을 논의하고 21세기 현대 과학의 특징을 고찰한 후, 미래 첨단과학기술 사회 발전의 핵심이 되는 과학적 창의성을 신장시키는 과학영재교육의 방향을 제안하고자 했다. 논의한 바와 같이 과학적 소양에 기반을 과학적 창의성을 추구하는 과학교육의 방향은, 첫째, 과학기술의 내용을 도입하며, 둘째, 통합적 과학 개념을 도입하고, 셋째, 개인$.$사회적 관점을 강조하고 넷째, 사회 문제 해결 중심의 탐구과정을 강조한다. 특히 과학영재교육을 통해 강조해야 할 탁월한 과학적 창의성은 첫째, 구체화된 자료를 전체적 관점에서 상상력을 적용하여 해석하고, 둘째, 과학적 과정에 예술적 관점을 적용하며, 셋째, 직관적 관점에서 과학의 현상을 해석하고 넷째, 개인적 만족감을 추구하는 데서 발휘된다. 과학수업에서 학생들이 이상과 같은 요소들을 경험할 수 있을 때 과학적 창의성 신장 과학교육과학영재교육이 실현된다고 볼 수 있다.

대학생의 핵심역량 강화를 위한 커뮤니케이션 교과목 개발에 관한 연구 (A Study on Developing Communication Courses to Enhance Undergraduates' Core Competence)

  • 김효진
    • 디지털융복합연구
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    • 제14권10호
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    • pp.9-16
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    • 2016
  • 최근 기술의 발전과 함께 문화 간 융합이 이루어지는 정보사회화 흐름 속에서 커뮤니케이션 역량의 중요성이 더욱 커지고 있다. 이에 각 대학에서 커뮤니케이션 역량을 경쟁력 있는 인재양성에 있어 꼭 필요한 핵심역량의 하나로 간주하고 이와 관련된 교육과정의 개설과 운영을 위해 노력하고 있다. 따라서 본 연구에서는 대학생들의 핵심역량 강화를 위한 커뮤니케이션 교과목 개발에 관한 과정과 구체적인 콘텐츠를 제시하고 있다. 커뮤니케이션 교과목에 관한 콘텐츠에는 강의개요, 강의목표, 강의방법, 성적 평가방법, 주차별 학습주제, 학습목표, 학습내용 등이 포함되어 있다. 본 연구는 대학생들이 커뮤니케이션에 대한 이해를 바탕으로 커뮤니케이션 능력을 효과적으로 배양하여 대학생활을 하는데 있어 핵심역량을 더욱 향상시킬 수 있는 토대를 제공할 것이다. 또한 본 연구는 대학 및 사회에서 갖추어야 할 구성원의 핵심역량으로 가장 우선시 되고 있는 커뮤니케이션 역량에 대한 체계적 교육을 통해 사회적 가치를 창출할 수 있는 유능한 인재양성의 장을 마련해 줄 것이다.

2001년도 국가수준의 초등학교 수학과 교육성취도 평가 연구 (The Study of National Assessment of Educational Achievement in Elementary Mathematics in 2001)

  • 황혜정;한경혜
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제5권2호
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    • pp.121-142
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    • 2001
  • The goal of the National Assessment of Educational Achievement(NAEA) 2001 was to affirm the accountability of school education, to scientifically manage and elevate the quality of education at the national level, and to articulate the final design of the NAEA. It was implemented on June 28th of the year 2001. The assessment frame for NAEA includes the achievement standards, the assessment standards, the instruction for the item development, and the grading policy for mathematics subject. Most of items are multiple-choice types, but the performance-based items should be at least thirty percent of the total items, also 30% in case of mathematics. Approximately 1% of students among entire population of the Grades 6 were randomly selected. Therefore, the finally sampled examines were 8023 at Grade 6. The result of the analysis of the NAEA revealed that Grade 6 students was labelled as ‘average’ level in general (Number and Operation: average, Geometric figures: average, Patterns and Functions: excellent, Measurements: average, Letters and Expressions: average, Probability and Statistics: average). The most characteristic finding was that except for Grade 6(its average is 69.92), most secondary students obtained low test scores and its average of each grade is below 50 out of 100. Especially, the scores on the performance-based items were by and large very low. This finding implies that Korean students are not familiar with the kind of test items which requires expression of ideas and feelings and they are rather familiar with the multiple-choice items. Another interesting finding was that the students in small towns and remote areas showed significantly low scores in all four skills compared with Seoul, metropolitan cities and medium and small cities. This may be attributed from the fact that the remote areas do not have equal learning environment with regard to social and cultural experience, supply of various teaching materials, extracurricular lessons which are directly related to teaching and learning. These findings may be utilized as a reliable resource fur improving curriculum and teaching and learning in Mathematics.

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Problems of Teaching Pupils of Non-Specialized Classes to Program and Ways to Overcome Them: Local Study

  • Rudenko, Yuliya;Drushlyak, Marina;Osmuk, Nataliia;Shvets, Olha
    • International Journal of Computer Science & Network Security
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    • 제22권1호
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    • pp.105-112
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    • 2022
  • The development and spread of IT-technologies has raised interest in teaching programming pupils. The article deals with problems related to programming and ways to overcome them. The importance of programming skills is emphasized, as this process promotes the formation of algorithmic thinking of pupils. The authors determined the level of pupils' interest to programing learning depending on the age. The analysis has showed that the natural interest of younger pupils in programming is decreasing over the years and in the most productive period of its study is minimized. It is revealed that senior school pupils are characterized by low level of interest in the study of programming; lack of motivation; the presence of psychological blocks on their own abilities in the context of programming; law level of computer science understanding. To overcome these problems, we conducted the second stage of the experiment, which was based on a change in the approach to programing learning, which involved pupils of non-specialized classes of senior school (experimental group). During the study of programming, special attention was paid to the motivational and psychological component, as well as the use of game technologies and teamwork of pupils. The results of the pedagogical experiment on studying the effectiveness of teaching programming for pupils of nonspecialized classes are presented. Improvement of the results provided the use of social and cognitive motives; application of verbal and non-verbal, external and internal means; communicative attacks; stimulation and psychological setting; game techniques, independent work and reflection, teamwork. The positive effect of the implemented methods is shown by the results verified by the methods of mathematical statistics in the experimental and control groups of pupils.

예술대학의 『교육과정의 국제 통용성 확보』를 위한 실제 (A Study on an Actual Practice of "International Availability of a Curriculum" in College of Arts)

  • 김혜진;장청옥
    • 문화기술의 융합
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    • 제1권4호
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    • pp.45-50
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    • 2015
  • 문화는 소통이다. 전 세계가 온라인을 통하여 동시대적으로 소통하는 가운데 교육의 국제적 통용성이 대두되고 있다. 특히 유튜브를 비롯한 소셜미디어는 의도하지 않았다 하더라도 온라인 강좌의 시대를 열었고, 이것은 예술대학을 비롯한 교육과정이 국제 통용성 시대에 발맞춰야 함을 부각시켰다. 본 연구는 교육과정의 국제화를 확보하고 있는 국내외 전문인 프로그램을 포함하였다. 미디어 예술 교육과정의 국제화를 통해 관련 국제 산업체의 기술진보를 학습자의 요구에 맞추어 교육하는 맞춤형 전문적 교육기관으로 예술대학의 위상을 제고하였다. 동시에 전임교원이 시대의 흐름에 맞는 국제적 전문성을 확보 프로그램으로 개발할 수 있도록 제언하면서 소셜 미디어를 통한 교육 산업의 패러다임의 변화가 교육 과정의 국제 통용성 확보의 이유가 될 수 있다고 예견한다.